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// The object page's 3D view: a GLB written by sand3d's export, one node per named part,
// nested by the joints. Three modes (parts coloured, materials, mesh), an exploded view, the
// part's name under the pointer.
import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { RoomEnvironment } from "three/addons/environments/RoomEnvironment.js";

//  Distinct, light enough to read edges on, never the charter's orange as a flat fill.
function partColour(i) {
  const h = (i * 0.618033988749895 + 0.72) % 1;
  return new THREE.Color().setHSL(h, 0.6, 0.6);
}

// `left_axle_bracket.001` -> `left axle bracket`
export function partName(name) {
  return (name || "part").replace(/\.\d{3}$/, "").replace(/_/g, " ").trim();
}

const EDGE_LIMIT = 1_500_000;   // triangles: above, the mesh mode draws a wireframe instead of edges

export class Viewer {
  constructor(host, { onReady, onHover } = {}) {
    this.host = host;
    this.onReady = onReady;
    this.onHover = onHover;
    this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    this.renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
    this.renderer.outputColorSpace = THREE.SRGBColorSpace;
    this.renderer.toneMapping = THREE.NeutralToneMapping;
    host.appendChild(this.renderer.domElement);
    this.scene = new THREE.Scene();
    const pmrem = new THREE.PMREMGenerator(this.renderer);
    this.envMap = pmrem.fromScene(new RoomEnvironment(), 0.04).texture;
    this.scene.add(new THREE.HemisphereLight(0xffffff, 0xd9d6d0, 1.6));
    const key = new THREE.DirectionalLight(0xffffff, 1.4);
    key.position.set(2, 3, 4);
    this.scene.add(key);
    this.camera = new THREE.PerspectiveCamera(35, 1, 0.001, 1000);
    this.controls = new OrbitControls(this.camera, this.renderer.domElement);
    this.controls.enableDamping = true;
    this.controls.addEventListener("change", () => this.dirty());
    this.raycaster = new THREE.Raycaster();
    this.pointer = null;
    this.hovered = null;
    this.mode = "parts";
    this.t = 0;
    this._dirty = true;
    this._alive = true;
    this._resize = () => this.resize();
    window.addEventListener("resize", this._resize);
    this.renderer.domElement.addEventListener("pointermove", (e) => {
      const r = this.renderer.domElement.getBoundingClientRect();
      this.pointer = { x: ((e.clientX - r.left) / r.width) * 2 - 1, y: -((e.clientY - r.top) / r.height) * 2 + 1, cx: e.clientX - r.left, cy: e.clientY - r.top };
      this._pick = true;
      this.dirty();
    });
    this.renderer.domElement.addEventListener("pointerleave", () => { this.pointer = null; this._pick = true; this.dirty(); });
    this.resize();
    this.loop();
  }

  dirty() { this._dirty = true; }

  async load(url) {
    const gltf = await new GLTFLoader().loadAsync(url);
    if (!this._alive) return;
    const root = gltf.scene;
    this.root = root;
    this.scene.add(root);
    root.updateMatrixWorld(true);
    // the parts: every mesh node, in a stable order
    this.parts = [];
    root.traverse((o) => { if (o.isMesh) this.parts.push(o); });
    let tris = 0;
    this.parts.forEach((m, i) => {
      m.userData.original = m.material;
      m.userData.colour = partColour(i);
      m.userData.partMat = new THREE.MeshStandardMaterial({ color: m.userData.colour, roughness: 0.65, metalness: 0, side: THREE.DoubleSide });
      const g = m.geometry;
      tris += (g.index ? g.index.count : g.attributes.position.count) / 3;
    });
    this.triangles = tris;
    // the object's frame, assembled
    const box = new THREE.Box3().setFromObject(root);
    this.center = box.getCenter(new THREE.Vector3());
    this.radius = box.getSize(new THREE.Vector3()).length() / 2 || 1;
    // for the exploded view: each node's rest position, its parent's inverse linear part,
    // and, for a part, where its centroid sits from the object's centre (world)
    this.nodes = [];
    root.traverse((o) => {
      if (o === root) return;
      const inv = new THREE.Matrix4().copy(o.parent.matrixWorld).invert();
      const entry = { o, rest: o.position.clone(), inv3: new THREE.Matrix3().setFromMatrix4(inv), want: null };
      if (o.isMesh) {
        const c = new THREE.Box3().setFromObject(o, true).getCenter(new THREE.Vector3());
        entry.want = c.sub(this.center);
      }
      this.nodes.push(entry);
    });
    this.byObject = new Map(this.nodes.map((n) => [n.o, n]));
    this.frame();
    this.setMode(this.mode);
    this.onReady && this.onReady({ parts: this.parts.length, triangles: tris });
  }

