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/** @import { Sphere } from 'three' */
import { Triangle, Vector3, Vector2, Line3, Plane } from 'three';
import { SeparatingAxisBounds } from './SeparatingAxisBounds.js';
import { closestPointsSegmentToSegment, sphereIntersectTriangle } from './MathUtilities.js';

const componentKeys = [ 'x', 'y', 'z' ];
const ZERO_EPSILON = 1e-15;
const ZERO_EPSILON_SQR = ZERO_EPSILON * ZERO_EPSILON;
function isNearZero( value ) {

	return Math.abs( value ) < ZERO_EPSILON;

}

/**
 * An extended version of three.js' Triangle class. A variety of derivative values are cached on
 * the object to accelerate the intersection functions. `.needsUpdate` must be set to true when
 * modifying the triangle parameters.
 * @extends Triangle
 */
export class ExtendedTriangle extends Triangle {

	constructor( ...args ) {

		super( ...args );

		this.isExtendedTriangle = true;
		this.satAxes = new Array( 4 ).fill().map( () => new Vector3() );
		this.satBounds = new Array( 4 ).fill().map( () => new SeparatingAxisBounds() );
		this.points = [ this.a, this.b, this.c ];
		this.plane = new Plane();
		this.isDegenerateIntoSegment = false;
		this.isDegenerateIntoPoint = false;
		this.degenerateSegment = new Line3();

		/**
		 * Indicates that the triangle fields have changed so cached variables to accelerate other
		 * function execution can be updated. Must be set to true after modifying the triangle
		 * `a`, `b`, `c` fields.
		 * @type {boolean}
		 */
		this.needsUpdate = true;

	}

	/**
	 * Returns whether the triangle intersects the given sphere.
	 * @param {Sphere} sphere
	 * @returns {boolean}
	 */
	intersectsSphere( sphere ) {

		return sphereIntersectTriangle( sphere, this );

	}

	update() {

		const a = this.a;
		const b = this.b;
		const c = this.c;
		const points = this.points;

		const satAxes = this.satAxes;
		const satBounds = this.satBounds;

		const axis0 = satAxes[ 0 ];
		const sab0 = satBounds[ 0 ];
		this.getNormal( axis0 );
		sab0.setFromPoints( axis0, points );

		const axis1 = satAxes[ 1 ];
		const sab1 = satBounds[ 1 ];
		axis1.subVectors( a, b );
		sab1.setFromPoints( axis1, points );

		const axis2 = satAxes[ 2 ];
		const sab2 = satBounds[ 2 ];
		axis2.subVectors( b, c );
		sab2.setFromPoints( axis2, points );

		const axis3 = satAxes[ 3 ];
		const sab3 = satBounds[ 3 ];
		axis3.subVectors( c, a );
		sab3.setFromPoints( axis3, points );

		const lengthAB = axis1.length();
		const lengthBC = axis2.length();
		const lengthCA = axis3.length();

		this.isDegenerateIntoPoint = false;
		this.isDegenerateIntoSegment = false;

		if ( lengthAB < ZERO_EPSILON ) {

			if ( lengthBC < ZERO_EPSILON || lengthCA < ZERO_EPSILON ) {

				this.isDegenerateIntoPoint = true;

			} else {

				this.isDegenerateIntoSegment = true;
				this.degenerateSegment.start.copy( a );
				this.degenerateSegment.end.copy( c );

			}

		} else if ( lengthBC < ZERO_EPSILON ) {

			if ( lengthCA < ZERO_EPSILON ) {

				this.isDegenerateIntoPoint = true;

			} else {

				this.isDegenerateIntoSegment = true;
				this.degenerateSegment.start.copy( b );
				this.degenerateSegment.end.copy( a );

			}

		} else if ( lengthCA < ZERO_EPSILON ) {

			this.isDegenerateIntoSegment = true;
			this.degenerateSegment.start.copy( c );
			this.degenerateSegment.end.copy( b );

