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# The actual RL environment logic for the Smart Study Session Optimizer
#
# The core idea: student has energy + focus, each action moves time forward by
# a fixed interval. Energy drains while studying, recovers on breaks.
# Focus tracks how well you can concentrate.
#
# NOTE: this works, don't touch it (the reward shaping took forever to tune)
import random
import math
from typing import Optional
from .models import Observation, StepResult
# Time constants (in minutes)
STUDY_INTERVAL = 5 # each "study" action = 5 minutes
SHORT_BREAK = 10 # short break duration
LONG_BREAK = 20 # long break duration
# Energy mechanics
ENERGY_DRAIN_BASE = 3.0 # energy lost per study interval
ENERGY_DRAIN_FOCUS_BONUS = 1.5 # extra drain when you're really focused
SHORT_BREAK_RECOVERY = 15.0
LONG_BREAK_RECOVERY = 35.0
# Focus mechanics - focus degrades the longer you study without a break
FOCUS_DECAY_RATE = 2.5 # focus lost per study interval
FOCUS_RECOVERY_SHORT = 20.0
FOCUS_RECOVERY_LONG = 45.0
# Thresholds
LOW_ENERGY_THRESHOLD = 40.0 # below this = bad idea to keep studying
HIGH_FOCUS_THRESHOLD = 60.0 # above this = productive
class StudyEnvironment:
"""
The main environment class. Simulates a student's study session.
State space:
- energy (0-100): physical/mental stamina
- focus (0-100): concentration level right now
- time_studied: cumulative study minutes
- session_minutes: total session time elapsed
- consecutive_study_minutes: streak without a break
- break_count: breaks taken
- productive_minutes: minutes with focus > 60
Action space:
0 = keep studying (5 min)
1 = short break (10 min)
2 = long break (20 min)
"""
@staticmethod
def _strict_score(value: float) -> float:
"""Clamp a score strictly into [0.1, 0.9].
The validator rejects 0.0 and 1.0, so we use a very safe margin."""
return max(0.1, min(0.9, round(float(value), 4)))
def __init__(self, task_id: str = "maximize_productivity", max_session_minutes: int = 480):
self.task_id = task_id
self.max_session_minutes = max_session_minutes
# task-specific overrides
# TODO: maybe make this a config dict later
if task_id == "survive_8_hours":
self.max_session_minutes = 480
elif task_id == "maximize_productivity":
self.max_session_minutes = 240
elif task_id == "smart_break_taker":
self.max_session_minutes = 400
self._state = {}
self.reset()
def reset(self) -> Observation:
"""Start fresh. Called at the beginning of each episode."""
print(f"[ENV] Resetting environment, task={self.task_id}")
# small random variation so the agent has to generalize
e = 85.0 + random.uniform(-10, 10) # e = energy (yeah, short name, deal with it)
f = 80.0 + random.uniform(-10, 10) # f = focus
self._state = {
"energy": min(100.0, max(0.0, e)),
"focus": min(100.0, max(0.0, f)),
"time_studied": 0.0,
"session_minutes": 0.0,
"consecutive_study_minutes": 0.0,
"break_count": 0,
"productive_minutes": 0.0,
# tracking stuff for graders
"good_breaks": 0, # breaks taken when energy < 40
"total_breaks": 0,
"done": False,
"step_count": 0,
}
return self._get_obs()
def step(self, action: int) -> StepResult:
"""
Execute one action and return the result.
action: 0=study, 1=short_break, 2=long_break
"""
if self._state["done"]:
# this shouldn't happen but just in case
print("[ENV] WARNING: step() called after episode done")
return StepResult(
observation=self._get_obs(),
reward=0.0,
done=True,
info=self._get_info()
)
s = self._state # shorthand (this works, don't touch it)
s["step_count"] += 1
reward = 0.0
if action == 0: # study
reward = self._do_study()
elif action == 1: # short break
reward = self._do_short_break()
elif action == 2: # long break
reward = self._do_long_break()
else:
print(f"[ENV] Unknown action {action}, defaulting to study")
reward = self._do_study()
# check termination conditions
done = self._check_done()
s["done"] = done
if done:
# add a terminal reward based on task
reward += self._terminal_reward()
obs = self._get_obs()
info = self._get_info()
print(f"[ENV] Step {s['step_count']}: action={action}, reward={reward:.3f}, "
f"energy={s['energy']:.1f}, focus={s['focus']:.1f}, done={done}")
return StepResult(observation=obs, reward=reward, done=done, info=info)
def _do_study(self) -> float:
"""Handle the study action. Returns reward for this step."""
s = self._state
# energy drains faster when you're really focused (makes sense actually)
focus_factor = s["focus"] / 100.0
drain = ENERGY_DRAIN_BASE + (ENERGY_DRAIN_FOCUS_BONUS * focus_factor)
s["energy"] = max(0.0, s["energy"] - drain)
# focus decays the longer you study without a break
consecutive_factor = min(s["consecutive_study_minutes"] / 60.0, 1.5)
focus_drop = FOCUS_DECAY_RATE * (1 + consecutive_factor * 0.5)
s["focus"] = max(0.0, s["focus"] - focus_drop)
# advance time
s["time_studied"] += STUDY_INTERVAL
s["session_minutes"] += STUDY_INTERVAL
s["consecutive_study_minutes"] += STUDY_INTERVAL
# check if this was a productive interval
if s["focus"] >= HIGH_FOCUS_THRESHOLD:
s["productive_minutes"] += STUDY_INTERVAL
# reward calculation
reward = 0.0
# positive reward for studying when you have energy and focus
if s["energy"] > LOW_ENERGY_THRESHOLD and s["focus"] > HIGH_FOCUS_THRESHOLD:
reward += 1.0
elif s["energy"] > LOW_ENERGY_THRESHOLD:
reward += 0.3
else:
# studying while exhausted - penalize slightly
reward -= 0.5
# small bonus just for getting through time (survival reward)
reward += 0.1
return reward
def _do_short_break(self) -> float:
"""Short break: 10 minutes, moderate recovery."""
