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780da8a 57395f3 780da8a 57395f3 780da8a 57395f3 780da8a 57395f3 780da8a 57395f3 780da8a 57395f3 780da8a 57395f3 780da8a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 | """
Material maps for the textures this Space makes, and for any picture of a
surface (/material_maps): one picture in, the maps a PBR renderer needs out,
all tiling when the picture tiles. `compute` runs on the GPU and is called
from inside app.py's GPU functions, so a texture and its maps are one run.
How it goes:
- Two small ESRGAN nets trained on texture sets (Joey Ballentine's Material
Map Generator, Apache-2.0): one gives a tangent-space normal map, the other
displacement and roughness. They are what reads a painted brick as raised
and its white mortar as sunk, which brightness alone gets backwards.
- Lotus-G normal (Apache-2.0, Stable Diffusion 2 fine-tuned for surface
normals, one step) gives the broad shape: the rounded top of a cobble, the
bevel of a brick. Its low frequencies and the ESRGAN detail are merged in
slope space with the slopes of the displacement map, so normal and height
agree.
- CLIP (MIT) names the material class, which sets the roughness level and
whether anything is metal; the ESRGAN roughness adds the variation.
Every convolution pads circularly (the ESRGAN input is wrapped, the Lotus UNet
and VAE have their padding mode switched), and every filter wraps, so a
seamless picture gives seamless maps.
"""
import os
import tempfile
import time
os.environ["GRADIO_TEMP_DIR"] = os.path.join(tempfile.gettempdir(), "gradio")
os.makedirs(os.environ["GRADIO_TEMP_DIR"], exist_ok=True)
import gradio as gr
import numpy as np
import torch
import torch.nn.functional as F
from diffusers import AutoencoderKL, UNet2DConditionModel
from huggingface_hub import hf_hub_download
from PIL import Image
from spandrel import ModelLoader
from transformers import CLIPModel, CLIPProcessor
import embeddings
from embeddings import CLASSES, CLIP_REPO, LOTUS_REPO, features
DEVICE = "cuda"
MAX_SIDE = 2048
# The side the models read the picture at; the maps go out at the picture's own
# size. Measured 2026-10-07 on six Poly Haven scans at 2K: read at 2048 the nets
# gave normals twice too steep, 14 to 31 degrees off the scan against 8 to 25
# when read at 1024 and enlarged, with nothing above 1024 that matched the scan.
MODEL_SIDE = 1024
# Slopes scaled to half: measured against Poly Haven scans (scripts/compare-normal-maps.mjs),
# full strength was about twice too steep, and invented relief on painted, flat surfaces.
NORMAL_STRENGTH = 0.5
LOTUS_SIDE = 768 # Lotus-G is Stable Diffusion 2 base: 512 to 768 is home.
MAPS_REPO = "InvokeAI/pbr-material-maps"
MAPS_REVISION = "b7ca9ebc6e14688a69d41872d2b9c80ea453e8f0"
def _log(*parts):
print("[maps]", *parts, flush=True)
def _circular(module: torch.nn.Module) -> None:
for m in module.modules():
if isinstance(m, torch.nn.Conv2d) and m.padding not in (0, (0, 0)):
m.padding_mode = "circular"
def _esrgan(name: str) -> torch.nn.Module:
path = hf_hub_download(MAPS_REPO, name, revision=MAPS_REVISION)
return ModelLoader().load_from_file(path).model.eval().half().to(DEVICE)
normal_net = _esrgan("normal_map_generator.safetensors")
franken_net = _esrgan("franken_map_generator.safetensors")
lotus_unet = UNet2DConditionModel.from_pretrained(LOTUS_REPO, subfolder="unet", torch_dtype=torch.float16).to(DEVICE)
lotus_vae = AutoencoderKL.from_pretrained(LOTUS_REPO, subfolder="vae", torch_dtype=torch.float16).to(DEVICE)
_circular(lotus_unet)
_circular(lotus_vae)
# The task embedding that selects the normal head (see Lotus's infer.py).
_task = torch.tensor([[1.0, 0.0]])
TASK_EMB = torch.cat([torch.sin(_task), torch.cos(_task)], dim=-1).half().to(DEVICE)
clip_model = CLIPModel.from_pretrained(CLIP_REPO).eval().half().to(DEVICE)
clip_processor = CLIPProcessor.from_pretrained(CLIP_REPO)
# The empty prompt Lotus runs with and the class words for CLIP, embedded once
# in a process of their own (embeddings.py says why).
_embedded = embeddings.load()
EMPTY_PROMPT = _embedded["empty_prompt"].half().to(DEVICE)
CLASS_EMB = _embedded["class_emb"].to(DEVICE)
_log("models ready")
# --- plain-array helpers, all wrapping at the edges -------------------------
def _blur(a: torch.Tensor, sigma: float) -> torch.Tensor:
"""Separable Gaussian on an (H, W) tensor, wrapping around the edges."""
