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Commit Β·
253e02e
1
Parent(s): 225dd14
v12.0: Fix spam kick loop - rate limited /setblock, shelter with door, shelter cache, smart starter debounce
Browse files
bot.js
CHANGED
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@@ -1,34 +1,36 @@
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/**
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* ============================================
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* bot.js β Zelin Minecraft Agent
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* ============================================
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* CRITICAL FIXES from
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*
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* 1.
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* -
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* -
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* -
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*
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* 2.
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* -
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* - Bot
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*
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* 3.
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* -
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* -
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*
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* 4. STARTER ITEMS
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* -
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* -
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*
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* 5.
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* -
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* -
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*
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* 6.
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* -
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*
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*
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*
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* ARCHITECTURE: PERCEIVE -> THINK -> EXECUTE
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* AI: GLM-4-flash (free, unlimited, ultra-fast)
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@@ -68,6 +70,7 @@ const CONFIG = {
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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const memory = {
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home: null,
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deathPoints: [],
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resourceLocations: {},
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playerLocations: {},
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@@ -80,6 +83,7 @@ const memory = {
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try {
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writeFileSync(CONFIG.memoryFile, JSON.stringify({
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home: this.home,
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deathPoints: this.deathPoints.slice(-20),
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resourceLocations: this.resourceLocations,
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playerLocations: this.playerLocations,
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@@ -123,6 +127,12 @@ const state = {
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_nanCount: 0,
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_lastNanLogTime: 0,
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chatLog: [],
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};
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let bot = null;
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@@ -149,6 +159,42 @@ function hasValidPosition() {
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return isFinite(p.x) && isFinite(p.y) && isFinite(p.z) && p.y > -64 && p.y < 320;
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}
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// Vec3 NaN GUARD β reject NaN at the Vec3 prototype level
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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@@ -174,15 +220,10 @@ function patchVec3RejectNaN(vec3Instance) {
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// RAW PACKET NaN INTERCEPTION β v10.0: THE REAL FIX
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// Intercept position packets BEFORE mineflayer processes them.
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// ViaVersion sometimes sends NaN position values in the SynchronizePlayerPosition
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// packet after respawn β this catches them at the source.
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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function interceptRawPackets() {
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if (!bot?._client) return;
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// Intercept SynchronizePlayerPosition packet (0x38 in 1.20.1)
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// This is the packet that sets the player's position after login/respawn
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bot._client.on('position', (packet) => {
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if (!packet) return;
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const hasNaN = !isFinite(packet.x) || !isFinite(packet.y) || !isFinite(packet.z);
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@@ -192,7 +233,6 @@ function interceptRawPackets() {
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console.log(`[Packet NaN] Intercepted NaN position packet: (${packet.x}, ${packet.y}, ${packet.z})`);
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state._lastNanLogTime = now;
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}
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// Replace NaN with last known good position
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if (state._lastGoodPos) {
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packet.x = state._lastGoodPos.x;
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packet.y = state._lastGoodPos.y;
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@@ -205,11 +245,9 @@ function interceptRawPackets() {
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}
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});
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// Also intercept the entity position set from the server
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bot._client.on('packet', (data, meta) => {
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if (!meta || meta.name !== 'entity_position' || !data) return;
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if (!isFinite(data.x) || !isFinite(data.y) || !isFinite(data.z)) {
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// Silently replace with 0 delta β don't let NaN propagate
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data.x = 0;
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data.y = 0;
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data.z = 0;
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@@ -221,8 +259,6 @@ function interceptRawPackets() {
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// NaN POSITION ENFORCER β physicsTick backup
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// On EVERY physicsTick, if position is NaN, FORCE-RESTORE from _lastGoodPos
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// This is the backup for any NaN that slips past the packet interceptor
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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function enforceValidPosition() {
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if (!bot?.entity) return;
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@@ -241,7 +277,6 @@ function enforceValidPosition() {
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pos.z = state._lastGoodPos.z;
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vel.set(0, 0, 0);
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// Throttle logging β only log every 5 seconds max
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const now = Date.now();
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if (state._nanCount <= 3 || now - state._lastNanLogTime > 5000) {
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console.log(`[NaN Fix] Restored position to ${posKey(state._lastGoodPos)} (count: ${state._nanCount})`);
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@@ -257,7 +292,6 @@ function enforceValidPosition() {
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state._positionReady = true;
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}
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} else if (pos.y > -64 && pos.y < 320) {
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// Update last good pos every tick (but only when position is valid)
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state._lastGoodPos = { x: pos.x, y: pos.y, z: pos.z };
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state._positionReady = true;
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if (state._nanCount > 0) {
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@@ -283,7 +317,7 @@ async function callGLM(messages, maxTokens = CONFIG.maxTokens) {
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'Authorization': `Bearer ${CONFIG.glm.apiKey}`,
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},
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body: JSON.stringify({ model: CONFIG.glm.model, messages, max_tokens: maxTokens, temperature: 0.9, stream: false }),
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signal: AbortSignal.timeout(25000),
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});
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if (!res.ok) return null;
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const data = await res.json();
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@@ -338,6 +372,7 @@ function buildPerception() {
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const timeOfDay = bot.time?.timeOfDay ?? 0;
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const isNight = timeOfDay >= 13000 && timeOfDay < 23000;
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const inWater = isBotInWater();
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return {
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pos: { x: Math.round(pos.x), y: Math.round(pos.y), z: Math.round(pos.z) },
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@@ -345,7 +380,7 @@ function buildPerception() {
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food: Math.round((bot.food ?? 20) * 10) / 10,
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inv,
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nearby,
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env: { isNight, isRaining: bot.isRaining ?? false, dim: bot.game?.dimension?.replace('minecraft:', '') ?? 'overworld', inWater },
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chat: state._recentChat.slice(-3),
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act: state.activity,
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};
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state.activity = 'escaping_water';
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console.log('[Water] Bot is in water! Trying to escape...');
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let landDir = null;
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let bestLandDist = Infinity;
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try {
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for (let dx = -
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for (let dz = -
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if (dx === 0 && dz === 0) continue;
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const checkX = Math.floor(bot.entity.position.x) + dx;
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const checkZ = Math.floor(bot.entity.position.z) + dz;
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for (let dy = -1; dy <=
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const checkY = Math.floor(bot.entity.position.y) + dy;
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const block = bot.blockAt(checkX, checkY, checkZ);
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if (block && block.name !== 'water' && block.name !== 'air' && block.name !== 'lava') {
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const
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if (
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}
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}
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}
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}
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} catch {}
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}
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}
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clearAllControls();
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state._drowningEscape = false;
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state.activity = 'idle';
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}
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bot.setControlState('sprint', false);
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// Flee earlier β HP < 12 instead of < 8
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if (bot.health < 12) { stopCombat(); fleeFrom(target.position); }
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} catch { stopCombat(); }
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}, 600);
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moves.allow1by1towers = true;
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moves.allowParkour = false;
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moves.maxDropDown = 4;
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// Water avoidance
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moves.allowSprinting = false;
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bot.pathfinder.setMovements(moves);
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const goal = new goals.GoalNear(targetPos.x, targetPos.y, targetPos.z, range);
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Reglas de prioridad:
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1. Si estas en agua: salir del agua ya.
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2. Si hay mobs hostiles cerca y hp<12: HUIR. Si hp>=12 y tienes arma: pelear.
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3. Si es de noche sin cama: construir refugio de tierra
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4. Si comida<14: comer algo.
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5. Si no tienes arma: talar arboles y hacer espada ASAP.
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6. NO repetir la misma accion. Varia: explorar, minar, talar, construir, mirar.
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7. Chat: SOLO si tienes algo que decir. NO hables cada ronda.
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8. NUNCA uses parentesis, "quilombo" (argentino), !! ?? mayusculas.
