Download node_modules/three/src/materials/MeshBasicMaterial.js from SimWorld-AI/industrial-harbor-viewer: direct link, hf CLI and curl.
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https://huggingface.co/spaces/SimWorld-AI/industrial-harbor-viewer/resolve/main/node_modules/three/src/materials/MeshBasicMaterial.js
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1.61 kB
| import { Material } from './Material.js'; | |
| import { MultiplyOperation } from '../constants.js'; | |
| import { Color } from '../math/Color.js'; | |
| class MeshBasicMaterial extends Material { | |
| constructor( parameters ) { | |
| super(); | |
| this.isMeshBasicMaterial = true; | |
| this.type = 'MeshBasicMaterial'; | |
| this.color = new Color( 0xffffff ); // emissive | |
| this.map = null; | |
| this.lightMap = null; | |
| this.lightMapIntensity = 1.0; | |
| this.aoMap = null; | |
| this.aoMapIntensity = 1.0; | |
| this.specularMap = null; | |
| this.alphaMap = null; | |
| this.envMap = null; | |
| this.combine = MultiplyOperation; | |
| this.reflectivity = 1; | |
| this.refractionRatio = 0.98; | |
| this.wireframe = false; | |
| this.wireframeLinewidth = 1; | |
| this.wireframeLinecap = 'round'; | |
| this.wireframeLinejoin = 'round'; | |
| this.fog = true; | |
| this.setValues( parameters ); | |
| } | |
| copy( source ) { | |
| super.copy( source ); | |
| this.color.copy( source.color ); | |
| this.map = source.map; | |
| this.lightMap = source.lightMap; | |
| this.lightMapIntensity = source.lightMapIntensity; | |
| this.aoMap = source.aoMap; | |
| this.aoMapIntensity = source.aoMapIntensity; | |
| this.specularMap = source.specularMap; | |
| this.alphaMap = source.alphaMap; | |
| this.envMap = source.envMap; | |
| this.combine = source.combine; | |
| this.reflectivity = source.reflectivity; | |
| this.refractionRatio = source.refractionRatio; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.wireframeLinecap = source.wireframeLinecap; | |
| this.wireframeLinejoin = source.wireframeLinejoin; | |
| this.fog = source.fog; | |
| return this; | |
| } | |
| } | |
| export { MeshBasicMaterial }; | |