if sigma <= 0:
return a
radius = max(1, int(3 * sigma))
x = torch.arange(-radius, radius + 1, device=a.device, dtype=a.dtype)
k = torch.exp(-(x**2) / (2 * sigma**2))
k = k / k.sum()
out = F.pad(a[None, None], (radius, radius, 0, 0), mode="circular")
out = F.conv2d(out, k.view(1, 1, 1, -1))
out = F.pad(out, (0, 0, radius, radius), mode="circular")
return F.conv2d(out, k.view(1, 1, -1, 1))[0, 0]
def _resize_wrap(x: torch.Tensor, size: tuple[int, int]) -> torch.Tensor:
"""Resize (N, C, H, W) so the result still tiles: pad by wrapping, scale, crop."""
h, w = x.shape[-2:]
if (h, w) == size:
return x
pad = 4
big = F.pad(x, (pad, pad, pad, pad), mode="circular")
sy, sx = size[0] / h, size[1] / w
out = F.interpolate(big, size=(round((h + 2 * pad) * sy), round((w + 2 * pad) * sx)), mode="bicubic", align_corners=False)
oy, ox = round(pad * sy), round(pad * sx)
return out[..., oy : oy + size[0], ox : ox + size[1]]
def _enlarge(a: torch.Tensor, size: tuple[int, int]) -> torch.Tensor:
"""An (H, W) map at the picture's size, still tiling."""
return _resize_wrap(a[None, None], size)[0, 0]
def _slopes(n: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor]:
"""(3, H, W) normals, x right, y up → slopes dh/dx and dh/dy_up, tilt removed.
A normal is (-dh/dx, -dh/dy, 1) normalised."""
nz = n[2].clamp(min=0.2)
p, q = -n[0] / nz, -n[1] / nz
return p - p.mean(), q - q.mean()
def _grad(h: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor]:
"""Central differences with wrap: dh/dx and dh/dy_up (rows run down)."""
gx = (torch.roll(h, -1, 1) - torch.roll(h, 1, 1)) / 2
gy = (torch.roll(h, 1, 0) - torch.roll(h, -1, 0)) / 2
return gx, gy
def _stretch(a: torch.Tensor, lo: float = 0.005, hi: float = 0.995) -> torch.Tensor:
flat = a.flatten()
if flat.numel() > 1_000_000:
flat = flat[:: flat.numel() // 1_000_000 + 1]
a_lo, a_hi = torch.quantile(flat, lo), torch.quantile(flat, hi)
return ((a - a_lo) / (a_hi - a_lo).clamp(min=1e-6)).clamp(0, 1)
def _smoothstep(e0: float, e1: float, x: torch.Tensor) -> torch.Tensor:
t = ((x - e0) / (e1 - e0)).clamp(0, 1)
return t * t * (3 - 2 * t)
# --- the models --------------------------------------------------------------
def _run_esrgan(net: torch.nn.Module, rgb: torch.Tensor) -> torch.Tensor:
"""(1, 3, H, W) in [0, 1] → (3, H, W) in [0, 1]; wrapped so the edges tile."""
pad = 32
x = F.pad(rgb, (pad, pad, pad, pad), mode="circular").half()
return net(x)[0, :, pad:-pad, pad:-pad].float().clamp(0, 1)
def _run_lotus(rgb: torch.Tensor) -> torch.Tensor:
"""(1, 3, H, W) in [0, 1] → (3, H, W) unit normals, x right, y up, z out."""
h, w = rgb.shape[-2:]
scale = min(1.0, LOTUS_SIDE / max(h, w))
size = (max(64, round(h * scale / 64) * 64), max(64, round(w * scale / 64) * 64))
x = _resize_wrap(rgb, size) * 2 - 1
latents = lotus_vae.encode(x.half()).latent_dist.mode() * lotus_vae.config.scaling_factor
noise = torch.randn(latents.shape, generator=torch.Generator(DEVICE).manual_seed(0), device=DEVICE, dtype=latents.dtype)
x0 = lotus_unet(
torch.cat([latents, noise], dim=1),
torch.tensor([999], device=DEVICE),
encoder_hidden_states=EMPTY_PROMPT,
class_labels=TASK_EMB,
return_dict=False,
)[0]
decoded = lotus_vae.decode(x0 / lotus_vae.config.scaling_factor, return_dict=False)[0].float().clamp(-1, 1)
n = _resize_wrap(decoded, (h, w))[0]
return n / n.norm(dim=0, keepdim=True).clamp(min=1e-6)
def _classify(image: Image.Image) -> tuple[torch.Tensor, list[tuple[str, float]]]:
inputs = clip_processor(images=image, return_tensors="pt").to(DEVICE)
emb = F.normalize(features(clip_model.get_image_features(pixel_values=inputs.pixel_values.half())).float(), dim=-1)
probs = (100 * emb @ CLASS_EMB.T).softmax(dim=-1)[0]
order = probs.argsort(descending=True)[:3].tolist()
return probs, [(CLASSES[i][0], round(float(probs[i]), 3)) for i in order]
@torch.no_grad()
def compute(image: Image.Image):
"""On the GPU: the four maps as arrays in [0, 1] at the picture's size, and
what the surface was taken for. The models read it at MODEL_SIDE at most."""
