Download node_modules/three/examples/jsm/helpers/OctreeHelper.js from SimWorld-AI/industrial-harbor-viewer: direct link, hf CLI and curl.
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1.98 kB
| import { | |
| LineSegments, | |
| BufferGeometry, | |
| Float32BufferAttribute, | |
| LineBasicMaterial | |
| } from 'three'; | |
| class OctreeHelper extends LineSegments { | |
| constructor( octree, color = 0xffff00 ) { | |
| super( new BufferGeometry(), new LineBasicMaterial( { color: color, toneMapped: false } ) ); | |
| this.octree = octree; | |
| this.color = color; | |
| this.type = 'OctreeHelper'; | |
| this.update(); | |
| } | |
| update() { | |
| const vertices = []; | |
| function traverse( tree ) { | |
| for ( let i = 0; i < tree.length; i ++ ) { | |
| const min = tree[ i ].box.min; | |
| const max = tree[ i ].box.max; | |
| vertices.push( max.x, max.y, max.z ); vertices.push( min.x, max.y, max.z ); // 0, 1 | |
| vertices.push( min.x, max.y, max.z ); vertices.push( min.x, min.y, max.z ); // 1, 2 | |
| vertices.push( min.x, min.y, max.z ); vertices.push( max.x, min.y, max.z ); // 2, 3 | |
| vertices.push( max.x, min.y, max.z ); vertices.push( max.x, max.y, max.z ); // 3, 0 | |
| vertices.push( max.x, max.y, min.z ); vertices.push( min.x, max.y, min.z ); // 4, 5 | |
| vertices.push( min.x, max.y, min.z ); vertices.push( min.x, min.y, min.z ); // 5, 6 | |
| vertices.push( min.x, min.y, min.z ); vertices.push( max.x, min.y, min.z ); // 6, 7 | |
| vertices.push( max.x, min.y, min.z ); vertices.push( max.x, max.y, min.z ); // 7, 4 | |
| vertices.push( max.x, max.y, max.z ); vertices.push( max.x, max.y, min.z ); // 0, 4 | |
| vertices.push( min.x, max.y, max.z ); vertices.push( min.x, max.y, min.z ); // 1, 5 | |
| vertices.push( min.x, min.y, max.z ); vertices.push( min.x, min.y, min.z ); // 2, 6 | |
| vertices.push( max.x, min.y, max.z ); vertices.push( max.x, min.y, min.z ); // 3, 7 | |
| traverse( tree[ i ].subTrees ); | |
| } | |
| } | |
| traverse( this.octree.subTrees ); | |
| this.geometry.dispose(); | |
| this.geometry = new BufferGeometry(); | |
| this.geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| } | |
| dispose() { | |
| this.geometry.dispose(); | |
| this.material.dispose(); | |
| } | |
| } | |
| export { OctreeHelper }; | |