Download node_modules/three/src/renderers/webgl/WebGLBufferRenderer.js from SimWorld-AI/industrial-harbor-viewer: direct link, hf CLI and curl.
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1.62 kB
| function WebGLBufferRenderer( gl, extensions, info, capabilities ) { | |
| const isWebGL2 = capabilities.isWebGL2; | |
| let mode; | |
| function setMode( value ) { | |
| mode = value; | |
| } | |
| function render( start, count ) { | |
| gl.drawArrays( mode, start, count ); | |
| info.update( count, mode, 1 ); | |
| } | |
| function renderInstances( start, count, primcount ) { | |
| if ( primcount === 0 ) return; | |
| let extension, methodName; | |
| if ( isWebGL2 ) { | |
| extension = gl; | |
| methodName = 'drawArraysInstanced'; | |
| } else { | |
| extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
| methodName = 'drawArraysInstancedANGLE'; | |
| if ( extension === null ) { | |
| console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
| return; | |
| } | |
| } | |
| extension[ methodName ]( mode, start, count, primcount ); | |
| info.update( count, mode, primcount ); | |
| } | |
| function renderMultiDraw( starts, counts, drawCount ) { | |
| if ( drawCount === 0 ) return; | |
| const extension = extensions.get( 'WEBGL_multi_draw' ); | |
| if ( extension === null ) { | |
| for ( let i = 0; i < drawCount; i ++ ) { | |
| this.render( starts[ i ], counts[ i ] ); | |
| } | |
| } else { | |
| extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); | |
| let elementCount = 0; | |
| for ( let i = 0; i < drawCount; i ++ ) { | |
| elementCount += counts[ i ]; | |
| } | |
| info.update( elementCount, mode, 1 ); | |
| } | |
| } | |
| // | |
| this.setMode = setMode; | |
| this.render = render; | |
| this.renderInstances = renderInstances; | |
| this.renderMultiDraw = renderMultiDraw; | |
| } | |
| export { WebGLBufferRenderer }; | |