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afdcfb9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | # π§ OpenEnv Hackathon β Judging & Expectations Guide
## π¨ TL;DR (What You Actually Need to Do)
Build an environment where an LLM can **train and measurably improve at something meaningful**, then:
- Show **actual training**
- Provide **evidence (metrics, reward curves, comparisons)**
- Tell a **clear, compelling story**
A messy but ambitious project with real training evidence beats a polished but shallow one.
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# βοΈ Judging Criteria (Core Evaluation)
## 1. π Environment Innovation β 40%
- Is your environment **novel, creative, or challenging**?
- Does it **meaningfully test agent behavior**?
- Avoid overused ideas (grid worlds, chess clones, etc.)
## 2. π€ Storytelling & Presentation β 30%
- Clearly explain:
- The problem
- The environment
- What the agent learned
- Demo should be engaging and easy to follow
## 3. π Showing Improvement in Rewards β 20%
- Must prove learning happened
- Evidence:
- Reward curves
- Before vs after behavior
- Baseline comparisons
## 4. βοΈ Reward & Training Pipeline β 10%
- Reward logic should be coherent and hard to exploit
- Training should improve agent behavior
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# π¦ Minimum Submission Requirements
- Use **OpenEnv (latest release)**
- Provide a **working training script** (Unsloth or HuggingFace TRL)
- Show **training evidence** (loss + reward plots)
- Submit:
- Mini-blog OR
- <2 min video OR
- Slides
- Host on **Hugging Face Spaces**
- Provide a **README with problem, environment, results, links**
### Rules:
- One submission per team
- Submit environment URL
- No changes after deadline
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# π§ͺ What Judges Look For
## π¬ Real Training
- Training must run against your environment
- Show learning with plots, metrics, comparisons
## π§ Reward Design
- Dense and informative rewards
- Hard to game
- Avoid simple binary rewards
## π Ambitious Problems
- Solve something LLMs struggle with
- Prefer underexplored domains
## π Clear Results
- Label axes properly
- Save plots as images
- Show comparisons clearly
## π Tell a Story
Your README should answer:
1. Problem
2. Environment
3. Results
4. Why it matters
## π§Ή Clean Engineering
- Use OpenEnv properly
- Follow Gym API (reset, step, state)
- Maintain clean architecture
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# π§ Problem Selection Guidelines
- Reuse Round 1 idea only if it fits themes
- Build environment + reward model early
- Ensure alignment with judging criteria
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# π Final Advice
- Be ambitious
- Show real learning
- Communicate clearly
Judges want projects that push the frontier of LLM training.
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