Download node_modules/three/examples/jsm/postprocessing/FilmPass.js from SimWorld-AI/industrial-harbor-viewer: direct link, hf CLI and curl.
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https://huggingface.co/spaces/SimWorld-AI/industrial-harbor-viewer/resolve/main/node_modules/three/examples/jsm/postprocessing/FilmPass.js
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1.24 kB
| import { | |
| ShaderMaterial, | |
| UniformsUtils | |
| } from 'three'; | |
| import { Pass, FullScreenQuad } from './Pass.js'; | |
| import { FilmShader } from '../shaders/FilmShader.js'; | |
| class FilmPass extends Pass { | |
| constructor( intensity = 0.5, grayscale = false ) { | |
| super(); | |
| const shader = FilmShader; | |
| this.uniforms = UniformsUtils.clone( shader.uniforms ); | |
| this.material = new ShaderMaterial( { | |
| name: shader.name, | |
| uniforms: this.uniforms, | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader | |
| } ); | |
| this.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect) | |
| this.uniforms.grayscale.value = grayscale; | |
| this.fsQuad = new FullScreenQuad( this.material ); | |
| } | |
| render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) { | |
| this.uniforms[ 'tDiffuse' ].value = readBuffer.texture; | |
| this.uniforms[ 'time' ].value += deltaTime; | |
| if ( this.renderToScreen ) { | |
| renderer.setRenderTarget( null ); | |
| this.fsQuad.render( renderer ); | |
| } else { | |
| renderer.setRenderTarget( writeBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| this.fsQuad.render( renderer ); | |
| } | |
| } | |
| dispose() { | |
| this.material.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| } | |
| export { FilmPass }; | |