Spaces:
Sleeping
Sleeping
Commit ·
48fd5c7
1
Parent(s): c9d9189
UI: 3D depth layer — ambient float, pointer tilt, ring lie-back
Browse files- app/assets/design_system.css +62 -0
- app/ui/motion_runtime.py +171 -10
app/assets/design_system.css
CHANGED
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@@ -939,3 +939,65 @@ h1, h2, h3 { font-family: var(--ff-display) !important; letter-spacing: -0.025em
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#MainMenu { visibility: hidden; }
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footer { visibility: hidden; }
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#MainMenu { visibility: hidden; }
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footer { visibility: hidden; }
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/* ============================================================
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DEPTH — Aurora in the round
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------------------------------------------------------------
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These rules only lift a surface's contents onto their own
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planes. They do nothing on their own: without a `perspective`
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on an ancestor a translateZ collapses to flat, which is
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exactly the safe default.
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The perspective is NOT set here. app/ui/motion_runtime.py sets
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it on a floated surface's parent at runtime, and only when that
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parent passes canMove() — because `perspective` and
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`transform-style: preserve-3d` each make an element the
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containing block for its position:fixed descendants, the same
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hazard as a transform. Putting either on .block-container would
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break the file uploader's drop overlay app-wide.
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============================================================ */
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/* KPI tiles — badge floats above the number, label sits behind. */
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.ups-kpi .ic { transform: translateZ(26px); }
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.ups-kpi .val { transform: translateZ(15px); }
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.ups-kpi .lab { transform: translateZ(7px); }
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/* The verdict reads as a stack: badge, headline, body. */
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.verdict-badge { transform: translateZ(28px); }
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.verdict h2 { transform: translateZ(15px); }
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.verdict p { transform: translateZ(7px); }
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/* Evidence: the claim in front of its own sentence. */
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.ups-ev b { transform: translateZ(14px); }
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.ups-ev .ups-cite { transform: translateZ(6px); }
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/* The fit ring's number rides above the disc as it lies back. */
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.ups-ring .val { transform: translateZ(30px); }
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/* Proposal toolbar floats off the page it belongs to. */
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.doc-toolbar { transform: translateZ(18px); }
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/* The compass turns. Its own lockup carries the vanishing point —
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the sidebar brand has no uploader beneath it, so this one
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perspective is safe to declare statically. */
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.ups-brand { perspective: 420px; }
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.ups-brand-mark {
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transform-style: preserve-3d;
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backface-visibility: hidden;
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will-change: transform;
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}
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/* Surfaces the driver floats. will-change only — the transform
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itself is always written by Motion, never by CSS, so a failure
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to animate leaves the surface flat and correct. */
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.ups-panel, .ups-kpi, .ups-tile, .card, .verdict, .proposal-doc {
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will-change: transform;
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}
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@media (prefers-reduced-motion: reduce) {
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.ups-kpi .ic, .ups-kpi .val, .ups-kpi .lab,
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.verdict-badge, .verdict h2, .verdict p,
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.ups-ev b, .ups-ev .ups-cite,
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.ups-ring .val, .doc-toolbar { transform: none; }
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.ups-brand { perspective: none; }
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}
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app/ui/motion_runtime.py
CHANGED
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@@ -29,6 +29,12 @@ Two rules the animations here must never break:
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array, never in CSS and never written to the element up front, so a failure
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to animate leaves content visible and correct rather than stranded at
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``opacity: 0``.
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The library is vendored (``app/assets/vendor/motion.umd.js``, MIT) rather than
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loaded from a CDN, because this app also ships as an offline desktop launcher.
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@@ -95,6 +101,91 @@ _DRIVER = r"""
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return true;
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}
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// Panels, cards and tiles arrive as they scroll into view — not all at once
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// on load, which is what made the page read as a still photograph.
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var SURFACES = [
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@@ -107,16 +198,23 @@ _DRIVER = r"""
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// Their contents cascade behind them.
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var ROWS = '.ups-row, .ups-ev, .checkitem, .ups-kvc, .ups-thead';
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-
function enter(el) {
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var move = canMove(el);
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M.inView(el, function () {
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var anim = M.animate(
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el,
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-
move ? { opacity: [0, 1], y: [16, 0],
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: { opacity: [0, 1] },
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{ duration: 0.