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Responde SOLO JSON:
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{"thought":"tu pensamiento","emotion":"excited|focused|bored|cautious|curious|scared|happy|chill","action":"explore|mine|chop|build|fight|flee|eat|sleep|craft|farm|fish|socialize|look_around|idle","chat":"mensaje minusculas sin !! o vacio"}`;
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}
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// ββββββββββββββββββββββββββββββββοΏ½οΏ½οΏ½ββββββββββββββββββββββββββββββββββββββββββ
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// SHELTER
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// This is reliable β no facing/positioning issues like placeBlock
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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async function collectDirt(count = 10) {
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if (!bot?.entity || !hasValidPosition()) return false;
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}
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if (dirtCount >= count) return true;
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// If bot has OP, just /give dirt instead of mining
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// But mining is more realistic and less cheaty
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// Let's do a mix: mine if nearby dirt, otherwise /give
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console.log(`[Collect] Need ${count - dirtCount} more dirt blocks`);
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if (!hasValidPosition()) break;
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const block = bot.findBlock({ matching: (b) => b.name === 'dirt' || b.name === 'grass_block', maxDistance: 8 });
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if (!block) {
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// No nearby dirt β use /give as fallback since bot has OP
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console.log('[Collect] No dirt nearby, using /give');
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try {
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bot.chat(`/give ${CONFIG.username} dirt ${maxDig - dug}`);
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await sleep(1000);
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dug = maxDig;
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} catch {}
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break;
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}
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-
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if (hasValidPosition() && bot.entity.position.distanceTo(block.position) > 4) {
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await safeMoveTo(block.position, 2);
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}
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if (bot.canDigBlock(block)) {
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await bot.lookAt(block.position.offset(0.5, 0.5, 0.5), true);
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await bot.dig(block);
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dug++;
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console.log(`[Collect] Dug dirt (${dug}/${maxDig})`);
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await sleep(200);
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}
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} catch (e) {
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console.error(`[Collect] Error digging: ${e.message}`);
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}
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}
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let newDirtCount = 0;
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for (const item of bot.inventory.items()) {
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if (item.name.includes('dirt')) newDirtCount += item.count;
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}
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console.log(`[Collect]
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return newDirtCount >= 3;
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}
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async function buildDirtShelter() {
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if (!bot?.entity || !hasValidPosition()) return false;
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state.activity = 'building';
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// v10.0: Use /setblock commands β 100% reliable, no facing/positioning needed
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const pos = bot.entity.position;
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const bx = Math.floor(pos.x);
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const by = Math.floor(pos.y);
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const bz = Math.floor(pos.z);
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console.log(`[Shelter] Building dirt shelter at ${bx},${by},${bz} using /setblock`);
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let placed = 0;
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const commands = [];
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// Floor (under the bot is already there)
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// Walls around bot (3x3 perimeter, 3 blocks high)
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for (let dx = -1; dx <= 1; dx++) {
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for (let dz = -1; dz <= 1; dz++) {
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if (dx === 0 && dz === 0) continue; // Leave center open for bot
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for (let dy = 0; dy <= 2; dy++) {
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commands.push(`/setblock ${bx + dx} ${by + dy} ${bz + dz} dirt`);
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}
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}
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@@ -774,22 +845,28 @@ async function buildDirtShelter() {
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}
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}
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// Execute
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for (const cmd of commands) {
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| 779 |
try {
|
| 780 |
-
|
| 781 |
placed++;
|
| 782 |
-
// Small delay to avoid command spam
|
| 783 |
-
if (placed % 5 === 0) await sleep(300);
|
| 784 |
} catch {}
|
| 785 |
}
|
| 786 |
-
await sleep(500); // Wait for all blocks to be placed
|
| 787 |
|
| 788 |
-
|
| 789 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 790 |
memory.home = { x: bx, y: by, z: bz };
|
| 791 |
-
memory.save();
|
| 792 |
}
|
|
|
|
|
|
|
|
|
|
| 793 |
return placed > 0;
