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be88765 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 | """Point cloud rendering using PyTorch3D or Mitsuba."""
import colorsys
import math
import numpy as np
import matplotlib.cm as cm
import torch
from PIL import Image
from pytorch3d.structures import Pointclouds
from pytorch3d.renderer import (
look_at_view_transform,
FoVPerspectiveCameras,
PointsRasterizationSettings,
PointsRasterizer,
PointsRenderer,
AlphaCompositor,
)
try:
import mitsuba
mitsuba.set_variant('scalar_rgb')
from mitsuba import load_dict
from mitsuba import Transform4f, Point3f, Vector3f
import drjit as dr
mitsuba_available = True
except ImportError:
mitsuba_available = False
# Default color map for point cloud visualization (64 distinct colors)
CMAP_DEFAULT = [
[0.99, 0.55, 0.38], # Coral/Orange
[0.52, 0.75, 0.90], # Sky Blue
[0.65, 0.85, 0.33], # Lime Green
[0.91, 0.54, 0.76], # Pink
[0.79, 0.38, 0.69], # Purple
[1.00, 0.85, 0.18], # Yellow
[0.90, 0.77, 0.58], # Tan/Beige
[0.84, 0.00, 0.00], # Red
[0.00, 0.65, 0.93], # Blue
[0.55, 0.24, 1.00], # Violet
[0.00, 0.80, 0.40], # Green
[1.00, 0.50, 0.00], # Orange
[0.20, 0.60, 0.80], # Cyan Blue
[0.90, 0.20, 0.30], # Rose Red
[0.40, 0.70, 0.40], # Forest Green
[0.70, 0.30, 0.60], # Magenta
[0.30, 0.50, 0.70], # Steel Blue
[0.80, 0.60, 0.20], # Brown/Gold
[0.50, 0.80, 0.70], # Mint Green
[0.90, 0.40, 0.50], # Salmon
[0.20, 0.40, 0.60], # Navy Blue
[0.60, 0.80, 0.20], # Chartreuse
[0.80, 0.30, 0.40], # Crimson
[0.40, 0.60, 0.80], # Light Blue
[0.70, 0.50, 0.30], # Sienna
[0.30, 0.70, 0.50], # Teal
[0.90, 0.60, 0.30], # Peach
[0.50, 0.30, 0.70], # Indigo
[0.60, 0.40, 0.20], # Dark Brown
[0.20, 0.80, 0.60], # Turquoise
[0.95, 0.70, 0.85], # Lavender Pink
[0.35, 0.45, 0.55], # Slate Gray
[0.85, 0.45, 0.65], # Hot Pink
[0.25, 0.75, 0.85], # Aqua Blue
[0.70, 0.85, 0.50], # Light Green
[0.45, 0.25, 0.55], # Dark Purple
[0.95, 0.80, 0.40], # Light Gold
[0.15, 0.50, 0.35], # Dark Green
[0.80, 0.50, 0.70], # Orchid
[0.55, 0.65, 0.85], # Periwinkle
[0.90, 0.30, 0.60], # Deep Pink
[0.40, 0.80, 0.60], # Emerald
[0.65, 0.25, 0.45], # Burgundy
[0.30, 0.85, 0.75], # Aquamarine
[0.75, 0.35, 0.25], # Rust Red
[0.50, 0.50, 0.70], # Blue Gray
[0.85, 0.65, 0.40], # Amber
[0.20, 0.30, 0.50], # Midnight Blue
[0.95, 0.50, 0.30], # Coral Red
[0.60, 0.70, 0.30], # Olive Green
[0.70, 0.20, 0.50], # Deep Rose
[0.35, 0.60, 0.45], # Sea Green
[0.80, 0.40, 0.20], # Burnt Orange
[0.45, 0.55, 0.75], # Powder Blue
[0.90, 0.50, 0.70], # Rose Pink
[0.25, 0.65, 0.40], # Jade Green
[0.65, 0.45, 0.25], # Coffee Brown
[0.40, 0.30, 0.60], # Deep Indigo
[0.85, 0.75, 0.50], # Khaki
[0.50, 0.40, 0.30], # Taupe
[0.75, 0.60, 0.45], # Caramel
[0.30, 0.40, 0.55], # Charcoal Blue
]
cmap_dict = {
"default": CMAP_DEFAULT
}
def part_ids_to_colors(part_ids: torch.Tensor, colormap: str = "default", part_order: str = "random") -> torch.Tensor:
"""Generate colors for parts based on part IDs.
