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Headless runner for student Pygame / OpenCV projects.
Connects back to the server over a private Unix socket, monkeypatches
display/input APIs, and streams JPEG frames + logs to the browser.
"""
from __future__ import annotations
import argparse
import io
import json
import os
import queue
import socket
import sys
import tempfile
import threading
import time
import numpy as np
# Parse CLI before importing pygame/opencv (env must be set first)
parser = argparse.ArgumentParser()
parser.add_argument("--project_path", required=True, help="Path to the student's main.py")
parser.add_argument("--socket-path", required=True, help="Private Unix socket used for IPC")
parser.add_argument(
"--models_dir",
default=None,
help="Shared MediaPipe / model assets directory",
)
args = parser.parse_args()
os.environ["SDL_VIDEODRIVER"] = "dummy"
os.environ["SDL_AUDIODRIVER"] = "dummy"
# ----------------- IPC -----------------
send_queue: queue.Queue = queue.Queue()
cv2_keys: queue.Queue = queue.Queue()
stdin_queue: queue.Queue = queue.Queue()
# Adaptive frame pacing: start at ~30 FPS, back off under pressure
_min_frame_interval = 0.033
_max_frame_interval = 0.08
_current_frame_interval = 0.033
JPEG_QUALITY = 55
class KeyStateWrapper:
def __init__(self):
self._keys = {}
def __getitem__(self, key):
return self._keys.get(key, False)
def __setitem__(self, key, value):
self._keys[key] = bool(value)
def __len__(self):
return 512
shared_keys = KeyStateWrapper()
shared_mouse_pos = (0, 0)
shared_mouse_buttons = (False, False, False)
shared_webcam_frame = None
last_pygame_frame_time = 0.0
last_cv2_frame_time = 0.0
import pygame # noqa: E402 — after SDL env
KEY_MAP = {
"ArrowLeft": pygame.K_LEFT,
"ArrowRight": pygame.K_RIGHT,
"ArrowUp": pygame.K_UP,
"ArrowDown": pygame.K_DOWN,
" ": pygame.K_SPACE,
"Spacebar": pygame.K_SPACE,
"Enter": pygame.K_RETURN,
"Escape": pygame.K_ESCAPE,
"Backspace": pygame.K_BACKSPACE,
"Tab": pygame.K_TAB,
"Shift": pygame.K_LSHIFT,
"Control": pygame.K_LCTRL,
"Alt": pygame.K_LALT,
"a": pygame.K_a, "b": pygame.K_b, "c": pygame.K_c, "d": pygame.K_d, "e": pygame.K_e,
"f": pygame.K_f, "g": pygame.K_g, "h": pygame.K_h, "i": pygame.K_i, "j": pygame.K_j,
"k": pygame.K_k, "l": pygame.K_l, "m": pygame.K_m, "n": pygame.K_n, "o": pygame.K_o,
"p": pygame.K_p, "q": pygame.K_q, "r": pygame.K_r, "s": pygame.K_s, "t": pygame.K_t,
"u": pygame.K_u, "v": pygame.K_v, "w": pygame.K_w, "x": pygame.K_x, "y": pygame.K_y,
"z": pygame.K_z,
"0": pygame.K_0, "1": pygame.K_1, "2": pygame.K_2, "3": pygame.K_3, "4": pygame.K_4,
"5": pygame.K_5, "6": pygame.K_6, "7": pygame.K_7, "8": pygame.K_8, "9": pygame.K_9,
}
def _adjust_frame_interval(queue_depth: int) -> None:
global _current_frame_interval
if queue_depth > 2:
_current_frame_interval = min(_max_frame_interval, _current_frame_interval * 1.15)
elif queue_depth == 0:
_current_frame_interval = max(_min_frame_interval, _current_frame_interval * 0.95)
# ----------------- private IPC threads -----------------
def reader_thread_func(sock):
global shared_webcam_frame, shared_keys, shared_mouse_pos, shared_mouse_buttons
print("[Runner-IPC] Reader thread started.")