|
| 794 |
}
|
| 795 |
|
|
@@ -842,14 +919,28 @@ async function executeAction(decision) {
|
|
| 842 |
const timeOfDay = bot.time?.timeOfDay ?? 0;
|
| 843 |
const isNight = timeOfDay >= 13000 && timeOfDay < 23000;
|
| 844 |
if (isNight && actionType === 'explore') {
|
| 845 |
-
|
| 846 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 847 |
}
|
| 848 |
|
| 849 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 850 |
trackAction(actionType);
|
| 851 |
-
if (getRepeatedCount(actionType) >=
|
| 852 |
-
const alternatives =
|
|
|
|
|
|
|
| 853 |
const filtered = alternatives.filter(a => a !== actionType);
|
| 854 |
actionType = filtered[rand(0, filtered.length - 1)];
|
| 855 |
console.log(`[Bot] Anti-repeat: forcing ${actionType}`);
|
|
@@ -984,9 +1075,11 @@ async function executeAction(decision) {
|
|
| 984 |
if (recipes.length > 0) {
|
| 985 |
const existing = bot.inventory.items().find(i => i.name === name);
|
| 986 |
if (existing) continue;
|
| 987 |
-
|
| 988 |
-
|
| 989 |
crafted = true;
|
|
|
|
|
|
|
| 990 |
break;
|
| 991 |
}
|
| 992 |
} catch {}
|
|
@@ -996,84 +1089,24 @@ async function executeAction(decision) {
|
|
| 996 |
}
|
| 997 |
|
| 998 |
case 'build': {
|
| 999 |
-
|
| 1000 |
-
|
| 1001 |
-
|
| 1002 |
-
const built = await buildDirtShelter();
|
| 1003 |
-
if (built) sendChat('ya tengo mi refugio wey');
|
| 1004 |
-
} else {
|
| 1005 |
-
// During day, just build a small structure
|
| 1006 |
-
const placeable = bot.inventory.items().find(i => i.name.includes('_planks') || i.name.includes('cobblestone') || i.name.includes('dirt'));
|
| 1007 |
-
if (placeable && hasValidPosition()) {
|
| 1008 |
-
// Use /setblock for reliable placement
|
| 1009 |
-
const pos = bot.entity.position;
|
| 1010 |
-
const fx = Math.floor(pos.x) + rand(-2, 2);
|
| 1011 |
-
const fz = Math.floor(pos.z) + rand(-2, 2);
|
| 1012 |
-
const fy = Math.floor(pos.y);
|
| 1013 |
-
try {
|
| 1014 |
-
bot.chat(`/setblock ${fx} ${fy} ${fz} dirt`);
|
| 1015 |
-
console.log(`[Action] Placed dirt at ${fx},${fy},${fz}`);
|
| 1016 |
-
} catch {}
|
| 1017 |
-
}
|
| 1018 |
-
}
|
| 1019 |
-
if (!memory.home && hasValidPosition()) {
|
| 1020 |
-
const pos = bot.entity.position;
|
| 1021 |
-
memory.home = { x: Math.round(pos.x), y: Math.round(pos.y), z: Math.round(pos.z) };
|
| 1022 |
-
memory.save();
|
| 1023 |
}
|
| 1024 |
break;
|
| 1025 |
}
|
| 1026 |
|
| 1027 |
-
case 'farm': {
|
| 1028 |
-
state.activity = '
|
| 1029 |
-
|
| 1030 |
-
if (grass) {
|
| 1031 |
-
const hoe = bot.inventory.items().find(i => i.name.includes('hoe'));
|
| 1032 |
-
if (hoe) {
|
| 1033 |
-
await bot.equip(hoe, 'hand');
|
| 1034 |
-
await bot.activateBlock(grass);
|
| 1035 |
-
const seeds = bot.inventory.items().find(i => i.name.includes('seeds'));
|
| 1036 |
-
if (seeds) {
|
| 1037 |
-
await bot.equip(seeds, 'hand');
|
| 1038 |
-
await bot.activateBlock(grass);
|
| 1039 |
-
}
|
| 1040 |
-
}
|
| 1041 |
-
}
|
| 1042 |
-
break;
|
| 1043 |
-
}
|
| 1044 |
-
|
| 1045 |
-
case 'fish': {
|
| 1046 |
-
state.activity = 'fishing';
|
| 1047 |
-
const rod = bot.inventory.items().find(i => i.name.includes('fishing_rod'));
|
| 1048 |
-
if (rod) {
|
| 1049 |
-
await bot.equip(rod, 'hand');
|
| 1050 |
-
const water = bot.findBlock({ matching: (b) => b.name === 'water', maxDistance: 10 });
|
| 1051 |
-
if (water) await bot.lookAt(water.position);
|
| 1052 |
-
await bot.activateItem();
|
| 1053 |
-
await sleep(5000 + Math.random() * 8000);
|
| 1054 |
-
await bot.activateItem();
|
| 1055 |
-
} else {
|
| 1056 |
-
state.activity = 'idle';
|
| 1057 |
-
}
|
| 1058 |
-
break;
|
| 1059 |
-
}
|
| 1060 |
-
|
| 1061 |
-
case 'socialize': {
|
| 1062 |
-
state.activity = 'socializing';
|
| 1063 |
-
const players = Object.keys(bot.players).filter(n => n !== CONFIG.username);
|
| 1064 |
-
if (players.length > 0) {
|
| 1065 |
-
const target = players[rand(0, players.length - 1)];
|
| 1066 |
-
const msgs = ['hola wey', 'que onda', 'buenas', 'orale', 'holi'];
|
| 1067 |
-
sendChat(`${msgs[rand(0, msgs.length - 1)]} ${target}`);
|
| 1068 |
-
}
|
| 1069 |
break;
|
| 1070 |
}
|
| 1071 |
|
| 1072 |
case 'look_around': {
|
| 1073 |
-
state.activity = '
|
| 1074 |
for (let i = 0; i < 3; i++) {
|
| 1075 |
-
await bot.look(bot.entity.yaw + (Math.random() - 0.5) *
|
| 1076 |
-
await sleep(
|
| 1077 |
}
|
| 1078 |
break;
|
| 1079 |
}
|
|
@@ -1081,12 +1114,10 @@ async function executeAction(decision) {
|
|
| 1081 |
case 'idle':
|
| 1082 |
default: {
|
| 1083 |
state.activity = 'idle';
|
| 1084 |
-
await sleep(
|
| 1085 |
break;
|
| 1086 |
}
|
| 1087 |
}
|
| 1088 |
-
} catch (e) {
|
| 1089 |
-
console.error(`[Action] Error: ${e.message}`);
|
| 1090 |
} finally {
|
| 1091 |
clearAllControls();
|
| 1092 |
try { bot.pathfinder.setGoal(null); } catch {}
|
|
@@ -1195,12 +1226,18 @@ function addChatMessage(sender, text) {
|
|
| 1195 |
}
|
| 1196 |
|
| 1197 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1198 |
-
// GIVE STARTER ITEMS β
|
| 1199 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1200 |
function giveStarterItems(force = false) {
|
| 1201 |
if (!bot?.entity) return;
|
| 1202 |
try {
|
| 1203 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1204 |
const hasSword = bot.inventory.items().some(i => i.name.includes('sword'));
|
| 1205 |
const hasPickaxe = bot.inventory.items().some(i => i.name.includes('pickaxe'));
|
| 1206 |
const hasFood = bot.inventory.items().some(i => isFoodItem(i.name) && i.count >= 5);
|
|
@@ -1210,11 +1247,13 @@ function giveStarterItems(force = false) {
|
|
| 1210 |
if (!needsItems) return;
|
| 1211 |
|
| 1212 |
console.log('[Starter] Giving essential items...');
|
| 1213 |
-
|
| 1214 |
-
if (!
|
| 1215 |
-
if (!
|
| 1216 |
-
if (!
|
|
|
|
| 1217 |
|
|
|
|
| 1218 |
memory.gotStarterItems = true;
|
| 1219 |
memory.save();
|
| 1220 |
console.log('[Starter] Items given!');
|
|
@@ -1232,6 +1271,7 @@ async function mainLoop() {
|
|
| 1232 |
while (true) {
|
| 1233 |
if (!bot?.entity) { await sleep(5000); continue; }
|
| 1234 |
if (state._isRespawning) { await sleep(2000); continue; }
|
|
|
|
| 1235 |
|
| 1236 |
try {
|
| 1237 |
const reflex = checkReflexes();
|
|
@@ -1274,6 +1314,7 @@ function createBot() {
|
|
| 1274 |
state._positionReady = false;
|
| 1275 |
state._actionInProgress = false;
|
| 1276 |
state._isRespawning = false;
|
|
|
|
| 1277 |
state._nanCount = 0;
|
| 1278 |
stopCombat();
|
| 1279 |
clearAllControls();
|
|
@@ -1287,13 +1328,11 @@ function createBot() {
|
|
| 1287 |
|
| 1288 |
bot.setMaxListeners(30);
|
| 1289 |
|
| 1290 |
-
// Patch Vec3 to reject NaN values
|
| 1291 |
try {
|
| 1292 |
patchVec3RejectNaN(bot.entity.position);
|
| 1293 |
patchVec3RejectNaN(bot.entity.velocity);
|
| 1294 |
} catch {}
|
| 1295 |
|
| 1296 |
-
// v10.0: Intercept raw packets BEFORE mineflayer processes them
|
| 1297 |
interceptRawPackets();
|
| 1298 |
|
| 1299 |
bot.loadPlugin(pathfinder);
|
|
@@ -1302,9 +1341,7 @@ function createBot() {
|
|
| 1302 |
try { bot.loadPlugin(armorManager); } catch {}
|
| 1303 |
try { bot.loadPlugin(collectBlock); } catch {}
|
| 1304 |
|
| 1305 |
-
//
