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Running on Zero
Running on Zero
Commit History
21 days ago
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Replace synthetic viewer telemetry with recorded native drives
Verified signatureThe current viewer derives motion and HUD values from aggregate results, which creates off-track starting poses, discontinuous movement and unsupported telemetry. This change replaces that reconstruction with an explicit recorded CPU drive. The native engine supplies position, velocity, heading and contact samples for one unchanged policy; the viewer keeps native track curves, validates the track/policy identities, interpolates only between recorded poses and stops at the final sample. Unavailable controls, sensor rays and neural activity are removed. The new recording endpoint is bounded to 15 seconds of simulation with a 30-second wall deadline, shares CPU admission with training and uses the existing binary. Physics and control stay at 60 Hz; samples are captured every six ticks. These are fresh drives with wall-hit and idle elimination off, clearly distinguished from historical training results. Validation: 36 focused checks pass (14 recorder contract, 9 geometry/playback, 5 cli…c2215d3
22 days ago
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Fix TrackMap UMD root reference and inline track-map.js in index route to prevent stale cache
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26 days ago
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Improve onboarding, useful defaults and continuation guidance
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Add current-policy star checks without campaign progression
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Add distinct winners, frozen evaluation and private-bucket recipes
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Add optional HF bucket consent, automatic unique saves, history and restore picker
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Add reviewed opt-in private bucket save and restore
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27 days ago
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Add matched four-vehicle support to ALD training
Verified signaturePreserve vehicle Type 0–3 through network import, training and export. Select the packaged trusted vehicle scene, enforce original control-output rules and report vehicle identity for optional global Steam estimates. Keep the existing CPU-private and GPU-protected Space visibility settings and package member boundary unchanged.5a037eb -
Handle Steam rate limits with bounded cooldown and safe status
Verified signatureKeep existing Space access settings and simulator binaries. Fix required Id, Stats and Snapshots in exported game networks. Add optional read-only Steam comparison, run-wide best lap and bounded request admission. Formula remains the only hosted vehicle.54a5f89 -
Fix original-game export loading and add opt-in Steam comparison
Verified signatureKeep existing Space access settings and simulator binaries. Fix required Id, Stats and Snapshots in exported game networks. Add optional read-only Steam comparison, run-wide best lap and bounded request admission. Formula remains the only hosted vehicle.a6e1920 -
Beta r2: traceable run receipts and focused UI fixes
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Audit single-engine UI wiring and release GPU tickets on quota failure
Verified signatureCorrect browser network status after batches, reward preset labels, map sizing and quota guidance. Add immediate discard for quota-rejected pending inputs; retain 120-second expiry for ambiguous failures.24cc077
28 days ago
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Refresh single-engine training UI, track map, and short-lived results
Verified signatureUpdate to upstream b90b8af6 CI artifacts; keep CPU private and GPU Protected. Replace stale dual-engine files with the bounded runner, browser recipes and built-in track map. Results expire after five minutes; server retention is opt-in per single run.623f6f8
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Add 28 accurately labeled built-in replica tracks and synchronized selectors
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Use standard HF PKCE redirect across OAuth opener isolation
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Add optional HF OAuth visitor identity for Protected GPU requests
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Deploy r10 RC2 runner interface beta
Verified signatureClean 26-file package; configurable training, browser-local recipes and network editor, bounded batches, existing ephemeral delivery policy. Hosted verification follows deployment. No hardware or visibility change.a6d3251
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Self-contained startup and first-party private HF recovery
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Private CPU interface integration with ephemeral result lifecycle
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Use GPU Space hostname in HTTP origin allowlist
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Pin simulator d8ab74c; explicit math profile and fail-closed CUDA worker
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