try:
while True:
type_bytes = sock.recv(4)
if not type_bytes or len(type_bytes) < 4:
break
msg_type = type_bytes.decode("utf-8", errors="ignore")
len_bytes = sock.recv(4)
if not len_bytes or len(len_bytes) < 4:
break
length = int.from_bytes(len_bytes, byteorder="big")
payload = bytearray()
while len(payload) < length:
chunk = sock.recv(length - len(payload))
if not chunk:
break
payload.extend(chunk)
if len(payload) < length:
break
if msg_type == "KEYS":
data = json.loads(payload.decode("utf-8"))
event_type = data.get("type")
key_name = data.get("key")
if key_name and len(key_name) == 1:
key_name = key_name.lower()
pg_key = KEY_MAP.get(key_name)
if pg_key is not None:
if event_type == "keydown":
shared_keys[pg_key] = True
try:
pygame.event.post(
pygame.event.Event(
pygame.KEYDOWN,
key=pg_key,
unicode=data.get("unicode", ""),
)
)
except Exception:
pass
elif event_type == "keyup":
shared_keys[pg_key] = False
try:
pygame.event.post(pygame.event.Event(pygame.KEYUP, key=pg_key))
except Exception:
pass
elif msg_type == "MOUS":
data = json.loads(payload.decode("utf-8"))
shared_mouse_pos = (data.get("x", 0), data.get("y", 0))
btn_left = data.get("btnLeft", False)
btn_middle = data.get("btnMiddle", False)
btn_right = data.get("btnRight", False)
shared_mouse_buttons = (btn_left, btn_middle, btn_right)
try:
event_type = data.get("type")
if event_type == "mousemove":
pygame.event.post(
pygame.event.Event(
pygame.MOUSEMOTION,
pos=shared_mouse_pos,
rel=(0, 0),
buttons=shared_mouse_buttons,
)
)
elif event_type == "mousedown":
button_idx = data.get("button", 0) + 1
pygame.event.post(
pygame.event.Event(
pygame.MOUSEBUTTONDOWN,
pos=shared_mouse_pos,
button=button_idx,
)
)
elif event_type == "mouseup":
button_idx = data.get("button", 0) + 1
pygame.event.post(
pygame.event.Event(
pygame.MOUSEBUTTONUP,
pos=shared_mouse_pos,
button=button_idx,
)
)
except Exception:
pass
elif msg_type == "CAMF":
shared_webcam_frame = bytes(payload)
elif msg_type == "CV2K":
data = json.loads(payload.decode("utf-8"))
key_code = data.get("key_code", -1)
if key_code != -1:
cv2_keys.put(key_code)
elif msg_type == "INPT":
text = payload.decode("utf-8", errors="ignore")
stdin_queue.put(text)
elif msg_type == "QUIT":
try:
pygame.event.post(pygame.event.Event(pygame.QUIT))
except Exception:
pass
except Exception as e:
print(f"[Runner-IPC] Reader error: {e}", file=sys.__stderr__)
finally:
print("[Runner-IPC] Reader thread finished.", file=sys.__stderr__)
try:
sock.close()
except Exception:
pass
def writer_thread_func(sock):
print("[Runner-IPC] Writer thread started.")
try:
while True:
msg_type, payload = send_queue.get()
if msg_type == b"EXIT":
try:
sock.sendall(msg_type)
sock.sendall((0).to_bytes(4, byteorder="big"))
except Exception:
pass
break
sock.sendall(msg_type)
sock.sendall(len(payload).to_bytes(4, byteorder="big"))
sock.sendall(payload)
except Exception as e:
print(f"[Runner-IPC] Writer error: {e}", file=sys.__stderr__)
finally:
print("[Runner-IPC] Writer thread finished.", file=sys.__stderr__)
try:
sock.close()
except Exception:
pass
sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
try:
sock.connect(args.socket_path)
except Exception as e:
print(f"Error connecting to server IPC socket: {e}")
sys.exit(1)
reader_thread = threading.Thread(target=reader_thread_func, args=(sock,), daemon=True)
writer_thread = threading.Thread(target=writer_thread_func, args=(sock,), daemon=True)
reader_thread.start()
writer_thread.start()
# ----------------- Buffered stdout/stderr -----------------
class StreamToIPC:
"""Buffer log fragments and flush on newline or timer to reduce IPC chatter."""
