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Checkpoint 26FSunAft 劉宇翰 week02

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classroom_data/versions/26FSunAft/劉宇翰/week02/1789885005598-checkpoint-099587.json ADDED
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+ {
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+ "class_code": "26FSunAft",
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+ "student_id": "劉宇翰",
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+ "display_name": "劉宇翰",
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+ "week_id": "week02",
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+ "version_id": "1789885005598-checkpoint-099587",
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+ "kind": "checkpoint",
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+ "project_name": "校園謎案調查局",
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+ "created_at": 1789885005598,
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+ "files": {
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+ "case_data.json": "{\n \"title\": \"消失的校徽\",\n \"intro\": \"午休結束後,校慶展示櫃裡的校徽消失了。你能找出真相嗎?\",\n \"locations\": {\n \"1\": {\n \"name\": \"六年一班教室\",\n \"scene\": \"展示櫃半開,窗戶也沒有關好。\",\n \"evidence\": {\n \"id\": \"blue_fiber\",\n \"name\": \"窗框上的藍色纖維\",\n \"detail\": \"纖維顏色和清潔推車的布套相同。\"\n }\n },\n \"2\": {\n \"name\": \"操場司令台\",\n \"scene\": \"地面剛拖過,留下一道彎向圖書館的輪痕。\",\n \"evidence\": {\n \"id\": \"wheel_track\",\n \"name\": \"沾著亮粉的推車輪痕\",\n \"detail\": \"亮粉和展示櫃內的裝飾相同。\"\n }\n },\n \"3\": {\n \"name\": \"圖書館\",\n \"scene\": \"清潔推車停在書架旁,後方似乎有東西反光。\",\n \"requires\": [\"blue_fiber\", \"wheel_track\"],\n \"locked_text\": \"你看見推車,卻還不知道該檢查哪裡。也許要先找出它的移動路線。\",\n \"evidence\": {\n \"id\": \"badge\",\n \"name\": \"卡在推車後方的校徽\",\n \"detail\": \"校徽沒有損壞,背面黏著一小段藍色纖維。\"\n }\n }\n },\n \"conclusions\": {\n \"1\": \"有同學故意把校徽藏在圖書館\",\n \"2\": \"風吹起校徽,清潔推車不小心把它帶到圖書館\",\n \"3\": \"校徽從一開始就放在圖書館\"\n },\n \"correct_answer\": \"2\",\n \"success\": \"推理正確!風把校徽吹到布套上,推車經過教室後又將它帶到圖書館。這是一場意外。\"\n}\n",
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+ "main.py": "\"\"\"Week 2:校園謎案調查局 Starter。\n\n先完成 TODO 1~4。程式必須能反覆探索、收集線索、查看證物並提出推理。\n\"\"\"\n\nCASE_TITLE = \"消失的弟弟\"\n\nLOCATIONS = {\n \"1\": {\n \"name\": \"客廳\",\n \"scene\": \"家裡的弟弟不見了\",\n \"evidence\": \"地上有弟弟吃完晚餐的飯粒\",\n },\n \"2\": {\n \"name\": \"房間\",\n \"scene\": \"房間裡有一股晚餐味\",\n \"evidence\": \"很臭\",\n },\n \"3\": {\n \"name\": \"廁所\",\n \"scene\": \"廁所裡有弟弟痕跡\",\n \"evidence\": \"地上有晚餐小孩\",\n },\n}\n\nevidence_bag = []\n\n\ndef investigate(location_id):\n \"\"\"調查地點並將新線索放入證物袋。\"\"\"\n # TODO 1:確認 location_id 是否存在於 LOCATIONS。\n if location_id not in LOCATIONS:\n print(\"location not found\")\n return\n # TODO 2:顯示地點名稱與現場描述。\n print(f\"來到{LOCATIONS[location_id][\"name\"]}\")\n print(f\"現場描述{LOCATIONS[location_id][\"scene\"]}\")\n # TODO 3:線索尚未取得時才 append 到 evidence_bag。\n if LOCATIONS[location_id][\"evidence\"] not in evidence_bag:\n evidence_bag.append(location_id)\n print(f\" {LOCATIONS[location_id][\"evidence\"]}\")\n #print(\"這個調查功能還沒完成。\")\n\n\ndef show_evidence():\n \"\"\"列出目前取得的所有證物。\"\"\"\n # TODO 4:沒有證物時顯示提示;否則以 1 開始編號列出。\n if not evidence_bag:\n print(\"沒有證物\")\n else:\n for evidence in evidence_bag:\n print(f\"編號{evidence}:{LOCATIONS[evidence][\"evidence\"]}\")\n\n\ndef make_deduction():\n \"\"\"取得足夠證物後,讓玩家選擇真相。\"\"\"\n if len(evidence_bag) < 3:\n print(f\"證物不足:目前 {len(evidence_bag)}/3。再去調查吧!\")\n return False\n\n print(\"\\n哪一個說法最符合所有證物?\")\n print(\"1. 晚餐很臭,倒進馬桶裡\")\n print(\"2. 晚餐太好吃,弟弟一路吃到馬桶的屎\")\n print(\"3. 弟弟吃到睡著變成dinner\")\n answer = input(\"你的推理:\").strip()\n\n # TODO 5(Checkpoint C):判斷答案,正確時回傳 True。\n if \n \n\n\ndef show_menu():\n print(f\"\\n=== 校園謎案調查局:{CASE_TITLE} ===\")\n print(f\"1. {LOCATIONS[\"1\"][\"name\"]}\")\n print(f\"2. {LOCATIONS[\"2\"][\"name\"]}\")\n print(f\"3. {LOCATIONS[\"3\"][\"name\"]}\")\n print(\"4. 查看證物袋\")\n print(\"5. 提出推理\")\n print(\"6. 離開\")\n \n\ndef main():\n print(\"午休結束後,校慶展示櫃裡的校徽消失了。你能找出真相嗎?\")\n\n while True:\n show_menu()\n choice = input(\"請選擇:\").strip()\n\n if choice in LOCATIONS:\n investigate(choice)\n elif choice == \"4\":\n show_evidence()\n elif choice == \"5\":\n if make_deduction():\n break\n elif choice == \"6\":\n print(\"案件暫停。證物袋已交回調查局。\")\n break\n else:\n print(\"請輸入 1~6。\")\n\n\nif __name__ == \"__main__\":\n main()\n"
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+ }
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+ }