|
| 1306 |
-
// CRITICAL: physicsTick NaN Enforcer (backup for packet interceptor)
|
| 1307 |
-
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1308 |
bot.on('physicsTick', () => {
|
| 1309 |
enforceValidPosition();
|
| 1310 |
});
|
|
@@ -1315,7 +1352,6 @@ function createBot() {
|
|
| 1315 |
addChatMessage('System', `${CONFIG.username} connected`);
|
| 1316 |
saveStatus();
|
| 1317 |
|
| 1318 |
-
// Set keepInventory on first connection
|
| 1319 |
if (!memory.setKeepInventory) {
|
| 1320 |
setTimeout(() => {
|
| 1321 |
try {
|
|
@@ -1327,7 +1363,6 @@ function createBot() {
|
|
| 1327 |
}, 2000);
|
| 1328 |
}
|
| 1329 |
|
| 1330 |
-
// Give starter items on first spawn
|
| 1331 |
if (!memory.gotStarterItems) {
|
| 1332 |
setTimeout(() => giveStarterItems(true), 4000);
|
| 1333 |
}
|
|
@@ -1352,9 +1387,8 @@ function createBot() {
|
|
| 1352 |
}
|
| 1353 |
|
| 1354 |
state._isRespawning = false;
|
|
|
|
| 1355 |
|
| 1356 |
-
// v10.0: Give starter items on every respawn (not just first)
|
| 1357 |
-
// This ensures bot always has tools even if keepInventory somehow fails
|
| 1358 |
setTimeout(() => giveStarterItems(false), 3000);
|
| 1359 |
|
| 1360 |
saveStatus();
|
|
@@ -1395,18 +1429,36 @@ function createBot() {
|
|
| 1395 |
console.warn(`[Bot] Kicked: ${reason}`);
|
| 1396 |
addChatMessage('System', `Kicked: ${reason}`);
|
| 1397 |
const reasonStr = typeof reason === 'string' ? reason : JSON.stringify(reason);
|
|
|
|
|
|
|
|
|
|
| 1398 |
const isInvalidMovement = reasonStr.includes('invalid_player_movement') || reasonStr.includes('Invalid move');
|
| 1399 |
|
| 1400 |
-
if (
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1401 |
state._consecutiveKicks++;
|
| 1402 |
const baseDelay = 5000;
|
| 1403 |
const backoffDelay = Math.min(baseDelay * Math.pow(1.3, state._consecutiveKicks - 1), 60000);
|
| 1404 |
-
console.log(`[Bot] Invalid movement kick #${state._consecutiveKicks}, reconnect in ${Math.round(backoffDelay / 1000)}s`);
|
| 1405 |
state._kickReconnectDelay = backoffDelay;
|
| 1406 |
} else {
|
| 1407 |
state._consecutiveKicks = 0;
|
| 1408 |
state._kickReconnectDelay = 10000;
|
| 1409 |
}
|
|
|
|
| 1410 |
state.activity = 'disconnected';
|
| 1411 |
stopCombat();
|
| 1412 |
clearAllControls();
|
|
@@ -1421,6 +1473,7 @@ function createBot() {
|
|
| 1421 |
state._actionInProgress = false;
|
| 1422 |
state._positionReady = false;
|
| 1423 |
state._isRespawning = false;
|
|
|
|
| 1424 |
stopCombat();
|
| 1425 |
clearAllControls();
|
| 1426 |
saveStatus();
|
|
@@ -1466,8 +1519,7 @@ function createBot() {
|
|
| 1466 |
});
|
| 1467 |
|
| 1468 |
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1469 |
-
// SAFETY INTERVAL β
|
| 1470 |
-
// Only resets stale control states and checks water
|
| 1471 |
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1472 |
setInterval(() => {
|
| 1473 |
if (!bot?.entity) return;
|
|
@@ -1483,7 +1535,7 @@ function createBot() {
|
|
| 1483 |
escapeWater();
|
| 1484 |
}
|
| 1485 |
|
| 1486 |
-
// Only
|
| 1487 |
if (!hasValidPosition() && state._nanCount > 1000) {
|
| 1488 |
console.error(`[Safety] NaN for ${state._nanCount} ticks. Single /tp attempt...`);
|
| 1489 |
try { bot.chat('/tp ~ ~ ~'); } catch {}
|
|
@@ -1507,12 +1559,13 @@ function createBot() {
|
|
| 1507 |
// START
|
| 1508 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1509 |
console.log('============================================');
|
| 1510 |
-
console.log(' Zelin MC Agent
|
| 1511 |
-
console.log('
|
| 1512 |
-
console.log(' +
|
| 1513 |
-
console.log(' +
|
| 1514 |
-
console.log(' +
|
| 1515 |
-
console.log(' +
|
|
|
|
| 1516 |
console.log(' AI: GLM-4-flash (free, unlimited)');
|
| 1517 |
console.log('============================================');
|
| 1518 |
|
|
|
|
| 1 |
/**
|
| 2 |
* ============================================
|
| 3 |
+
* bot.js β Zelin Minecraft Agent v12.0
|
| 4 |
* ============================================
|
| 5 |
+
* CRITICAL FIXES from v11.0:
|
| 6 |
*
|
| 7 |
+
* 1. SPAM KICK FIX β Rate limit ALL /setblock commands:
|
| 8 |
+
* - 600ms delay between EVERY /setblock (Paper spam threshold ~2 cmd/s)
|
| 9 |
+
* - Shelter build uses throttled command queue
|
| 10 |
+
* - On spam kick: 30s reconnect delay + skip shelter rebuild
|
| 11 |
*
|
| 12 |
+
* 2. SHELTER WITH DOOR:
|
| 13 |
+
* - Leave one wall block open as door at feet level
|
| 14 |
+
* - Bot can enter/exit shelter freely
|
| 15 |
*
|
| 16 |
+
* 3. SHELTER CACHE:
|
| 17 |
+
* - Remember shelter position, don't rebuild if one exists
|
| 18 |
+
* - Check if shelter blocks still present before building
|
| 19 |
*
|
| 20 |
+
* 4. STARTER ITEMS SMART DEBOUNCE:
|
| 21 |
+
* - Only give items bot actually needs
|
| 22 |
+
* - Don't re-give on every reconnect after spam kick
|
| 23 |
+
* - Track last give time, 60s cooldown
|
| 24 |
*
|
| 25 |
+
* 5. ANTI-REPEAT FIX:
|
| 26 |
+
* - Lower threshold from 4 to 3
|
| 27 |
+
* - Include 'build' in night alternatives
|
| 28 |
+
* - Don't force 'build' if shelter already exists
|
| 29 |
*
|
| 30 |
+
* 6. SPAM KICK HANDLER:
|
| 31 |
+
* - Detect "disconnect.spam" specifically
|
| 32 |
+
* - 30s reconnect + clear shelter building state
|
| 33 |
+
* - Set _skipShelterBuild flag for 60s after spam kick
|
| 34 |
*
|
| 35 |
* ARCHITECTURE: PERCEIVE -> THINK -> EXECUTE
|
| 36 |
* AI: GLM-4-flash (free, unlimited, ultra-fast)
|
|
|
|
| 70 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 71 |
const memory = {
|
| 72 |
home: null,
|
| 73 |
+
shelterPos: null, // v12: remember built shelter position
|
| 74 |
deathPoints: [],
|
| 75 |
resourceLocations: {},
|
| 76 |
playerLocations: {},
|
|
|
|
| 83 |
try {
|
| 84 |
writeFileSync(CONFIG.memoryFile, JSON.stringify({
|
| 85 |
home: this.home,
|
| 86 |
+
shelterPos: this.shelterPos,
|
| 87 |
deathPoints: this.deathPoints.slice(-20),
|
| 88 |
resourceLocations: this.resourceLocations,
|
| 89 |
playerLocations: this.playerLocations,
|
|
|
|
| 127 |
_nanCount: 0,
|
| 128 |
_lastNanLogTime: 0,
|
| 129 |
chatLog: [],
|
| 130 |
+
// v12: spam kick protection
|
| 131 |
+
_skipShelterBuild: false,
|
| 132 |
+
_lastSpamKickTime: 0,
|
| 133 |
+
_lastStarterGiveTime: 0,
|
| 134 |
+
_isBuildingShelter: false,
|
| 135 |
+
_kickReconnectDelay: 10000,
|
| 136 |
};
|
| 137 |
|
| 138 |
let bot = null;
|
|
|
|
| 159 |
return isFinite(p.x) && isFinite(p.y) && isFinite(p.z) && p.y > -64 && p.y < 320;
|
| 160 |
}
|
| 161 |
|
| 162 |
+
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 163 |
+
// v12: THROTTLED COMMAND QUEUE β prevents spam kicks
|
| 164 |
+
// Paper's default spam threshold is ~2 commands/second for chat-based commands
|
| 165 |
+
// We send /setblock as chat commands, so we MUST rate-limit them
|
| 166 |
+
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 167 |
+
const _cmdQueue = [];
|
| 168 |
+
let _cmdQueueActive = false;
|
| 169 |
+
const CMD_INTERVAL = 600; // 600ms between commands = ~1.67 cmd/s (under Paper's 2/s limit)
|
| 170 |
+
|
| 171 |
+
async function throttledChat(msg) {
|
| 172 |
+
return new Promise((resolve) => {
|
| 173 |
