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v36.0 LIBRE - 100% AI-driven, no boot sequence, active reflexes, robust GLM-4 API
Zelin Deploy4b90244 -
v35.0 BOOT SEQUENCE - Fix entity.objectType, add auto-boot, improve curriculum, add working code examples
Zelin Deploy8079d33 -
v34.0 package.json update
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Fix 7 critical bugs causing 15 deaths, 0 crafting, 0 mining
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Deploy v32.0 OMEGA - bot.js + package.json update
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Upload package.json with huggingface_hub
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v30.0: LIBRE ALBEDRÍO REAL - GLM-4 writes JavaScript code directly (Mindcraft-style code-execution agent)
Zelin DeployFUNDAMENTAL ARCHITECTURE CHANGE: - GLM-4 now WRITES JavaScript code that executes directly with mineflayer API - No more fixed tool system (25 tools → unlimited code freedom) - Multi-turn conversation with history (AI has context) - Rich text-based observations (not limited JSON snapshots) - Self-correction: errors fed back, AI fixes its code - Skill library: successful code patterns saved and reused - Survival as CONTEXT not interrupts (only drowning/starvation reflexes) - Death events fed to conversation so AI learns from mistakes This is the Mindcraft approach: the AI is free to write ANY code, not limited to a predefined set of tools. True free will.44d5b29 -
v22.0: Discord Gateway (appears online) + fix findBlock/findBlocks API (was using array on single-block return) + fix channel finder
Zelin Deploy0c8afe8 -
v21.0 LIBRE ALBEDRÍO - GLM-4 only, no cheating, legitimate gameplay
Zelin DeployMAJOR REWRITE: - GLM-4 only as LLM (free, unlimited, powerful, fast) - Removed ALL admin commands for gameplay: no /give, /tp, /fill, /setblock, /kill - Bot plays Minecraft LEGITIMATELY: real mining, crafting, building - Mindcraft-style reactive survival modes: anti-drowning (swim up, not /tp), self-preservation (auto-eat, flee when low HP), stuck detection - Fixed crafting: await bot.craft() promise properly - Fixed chopTree: increased search radius to 48 blocks, chop connected logs - Build shelter block-by-block instead of /fill hollow - Smart flee: run away on foot, not /tp - Proper Discord REST API with message polling and responses - Enhanced perception: inventory summary, tree/ore detection, tool listing - Better LLM prompt with crafting knowledge and legitimate gameplay instructions - XENON-style action outcome tracking (success/fail counts per action) - Death episode recording for learning from mistakes - NaN recovery /tp kept as EMERGENCY ONLY (not for gameplay)def8492
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Upload package.json with huggingface_hub
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v2.0: Fix chat spam, invalid movement, ngrok, anti-repeat
TomatitoToho- bot.js: Added chat cooldown (15s), anti-spam (similarity check), anti-repeat (consecutive explore limit), pathfinder-based movement instead of raw setControlState (prevents invalid movement kicks), added 'look_around' action, increased thinkInterval to 8s - start.sh: Dashboard starts FIRST for HF health check, ngrok starts before MC server, reduced MC memory to 1G, better error handling - app.py: Already working (no changes needed)befa7b6