		}

		this.plane.setFromNormalAndCoplanarPoint( axis0, a );

		this.needsUpdate = false;

	}

}

/**
 * Returns the distance to the provided line segment. `target1` and `target2` are set to the
 * closest points on the triangle and segment respectively.
 * @function
 * @param {Line3} segment
 * @param {Vector3} [target1]
 * @param {Vector3} [target2]
 * @returns {number}
 */
ExtendedTriangle.prototype.closestPointToSegment = ( function () {

	const point1 = /* @__PURE__ */ new Vector3();
	const point2 = /* @__PURE__ */ new Vector3();
	const edge = /* @__PURE__ */ new Line3();

	return function distanceToSegment( segment, target1 = null, target2 = null ) {

		const { start, end } = segment;
		const points = this.points;
		let distSq;
		let closestDistanceSq = Infinity;

		// check the triangle edges
		for ( let i = 0; i < 3; i ++ ) {

			const nexti = ( i + 1 ) % 3;
			edge.start.copy( points[ i ] );
			edge.end.copy( points[ nexti ] );

			closestPointsSegmentToSegment( edge, segment, point1, point2 );

			distSq = point1.distanceToSquared( point2 );
			if ( distSq < closestDistanceSq ) {

				closestDistanceSq = distSq;
				if ( target1 ) target1.copy( point1 );
				if ( target2 ) target2.copy( point2 );

			}

		}

		// check end points
		this.closestPointToPoint( start, point1 );
		distSq = start.distanceToSquared( point1 );
		if ( distSq < closestDistanceSq ) {

			closestDistanceSq = distSq;
			if ( target1 ) target1.copy( point1 );
			if ( target2 ) target2.copy( start );

		}

		this.closestPointToPoint( end, point1 );
		distSq = end.distanceToSquared( point1 );
		if ( distSq < closestDistanceSq ) {

			closestDistanceSq = distSq;
			if ( target1 ) target1.copy( point1 );
			if ( target2 ) target2.copy( end );

		}

		return Math.sqrt( closestDistanceSq );

	};

} )();

/**
 * Returns whether the triangles intersect. `target` is set to the line segment representing
 * the intersection.
 * @function
 * @param {Triangle} other
 * @param {Line3} [target]
 * @param {boolean} [suppressLog=false]
 * @returns {boolean}
 */
ExtendedTriangle.prototype.intersectsTriangle = ( function () {

	const saTri2 = /* @__PURE__ */ new ExtendedTriangle();
	const cachedSatBounds = /* @__PURE__ */ new SeparatingAxisBounds();
	const cachedSatBounds2 = /* @__PURE__ */ new SeparatingAxisBounds();
	const tmpVec = /* @__PURE__ */ new Vector3();
	const dir1 = /* @__PURE__ */ new Vector3();
	const dir2 = /* @__PURE__ */ new Vector3();
	const tempDir = /* @__PURE__ */ new Vector3();
	const edge1 = /* @__PURE__ */ new Line3();
	const edge2 = /* @__PURE__ */ new Line3();
	const tempPoint = /* @__PURE__ */ new Vector3();
	const bounds1 = /* @__PURE__ */ new Vector2();
	const bounds2 = /* @__PURE__ */ new Vector2();

	function coplanarIntersectsTriangle( self, other, target, suppressLog ) {

		// Perform separating axis intersection test only for coplanar triangles
		// There should be at least one non-degenerate triangle when calling this
		// Otherwise we won't know the plane normal
		const planeNormal = tmpVec;
		if ( ! self.isDegenerateIntoPoint && ! self.isDegenerateIntoSegment ) {

			planeNormal.copy( self.plane.normal );

		} else {

			planeNormal.copy( other.plane.normal );