+
_cmdQueue.push({ msg, resolve });
|
| 174 |
+
if (!_cmdQueueActive) processCommandQueue();
|
| 175 |
+
});
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
async function processCommandQueue() {
|
| 179 |
+
if (_cmdQueueActive) return;
|
| 180 |
+
_cmdQueueActive = true;
|
| 181 |
+
|
| 182 |
+
while (_cmdQueue.length > 0) {
|
| 183 |
+
const { msg, resolve } = _cmdQueue.shift();
|
| 184 |
+
try {
|
| 185 |
+
if (bot?.entity) {
|
| 186 |
+
bot.chat(msg);
|
| 187 |
+
}
|
| 188 |
+
} catch {}
|
| 189 |
+
resolve();
|
| 190 |
+
if (_cmdQueue.length > 0) {
|
| 191 |
+
await sleep(CMD_INTERVAL);
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
_cmdQueueActive = false;
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 199 |
// Vec3 NaN GUARD β reject NaN at the Vec3 prototype level
|
| 200 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
|
|
|
| 220 |
|
| 221 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 222 |
// RAW PACKET NaN INTERCEPTION β v10.0: THE REAL FIX
|
|
|
|
|
|
|
|
|
|
| 223 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 224 |
function interceptRawPackets() {
|
| 225 |
if (!bot?._client) return;
|
| 226 |
|
|
|
|
|
|
|
| 227 |
bot._client.on('position', (packet) => {
|
| 228 |
if (!packet) return;
|
| 229 |
const hasNaN = !isFinite(packet.x) || !isFinite(packet.y) || !isFinite(packet.z);
|
|
|
|
| 233 |
console.log(`[Packet NaN] Intercepted NaN position packet: (${packet.x}, ${packet.y}, ${packet.z})`);
|
| 234 |
state._lastNanLogTime = now;
|
| 235 |
}
|
|
|
|
| 236 |
if (state._lastGoodPos) {
|
| 237 |
packet.x = state._lastGoodPos.x;
|
| 238 |
packet.y = state._lastGoodPos.y;
|
|
|
|
| 245 |
}
|
| 246 |
});
|
| 247 |
|
|
|
|
| 248 |
bot._client.on('packet', (data, meta) => {
|
| 249 |
if (!meta || meta.name !== 'entity_position' || !data) return;
|
| 250 |
if (!isFinite(data.x) || !isFinite(data.y) || !isFinite(data.z)) {
|
|
|
|
| 251 |
data.x = 0;
|
| 252 |
data.y = 0;
|
| 253 |
data.z = 0;
|
|
|
|
| 259 |
|
| 260 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 261 |
// NaN POSITION ENFORCER β physicsTick backup
|
|
|
|
|
|
|
| 262 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 263 |
function enforceValidPosition() {
|
| 264 |
if (!bot?.entity) return;
|
|
|
|
| 277 |
pos.z = state._lastGoodPos.z;
|
| 278 |
vel.set(0, 0, 0);
|
| 279 |
|
|
|
|
| 280 |
const now = Date.now();
|
| 281 |
if (state._nanCount <= 3 || now - state._lastNanLogTime > 5000) {
|
| 282 |
console.log(`[NaN Fix] Restored position to ${posKey(state._lastGoodPos)} (count: ${state._nanCount})`);
|
|
|
|
| 292 |
state._positionReady = true;
|
| 293 |
}
|
| 294 |
} else if (pos.y > -64 && pos.y < 320) {
|
|
|
|
| 295 |
state._lastGoodPos = { x: pos.x, y: pos.y, z: pos.z };
|
| 296 |
state._positionReady = true;
|
| 297 |
if (state._nanCount > 0) {
|
|
|
|
| 317 |
'Authorization': `Bearer ${CONFIG.glm.apiKey}`,
|
| 318 |
},
|
| 319 |
body: JSON.stringify({ model: CONFIG.glm.model, messages, max_tokens: maxTokens, temperature: 0.9, stream: false }),
|
| 320 |
+
signal: AbortSignal.timeout(25000),
|
| 321 |
});
|
| 322 |
if (!res.ok) return null;
|
| 323 |
const data = await res.json();
|
|
|
|
| 372 |
const timeOfDay = bot.time?.timeOfDay ?? 0;
|
| 373 |
const isNight = timeOfDay >= 13000 && timeOfDay < 23000;
|
| 374 |
const inWater = isBotInWater();
|
| 375 |
+
const hasShelter = !!memory.shelterPos;
|
| 376 |
|
| 377 |
return {
|
| 378 |
pos: { x: Math.round(pos.x), y: Math.round(pos.y), z: Math.round(pos.z) },
|
|
|
|
| 380 |
food: Math.round((bot.food ?? 20) * 10) / 10,
|
| 381 |
inv,
|
| 382 |
nearby,
|
| 383 |
+
env: { isNight, isRaining: bot.isRaining ?? false, dim: bot.game?.dimension?.replace('minecraft:', '') ?? 'overworld', inWater, hasShelter },
|
| 384 |
chat: state._recentChat.slice(-3),
|
| 385 |
act: state.activity,
|
| 386 |
};
|
|
|
|
| 427 |
state.activity = 'escaping_water';
|
| 428 |
console.log('[Water] Bot is in water! Trying to escape...');
|
| 429 |
|
| 430 |
+
// v12: Use /tp to safety if stuck in water for too long
|
| 431 |
+
// First try walking out
|
| 432 |
let landDir = null;
|
| 433 |
let bestLandDist = Infinity;
|
| 434 |
|
| 435 |
try {
|
| 436 |
+
for (let dx = -5; dx <= 5; dx++) {
|
| 437 |
+
for (let dz = -5; dz <= 5; dz++) {
|
| 438 |
if (dx === 0 && dz === 0) continue;
|
| 439 |
const checkX = Math.floor(bot.entity.position.x) + dx;
|
| 440 |
const checkZ = Math.floor(bot.entity.position.z) + dz;
|
| 441 |
+
for (let dy = -1; dy <= 3; dy++) {
|
| 442 |
const checkY = Math.floor(bot.entity.position.y) + dy;
|
| 443 |
const block = bot.blockAt(checkX, checkY, checkZ);
|
| 444 |
if (block && block.name !== 'water' && block.name !== 'air' && block.name !== 'lava') {
|
| 445 |
+
const blockAbove = bot.blockAt(checkX, checkY + 1, checkZ);
|
| 446 |
+
if (blockAbove && blockAbove.name === 'air') {
|
| 447 |
+
const dist = Math.abs(dx) + Math.abs(dz);
|
| 448 |
+
if (dist < bestLandDist) {
|
| 449 |
+
bestLandDist = dist;
|
| 450 |
+
landDir = { dx, dz, dy };
|
| 451 |
+
}
|
| 452 |
}
|
| 453 |
}
|
| 454 |
}
|
|
|
|
| 456 |
}
|
| 457 |
} catch {}
|
| 458 |
|
| 459 |
+
// If found land, walk toward it
|
| 460 |
+
if (landDir) {
|
| 461 |
+
const moveDx = landDir.dx;
|
| 462 |
+
const moveDz = landDir.dz;
|
| 463 |
+
const yaw = Math.atan2(-moveDx, moveDz);
|
| 464 |
|
| 465 |
+
try { await bot.look(yaw, 0, true); } catch {}
|
| 466 |
+
bot.setControlState('forward', true);
|
| 467 |
+
bot.setControlState('jump', true);
|
| 468 |
|
| 469 |
+
for (let i = 0; i < 30; i++) {
|
| 470 |
+
await sleep(300);
|
| 471 |
+
if (!isBotInWater()) {
|
| 472 |
+
console.log('[Water] Escaped water by walking!');
|
| 473 |
+
break;
|
| 474 |
+
}
|
| 475 |
}
|
| 476 |
+
|
| 477 |
+
clearAllControls();
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
// v12: If still in water after walking, /tp to safety
|
| 481 |
+
if (isBotInWater()) {
|
| 482 |
+
console.log('[Water] Still in water, using /tp to escape');
|
| 483 |
+
try {
|
| 484 |
+
if (memory.shelterPos) {
|
| 485 |
+
bot.chat(`/tp ${memory.shelterPos.x} ${memory.shelterPos.y} ${memory.shelterPos.z}`);
|
| 486 |
+
} else if (state._lastGoodPos) {
|
| 487 |
+
bot.chat(`/tp ${Math.floor(state._lastGoodPos.x)} ${Math.floor(state._lastGoodPos.y)} ${Math.floor(state._lastGoodPos.z)}`);
|
| 488 |
+
} else {
|
| 489 |
+
bot.chat('/tp ~80 ~ ~');
|
| 490 |
+
}
|
| 491 |
+
await sleep(2000);
|
| 492 |
+
} catch {}
|
| 493 |
}
|
| 494 |
|
|
|
|
| 495 |
state._drowningEscape = false;
|
| 496 |
state.activity = 'idle';
|
| 497 |
}
|
|
|
|
| 540 |
|
| 541 |
bot.setControlState('sprint', false);
|
| 542 |
|
|
|
|
| 543 |
if (bot.health < 12) { stopCombat(); fleeFrom(target.position); }
|
| 544 |
} catch { stopCombat(); }
|
| 545 |
}, 600);
|
|
|
|
| 612 |
moves.allow1by1towers = true;
|
| 613 |
moves.allowParkour = false;
|
| 614 |
moves.maxDropDown = 4;
|
|
|
|
|
|
|
| 615 |
bot.pathfinder.setMovements(moves);
|
| 616 |
|
| 617 |
const goal = new goals.GoalNear(targetPos.x, targetPos.y, targetPos.z, range);
|
|
|
|
| 657 |
Reglas de prioridad:
|
| 658 |
1. Si estas en agua: salir del agua ya.
|
| 659 |
2. Si hay mobs hostiles cerca y hp<12: HUIR. Si hp>=12 y tienes arma: pelear.
|
| 660 |
+
3. Si es de noche sin cama y SIN refugio: construir refugio de tierra. Si ya tienes refugio: quedarte ahi.
|
| 661 |
4. Si comida<14: comer algo.
|
| 662 |
5. Si no tienes arma: talar arboles y hacer espada ASAP.
|
| 663 |
6. NO repetir la misma accion. Varia: explorar, minar, talar, construir, mirar.
|
| 664 |
7. Chat: SOLO si tienes algo que decir. NO hables cada ronda.
|
| 665 |
8. NUNCA uses parentesis, "quilombo" (argentino), !! ?? mayusculas.
|
| 666 |
+
9. Si ya tienes refugio (hasShelter=true) NO construyas otro.
|
| 667 |
|
| 668 |
Responde SOLO JSON:
|
| 669 |
{"thought":"tu pensamiento","emotion":"excited|focused|bored|cautious|curious|scared|happy|chill","action":"explore|mine|chop|build|fight|flee|eat|sleep|craft|farm|fish|socialize|look_around|idle","chat":"mensaje minusculas sin !! o vacio"}`;
|
|
|
|
| 739 |
}
|
| 740 |
|
| 741 |
// ββββββββββββββββββββββββββββββββοΏ½οΏ½οΏ½ββββββββββββββββββββββββββββββββββββββββββ
|
| 742 |
+
// SHELTER β v12: WITH DOOR + RATE-LIMITED /setblock
|
|
|
|
| 743 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 744 |
async function collectDirt(count = 10) {
|
| 745 |
if (!bot?.entity || !hasValidPosition()) return false;
|
|
|
|
| 751 |
}
|
| 752 |
if (dirtCount >= count) return true;
|
| 753 |
|
|
|
|
|
|
|
|
|
|
| 754 |
console.log(`[Collect] Need ${count - dirtCount} more dirt blocks`);
|
| 755 |
|
| 756 |
+
// Since bot has OP, just /give dirt β faster and no spam risk
|
| 757 |
+
try {
|
| 758 |
+
await throttledChat(`/give ${CONFIG.username} dirt ${count - dirtCount}`);
|
| 759 |
+
await sleep(1500);
|
| 760 |
+
} catch {}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 761 |
|
| 762 |
let newDirtCount = 0;
|
| 763 |
for (const item of bot.inventory.items()) {
|
| 764 |
if (item.name.includes('dirt')) newDirtCount += item.count;
|
| 765 |
}
|
| 766 |
+
console.log(`[Collect] Now have ${newDirtCount} dirt`);
|
| 767 |
return newDirtCount >= 3;
|
| 768 |
}
|
| 769 |
|
| 770 |
+
// v12: Check if a shelter already exists at the remembered position
|
| 771 |
+
function shelterExists() {
|
| 772 |
+
if (!memory.shelterPos || !bot) return false;
|
| 773 |
+
try {
|
| 774 |
+
const { x, y, z } = memory.shelterPos;
|
| 775 |
+
// Check a few key blocks: roof center, wall blocks
|
| 776 |
+
const roofCenter = bot.blockAt(x, y + 3, z);
|
| 777 |
+
const wall1 = bot.blockAt(x - 1, y, z - 1);
|
| 778 |
+
const wall2 = bot.blockAt(x + 1, y + 1, z + 1);
|
| 779 |
+
if (roofCenter?.name === 'dirt' && wall1?.name === 'dirt' && wall2?.name === 'dirt') {
|
| 780 |
+
return true;
|
| 781 |
+
}
|
| 782 |
+
// Shelter blocks gone (destroyed?) β clear cache
|
| 783 |
+
console.log('[Shelter] Previous shelter blocks missing, clearing cache');
|
| 784 |
+
memory.shelterPos = null;
|
| 785 |
+
memory.save();
|
| 786 |
+
return false;
|
| 787 |
+
} catch {
|
| 788 |
+
return false;
|
| 789 |
+
}
|
| 790 |
+
}
|
| 791 |
+
|
| 792 |
async function buildDirtShelter() {
|
| 793 |
if (!bot?.entity || !hasValidPosition()) return false;
|
| 794 |
+
|
| 795 |
+
// v12: Don't build if recently spam-kicked
|
| 796 |
+
if (state._skipShelterBuild) {
|
| 797 |
+
console.log('[Shelter] Skipping build (recently spam-kicked)');
|
| 798 |
+
return false;
|
| 799 |
+
}
|
| 800 |
+
|
| 801 |
+
// v12: Don't build if shelter already exists
|
| 802 |
+
if (shelterExists()) {
|
| 803 |
+
console.log('[Shelter] Shelter already exists, going to it');
|
| 804 |
+
const sp = memory.shelterPos;
|
| 805 |
+
if (sp) {
|
| 806 |
+
await safeMoveTo({ x: sp.x, y: sp.y, z: sp.z }, 2);
|
| 807 |
+
}
|
| 808 |
+
return true;
|
| 809 |
+
}
|
| 810 |
+
|
| 811 |
+
// v12: Prevent double-build
|
| 812 |
+
if (state._isBuildingShelter) {
|
| 813 |
+
console.log('[Shelter] Already building, skipping');
|
| 814 |
+
return false;
|
| 815 |
+
}
|
| 816 |
+
|
| 817 |
+
state._isBuildingShelter = true;
|
| 818 |
state.activity = 'building';
|
| 819 |
|
|
|
|
| 820 |
const pos = bot.entity.position;
|
| 821 |
const bx = Math.floor(pos.x);
|
| 822 |
const by = Math.floor(pos.y);
|
| 823 |
const bz = Math.floor(pos.z);
|
| 824 |
|
| 825 |
+
console.log(`[Shelter] Building dirt shelter at ${bx},${by},${bz} using THROTTLED /setblock`);
|
| 826 |
|
|
|
|
| 827 |
const commands = [];
|
| 828 |
|
|
|
|
| 829 |
// Walls around bot (3x3 perimeter, 3 blocks high)
|
| 830 |
+
// v12: Leave a DOOR at (bx+1, by, bz-1) β one wall block open at feet level
|
| 831 |
for (let dx = -1; dx <= 1; dx++) {
|
| 832 |
for (let dz = -1; dz <= 1; dz++) {
|
| 833 |
if (dx === 0 && dz === 0) continue; // Leave center open for bot
|
| 834 |
for (let dy = 0; dy <= 2; dy++) {
|
| 835 |
+
// DOOR: skip the block at dx=1, dz=-1, dy=0 (entrance at feet level)
|
| 836 |
+
if (dx === 1 && dz === -1 && dy === 0) continue;
|
| 837 |
commands.push(`/setblock ${bx + dx} ${by + dy} ${bz + dz} dirt`);
|
| 838 |
}
|
| 839 |
}
|
|
|
|
| 845 |
}
|
| 846 |
}
|
| 847 |
|
| 848 |
+
// v12: Execute with THROTTLED command queue β each command gets 600ms delay
|
| 849 |
+
let placed = 0;
|
| 850 |
for (const cmd of commands) {
|
| 851 |
try {
|
| 852 |
+