Args:
part_ids: Tensor of shape (N,) containing part IDs for each point.
colormap: Name of matplotlib colormap to use:
- "matplotlib:<name>": Use a matplotlib colormap.
- "hue:<lum>:<sat>": Use a hue-based colormap.
- "default": Use a default colormap.
part_order: Reordering of parts to use for colormap:
- "size": Sort parts by size (default).
- "id": Sort parts by ID.
- "random": Randomly shuffle parts.
Returns:
RGB colors in float tensor of shape (N, 3).
"""
device = part_ids.device
if part_order == "size":
# Order parts by size (descending) so that the largest part is first
unique_parts, counts = torch.unique(part_ids, return_counts=True)
sorted_indices = torch.argsort(counts, descending=True, stable=True)
unique_parts = unique_parts[sorted_indices]
elif part_order == "id":
# Keep original order
unique_parts = torch.unique(part_ids)
elif part_order == "random":
# Randomly shuffle parts
unique_parts = torch.randperm(part_ids.max().item() + 1)
else:
raise ValueError(f"Invalid part order: {part_order}")
num_parts = len(unique_parts)
if colormap.startswith("matplotlib:"):
colormap = colormap.split(":")[1]
cmap = cm.get_cmap(colormap)
if num_parts == 1:
color_indices = np.array([0.5])
else:
# 0.1-0.9 to avoid extreme colors
color_indices = np.linspace(0.1, 0.9, num_parts)
colors_rgba = torch.tensor([cmap(idx) for idx in color_indices], device=device)
unique_colors = colors_rgba[:, :3].float() # (num_parts, 3), remove alpha channel
elif colormap.startswith("hue"): # e.g. hue:0.5:0.5
if ":" in colormap:
_, lum, sat = colormap.split(":")
lum, sat = float(lum), float(sat)
else:
lum, sat = 0.5, 0.5
offset = 0.5
unique_colors = torch.stack([
torch.tensor(colorsys.hls_to_rgb((offset + float(i) / num_parts) % 1.0, lum, sat))
for i in range(num_parts)
], dim=0).to(device)
elif colormap in cmap_dict:
color_list = cmap_dict[colormap]
unique_colors = torch.stack([
torch.tensor(color_list[i % len(color_list)])
for i in range(num_parts)
], dim=0).to(device)
else:
raise ValueError(f"Invalid colormap: {colormap}")
# Create mapping from part_id to color index
max_part_id = unique_parts.max().item()
part_id_to_color_idx = torch.full((max_part_id + 1,), -1, dtype=torch.long, device=device)
part_id_to_color_idx[unique_parts] = torch.arange(len(unique_parts), device=device)
part_indices = part_id_to_color_idx[part_ids]
colors = unique_colors[part_indices] # (N, 3)
return colors
def probs_to_colors(
probs: torch.Tensor,
colormap: str = "matplotlib:Blues",
remap_range: tuple[float, float] = (0.15, 0.95),
) -> torch.Tensor:
"""Convert probabilities [0, 1] to RGB colors using matplotlib colormap.
Args:
probs: Tensor of shape (N,) containing probabilities in [0, 1].
colormap: Name of matplotlib colormap to use (e.g., "viridis", "plasma", etc).
remap_range: Remap the probability range before applying the colormap, avoiding extreme colors.
Returns:
RGB colors tensor of shape (N, 3) with values in [0, 1].