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);
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-
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}, { amount: 0.12 });
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}
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@@ -167,10 +265,26 @@ _DRIVER = r"""
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var target = parseFloat(bar.getAttribute('stroke-dashoffset'));
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if (!isFinite(target)) return;
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var deg = 360 * (1 - target / total);
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M.inView(svgRoot, function () {
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M.animate(bar, { strokeDashoffset: [total, target] },
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{ duration: 1.1, ease: EASE });
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if (comet) M.animate(comet, { rotate: [0, deg] }, { duration: 1.1, ease: EASE });
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}, { amount: 0.4 });
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}
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@@ -187,12 +301,29 @@ _DRIVER = r"""
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// inline transform is cleared on the way out, never left behind.
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function springy(el, lift) {
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M.hover(el, function () {
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M.animate(el, { y: lift }, SPRING);
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-
return function () {
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});
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M.press(el, function () {
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-
M.animate(el, { scale: 0.985 }, { duration: 0.08, ease: 'easeOut' });
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-
return function () {
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});
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}
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@@ -200,12 +331,34 @@ _DRIVER = r"""
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var root = document.querySelector('[data-testid="stAppViewContainer"]') || document.body;
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if (!root) return;
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-
root.querySelectorAll(SURFACES).forEach(function (el) {
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if (!once(el)) return;
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-
enter(el);
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cascade(el);
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});
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root.querySelectorAll('.ups-kpi .val, .ups-ring .val b').forEach(function (el) {
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if (once(el)) countUp(el);
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});
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@@ -223,7 +376,15 @@ _DRIVER = r"""
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root.querySelectorAll('.ups-kpi').forEach(function (el) {
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if (el.dataset.upsH) return;
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el.dataset.upsH = '1';
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-
if (canMove(el)) springy(el, -4);
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});
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root.querySelectorAll('.stButton button, .stDownloadButton button').forEach(function (el) {
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if (el.dataset.upsH) return;
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array, never in CSS and never written to the element up front, so a failure
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to animate leaves content visible and correct rather than stranded at
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``opacity: 0``.
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+
* **Perspective and ``transform-style: preserve-3d`` follow the same rule as a
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+
transform.** Both make an element the containing block for its
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+
``position: fixed`` descendants. So the depth layer never declares them in
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+
CSS on a shared ancestor — the driver sets them at runtime on an individual
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+
surface's parent, and only when that parent passes ``canMove``. Putting a
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+
perspective on ``.block-container`` would break the uploader app-wide.
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The library is vendored (``app/assets/vendor/motion.umd.js``, MIT) rather than
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loaded from a CDN, because this app also ships as an offline desktop launcher.
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return true;
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}
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+
// ── Depth ────────────────────────────────────────────────────────────
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+
// A translateZ only reads as depth when an ancestor carries a
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// perspective, and a perspective — like a transform — makes that
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// ancestor the containing block for fixed-position descendants. So it
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// goes on the surface's own parent, one at a time, and only through
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// canMove(). A surface whose parent is disqualified still animates; it
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// simply stays flat, which is the correct fallback.
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function depthParent(el) {
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var p = el.parentElement;
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if (!p || p.dataset.upsP || !canMove(p)) return false;
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p.dataset.upsP = '1';
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p.style.perspective = '1200px';
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p.style.perspectiveOrigin = '50% 42%';
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return true;
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}
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+
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// Five samples of a sine, phase-shifted. First and last are equal, so the
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// loop closes seamlessly; the phase is what stops a grid of cards from
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// breathing in unison, which is what makes ambient motion look mechanical.
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function wave(amp, phase, offset) {
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var k = [], t;
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for (t = 0; t <= 4; t++) {
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k.push(+((offset || 0) + amp * Math.sin(2 * Math.PI * (t / 4 + phase))).toFixed(3));
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}
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return k;
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}
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+
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// The ambient loop. Never settles — it owns the element's transform for as
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// long as the node lives, so nothing else may clear it. Anything that wants
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// the transform (hover, press, tilt) pauses this first and resumes after.
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+
function float3d(el, i) {
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+
if (!canMove(el)) return;
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+
depthParent(el);
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+
el.style.transformStyle = 'preserve-3d';
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+
var ph = (i % 5) / 5;
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+
el.__upsFloat = M.animate(el, {
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+
rotateY: wave(5.5, ph),
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+
rotateX: wave(3.2, ph + 0.25),
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+
z: wave(11, ph + 0.5, 11)
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}, {
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duration: 9 + (i % 4) * 1.5,
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+
repeat: Infinity,
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ease: 'easeInOut'
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});
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}
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+
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+
function holdFloat(el) {
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if (el.__upsFloat) { try { el.__upsFloat.pause(); } catch (e) {} }
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}
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function resumeFloat(el) {
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if (el.__upsFloat) { try { el.__upsFloat.play(); } catch (e) {} return true; }
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return false;
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+
}
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+
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+
// Pointer tilt. Hands over from the float and hands back on leave, because
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+
// two animations writing the same transform component fight each other.