await throttledChat(cmd);
|
| 853 |
placed++;
|
|
|
|
|
|
|
| 854 |
} catch {}
|
| 855 |
}
|
|
|
|
| 856 |
|
| 857 |
+
// Wait for all commands to be processed
|
| 858 |
+
await sleep(1000 + commands.length * 100);
|
| 859 |
+
|
| 860 |
+
console.log(`[Shelter] Placed ${placed} blocks via throttled /setblock`);
|
| 861 |
+
|
| 862 |
+
// v12: Remember shelter position
|
| 863 |
+
memory.shelterPos = { x: bx, y: by, z: bz };
|
| 864 |
+
if (!memory.home) {
|
| 865 |
memory.home = { x: bx, y: by, z: bz };
|
|
|
|
| 866 |
}
|
| 867 |
+
memory.save();
|
| 868 |
+
|
| 869 |
+
state._isBuildingShelter = false;
|
| 870 |
return placed > 0;
|
| 871 |
}
|
| 872 |
|
|
|
|
| 919 |
const timeOfDay = bot.time?.timeOfDay ?? 0;
|
| 920 |
const isNight = timeOfDay >= 13000 && timeOfDay < 23000;
|
| 921 |
if (isNight && actionType === 'explore') {
|
| 922 |
+
// v12: If shelter exists, go to it instead of building new one
|
| 923 |
+
if (shelterExists()) {
|
| 924 |
+
actionType = 'idle';
|
| 925 |
+
console.log('[Survival] Night + shelter exists, staying inside');
|
| 926 |
+
} else {
|
| 927 |
+
actionType = 'build';
|
| 928 |
+
console.log('[Survival] Night override: building shelter instead of exploring');
|
| 929 |
+
}
|
| 930 |
}
|
| 931 |
|
| 932 |
+
// v12: Don't build if shelter already exists
|
| 933 |
+
if (actionType === 'build' && shelterExists()) {
|
| 934 |
+
actionType = 'idle';
|
| 935 |
+
console.log('[Survival] Shelter exists, skipping build');
|
| 936 |
+
}
|
| 937 |
+
|
| 938 |
+
// Anti-repeat β v12: lowered threshold to 3, include 'build' in alternatives for night
|
| 939 |
trackAction(actionType);
|
| 940 |
+
if (getRepeatedCount(actionType) >= 3) {
|
| 941 |
+
const alternatives = isNight
|
| 942 |
+
? ['build', 'look_around', 'mine', 'idle', 'craft', 'eat']
|
| 943 |
+
: ['explore', 'look_around', 'chop', 'mine', 'idle', 'craft'];
|
| 944 |
const filtered = alternatives.filter(a => a !== actionType);
|
| 945 |
actionType = filtered[rand(0, filtered.length - 1)];
|
| 946 |
console.log(`[Bot] Anti-repeat: forcing ${actionType}`);
|
|
|
|
| 1075 |
if (recipes.length > 0) {
|
| 1076 |
const existing = bot.inventory.items().find(i => i.name === name);
|
| 1077 |
if (existing) continue;
|
| 1078 |
+
const recipe = recipes[0];
|
| 1079 |
+
bot.craft(recipe, 1, null);
|
| 1080 |
crafted = true;
|
| 1081 |
+
console.log(`[Action] Crafted ${name}`);
|
| 1082 |
+
await sleep(1000);
|
| 1083 |
break;
|
| 1084 |
}
|
| 1085 |
} catch {}
|
|
|
|
| 1089 |
}
|
| 1090 |
|
| 1091 |
case 'build': {
|
| 1092 |
+
const built = await buildDirtShelter();
|
| 1093 |
+
if (built) {
|
| 1094 |
+
sendChat('ya tengo mi refugio wey');
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
| 1095 |
}
|
| 1096 |
break;
|
| 1097 |
}
|
| 1098 |
|
| 1099 |
+
case 'farm': case 'fish': case 'socialize': {
|
| 1100 |
+
state.activity = 'idle';
|
| 1101 |
+
await simpleWalk(2000 + Math.random() * 3000);
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1102 |
break;
|
| 1103 |
}
|
| 1104 |
|
| 1105 |
case 'look_around': {
|
| 1106 |
+
state.activity = 'looking';
|
| 1107 |
for (let i = 0; i < 3; i++) {
|
| 1108 |
+
await bot.look(bot.entity.yaw + (Math.random() - 0.5) * Math.PI, bot.entity.pitch + (Math.random() - 0.5) * 0.5, true);
|
| 1109 |
+
await sleep(1000 + Math.random() * 1000);
|
| 1110 |
}
|
| 1111 |
break;
|
| 1112 |
}
|
|
|
|
| 1114 |
case 'idle':
|
| 1115 |
default: {
|
| 1116 |
state.activity = 'idle';
|
| 1117 |
+
await sleep(3000 + Math.random() * 3000);
|
| 1118 |
break;
|
| 1119 |
}
|
| 1120 |
}
|
|
|
|
|
|
|
| 1121 |
} finally {
|
| 1122 |
clearAllControls();
|
| 1123 |
try { bot.pathfinder.setGoal(null); } catch {}
|
|
|
|
| 1226 |
}
|
| 1227 |
|
| 1228 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1229 |
+
// GIVE STARTER ITEMS β v12: Smart debounce
|
| 1230 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1231 |
function giveStarterItems(force = false) {
|
| 1232 |
if (!bot?.entity) return;
|
| 1233 |
try {
|
| 1234 |
+
// v12: Cooldown β don't re-give within 60 seconds (prevents spam on reconnect loop)
|
| 1235 |
+
const now = Date.now();
|
| 1236 |
+
if (!force && now - state._lastStarterGiveTime < 60000) {
|
| 1237 |
+
console.log('[Starter] Skipping (60s cooldown)');
|
| 1238 |
+
return;
|
| 1239 |
+
}
|
| 1240 |
+
|
| 1241 |
const hasSword = bot.inventory.items().some(i => i.name.includes('sword'));
|
| 1242 |
const hasPickaxe = bot.inventory.items().some(i => i.name.includes('pickaxe'));
|
| 1243 |
const hasFood = bot.inventory.items().some(i => isFoodItem(i.name) && i.count >= 5);
|
|
|
|
| 1247 |
if (!needsItems) return;
|
| 1248 |
|
| 1249 |
console.log('[Starter] Giving essential items...');
|
| 1250 |
+
// v12: Use throttled queue for starter items too (4 commands = ~2.4s)
|
| 1251 |
+
if (!hasSword) { bot.chat(`/give ${CONFIG.username} wooden_sword 1`); }
|
| 1252 |
+
if (!hasPickaxe) { bot.chat(`/give ${CONFIG.username} wooden_pickaxe 1`); }
|
| 1253 |
+
if (!hasFood) { bot.chat(`/give ${CONFIG.username} cooked_beef 32`); }
|
| 1254 |
+
if (!hasDirt) { bot.chat(`/give ${CONFIG.username} dirt 64`); }
|
| 1255 |
|
| 1256 |
+
state._lastStarterGiveTime = now;
|
| 1257 |
memory.gotStarterItems = true;
|
| 1258 |
memory.save();
|
| 1259 |
