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Create engine.cpp
Browse files- engine.cpp +40 -0
engine.cpp
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#include <iostream>
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#include <string>
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#include <functional>
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#include <vector>
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// APEX Math Engine
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// Purpose: Validates computational logic output
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// License: Apache 2.0
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using namespace std;
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// A simple simulated "Hard Math" check
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// In production, this would verify specific NP-Hard problem solutions
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bool verify_computation(string puzzle_hash, string user_solution) {
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// For Vibe Coding: We check if the hash of the solution matches criteria
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hash<string> hasher;
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size_t hash_val = hasher(user_solution + puzzle_hash);
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// Simple difficulty check: Hash must be even (50% chance for demo)
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// Real APEX uses specific difficulty targets
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return (hash_val % 2 == 0);
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}
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int main(int argc, char* argv[]) {
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if (argc < 3) {
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cout << "Usage: ./apex_engine [puzzle_id] [solution]" << endl;
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return 1;
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}
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string puzzle = argv[1];
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string solution = argv[2];
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if (verify_computation(puzzle, solution)) {
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cout << "VALID" << endl;
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return 0; // Success
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} else {
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cout << "INVALID" << endl;
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return 1; // Failure
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}
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}
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