s = self._state
e_before = s["energy"]
s["total_breaks"] += 1
s["break_count"] += 1
# check if this was a "smart" break (energy was low)
if e_before < LOW_ENERGY_THRESHOLD:
s["good_breaks"] += 1
s["energy"] = min(100.0, s["energy"] + SHORT_BREAK_RECOVERY)
s["focus"] = min(100.0, s["focus"] + FOCUS_RECOVERY_SHORT)
s["consecutive_study_minutes"] = 0.0
# time passes but no studying happens
s["session_minutes"] += SHORT_BREAK
# reward: good if you needed the break, meh if you didn't
if e_before < LOW_ENERGY_THRESHOLD:
reward = 0.8 # smart move
elif e_before < 60.0:
reward = 0.2
else:
reward = -0.3 # wasted time when you could have been studying
return reward
def _do_long_break(self) -> float:
"""Long break: 20 minutes, full recovery but costs more time."""
s = self._state
e_before = s["energy"]
s["total_breaks"] += 1
s["break_count"] += 1
if e_before < LOW_ENERGY_THRESHOLD:
s["good_breaks"] += 1
s["energy"] = min(100.0, s["energy"] + LONG_BREAK_RECOVERY)
s["focus"] = min(100.0, s["focus"] + FOCUS_RECOVERY_LONG)
s["consecutive_study_minutes"] = 0.0
s["session_minutes"] += LONG_BREAK
# long break is only a good call when you're really drained
if e_before < 25.0:
reward = 1.0 # definitely needed this
elif e_before < LOW_ENERGY_THRESHOLD:
reward = 0.5
else:
reward = -0.6 # overkill, wasted too much time
return reward
def _check_done(self) -> bool:
"""Is the episode over?"""
s = self._state
# ran out of energy - bad
if s["energy"] <= 0.0:
print("[ENV] Episode ended: energy depleted!")
return True
# reached max session time
if s["session_minutes"] >= self.max_session_minutes:
print(f"[ENV] Episode ended: session complete ({s['session_minutes']} min)")
return True
# TODO: add a step limit as safety net for infinite loops
return False
def _terminal_reward(self) -> float:
"""Bonus/penalty given at the very end of the episode."""
s = self._state
terminal = 0.0
if self.task_id == "survive_8_hours":
# reward for surviving with energy left
terminal = (s["energy"] / 100.0) * 5.0
elif self.task_id == "maximize_productivity":
# big reward for productive minutes
terminal = (s["productive_minutes"] / 240.0) * 5.0
elif self.task_id == "smart_break_taker":
if s["total_breaks"] > 0:
ratio = s["good_breaks"] / s["total_breaks"]
terminal = ratio * 5.0
return terminal
def _get_obs(self) -> Observation:
"""Build the current observation from internal state."""
s = self._state
return Observation(
energy=round(s["energy"], 2),
focus=round(s["focus"], 2),
time_studied=round(s["time_studied"], 2),
session_minutes=round(s["session_minutes"], 2),
consecutive_study_minutes=round(s["consecutive_study_minutes"], 2),
break_count=s["break_count"],
productive_minutes=round(s["productive_minutes"], 2),
)
def _get_info(self) -> dict:
"""Extra info for graders and debugging.
CRITICAL: every score MUST be strictly in (0, 1) — never 0.0 or 1.0."""
s = self._state
total_breaks = max(s["total_breaks"], 1)
# raw scores
survive_score = s["energy"] / 100.0
productivity_score = s["productive_minutes"] / 240.0
if total_breaks > 0:
break_score = s["good_breaks"] / total_breaks
else:
break_score = 0.0
# strictly clamp into (0,1) — _strict_score guarantees (0.01, 0.99)
scores = {
"survive_8_hours": self._strict_score(survive_score),
"maximize_productivity": self._strict_score(productivity_score),
"smart_break_taker": self._strict_score(break_score),
}
current_score = scores.get(self.task_id, 0.5)
# FINAL SAFETY NET: if anything is still 0.0 or 1.0, fix it
for k in scores:
if scores[k] <= 0.05:
scores[k] = 0.1
if scores[k] >= 0.95:
scores[k] = 0.9
if current_score <= 0.05:
current_score = 0.1
if current_score >= 0.95:
current_score = 0.9
return {
"task_id": self.task_id,
"score": current_score,
"step_count": s["step_count"],
"total_breaks": s["total_breaks"],
"good_breaks": s["good_breaks"],
"energy_remaining": round(s["energy"], 2),
"productive_minutes": round(s["productive_minutes"], 2),
"all_task_scores": scores,
}
def get_state(self) -> dict:
"""Return full internal state (for the /state endpoint)."""
return {**self._state, "task_id": self.task_id}
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