		}

		const satBounds1 = self.satBounds;
		const satAxes1 = self.satAxes;
		for ( let i = 1; i < 4; i ++ ) {

			const sb = satBounds1[ i ];
			const sa = satAxes1[ i ];
			cachedSatBounds.setFromPoints( sa, other.points );
			if ( sb.isSeparated( cachedSatBounds ) ) return false;

			tempDir.copy( planeNormal ).cross( sa );
			cachedSatBounds.setFromPoints( tempDir, self.points );
			cachedSatBounds2.setFromPoints( tempDir, other.points );
			if ( cachedSatBounds.isSeparated( cachedSatBounds2 ) ) return false;

		}

		const satBounds2 = other.satBounds;
		const satAxes2 = other.satAxes;
		for ( let i = 1; i < 4; i ++ ) {

			const sb = satBounds2[ i ];
			const sa = satAxes2[ i ];
			cachedSatBounds.setFromPoints( sa, self.points );
			if ( sb.isSeparated( cachedSatBounds ) ) return false;

			tempDir.crossVectors( planeNormal, sa );
			cachedSatBounds.setFromPoints( tempDir, self.points );
			cachedSatBounds2.setFromPoints( tempDir, other.points );
			if ( cachedSatBounds.isSeparated( cachedSatBounds2 ) ) return false;

		}

		if ( target ) {

			// TODO find two points that intersect on the edges and make that the result
			if ( ! suppressLog ) {

				console.warn( 'ExtendedTriangle.intersectsTriangle: Triangles are coplanar which does not support an output edge. Setting edge to 0, 0, 0.' );

			}

			target.start.set( 0, 0, 0 );
			target.end.set( 0, 0, 0 );

		}

		return true;

	}

	function findSingleBounds( a, b, c, aProj, bProj, cProj, aDist, bDist, cDist, bounds, edge ) {

		let t = aDist / ( aDist - bDist );
		bounds.x = aProj + ( bProj - aProj ) * t;
		edge.start.subVectors( b, a ).multiplyScalar( t ).add( a );

		t = aDist / ( aDist - cDist );
		bounds.y = aProj + ( cProj - aProj ) * t;
		edge.end.subVectors( c, a ).multiplyScalar( t ).add( a );

	}

	/**
	 * Calculates intersection segment of a triangle with intersection line.
	 * Intersection line is snapped to its biggest component.
	 * And triangle points are passed as a projection on that component.
	 * @returns {boolean} whether this is a coplanar case or not
	 */
	function findIntersectionLineBounds( self, aProj, bProj, cProj, abDist, acDist, aDist, bDist, cDist, bounds, edge ) {

		if ( abDist > 0 ) {

			// then bcDist < 0
			findSingleBounds( self.c, self.a, self.b, cProj, aProj, bProj, cDist, aDist, bDist, bounds, edge );

		} else if ( acDist > 0 ) {

			findSingleBounds( self.b, self.a, self.c, bProj, aProj, cProj, bDist, aDist, cDist, bounds, edge );

		} else if ( bDist * cDist > 0 || aDist != 0 ) {

			findSingleBounds( self.a, self.b, self.c, aProj, bProj, cProj, aDist, bDist, cDist, bounds, edge );

		} else if ( bDist != 0 ) {

			findSingleBounds( self.b, self.a, self.c, bProj, aProj, cProj, bDist, aDist, cDist, bounds, edge );

		} else if ( cDist != 0 ) {

			findSingleBounds( self.c, self.a, self.b, cProj, aProj, bProj, cDist, aDist, bDist, bounds, edge );

		} else {

			return true;

		}

		return false;

	}

	function intersectTriangleSegment( triangle, degenerateTriangle, target, suppressLog ) {

		const segment = degenerateTriangle.degenerateSegment;
		const startDist = triangle.plane.distanceToPoint( segment.start );
		const endDist = triangle.plane.distanceToPoint( segment.end );
		if ( isNearZero( startDist ) ) {

			if ( isNearZero( endDist ) ) {

				return coplanarIntersectsTriangle( triangle, degenerateTriangle, target, suppressLog );

			} else {

				// Is this fine to modify target even if there might be no intersection?
				if ( target ) {

					target.start.copy( segment.start );
					target.end.copy( segment.start );

				}

				return triangle.containsPoint( segment.start );