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+
function tilt3d(el, max) {
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+
var frame = 0;
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+
el.addEventListener('pointerenter', function () { holdFloat(el); });
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| 163 |
+
el.addEventListener('pointermove', function (e) {
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| 164 |
+
if (frame) return;
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| 165 |
+
frame = requestAnimationFrame(function () {
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+
frame = 0;
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| 167 |
+
var r = el.getBoundingClientRect();
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| 168 |
+
if (!r.width || !r.height) return;
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| 169 |
+
var px = (e.clientX - r.left) / r.width;
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| 170 |
+
var py = (e.clientY - r.top) / r.height;
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| 171 |
+
M.animate(el, {
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| 172 |
+
rotateY: (px - 0.5) * 2 * max,
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| 173 |
+
rotateX: (0.5 - py) * 2 * max,
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+
z: 30
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}, { type: 'spring', stiffness: 260, damping: 26 });
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+
});
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});
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| 178 |
+
el.addEventListener('pointerleave', function () {
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+
var back = M.animate(el, { rotateX: 0, rotateY: 0, z: 0 },
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| 180 |
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{ type: 'spring', stiffness: 180, damping: 22 });
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| 181 |
+
if (back && back.then) {
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+
back.then(function () {
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+
if (!resumeFloat(el)) el.style.transform = '';
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+
}, function () {});
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+
}
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+
});
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| 187 |
+
}
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| 188 |
+
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| 189 |
// Panels, cards and tiles arrive as they scroll into view — not all at once
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| 190 |
// on load, which is what made the page read as a still photograph.
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| 191 |
var SURFACES = [
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| 198 |
// Their contents cascade behind them.
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| 199 |
var ROWS = '.ups-row, .ups-ev, .checkitem, .ups-kvc, .ups-thead';
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| 200 |
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| 201 |
+
function enter(el, i) {
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| 202 |
var move = canMove(el);
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| 203 |
M.inView(el, function () {
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| 204 |
var anim = M.animate(
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| 205 |
el,
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| 206 |
+
move ? { opacity: [0, 1], y: [16, 0], z: [-140, 0], rotateX: [7, 0] }
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| 207 |
: { opacity: [0, 1] },
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+
{ duration: 0.56, ease: EASE }
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);
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| 210 |
+
// The ambient float takes over the transform the moment the entrance
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| 211 |
+
// lets go of it, so the surface never sits perfectly still.
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| 212 |
+
if (move && anim && anim.then) {
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| 213 |
+
anim.then(function () {
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| 214 |
+
el.style.transform = '';
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| 215 |
+
float3d(el, i || 0);
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+
}, function () {});
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+
}
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}, { amount: 0.12 });
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| 219 |
}
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| 265 |
var target = parseFloat(bar.getAttribute('stroke-dashoffset'));
|
| 266 |
if (!isFinite(target)) return;
|
| 267 |
var deg = 360 * (1 - target / total);
|
| 268 |
+
var host = svgRoot.closest('.ups-ring') || svgRoot;
|
| 269 |
M.inView(svgRoot, function () {
|
| 270 |
M.animate(bar, { strokeDashoffset: [total, target] },
|
| 271 |
{ duration: 1.1, ease: EASE });
|
| 272 |
if (comet) M.animate(comet, { rotate: [0, deg] }, { duration: 1.1, ease: EASE });
|
| 273 |
+
|
| 274 |
+
// The disc lies back as it draws, then rocks like a gauge that has not
|
| 275 |
+
// quite settled. Kept shallow — the score has to stay readable.
|
| 276 |
+
if (!canMove(host)) return;
|
| 277 |
+
depthParent(host);
|
| 278 |
+
host.style.transformStyle = 'preserve-3d';
|
| 279 |
+
var lie = M.animate(host, { rotateX: [34, 12] }, { duration: 1.1, ease: EASE });
|
| 280 |
+
if (lie && lie.then) {
|
| 281 |
+
lie.then(function () {
|
| 282 |
+
host.__upsFloat = M.animate(host, {
|
| 283 |
+
rotateX: wave(3.5, 0, 12),
|
| 284 |
+
rotateY: wave(5, 0.25)
|
| 285 |
+
}, { duration: 8, repeat: Infinity, ease: 'easeInOut' });
|
| 286 |
+
}, function () {});
|
| 287 |
+
}
|
| 288 |
}, { amount: 0.4 });
|
| 289 |
}
|
| 290 |
|
|
|
|
| 301 |
// inline transform is cleared on the way out, never left behind.