def __init__(self, original_stream, flush_interval=0.05):
self.original_stream = original_stream
self.flush_interval = flush_interval
self._buf = []
self._lock = threading.Lock()
self._last_flush = time.time()
self._stop = threading.Event()
self._flusher = threading.Thread(target=self._flush_loop, daemon=True)
self._flusher.start()
def write(self, buf):
if not buf:
return 0
self.original_stream.write(buf)
self.original_stream.flush()
with self._lock:
self._buf.append(buf)
if "\n" in buf or sum(len(x) for x in self._buf) > 2048:
self._flush_unlocked()
return len(buf)
def _flush_unlocked(self):
if not self._buf:
return
text = "".join(self._buf)
self._buf.clear()
self._last_flush = time.time()
if text:
send_queue.put((b"LOGS", text.encode("utf-8")))
def _flush_loop(self):
while not self._stop.wait(self.flush_interval):
with self._lock:
if self._buf and (time.time() - self._last_flush) >= self.flush_interval:
self._flush_unlocked()
def flush(self):
self.original_stream.flush()
with self._lock:
self._flush_unlocked()
sys.stdout = StreamToIPC(sys.stdout)
sys.stderr = StreamToIPC(sys.stderr)
# ----------------- Stdin / input() -----------------
import builtins
class CustomStdin:
def readline(self, limit=-1):
return stdin_queue.get()
def read(self, size=-1):
return stdin_queue.get()
def fileno(self):
raise OSError("Not a real file descriptor")
def isatty(self):
return True
sys.stdin = CustomStdin()
original_input = builtins.input
def custom_input(prompt=""):
if prompt:
sys.stdout.write(str(prompt))
sys.stdout.flush()
line = stdin_queue.get()
if line.endswith("\r\n"):
return line[:-2]
if line.endswith("\n") or line.endswith("\r"):
return line[:-1]
return line
builtins.input = custom_input
# ----------------- Pygame patches -----------------
original_set_mode = pygame.display.set_mode
def custom_set_mode(size, flags=0, depth=0, display=0, vsync=0):
surf = original_set_mode(size, flags, depth, display, vsync)
print(f"[Pygame] 初始化視窗大小為: {size}")
return surf
pygame.display.set_mode = custom_set_mode
def _encode_surface_jpeg(surf) -> bytes | None:
"""Encode pygame surface to JPEG via numpy + cv2 for controllable quality."""
try:
import cv2
# pygame surface -> RGB array
arr = pygame.surfarray.array3d(surf)
# array3d is (w, h, 3); OpenCV wants (h, w, 3) BGR
arr = np.transpose(arr, (1, 0, 2))
bgr = cv2.cvtColor(arr, cv2.COLOR_RGB2BGR)
# Optional downscale if very large
h, w = bgr.shape[:2]
max_w = 960
if w > max_w:
scale = max_w / float(w)
bgr = cv2.resize(bgr, (int(w * scale), int(h * scale)), interpolation=cv2.INTER_AREA)
ok, jpeg = cv2.imencode(".jpg", bgr, [cv2.IMWRITE_JPEG_QUALITY, JPEG_QUALITY])
if ok:
return jpeg.tobytes()
except Exception:
# Fallback to pygame save
try:
buffer = io.BytesIO()
pygame.image.save(surf, buffer, "JPEG")
return buffer.getvalue()
except Exception:
return None
return None
def send_pygame_frame():
global last_pygame_frame_time
now = time.time()
qsize = send_queue.qsize()
_adjust_frame_interval(qsize)
if now - last_pygame_frame_time < _current_frame_interval:
return
if qsize > 3:
return
last_pygame_frame_time = now
surf = pygame.display.get_surface()
if not surf:
return
jpeg_bytes = _encode_surface_jpeg(surf)
if jpeg_bytes:
send_queue.put((b"FRME", jpeg_bytes))
original_flip = pygame.display.flip
original_update = pygame.display.update
def custom_flip():
send_pygame_frame()
original_flip()
def custom_update(*args, **kwargs):
send_pygame_frame()
original_update(*args, **kwargs)
pygame.display.flip = custom_flip
pygame.display.update = custom_update
def custom_key_get_pressed():
return shared_keys
pygame.key.get_pressed = custom_key_get_pressed
def custom_mouse_get_pos():
return shared_mouse_pos
pygame.mouse.get_pos = custom_mouse_get_pos
def custom_mouse_get_pressed(num_buttons=3):
return shared_mouse_buttons
pygame.mouse.get_pressed = custom_mouse_get_pressed
def find_chinese_font_path():
paths = [
"/usr/share/fonts/truetype/wqy/wqy-zenhei.ttc",
"/usr/share/fonts/truetype/wqy/wqy-microhei.ttc",
"/usr/share/fonts/opentype/noto/NotoSansCJK-Regular.ttc",
"/usr/share/fonts/truetype/noto/NotoSansCJK-Regular.ttc",
"/usr/share/fonts/truetype/droid/DroidSansFallback.ttf",
"/System/Library/Fonts/Supplemental/Songti.ttc",
