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| import { BufferGeometry, Float32BufferAttribute, Mesh, OrthographicCamera } from 'three'; | |
| // Helper for passes that need to fill the viewport with a single quad. | |
| const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); | |
| // https://github.com/mrdoob/three.js/pull/21358 | |
| class QuadGeometry extends BufferGeometry { | |
| constructor( flipY = false ) { | |
| super(); | |
| const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ]; | |
| this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) ); | |
| } | |
| } | |
| const _geometry = new QuadGeometry(); | |
| class QuadMesh { | |
| constructor( material = null ) { | |
| this._mesh = new Mesh( _geometry, material ); | |
| } | |
| dispose() { | |
| this._mesh.geometry.dispose(); | |
| } | |
| render( renderer ) { | |
| renderer.render( this._mesh, _camera ); | |
| } | |
| get material() { | |
| return this._mesh.material; | |
| } | |
| set material( value ) { | |
| this._mesh.material = value; | |
| } | |
| } | |
| export default QuadMesh; | |