|
| 302 |
function springy(el, lift) {
|
| 303 |
M.hover(el, function () {
|
| 304 |
+
holdFloat(el);
|
| 305 |
M.animate(el, { y: lift }, SPRING);
|
| 306 |
+
return function () {
|
| 307 |
+
var back = M.animate(el, { y: 0 }, SPRING);
|
| 308 |
+
if (back && back.then) {
|
| 309 |
+
back.then(function () {
|
| 310 |
+
// Only clear the transform if nothing owns it. Clearing it out
|
| 311 |
+
// from under a running float leaves the surface snapping.
|
| 312 |
+
if (!resumeFloat(el)) el.style.transform = '';
|
| 313 |
+
}, function () {});
|
| 314 |
+
}
|
| 315 |
+
};
|
| 316 |
});
|
| 317 |
M.press(el, function () {
|
| 318 |
+
M.animate(el, { scale: 0.985, z: -18 }, { duration: 0.08, ease: 'easeOut' });
|
| 319 |
+
return function () {
|
| 320 |
+
var back = M.animate(el, { scale: 1, z: 0 }, SPRING);
|
| 321 |
+
if (back && back.then) {
|
| 322 |
+
back.then(function () {
|
| 323 |
+
if (!resumeFloat(el)) el.style.transform = '';
|
| 324 |
+
}, function () {});
|
| 325 |
+
}
|
| 326 |
+
};
|
| 327 |
});
|
| 328 |
}
|
| 329 |
|
|
|
|
| 331 |
var root = document.querySelector('[data-testid="stAppViewContainer"]') || document.body;
|
| 332 |
if (!root) return;
|
| 333 |
|
| 334 |
+
root.querySelectorAll(SURFACES).forEach(function (el, i) {
|
| 335 |
if (!once(el)) return;
|
| 336 |
+
enter(el, i);
|
| 337 |
cascade(el);
|
| 338 |
});
|
| 339 |
|
| 340 |
+
// Evidence entries ride a travelling depth wave, so a findings list reads
|
| 341 |
+
// as a stack of physical cards rather than a table.
|
| 342 |
+
root.querySelectorAll('.ups-ev').forEach(function (el, i) {
|
| 343 |
+
if (el.dataset.upsD) return;
|
| 344 |
+
el.dataset.upsD = '1';
|
| 345 |
+
if (!canMove(el)) return;
|
| 346 |
+
depthParent(el);
|
| 347 |
+
el.style.transformStyle = 'preserve-3d';
|
| 348 |
+
el.__upsFloat = M.animate(el, {
|
| 349 |
+
z: wave(17, (i % 4) / 4, 17),
|
| 350 |
+
rotateX: wave(2.4, (i % 4) / 4 + 0.25)
|
| 351 |
+
}, { duration: 6.5, repeat: Infinity, ease: 'easeInOut' });
|
| 352 |
+
});
|
| 353 |
+
|
| 354 |
+
// The mark is a compass. Turning is the one thing it should do.
|
| 355 |
+
root.querySelectorAll('.ups-brand-mark').forEach(function (el) {
|
| 356 |
+
if (el.dataset.upsD) return;
|
| 357 |
+
el.dataset.upsD = '1';
|
| 358 |
+
M.animate(el, { rotateY: [0, 360] },
|
| 359 |
+
{ duration: 14, repeat: Infinity, ease: 'linear' });
|
| 360 |
+
});
|
| 361 |
+
|
| 362 |
root.querySelectorAll('.ups-kpi .val, .ups-ring .val b').forEach(function (el) {
|
| 363 |
if (once(el)) countUp(el);
|
| 364 |
});
|
|
|
|
| 376 |
root.querySelectorAll('.ups-kpi').forEach(function (el) {
|
| 377 |
if (el.dataset.upsH) return;
|
| 378 |
el.dataset.upsH = '1';
|
| 379 |
+
if (canMove(el)) { springy(el, -4); tilt3d(el, 9); }
|
| 380 |
+
});
|
| 381 |
+
|
| 382 |
+
// The verdict and the analysis cards turn under the pointer. Panels are
|
| 383 |
+
// left alone: a whole panel tilting is seasick, not premium.
|
| 384 |
+
root.querySelectorAll('.verdict, .card').forEach(function (el) {
|
| 385 |
+
if (el.dataset.upsH) return;
|
| 386 |
+
el.dataset.upsH = '1';
|
| 387 |
+
if (canMove(el)) tilt3d(el, 7);
|
| 388 |
});
|
| 389 |
root.querySelectorAll('.stButton button, .stDownloadButton button').forEach(function (el) {
|
| 390 |
if (el.dataset.upsH) return;
|