"""
device = probs.device
if colormap.startswith("matplotlib:"):
colormap = colormap.split(":")[1]
cmap = cm.get_cmap(colormap)
elif colormap == "default":
cmap = cm.get_cmap("Blues")
else:
raise ValueError(f"Invalid colormap: {colormap}")
# Remap probability from [0, 1] to [remap_range[0], remap_range[1]]
probs = remap_range[0] + (remap_range[1] - remap_range[0]) * probs
probs = probs.clamp(0, 1)
probs_np = probs.detach().cpu().numpy()
colors_rgba = cmap(probs_np) # (N, 4)
colors_rgb = colors_rgba[:, :3] # (N, 3)
return torch.tensor(colors_rgb, dtype=torch.float32, device=device)
def img_tensor_to_pil(image_tensor: torch.Tensor) -> Image:
"""Tensor to PIL Image (H, W, C) and scale to [0, 255]."""
image_np = (image_tensor.cpu().numpy() * 255).astype('uint8')
return Image.fromarray(image_np)
@torch.inference_mode()
def visualize_point_clouds_pytorch3d(
points: torch.Tensor,
colors: torch.Tensor,
center_points: bool = False,
image_size: int = 512,
point_radius: float = 0.015,
camera_dist: float = 2.0,
camera_elev: float = 1.0,
camera_azim: float = 0.0,
camera_fov: float = 45.0,
) -> torch.Tensor:
"""
Render point cloud(s) as either flat disks or true mesh spheres.
Args:
points: Point cloud coordinates of shape (N, 3) or (B, N, 3).
colors: Colors for each point of shape (N, 3).
center_points: If True, centers the point cloud around the origin.
image_size: Output image resolution (square).
point_radius: Radius of each rendered point in world units.
camera_dist: Distance of camera from point cloud center.
camera_elev: Camera elevation angle in degrees.
camera_azim: Camera azimuth angle in degrees.
camera_fov: Camera field of view in degrees.
Returns:
Rendered image(s) of shape (H, W, 3) for single input or
(B, H, W, 3) for batched input, with values in [0, 1].
"""
device = points.device
# -- Batch handling --
if points.dim() == 2:
batch_size = 1
single_input = True
points = points.unsqueeze(0) # (1, N, 3)
elif points.dim() == 3:
batch_size = points.shape[0]
single_input = False
else:
raise ValueError(f"Expected points to have 2 or 3 dims, got {points.dim()}")
# Prepare lists for batched inputs
pts_list, cols_list = [], []
for i in range(batch_size):
pts = points[i] # (N, 3)
if center_points:
pts = pts - pts.mean(dim=0, keepdim=True)
pts_list.append(pts.float())
cols_list.append(colors.float())
# Camera setup
R, T = look_at_view_transform(
dist=camera_dist,
elev=camera_elev,
azim=camera_azim,
device=device
)
cameras = FoVPerspectiveCameras(R=R, T=T, fov=camera_fov, device=device)
pointclouds = Pointclouds(points=pts_list, features=cols_list)
raster_settings = PointsRasterizationSettings(
image_size=image_size,
radius=point_radius,
points_per_pixel=40,
)
rasterizer = PointsRasterizer(
cameras=cameras,
raster_settings=raster_settings
)
compositor = AlphaCompositor(background_color=(1.0, 1.0, 1.0))
renderer = PointsRenderer(rasterizer=rasterizer, compositor=compositor)
images = renderer(pointclouds) # (B, H, W, 3)
return images[0] if single_input else images
@torch.inference_mode()
def visualize_point_clouds_mitsuba(
points: torch.Tensor,
colors: torch.Tensor,
center_points: bool = False,
image_size: int = 512,
point_radius: float = 0.015,
camera_dist: float = 2.0,
camera_elev: float = 20.0,
camera_azim: float = 45.0,
camera_fov: float = 45.0,
) -> torch.Tensor:
"""Render point cloud(s) as tiny spheres via Mitsuba 3.