			}

		} else if ( isNearZero( endDist ) ) {

			if ( target ) {

				target.start.copy( segment.end );
				target.end.copy( segment.end );

			}

			return triangle.containsPoint( segment.end );

		} else {

			if ( triangle.plane.intersectLine( segment, tmpVec ) != null ) {

				if ( target ) {

					target.start.copy( tmpVec );
					target.end.copy( tmpVec );

				}

				return triangle.containsPoint( tmpVec );

			} else {

				return false;

			}

		}

	}

	function intersectTrianglePoint( triangle, degenerateTriangle, target ) {

		const point = degenerateTriangle.a;

		if ( isNearZero( triangle.plane.distanceToPoint( point ) ) && triangle.containsPoint( point ) ) {

			if ( target ) {

				target.start.copy( point );
				target.end.copy( point );

			}

			return true;

		} else {

			return false;

		}

	}

	function intersectSegmentPoint( segmentTri, pointTri, target ) {

		const segment = segmentTri.degenerateSegment;
		const point = pointTri.a;

		segment.closestPointToPoint( point, true, tmpVec );

		if ( point.distanceToSquared( tmpVec ) < ZERO_EPSILON_SQR ) {

			if ( target ) {

				target.start.copy( point );
				target.end.copy( point );

			}

			return true;

		} else {

			return false;

		}

	}

	function handleDegenerateCases( self, other, target, suppressLog ) {

		if ( self.isDegenerateIntoSegment ) {

			if ( other.isDegenerateIntoSegment ) {

				// TODO: replace with Line.distanceSqToLine3 after r179
				const segment1 = self.degenerateSegment;
				const segment2 = other.degenerateSegment;
				const delta1 = dir1;
				const delta2 = dir2;
				segment1.delta( delta1 );
				segment2.delta( delta2 );
				const startDelta = tmpVec.subVectors( segment2.start, segment1.start );

				const denom = delta1.x * delta2.y - delta1.y * delta2.x;
				if ( isNearZero( denom ) ) {

					return false;

				}

				const t = ( startDelta.x * delta2.y - startDelta.y * delta2.x ) / denom;
				const u = - ( delta1.x * startDelta.y - delta1.y * startDelta.x ) / denom;

				if ( t < 0 || t > 1 || u < 0 || u > 1 ) {

					return false;

				}

				const z1 = segment1.start.z + delta1.z * t;
				const z2 = segment2.start.z + delta2.z * u;

				if ( isNearZero( z1 - z2 ) ) {

					if ( target ) {

						target.start.copy( segment1.start ).addScaledVector( delta1, t );
						target.end.copy( segment1.start ).addScaledVector( delta1, t );

					}

					return true;

				} else {

					return false;

				}

			} else if ( other.isDegenerateIntoPoint ) {

				return intersectSegmentPoint( self, other, target );

			} else {

				return intersectTriangleSegment( other, self, target, suppressLog );

			}

		} else if ( self.isDegenerateIntoPoint ) {

			if ( other.isDegenerateIntoPoint ) {

				if ( other.a.distanceToSquared( self.a ) < ZERO_EPSILON_SQR ) {

					if ( target ) {

						target.start.copy( self.a );
						target.end.copy( self.a );

					}

					return true;

				} else {

					return false;

				}

			} else if ( other.isDegenerateIntoSegment ) {

				return intersectSegmentPoint( other, self, target );

			} else {

				return intersectTrianglePoint( other, self, target );

			}

		} else {

			if ( other.isDegenerateIntoPoint ) {

				return intersectTrianglePoint( self, other, target );

			} else if ( other.isDegenerateIntoSegment ) {

				return intersectTriangleSegment( self, other, target, suppressLog );

