unroll / damage.js

Commit History

16 days ago

  1. One page scroll bar and American English

    Verified signature
    757768f

27 days ago

  1. Realism pass for carbonized papyrus, island and outlier prune for unroll morph, docs/REALISM.md, cache bust d

    78b3d8f
  2. Destroy: floor follows the scroll as drawn (rolled or unrolled) with a soft visible floor glow; smoke, ash, sparks and burnt flakes rise from each ember's current spot on the deformed sheet; new Crumble (K, unrollView.crumble()) breaks the scroll up from its edges into a heap of dust, Reset restores it; help and README

    235aa03
  3. Destroy debris: landed shards and dust fade out soon after landing instead of resting 25 to 30 s on the undrawn floor, where they read as hanging in mid-air; reset clears every instanced slot; watchdog retires anything drawn and unmoving for 2.5 s; damageStats reports stillMax, stillAirMax, retired

    dc2ef88
  4. Destroy: fibrous alpha-tested damage edges, Burn and Water tools with cursors, Roll up, size-dependent debris that settles on the floor, wall-clock burn timing; rename Tear apart to Destroy; ink model text reads its coverage from the manifest

    de293f3
  5. Destroy mode: UV damage mask with tear, crush, burn and water at any unroll amount; roll up; size-dependent debris

    6dde6ff