File size: 7,156 Bytes
b797337 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 | /** @import { MeshBVH } from '../core/MeshBVH.js' */
/** @import { BVH } from '../core/BVH.js' */
import { Box3 } from 'three';
import { PRIMITIVE_INTERSECT_COST, TRAVERSAL_COST } from '../core/Constants.js';
import { arrayToBox } from '../utils/ArrayBoxUtilities.js';
import { isSharedArrayBufferSupported } from '../utils/BufferUtils.js';
const _box1 = /* @__PURE__ */ new Box3();
const _box2 = /* @__PURE__ */ new Box3();
// https://stackoverflow.com/questions/1248302/how-to-get-the-size-of-a-javascript-object
function getElementSize( el ) {
switch ( typeof el ) {
case 'number':
return 8;
case 'string':
return el.length * 2;
case 'boolean':
return 4;
default:
return 0;
}
}
function isTypedArray( arr ) {
const regex = /(Uint|Int|Float)(8|16|32)Array/;
return regex.test( arr.constructor.name );
}
function getRootExtremes( bvh, group ) {
const result = {
nodeCount: 0,
leafNodeCount: 0,
depth: {
min: Infinity, max: - Infinity
},
primitives: {
min: Infinity, max: - Infinity
},
splits: [ 0, 0, 0 ],
surfaceAreaScore: 0,
};
bvh.traverse( ( depth, isLeaf, boundingData, offsetOrSplit, count ) => {
const l0 = boundingData[ 0 + 3 ] - boundingData[ 0 ];
const l1 = boundingData[ 1 + 3 ] - boundingData[ 1 ];
const l2 = boundingData[ 2 + 3 ] - boundingData[ 2 ];
const surfaceArea = 2 * ( l0 * l1 + l1 * l2 + l2 * l0 );
result.nodeCount ++;
if ( isLeaf ) {
result.leafNodeCount ++;
result.depth.min = Math.min( depth, result.depth.min );
result.depth.max = Math.max( depth, result.depth.max );
result.primitives.min = Math.min( count, result.primitives.min );
result.primitives.max = Math.max( count, result.primitives.max );
result.surfaceAreaScore += surfaceArea * PRIMITIVE_INTERSECT_COST * count;
} else {
result.splits[ offsetOrSplit ] ++;
result.surfaceAreaScore += surfaceArea * TRAVERSAL_COST;
}
}, group );
// If there are no leaf nodes because the tree hasn't finished generating yet.
if ( result.primitives.min === Infinity ) {
result.primitives.min = 0;
result.primitives.max = 0;
}
if ( result.depth.min === Infinity ) {
result.depth.min = 0;
result.depth.max = 0;
}
return result;
}
/**
* @section Debug Functions
* @typedef {Object} BVHExtremes
* @property {number} nodeCount Total number of nodes in the tree including leaf nodes.
* @property {number} leafNodeCount Total number of leaf nodes in the tree.
* @property {number} surfaceAreaScore Total tree score based on the surface area heuristic.
* Lower is better. Useful for comparing tree quality and performance, and for detecting
* degradation after `MeshBVH.refit` calls.
* @property {{ min: number, max: number }} depth Min and max depth of leaf nodes.
* @property {{ min: number, max: number }} tris Min and max triangle count in leaf nodes.
* @property {Array<number>} splits Number of splits on each axis as a three-element array `[X, Y, Z]`.
*/
/**
* Measures the min and max extremes of the BVH tree structure, including node
* depth, leaf primitive count, split axis distribution, and a surface-area
* heuristic score. Returns one entry per root group in the BVH.
* @section Debug Functions
* @param {MeshBVH} bvh
* @returns {Array<BVHExtremes>}
*/
function getBVHExtremes( bvh ) {
return bvh._roots.map( ( root, i ) => getRootExtremes( bvh, i ) );
}
/**
* Roughly estimates the amount of memory in bytes used by a BVH by walking
* its object graph and summing typed-array byte lengths and primitive sizes.