			} /* else this is a general triangle-traingle case, so return undefined */

		}

	}

	/* TODO: If the triangles are coplanar and intersecting the target is nonsensical. It should at least
	 * be a line contained by both triangles if not a different special case somehow represented in the return result.
	 *
	 * General triangle intersection code is based on Moller's algorithm from here: https://web.stanford.edu/class/cs277/resources/papers/Moller1997b.pdf
	 * Reference implementation from here: https://github.com/erich666/jgt-code/blob/master/Volume_08/Number_1/Shen2003/tri_tri_test/include/Moller97.c#L570
	 * All degeneracies are handled before the general algorithm.
	 * Coplanar check is different from Moller's and based on SAT tests.
	 */
	return function intersectsTriangle( other, target = null, suppressLog = false ) {

		if ( this.needsUpdate ) {

			this.update();

		}

		if ( ! other.isExtendedTriangle ) {

			saTri2.copy( other );
			saTri2.update();
			other = saTri2;

		} else if ( other.needsUpdate ) {

			other.update();

		}

		const res = handleDegenerateCases( this, other, target, suppressLog );
		if ( res !== undefined ) {

			return res;

		}

		const plane1 = this.plane;
		const plane2 = other.plane;

		let a1Dist = plane2.distanceToPoint( this.a );
		let b1Dist = plane2.distanceToPoint( this.b );
		let c1Dist = plane2.distanceToPoint( this.c );

		if ( isNearZero( a1Dist ) )
			a1Dist = 0;

		if ( isNearZero( b1Dist ) )
			b1Dist = 0;

		if ( isNearZero( c1Dist ) )
			c1Dist = 0;

		const a1b1Dist = a1Dist * b1Dist;
		const a1c1Dist = a1Dist * c1Dist;
		if ( a1b1Dist > 0 && a1c1Dist > 0 ) {

			return false;

		}

		let a2Dist = plane1.distanceToPoint( other.a );
		let b2Dist = plane1.distanceToPoint( other.b );
		let c2Dist = plane1.distanceToPoint( other.c );

		if ( isNearZero( a2Dist ) )
			a2Dist = 0;

		if ( isNearZero( b2Dist ) )
			b2Dist = 0;

		if ( isNearZero( c2Dist ) )
			c2Dist = 0;

		const a2b2Dist = a2Dist * b2Dist;
		const a2c2Dist = a2Dist * c2Dist;
		if ( a2b2Dist > 0 && a2c2Dist > 0 ) {

			return false;

		}

		dir1.copy( plane1.normal );
		dir2.copy( plane2.normal );
		const intersectionLine = dir1.cross( dir2 );

		let componentIndex = 0;
		let maxComponent = Math.abs( intersectionLine.x );
		const comp1 = Math.abs( intersectionLine.y );
		if ( comp1 > maxComponent ) {

			maxComponent = comp1;
			componentIndex = 1;

		}

		const comp2 = Math.abs( intersectionLine.z );
		if ( comp2 > maxComponent ) {

			componentIndex = 2;

		}

		const key = componentKeys[ componentIndex ];
		const a1Proj = this.a[ key ];
		const b1Proj = this.b[ key ];
		const c1Proj = this.c[ key ];

		const a2Proj = other.a[ key ];
		const b2Proj = other.b[ key ];
		const c2Proj = other.c[ key ];

		if ( findIntersectionLineBounds( this, a1Proj, b1Proj, c1Proj, a1b1Dist, a1c1Dist, a1Dist, b1Dist, c1Dist, bounds1, edge1 ) ) {

			return coplanarIntersectsTriangle( this, other, target, suppressLog );

		}

		if ( findIntersectionLineBounds( other, a2Proj, b2Proj, c2Proj, a2b2Dist, a2c2Dist, a2Dist, b2Dist, c2Dist, bounds2, edge2 ) ) {

			return coplanarIntersectsTriangle( this, other, target, suppressLog );

		}

		if ( bounds1.y < bounds1.x ) {

			const tmp = bounds1.y;
			bounds1.y = bounds1.x;
			bounds1.x = tmp;

			tempPoint.copy( edge1.start );
			edge1.start.copy( edge1.end );
			edge1.end.copy( tempPoint );

