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Submission L6Sat 林守桀 week02

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classroom_data/versions/L6Sat/林守桀/week02/1791014374564-submit-847248.json ADDED
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+ {
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+ "class_code": "L6Sat",
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+ "student_id": "林守桀",
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+ "display_name": "林守桀",
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+ "week_id": "week02",
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+ "version_id": "1791014374564-submit-847248",
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+ "kind": "submit",
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+ "project_name": "校園謎案調查局",
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+ "created_at": 1791014374564,
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+ "files": {
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+ "case_data.json": "{\n \"case_title\": \"半夜的舊校舍\",\n \"intro\": \"深夜的校園傳出詭異琴聲與哭喊,你能揭開舊校舍的祕密嗎?\",\n \"locations\": {\n \"1\": {\n \"name\": \"廢棄音樂教室\",\n \"scene\": \"鋼琴蓋自己微微晃動,琴鍵上記號筆寫著血紅色的字。\",\n \"evidence\": \"散落一地的老舊樂譜碎片\",\n \"requires\": [\"2\"],\n \"locked_text\": \"【無法調查】音樂教室門口卡著一張沾滿水跡的舊告示,似乎要先查清楚「走廊女廁」的怪異事件才敢進去...\"\n },\n \"2\": {\n \"name\": \"走廊盡頭的女廁\",\n \"scene\": \"最後一間廁所門半開,鏡子上滿是水氣與詭異手印。\",\n \"evidence\": \"沾著濕黏水跡的紅色髮圈\",\n \"requires\": [],\n \"locked_text\": \"\"\n },\n \"3\": {\n \"name\": \"地下室器材室\",\n \"scene\": \"角落的老舊木櫃發出叩叩聲,地上有一排發光的鞋印。\",\n \"evidence\": \"刻有神秘符號的銅製鑰匙\",\n \"requires\": [\"2\", \"1\"],\n \"locked_text\": \"【無法調查】通往地下室的鐵門被鎖死了!必須收集齊「女廁」與「音樂教室」的所有關鍵線索才能解開門鎖。\"\n }\n },\n \"conclusions\": {\n \"1\": \"這一切只是舊校舍地基下陷產生的自然聲響\",\n \"2\": \"有學長在半夜偷偷溜進舊校舍試圖解開地下的封印\",\n \"3\": \"校園裡真的有幽靈在尋找失落的舊鑰匙\"\n },\n \"correct_answer\": \"2\",\n \"success\": \"推理正確!原來是有人深夜闖入搞鬼,真相大白了!\"\n}",
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+ "main.py": "\"\"\"Week 2:校園謎案調查局 Starter。\n\n先完成 TODO 1~4。程式必須能反覆探索、收集線索、查看證物並提出推理。\n\"\"\"\n\nCASE_TITLE = \"半夜的舊校舍\"\n\nLOCATIONS = {\n \"1\": {\n \"name\": \"廢棄音樂教室\",\n \"scene\": \"鋼琴蓋自己微微晃動,琴鍵上記號筆寫著血紅色的字。\",\n \"evidence\": \"散落一地的老舊樂譜碎片\",\n },\n \"2\": {\n \"name\": \"走廊盡頭的女廁\",\n \"scene\": \"最後一間廁所門半開,鏡子上滿是水氣與詭異手印。\",\n \"evidence\": \"沾著濕黏水跡的紅色髮圈\",\n },\n \"3\": {\n \"name\": \"地下室器材室\",\n \"scene\": \"角落的老舊木櫃發出叩叩聲,地上有一排發光的鞋印。\",\n \"evidence\": \"刻有神秘符號的銅製鑰匙\",\n },\n}\n\nevidence_bag = []\n\n\ndef investigate(location_id):\n \"\"\"調查地點並將新線索放入證物袋。\"\"\"\n # TODO 1:確認 location_id 是否存在於 LOCATIONS。\n if location_id in LOCATIONS:\n loc = LOCATIONS[location_id]\n # TODO 2:顯示地點名稱與現場描述。\n print(f\"地點:{loc['name']}\")\n print(f\"現場:{loc['scene']}\")\n # TODO 3:線索尚未取得時才 append 到 evidence_bag。\n if loc[\"evidence\"] not in evidence_bag:\n evidence_bag.append(loc[\"evidence\"])\n print(f\"找到證物:{loc['evidence']}\")\n\n\ndef show_evidence():\n \"\"\"列出目前取得的所有證物。\"\"\"\n # TODO 4:沒有證物時顯示提示;否則以 1 開始編號列出。\n if not evidence_bag:\n print(\"目前沒有任何證物。\")\n else:\n for i, item in enumerate(evidence_bag, 1):\n print(f\"{i}. {item}\")\n\n\ndef make_deduction():\n \"\"\"取得足夠證物後,讓玩家選擇真相。\"\"\"\n if len(evidence_bag) < 3:\n print(f\"證物不足:目前 {len(evidence_bag)}/3。再去調查吧!\")\n return False\n\n print(\"\\n哪一個說法最符合所有證物?\")\n print(\"1. 這一切只是舊校舍地基下陷產生的自然聲響\")\n print(\"2. 有學長在半夜偷偷溜進舊校舍試圖解開地下的封印\")\n print(\"3. 校園裡真的有幽靈在尋找失落的舊鑰匙\")\n answer = input(\"你的推理:\").strip()\n\n # TODO (5Checkpoint C):判斷答案,正確時回傳 True。\n if answer == \"2\":\n print(\"推理正確!原來是有人深夜闖入搞鬼,真相大白了!\")\n return True\n else:\n print(\"推理錯誤,這種說法無法解釋所有異象,再試試看。\")\n return False\n\n\ndef show_menu():\n print(f\"\\n=== 校園謎案調查局:{CASE_TITLE} ===\")\n print(\"1. 調查廢棄音樂教室\")\n print(\"2. 調查走廊盡頭的女廁\")\n print(\"3. 調查地下室器材室\")\n print(\"4. 查看證物袋\")\n print(\"5. 提出推理\")\n print(\"6. 逃離現場\")\n\n\ndef main():\n print(\"深夜的校園傳出詭異琴聲與哭喊,你能揭開舊校舍的祕密嗎?\")\n\n while True:\n show_menu()\n choice = input(\"請選擇:\").strip()\n\n if choice in LOCATIONS:\n investigate(choice)\n elif choice == \"4\":\n show_evidence()\n elif choice == \"5\":\n if make_deduction():\n break\n elif choice == \"6\":\n print(\"你感到一陣惡寒,決定先撤離舊校舍。\")\n break\n else:\n print(\"請輸入 1~6。\")\n\n\nif __name__ == \"__main__\":\n main()\n"
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+ }
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+ }