Spaces:
Running on Zero
Running on Zero
Commit History
16 days ago
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Add Driving Around custom thumbnail and public Space description
Verified signaturePresentation only: approved existing artwork, thumbnail/short-description README metadata and content-addressed manifest. Application code, native artifacts, training/cadence, account scopes, storage and public visibility unchanged.3653f9a -
Release driver-first 60 Hz interface with suggested replay line
Verified signatureQualified exact combined build: four-vehicle native CPU/GPU frozen parity and short training, controls/sensors replay, strict downloads and paired deletion, read-only bucket restore. Geometry suggestion remains distinct from measured telemetry. Existing account scopes, visibility, ZeroGPU hardware, native binaries, Godot, Swift and retained parent are preserved. Rollback source: 9f8666e822f312b197fd8607165b6a2a7c00e7f3a948328
23 days ago
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Integrate verified v1.3 CPU CUDA contact fix and snowmobile center of mass
Verified signature3bf6e3e
27 days ago
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Add matched four-vehicle support to ALD training
Verified signaturePreserve vehicle Type 0–3 through network import, training and export. Select the packaged trusted vehicle scene, enforce original control-output rules and report vehicle identity for optional global Steam estimates. Keep the existing CPU-private and GPU-protected Space visibility settings and package member boundary unchanged.5a037eb
28 days ago
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Refresh single-engine training UI, track map, and short-lived results
Verified signatureUpdate to upstream b90b8af6 CI artifacts; keep CPU private and GPU Protected. Replace stale dual-engine files with the bounded runner, browser recipes and built-in track map. Results expire after five minutes; server retention is opt-in per single run.623f6f8
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Private CPU interface integration with ephemeral result lifecycle
Verified signature2031f77