		}

		if ( bounds2.y < bounds2.x ) {

			const tmp = bounds2.y;
			bounds2.y = bounds2.x;
			bounds2.x = tmp;

			tempPoint.copy( edge2.start );
			edge2.start.copy( edge2.end );
			edge2.end.copy( tempPoint );

		}

		if ( bounds1.y < bounds2.x || bounds2.y < bounds1.x ) {

			return false;

		}

		if ( target ) {

			if ( bounds2.x > bounds1.x ) {

				target.start.copy( edge2.start );

			} else {

				target.start.copy( edge1.start );

			}

			if ( bounds2.y < bounds1.y ) {

				target.end.copy( edge2.end );

			} else {

				target.end.copy( edge1.end );

			}

		}

		return true;

	};

} )();


/**
 * Returns the distance to the provided point.
 * @function
 * @param {Vector3} point
 * @returns {number}
 */
ExtendedTriangle.prototype.distanceToPoint = ( function () {

	const target = /* @__PURE__ */ new Vector3();
	return function distanceToPoint( point ) {

		this.closestPointToPoint( point, target );
		return point.distanceTo( target );

	};

} )();


/**
 * Returns the distance to the provided triangle.
 * @function
 * @param {Triangle} other
 * @param {Vector3} [target1]
 * @param {Vector3} [target2]
 * @returns {number}
 */
ExtendedTriangle.prototype.distanceToTriangle = ( function () {

	const point = /* @__PURE__ */ new Vector3();
	const point2 = /* @__PURE__ */ new Vector3();
	const cornerFields = [ 'a', 'b', 'c' ];
	const line1 = /* @__PURE__ */ new Line3();
	const line2 = /* @__PURE__ */ new Line3();

	return function distanceToTriangle( other, target1 = null, target2 = null ) {

		const lineTarget = target1 || target2 ? line1 : null;
		// `intersectsTriangle` returns a zero-length segment for coplanar
		// intersecting triangles, which is fine for our purposes here. We
		// don't need the segment itself in this function. So we can suppress
		// the warning about coplanar triangles.
		if ( this.intersectsTriangle( other, lineTarget, true ) ) {

			if ( target1 || target2 ) {

				if ( target1 ) lineTarget.getCenter( target1 );
				if ( target2 ) lineTarget.getCenter( target2 );

			}

			return 0;

		}

		let closestDistanceSq = Infinity;

		// check all point distances
		for ( let i = 0; i < 3; i ++ ) {

			let dist;
			const field = cornerFields[ i ];
			const otherVec = other[ field ];
			this.closestPointToPoint( otherVec, point );

			dist = otherVec.distanceToSquared( point );

			if ( dist < closestDistanceSq ) {

				closestDistanceSq = dist;
				if ( target1 ) target1.copy( point );
				if ( target2 ) target2.copy( otherVec );

			}


			const thisVec = this[ field ];
			other.closestPointToPoint( thisVec, point );

			dist = thisVec.distanceToSquared( point );

			if ( dist < closestDistanceSq ) {

				closestDistanceSq = dist;
				if ( target1 ) target1.copy( thisVec );
				if ( target2 ) target2.copy( point );

			}

		}

		for ( let i = 0; i < 3; i ++ ) {

			const f11 = cornerFields[ i ];
			const f12 = cornerFields[ ( i + 1 ) % 3 ];
			line1.set( this[ f11 ], this[ f12 ] );
			for ( let i2 = 0; i2 < 3; i2 ++ ) {

				const f21 = cornerFields[ i2 ];
				const f22 = cornerFields[ ( i2 + 1 ) % 3 ];
				line2.set( other[ f21 ], other[ f22 ] );

				closestPointsSegmentToSegment( line1, line2, point, point2 );

				const dist = point.distanceToSquared( point2 );
				if ( dist < closestDistanceSq ) {

					closestDistanceSq = dist;
					if ( target1 ) target1.copy( point );
					if ( target2 ) target2.copy( point2 );

				}

			}

		}

		return Math.sqrt( closestDistanceSq );

	};

} )();