"/System/Library/Fonts/STHeiti Light.ttc",
"/System/Library/Fonts/STHeiti Medium.ttc",
"/System/Library/Fonts/PingFang.ttc",
"/Library/Fonts/Arial Unicode.ttf",
"C:\\Windows\\Fonts\\msjh.ttc",
"C:\\Windows\\Fonts\\msjhbd.ttc",
"C:\\Windows\\Fonts\\msyh.ttc",
"C:\\Windows\\Fonts\\simsun.ttc",
]
for p in paths:
if os.path.exists(p):
return p
candidates = [
"wenquanyizenhei", "wenquanyimicrohei", "wqy-zenhei", "wqy-microhei",
"microsoftjhenghei", "pingfangtc", "songti", "stheitimedium",
"arialunicodems", "droidsansfallback",
]
for c in candidates:
match = pygame.font.match_font(c)
if match:
return match
return None
original_SysFont = pygame.font.SysFont
def custom_SysFont(name, size, bold=False, italic=False):
name_lower = name.lower() if isinstance(name, str) else ""
is_chinese_request = any(
x in name_lower
for x in ["jheng", "hei", "kai", "ming", "song", "cjk", "wqy", "unicode", "yahei", "wenquanyi"]
) or (name is None)
if is_chinese_request:
path = find_chinese_font_path()
if path:
try:
return pygame.font.Font(path, size)
except Exception:
pass
return original_SysFont(name, size, bold, italic)
pygame.font.SysFont = custom_SysFont
original_Font = pygame.font.Font
def custom_Font(filename, size):
if filename is None:
path = find_chinese_font_path()
if path:
try:
return original_Font(path, size)
except Exception:
pass
return original_Font(filename, size)
pygame.font.Font = custom_Font
# ----------------- OpenCV patches -----------------
import cv2 # noqa: E402
def custom_imshow(winname, mat):
global last_cv2_frame_time
now = time.time()
qsize = send_queue.qsize()
_adjust_frame_interval(qsize)
if now - last_cv2_frame_time < _current_frame_interval:
return
if qsize > 3:
return
last_cv2_frame_time = now
if mat is None:
return
try:
frame = mat
h, w = frame.shape[:2]
max_w = 960
if w > max_w:
scale = max_w / float(w)
frame = cv2.resize(frame, (int(w * scale), int(h * scale)), interpolation=cv2.INTER_AREA)
ret, jpeg = cv2.imencode(".jpg", frame, [cv2.IMWRITE_JPEG_QUALITY, JPEG_QUALITY])
if ret:
send_queue.put((b"FRME", jpeg.tobytes()))
except Exception:
pass
cv2.imshow = custom_imshow
def custom_wait_key(delay=0):
start_time = time.time()
timeout = (delay / 1000.0) if delay > 0 else float("inf")
while True:
if not cv2_keys.empty():
return cv2_keys.get()
if time.time() - start_time >= timeout:
break
time.sleep(0.005)
return -1
cv2.waitKey = custom_wait_key
class MockVideoCapture:
def __init__(self, source=0):
self.source = source
self.is_opened = True
self.frame_counter = 0
def isOpened(self):
return self.is_opened
def read(self):
global shared_webcam_frame
if not self.is_opened:
return False, None
if shared_webcam_frame is not None:
try:
img_np = np.frombuffer(shared_webcam_frame, dtype=np.uint8)
frame = cv2.imdecode(img_np, cv2.IMREAD_COLOR)
if frame is not None:
return True, frame
except Exception as e:
print(f"[OpenCV-Mock] 解碼 Webcam 畫面錯誤: {e}", file=sys.__stderr__)
width, height = 640, 480
frame = np.zeros((height, width, 3), dtype=np.uint8)
self.frame_counter += 1
t = time.time()
cx = int(320 + 120 * np.sin(t * 3))
cy = int(240 + 80 * np.cos(t * 2))
cv2.circle(frame, (cx, cy), 40, (150, 80, 230), -1)
cv2.putText(
frame,
"Webcam Connecting...",
(160, 240),
cv2.FONT_HERSHEY_SIMPLEX,
0.8,
(240, 240, 240),
2,
)
cv2.putText(
frame,
"Please enable webcam in browser",
(130, 280),
cv2.FONT_HERSHEY_SIMPLEX,
0.6,
(200, 200, 200),
1,
)
return True, frame
def release(self):
self.is_opened = False
def get(self, propId):
if propId == cv2.CAP_PROP_FRAME_WIDTH:
return 640
if propId == cv2.CAP_PROP_FRAME_HEIGHT:
return 480
if propId == cv2.CAP_PROP_FPS:
return 30
return 0
def set(self, propId, value):
return True
original_VideoCapture = cv2.VideoCapture
def custom_VideoCapture(source=0):
if isinstance(source, int) or source == "0" or source == 0:
print("[OpenCV] 攔截實體鏡頭 VideoCapture(0) 啟用瀏覽器 Webcam 串流。")
return MockVideoCapture(source)
print(f"[OpenCV] 載入影片檔案: {source}")
return original_VideoCapture(source)
cv2.VideoCapture = custom_VideoCapture
# ----------------- Shared models + project setup -----------------
def ensure_shared_models(project_dir: str, models_dir: str | None) -> None:
"""Symlink common MediaPipe models from shared models/ if missing in project."""