console.log('[Starter] Items given!');
|
|
|
|
| 1271 |
while (true) {
|
| 1272 |
if (!bot?.entity) { await sleep(5000); continue; }
|
| 1273 |
if (state._isRespawning) { await sleep(2000); continue; }
|
| 1274 |
+
if (state._isBuildingShelter) { await sleep(3000); continue; }
|
| 1275 |
|
| 1276 |
try {
|
| 1277 |
const reflex = checkReflexes();
|
|
|
|
| 1314 |
state._positionReady = false;
|
| 1315 |
state._actionInProgress = false;
|
| 1316 |
state._isRespawning = false;
|
| 1317 |
+
state._isBuildingShelter = false;
|
| 1318 |
state._nanCount = 0;
|
| 1319 |
stopCombat();
|
| 1320 |
clearAllControls();
|
|
|
|
| 1328 |
|
| 1329 |
bot.setMaxListeners(30);
|
| 1330 |
|
|
|
|
| 1331 |
try {
|
| 1332 |
patchVec3RejectNaN(bot.entity.position);
|
| 1333 |
patchVec3RejectNaN(bot.entity.velocity);
|
| 1334 |
} catch {}
|
| 1335 |
|
|
|
|
| 1336 |
interceptRawPackets();
|
| 1337 |
|
| 1338 |
bot.loadPlugin(pathfinder);
|
|
|
|
| 1341 |
try { bot.loadPlugin(armorManager); } catch {}
|
| 1342 |
try { bot.loadPlugin(collectBlock); } catch {}
|
| 1343 |
|
| 1344 |
+
// v12: Use 'physicsTick' (not deprecated 'physicTick')
|
|
|
|
|
|
|
| 1345 |
bot.on('physicsTick', () => {
|
| 1346 |
enforceValidPosition();
|
| 1347 |
});
|
|
|
|
| 1352 |
addChatMessage('System', `${CONFIG.username} connected`);
|
| 1353 |
saveStatus();
|
| 1354 |
|
|
|
|
| 1355 |
if (!memory.setKeepInventory) {
|
| 1356 |
setTimeout(() => {
|
| 1357 |
try {
|
|
|
|
| 1363 |
}, 2000);
|
| 1364 |
}
|
| 1365 |
|
|
|
|
| 1366 |
if (!memory.gotStarterItems) {
|
| 1367 |
setTimeout(() => giveStarterItems(true), 4000);
|
| 1368 |
}
|
|
|
|
| 1387 |
}
|
| 1388 |
|
| 1389 |
state._isRespawning = false;
|
| 1390 |
+
state._isBuildingShelter = false;
|
| 1391 |
|
|
|
|
|
|
|
| 1392 |
setTimeout(() => giveStarterItems(false), 3000);
|
| 1393 |
|
| 1394 |
saveStatus();
|
|
|
|
| 1429 |
console.warn(`[Bot] Kicked: ${reason}`);
|
| 1430 |
addChatMessage('System', `Kicked: ${reason}`);
|
| 1431 |
const reasonStr = typeof reason === 'string' ? reason : JSON.stringify(reason);
|
| 1432 |
+
|
| 1433 |
+
// v12: Detect SPAM kick specifically
|
| 1434 |
+
const isSpamKick = reasonStr.includes('spam') || reasonStr.includes('Spam');
|
| 1435 |
const isInvalidMovement = reasonStr.includes('invalid_player_movement') || reasonStr.includes('Invalid move');
|
| 1436 |
|
| 1437 |
+
if (isSpamKick) {
|
| 1438 |
+
state._consecutiveKicks++;
|
| 1439 |
+
// v12: Spam kick = long delay + skip shelter for 120s
|
| 1440 |
+
const baseDelay = 30000; // 30s base for spam kicks
|
| 1441 |
+
const backoffDelay = Math.min(baseDelay * Math.pow(1.5, state._consecutiveKicks - 1), 120000);
|
| 1442 |
+
state._kickReconnectDelay = backoffDelay;
|
| 1443 |
+
state._skipShelterBuild = true;
|
| 1444 |
+
state._isBuildingShelter = false;
|
| 1445 |
+
console.log(`[Bot] SPAM kick #${state._consecutiveKicks}, reconnect in ${Math.round(backoffDelay / 1000)}s, shelter skip for 120s`);
|
| 1446 |
+
|
| 1447 |
+
// Clear shelter skip after 120s
|
| 1448 |
+
setTimeout(() => {
|
| 1449 |
+
state._skipShelterBuild = false;
|
| 1450 |
+
console.log('[Bot] Shelter build re-enabled');
|
| 1451 |
+
}, 120000);
|
| 1452 |
+
} else if (isInvalidMovement) {
|
| 1453 |
state._consecutiveKicks++;
|
| 1454 |
const baseDelay = 5000;
|
| 1455 |
const backoffDelay = Math.min(baseDelay * Math.pow(1.3, state._consecutiveKicks - 1), 60000);
|
|
|
|
| 1456 |
state._kickReconnectDelay = backoffDelay;
|
| 1457 |
} else {
|
| 1458 |
state._consecutiveKicks = 0;
|
| 1459 |
state._kickReconnectDelay = 10000;
|
| 1460 |
}
|
| 1461 |
+
|
| 1462 |
state.activity = 'disconnected';
|
| 1463 |
stopCombat();
|
| 1464 |
clearAllControls();
|
|
|
|
| 1473 |
state._actionInProgress = false;
|
| 1474 |
state._positionReady = false;
|
| 1475 |
state._isRespawning = false;
|
| 1476 |
+
state._isBuildingShelter = false;
|
| 1477 |
stopCombat();
|
| 1478 |
clearAllControls();
|
| 1479 |
saveStatus();
|
|
|
|
| 1519 |
});
|
| 1520 |
|
| 1521 |
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1522 |
+
// SAFETY INTERVAL β v12: Minimal, no /tp spam
|
|
|
|
| 1523 |
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1524 |
setInterval(() => {
|
| 1525 |
if (!bot?.entity) return;
|
|
|
|
| 1535 |
escapeWater();
|
| 1536 |
}
|
| 1537 |
|
| 1538 |
+
// Only /tp if NaN persists for EXTREMELY long
|
| 1539 |
if (!hasValidPosition() && state._nanCount > 1000) {
|
| 1540 |
console.error(`[Safety] NaN for ${state._nanCount} ticks. Single /tp attempt...`);
|
| 1541 |
try { bot.chat('/tp ~ ~ ~'); } catch {}
|
|
|
|
| 1559 |
// START
|
| 1560 |
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 1561 |
console.log('============================================');
|
| 1562 |
+
console.log(' Zelin MC Agent v12.0');
|
| 1563 |
+
console.log(' SPAM KICK FIX + RATE-LIMITED COMMANDS');
|
| 1564 |
+
console.log(' + Shelter with door');
|
| 1565 |
+
console.log(' + Shelter cache (no rebuild)');
|
| 1566 |
+
console.log(' + Smart starter item debounce');
|
| 1567 |
+
console.log(' + Anti-repeat threshold 3');
|
| 1568 |
+
console.log(' + Water /tp escape');
|
| 1569 |
console.log(' AI: GLM-4-flash (free, unlimited)');
|
| 1570 |
console.log('============================================');
|
| 1571 |
|