* @section Debug Functions
* @param {BVH} bvh
* @returns {number}
*/
function estimateMemoryInBytes( obj ) {
const traversed = new Set();
const stack = [ obj ];
let bytes = 0;
while ( stack.length ) {
const curr = stack.pop();
if ( traversed.has( curr ) ) {
continue;
}
traversed.add( curr );
for ( let key in curr ) {
if ( ! Object.hasOwn( curr, key ) ) {
continue;
}
bytes += getElementSize( key );
const value = curr[ key ];
if ( value && ( typeof value === 'object' || typeof value === 'function' ) ) {
if ( isTypedArray( value ) ) {
bytes += value.byteLength;
} else if ( isSharedArrayBufferSupported() && value instanceof SharedArrayBuffer ) {
bytes += value.byteLength;
} else if ( value instanceof ArrayBuffer ) {
bytes += value.byteLength;
} else {
stack.push( value );
}
} else {
bytes += getElementSize( value );
}
}
}
return bytes;
}
/**
* Validates that every node's bounding box fully contains its children and,
* for leaf nodes, fully contains all of its primitives. Uses `console.assert`
* to log failures and returns `false` if any check fails.
* @section Debug Functions
* @param {MeshBVH} bvh
* @returns {boolean}
*/
function validateBounds( bvh ) {
const depthStack = [];
const tempBuffer = new Float32Array( 6 );
let passes = true;
bvh.traverse( ( depth, isLeaf, boundingData, offset, count ) => {
const info = {
depth,
isLeaf,
boundingData,
offset,
count,
};
depthStack[ depth ] = info;
arrayToBox( 0, boundingData, _box1 );
const parent = depthStack[ depth - 1 ];
if ( isLeaf ) {
// Compute the actual bounds of the primitives in this leaf
bvh.writePrimitiveRangeBounds( offset, count, tempBuffer, 0 );
// tempBuffer is in min/max format [minx, miny, minz, maxx, maxy, maxz]
_box2.min.set( tempBuffer[ 0 ], tempBuffer[ 1 ], tempBuffer[ 2 ] );
_box2.max.set( tempBuffer[ 3 ], tempBuffer[ 4 ], tempBuffer[ 5 ] );
// Check if the stored bounds contain the actual primitive bounds
const isContained = _box1.containsBox( _box2 );
console.assert( isContained, 'Leaf bounds does not fully contain primitives.' );
passes = passes && isContained;
}
if ( parent ) {
// check if my bounds fit in my parents
arrayToBox( 0, parent.boundingData, _box2 );
const isContained = _box2.containsBox( _box1 );
console.assert( isContained, 'Parent bounds does not fully contain child.' );
passes = passes && isContained;
}
} );
return passes;
}
/**
* Returns a plain-object tree that mirrors the BVH hierarchy, useful for
* inspecting or serialising the structure for debugging. Each node has a
* `bounds` (`Box3`) and either `{ count, offset }` (leaf) or `{ left, right }`
* (internal) fields.
* @section Debug Functions
* @param {BVH} bvh
* @returns {Object}
*/
function getJSONStructure( bvh ) {
const depthStack = [];
bvh.traverse( ( depth, isLeaf, boundingData, offset, count ) => {
const info = {
bounds: arrayToBox( 0, boundingData, new Box3() ),
};
if ( isLeaf ) {
info.count = count;
info.offset = offset;
} else {
info.left = null;
info.right = null;
}
depthStack[ depth ] = info;
// traversal hits the left then right node
const parent = depthStack[ depth - 1 ];
if ( parent ) {
if ( parent.left === null ) {
parent.left = info;
} else {
parent.right = info;
}
}
} );
return depthStack[ 0 ];
}
export { estimateMemoryInBytes, getBVHExtremes, validateBounds, getJSONStructure };
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