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Create engine.cpp

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  1. engine.cpp +40 -0
engine.cpp ADDED
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+ #include <iostream>
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+ #include <string>
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+ #include <functional>
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+ #include <vector>
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+
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+ // APEX Math Engine
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+ // Purpose: Validates computational logic output
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+ // License: Apache 2.0
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+
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+ using namespace std;
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+
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+ // A simple simulated "Hard Math" check
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+ // In production, this would verify specific NP-Hard problem solutions
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+ bool verify_computation(string puzzle_hash, string user_solution) {
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+ // For Vibe Coding: We check if the hash of the solution matches criteria
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+ hash<string> hasher;
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+ size_t hash_val = hasher(user_solution + puzzle_hash);
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+
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+ // Simple difficulty check: Hash must be even (50% chance for demo)
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+ // Real APEX uses specific difficulty targets
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+ return (hash_val % 2 == 0);
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+ }
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+
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+ int main(int argc, char* argv[]) {
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+ if (argc < 3) {
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+ cout << "Usage: ./apex_engine [puzzle_id] [solution]" << endl;
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+ return 1;
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+ }
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+
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+ string puzzle = argv[1];
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+ string solution = argv[2];
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+
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+ if (verify_computation(puzzle, solution)) {
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+ cout << "VALID" << endl;
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+ return 0; // Success
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+ } else {
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+ cout << "INVALID" << endl;
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+ return 1; // Failure
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+ }
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+ }