Args:
points: Point cloud coordinates of shape (N, 3) or (B, N, 3).
colors: Colors for each point of shape (N, 3).
center_points: If True, centers the point cloud around the origin.
image_size: Output image resolution (square).
point_radius: Radius of each rendered point in world units.
camera_dist: Distance of camera from point cloud center.
camera_elev: Camera elevation angle in degrees.
camera_azim: Camera azimuth angle in degrees.
camera_fov: Camera field of view in degrees.
Returns: (H, W, 3) or (B, H, W, 3), values in [0, 1].
"""
device = points.device
# -- Batch handling --
if points.ndim == 2:
points = points.unsqueeze(0)
single = True
elif points.ndim == 3:
single = False
else:
raise ValueError("points must be (N,3) or (B,N,3)")
B, N = points.shape[0], points.shape[1]
# Mitsuba expects points to be in y-up coordinate system
# common camera transform
theta = math.radians(camera_azim)
phi = math.radians(camera_elev)
origin = Point3f(
camera_dist * math.cos(theta) * math.cos(phi),
camera_dist * math.sin(phi),
camera_dist * math.sin(theta) * math.cos(phi),
)
to_world_cam = Transform4f().look_at(
origin, Point3f(0, 0, 0), Point3f(0, 1, 0)
)
colors = colors.cpu().tolist()
outputs = []
for b in range(B):
pts = points[b]
if center_points:
pts = pts - pts.mean(dim=0, keepdim=True)
scene_spheres = {
'type': 'scene',
'integrator': {'type': 'path'},
'sensor': {
'type': 'perspective',
'fov': camera_fov,
'to_world': to_world_cam,
'film': {
'type': 'hdrfilm',
'width': image_size,
'height': image_size,
'rfilter': {'type': 'gaussian'}
}
},
'env_light': {
'type': 'constant',
'radiance': {'type': 'rgb', 'value': [1.0, 1.0, 1.0]}
},
'light': {
'type': 'directional',
'direction': [0.1, 0.5, 1.0],
'irradiance': {'type': 'rgb', 'value': [1.0, 1.0, 1.0]}
}
}
for i, (p, c) in enumerate(zip(pts.cpu().tolist(), colors)):
scene_spheres[f'sph{i}'] = {
'type': 'sphere',
'radius': point_radius,
'to_world': Transform4f().translate(Vector3f(*p)),
'bsdf': {
'type': 'diffuse',
'reflectance': {'type': 'rgb', 'value': c},
}
}
scene = load_dict(scene_spheres, parallel=False)
sensor = scene.sensors()[0]
scene.integrator().render(scene, sensor)
film = sensor.film()
img_sph = film.develop(raw=False) # (H,W,3) TensorXf
arr_sph = np.array(img_sph) # (H,W,3) ndarray
sph = torch.from_numpy(arr_sph).to(device).clamp(0, 1)
outputs.append(sph)
# clean up
del scene, sensor, film, img_sph, arr_sph, sph
dr.sync_thread()
out = torch.stack(outputs, dim=0) # (B, H, W, 3)
return out[0] if single else out
def visualize_point_clouds(
renderer: str = "pytorch3d",
**kwargs,
) -> torch.Tensor:
if renderer == "none":
# Return a dummy tensor for renderer="none" case
# This allows the visualizer to skip actual rendering but still function
points = kwargs.get("points", torch.zeros(1, 3))
if points.dim() == 2:
# Single point cloud
return torch.zeros(1, 1, 1, 3)
else:
# Multiple point clouds
return torch.zeros(points.shape[0], 1, 1, 3)
elif renderer == "mitsuba":
if mitsuba_available:
return visualize_point_clouds_mitsuba(**kwargs)
else:
raise ImportError("Mitsuba not found, set visualizer.renderer to 'pytorch3d' to use PyTorch3D for rendering.")
elif renderer == "pytorch3d":
return visualize_point_clouds_pytorch3d(**kwargs)
else:
raise ValueError(f"Invalid renderer: {renderer}")
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