if not models_dir or not os.path.isdir(models_dir):
return
known = (
"hand_landmarker.task",
"face_landmarker.task",
"pose_landmarker.task",
"gesture_recognizer.task",
)
for name in known:
dest = os.path.join(project_dir, name)
src = os.path.join(models_dir, name)
if os.path.exists(dest) or not os.path.isfile(src):
continue
try:
os.symlink(src, dest)
print(f"[Runner] 連結共用模型: {name} -> {src}")
except OSError:
# Fallback: copy is too heavy; tell user models_dir path via env
try:
# Hard-link if same filesystem
os.link(src, dest)
print(f"[Runner] 硬連結共用模型: {name}")
except OSError as e:
print(f"[Runner] 無法連結模型 {name}: {e}(請將檔案放在專案目錄或 models/)")
import runpy
project_path = os.path.abspath(args.project_path)
project_dir = os.path.dirname(project_path)
print(f"[Runner] 切換工作目錄至: {project_dir}")
os.chdir(project_dir)
sys.path.insert(0, project_dir)
models_dir = args.models_dir
if not models_dir:
# Default: <repo>/models next to runner.py
models_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "models")
ensure_shared_models(project_dir, models_dir)
# Keras dummy assets → temp session dir (do not pollute student project)
try:
script_content = open(project_path, "r", errors="ignore").read()
if "keras_model.h5" in script_content:
session_tmp = tempfile.mkdtemp(prefix="telearn_keras_")
h5_path = os.path.join(project_dir, "keras_model.h5")
labels_path = os.path.join(project_dir, "labels.txt")
tmp_h5 = os.path.join(session_tmp, "keras_model.h5")
tmp_labels = os.path.join(session_tmp, "labels.txt")
need_h5 = not os.path.exists(h5_path)
need_labels = not os.path.exists(labels_path)
if need_h5 or need_labels:
print(f"[Runner] Keras demo 資源寫入暫存目錄: {session_tmp}")
if need_h5:
print("[Runner] 偵測到 Keras 專案且缺乏 keras_model.h5,嘗試自動生成 Dummy 模型...")
try:
try:
import keras
except ImportError:
from tensorflow import keras # type: ignore
model = keras.models.Sequential(
[
keras.layers.Input(shape=(224, 224, 3)),
keras.layers.Flatten(),
keras.layers.Dense(3, activation="softmax"),
]
)
model.save(tmp_h5)
try:
os.symlink(tmp_h5, h5_path)
except OSError:
# Last resort: only if project dir is writable and no existing file
if not os.path.exists(h5_path):
import shutil
shutil.copy2(tmp_h5, h5_path)
print("[Runner] 成功生成 dummy keras_model.h5")
except Exception as ex:
print(f"[Runner] 無法自動生成模型(可能未安裝 tensorflow/keras):{ex}")
if need_labels:
print("[Runner] 偵測到缺乏 labels.txt,自動生成預設分類標籤...")
try:
with open(tmp_labels, "w", encoding="utf-8") as f:
f.write("0 背景\n1 喝水中\n2 其他動作\n")
try:
os.symlink(tmp_labels, labels_path)
except OSError:
if not os.path.exists(labels_path):
with open(labels_path, "w", encoding="utf-8") as f:
f.write("0 背景\n1 喝水中\n2 其他動作\n")
print("[Runner] 成功生成 labels.txt")
except Exception as ex:
print(f"[Runner] 無法自動生成 labels.txt:{ex}")
except Exception as e:
print(f"[Runner] 檢查/生成 Keras 依賴資源時出錯: {e}")
try:
print(f"[Runner] 開始執行學生專案: {os.path.basename(project_path)}")
runpy.run_path(project_path, run_name="__main__")
except SystemExit as e:
print(f"[Runner] 專案正常結束 (SystemExit: {e})")
except Exception:
import traceback
print("[Runner] 專案執行出錯:")
traceback.print_exc(file=sys.stderr)
finally:
print("[Runner] 清理資源,結束執行。")
try:
sys.stdout.flush()
sys.stderr.flush()
except Exception:
pass
send_queue.put((b"EXIT", b""))
time.sleep(0.5)
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