t0 = time.time()
full, picture = (image.height, image.width), image
if max(image.size) > MODEL_SIDE:
if image.width == image.height and image.width % MODEL_SIDE == 0:
image = image.reduce(image.width // MODEL_SIDE) # whole blocks: a tile keeps its wrap
else:
scale = MODEL_SIDE / max(image.size)
image = image.resize((max(8, round(image.width * scale)), max(8, round(image.height * scale))), Image.LANCZOS)
w, h = image.size
rgb = torch.from_numpy(np.asarray(image, np.float32) / 255).permute(2, 0, 1)[None].to(DEVICE)
s = max(w, h) / 768 # filter sizes were tuned at 768 px
es_normal = _run_esrgan(normal_net, rgb) * 2 - 1
franken = _run_esrgan(franken_net, rgb)
lotus = _run_lotus(rgb)
probs, top = _classify(picture) # CLIP sizes it itself
_log(f"models {time.time() - t0:.2f}s", top)
# Height: the texture-trained displacement. Normal: the displacement's
# slopes, plus Lotus's broad shape and the ESRGAN normal's fine detail.
height = _stretch(franken[2])
pd, qd = _grad(height)
pd, qd = pd * max(w, h) / 40, qd * max(w, h) / 40
pl, ql = _slopes(lotus)
pe, qe = _slopes(es_normal)
p = (_blur(pl, 2 * s) + pe - _blur(pe, 3 * s) + pd) / 2 * NORMAL_STRENGTH
q = (_blur(ql, 2 * s) + qe - _blur(qe, 3 * s) + qd) / 2 * NORMAL_STRENGTH
p, q = _enlarge(p, full), _enlarge(q, full)
normal = torch.stack([-p, -q, torch.ones_like(p)])
normal = normal / normal.norm(dim=0, keepdim=True)
# Roughness: the class sets the level, the ESRGAN map the variation.
level = sum(float(probs[i]) * c[2] for i, c in enumerate(CLASSES))
rough = franken[1]
roughness = (level + (rough - rough.median()) * 1.2).clamp(0.04, 1)
# Metallic: bare metal is metal all over; rusted metal only where grey
# steel shows (low saturation). Everything else is not metal.
metal = sum(float(probs[i]) for i, c in enumerate(CLASSES) if c[3] == "metal")
rust = sum(float(probs[i]) for i, c in enumerate(CLASSES) if c[3] == "rust")
mx, mn = rgb[0].max(dim=0).values, rgb[0].min(dim=0).values
saturation = (mx - mn) / mx.clamp(min=1e-3)
bare = _smoothstep(0.35, 0.15, saturation)
metallic = _smoothstep(0.35, 0.65, metal + rust * bare)
roughness = roughness - metallic * 0.15
height, roughness, metallic = (_enlarge(m, full).clamp(0, 1) for m in (height, roughness, metallic))
info = {
"material": top[0][0],
"classes": [{"label": label, "p": p_} for label, p_ in top],
"roughness_level": round(level, 3),
"metal": round(metal, 3),
"gpu_seconds": round(time.time() - t0, 2),
}
out = (
(normal.permute(1, 2, 0) * 0.5 + 0.5).clamp(0, 1).cpu().numpy(),
height.cpu().numpy(),
roughness.clamp(0, 1).cpu().numpy(),
metallic.clamp(0, 1).cpu().numpy(),
)
torch.cuda.empty_cache()
return out, info
def _save_png(array: np.ndarray, stem: str, bits: int = 8) -> str:
path = os.path.join(os.environ["GRADIO_TEMP_DIR"], f"{stem}-{time.time_ns()}.png")
if bits == 16:
Image.fromarray((array * 65535).round().astype(np.uint16)).save(path)
else:
Image.fromarray((array * 255).round().astype(np.uint8)).save(path, optimize=False, compress_level=6)
return path
def prepare(image) -> Image.Image:
"""The picture as `compute` takes it: RGB, no larger than MAX_SIDE."""
if image is None:
raise gr.Error("Upload a picture of a surface.")
if not isinstance(image, Image.Image):
image = Image.open(image)
image = image.convert("RGB")
if max(image.size) > MAX_SIDE:
scale = MAX_SIDE / max(image.size)
image = image.resize((max(8, round(image.width * scale)), max(8, round(image.height * scale))), Image.LANCZOS)
return image
def save(arrays, info: dict, directx: bool = False):
"""The maps as PNG files: normal (OpenGL unless `directx`), height
(16-bit), roughness and metallic, and the JSON note."""
normal, height, roughness, metallic = arrays
if directx:
normal = normal.copy()
normal[..., 1] = 1 - normal[..., 1]
info["convention"] = "directx" if directx else "opengl"
info["size"] = [normal.shape[1], normal.shape[0]]
files = (
_save_png(normal, "normal"),
_save_png(height, "height", bits=16),
_save_png(roughness, "roughness"),
_save_png(metallic, "metallic"),
)
_log("done", info)
return (*files, info)
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