  frame() {
    const d = this.radius / Math.sin((this.camera.fov * Math.PI) / 360) * 0.92;
    const dir = new THREE.Vector3(1, 0.75, 1.25).normalize();
    this.camera.position.copy(this.center).addScaledVector(dir, d);
    this.camera.near = d / 200;
    this.camera.far = d * 50;
    this.camera.updateProjectionMatrix();
    this.controls.target.copy(this.center);
    this.controls.update();
    this.dirty();
  }

  setMode(mode) {
    if (this.hovered && this.mode === "parts") this.hovered.material.emissive.setHex(0x000000);
    this.mode = mode;
    if (!this.parts) return;
    if (mode === "mesh" && !this._edgesBuilt) this.buildEdges();
    for (const m of this.parts) {
      if (mode === "parts") m.material = m.userData.partMat;
      else if (mode === "materials") m.material = m.userData.original;
      else m.material = this._meshMat || (this._meshMat = new THREE.MeshStandardMaterial({ color: 0xe9e6e0, roughness: 0.8, metalness: 0, side: THREE.DoubleSide, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 1 }));
      if (m.userData.edges) m.userData.edges.visible = mode === "mesh";
    }
    this.scene.environment = mode === "materials" ? this.envMap : null;
    this.hovered = null;
    this.dirty();
  }

  buildEdges() {
    this._edgesBuilt = true;
    const wire = this.triangles > EDGE_LIMIT;
    const mat = new THREE.LineBasicMaterial({ color: 0x121117, transparent: true, opacity: 0.8 });
    for (const m of this.parts) {
      const g = wire ? new THREE.WireframeGeometry(m.geometry) : new THREE.EdgesGeometry(m.geometry, 20);
      const lines = new THREE.LineSegments(g, mat);
      lines.raycast = () => {};
      m.add(lines);
      m.userData.edges = lines;
    }
  }

  // t in [0, 1]: every part moves out along its centroid's direction; a child is placed
  // where it wants to be, net of what its ancestors already moved.
  explode(t) {
    this.t = t;
    if (!this.nodes) return;
    const k = t * 0.9;
    const moved = new Map();          // node -> world offset it carries
    for (const n of this.nodes) {     // parents before children (traverse order)
      const inherited = moved.get(n.o.parent) || new THREE.Vector3();
      const own = n.want ? n.want.clone().multiplyScalar(k) : inherited.clone();
      const delta = own.clone().sub(inherited).applyMatrix3(n.inv3);
      n.o.position.copy(n.rest).add(delta);
      moved.set(n.o, own);
    }
    this.root.updateMatrixWorld(true);
    this.dirty();
  }

  pick() {
    this._pick = false;
    let hit = null;
    if (this.pointer && this.parts) {
      this.raycaster.setFromCamera(this.pointer, this.camera);
      const h = this.raycaster.intersectObjects(this.parts, false)[0];
      hit = h ? h.object : null;
    }
    if (hit !== this.hovered) {
      if (this.hovered && this.mode === "parts") this.hovered.material.emissive.setHex(0x000000);
      this.hovered = hit;
      if (hit && this.mode === "parts") hit.material.emissive.setHex(0x221a33);
    }
    this.onHover && this.onHover(hit ? { name: partName(hit.name), x: this.pointer.cx, y: this.pointer.cy } : null);
  }

  resize() {
    const w = this.host.clientWidth, h = this.host.clientHeight;
    if (!w || !h) return;
    this.renderer.setSize(w, h, false);
    this.camera.aspect = w / h;
    this.camera.updateProjectionMatrix();
    this.dirty();
  }

  loop() {
    if (!this._alive) return;
    requestAnimationFrame(() => this.loop());
    if (this.controls.update()) this._dirty = true;
    if (this._pick) this.pick();
    if (!this._dirty || document.hidden) return;
    this._dirty = false;
    this.renderer.render(this.scene, this.camera);
  }

  dispose() {
    this._alive = false;
    window.removeEventListener("resize", this._resize);
    this.controls.dispose();
    this.scene.traverse((o) => {
      if (o.geometry) o.geometry.dispose();
      for (const m of [].concat(o.material || [], o.userData?.partMat || [])) m.dispose && m.dispose();
    });
    if (this._meshMat) this._meshMat.dispose();
    this.envMap.dispose();
    this.renderer.dispose();
    this.renderer.domElement.remove();
  }
}