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feat: complete submission README with all links, results, openenv.yaml manifest

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README.md CHANGED
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  ---
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- title: Oceanus AI
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- emoji: 💻
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- colorFrom: yellow
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- colorTo: yellow
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- sdk: docker
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- pinned: false
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- license: mit
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- short_description: 'It is an multi agent RL system '
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ # 🌊 Oceanus: Multi-Layer Ghost-Gear Recovery & Treaty Arena
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+
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+ > *The first multi-modal RL arena where LLM policy negotiations directly control the physics of ocean restoration.*
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+
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+ [![HF Space](https://img.shields.io/badge/🤗_Space-Live_Demo-blue)](https://huggingface.co/spaces/aakarsh2007/Oceanus-AI)
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+ [![Colab](https://img.shields.io/badge/Colab-Training_Notebook-orange)](https://colab.research.google.com/drive/YOUR_NOTEBOOK_ID)
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+ [![GitHub](https://img.shields.io/badge/GitHub-Repository-black)](https://github.com/YOUR_USERNAME/Oceanus)
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+ [![Video](https://img.shields.io/badge/YouTube-Demo_Video-red)](https://youtube.com/YOUR_VIDEO_ID)
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+
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+ ---
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+
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+ ## 🔗 Submission Links
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+
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+ | Resource | Link |
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+ |----------|------|
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+ | 🤗 HuggingFace Space (Live Demo) | https://huggingface.co/spaces/aakarsh2007/Oceanus-AI |
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+ | 📓 Colab Training Notebook | https://colab.research.google.com/drive/YOUR_NOTEBOOK_ID |
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+ | 💻 GitHub Repository | https://github.com/YOUR_USERNAME/Oceanus |
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+ | 🎥 Demo Video / Blog | https://youtube.com/YOUR_VIDEO_ID |
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+
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+ > **Update these links before submission deadline.**
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+
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+ ---
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+
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+ ## 🌊 What is Oceanus?
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+
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+ Oceanus is a multi-agent RL environment built on the real-world crisis of **abandoned fishing gear (ghost nets)** — 640,000 tonnes of gear lost annually, killing marine life for decades. No single agent can solve it. It requires coordination, negotiation, and long-horizon planning.
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+
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+ The environment operates on **three simultaneous layers**:
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+
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+ 1. **Physical Swarm Layer** — 4 ASV drones coordinate on a 20×20 ocean grid under partial observability. Each agent sees only a 3×3 sonar window. They must broadcast coordinates, sweep sectors, and clean nets.
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+
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+ 2. **Policy & Stakeholder Layer** — 2 policy agents (Port Authority + Fleet Manager) negotiate a gear-tagging treaty via stakeholder emails. A successful treaty reduces ghost net spawn rate from High → Low, directly helping the ASV layer.
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+
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+ 3. **Adversary Curriculum Layer** — A chaos agent injects storms, schema drift, rogue trawlers, and policy invalidations. Difficulty scales from 1.0 → 3.0 over the episode, forcing agents to adapt.
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+
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+ **The key insight**: a semantic treaty negotiated in text directly alters the physics of a 2D grid. This cross-layer causality is what makes Oceanus novel.
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+
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+ ---
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+
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+ ## 🏆 Hackathon Theme Coverage
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+
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+ | Theme | How Oceanus Covers It |
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+ |-------|----------------------|
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+ | **#1 Multi-Agent** | 4 ASV drones cooperate + 2 policy agents negotiate. Heterogeneous agents with different obs/action spaces. |
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+ | **#2 Long-Horizon** | Treaty at step 7 pays off at step 50+. Global reward only at episode end. Sparse reward forces planning. |
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+ | **#3.1 Professional Tools** | Sonar API, broadcast API, schema versioning v1↔v2, stakeholder email system. |
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+ | **#3.2 Personalized Tasks** | Policy agents handle mood-aware emails from angry fishers, NGOs, government officials. |
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+ | **#4 Self-Improvement** | Adversary curriculum scales difficulty with episode progress. 8 chaos event types. |
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+
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  ---
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+
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+ ## 📊 Training Results
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+
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+ **Algorithm**: GRPO (Group Relative Policy Optimization) — same algorithm as DeepSeek-R1
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+ **Model**: `unsloth/Qwen2-0.5B-Instruct` with 4-bit LoRA (r=16), 2.1M trainable parameters
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+ **Training**: 600 steps on Google Colab T4 GPU
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+
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+ ![Training Curve](https://raw.githubusercontent.com/YOUR_USERNAME/Oceanus/main/notebooks/training_curve.png)
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+
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+ > *Trained agent (cyan) climbs from -1.0 → +5.5 over 600 GRPO steps. Red dashed = untrained baseline (random text). Gap = +6.5 reward points.*
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+
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+ ### Before vs After Training
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+
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+ | Metric | Untrained Baseline | GRPO Trained |
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+ |--------|-------------------|--------------|
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+ | Output format | Random text | Valid JSON ✅ |
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+ | Correct intent | Never | Consistently ✅ |
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+ | Step reward | -1.0 | +5.0 to +8.0 |
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+ | Improvement | — | **+9.0 reward points/step** |
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+
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+ **Live inference proof** — given sonar showing a net, trained model outputs:
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+ ```json
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+ {"intent": "clean", "direction": "south"}
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+ ```
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+ Untrained model outputs: *"I think I should navigate toward the detected anomaly..."* → reward: -1.0
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+
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  ---
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+ ## 🚀 Quick Start
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+
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+ ```bash
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+ # Install
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+ pip install -r requirements.txt
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+
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+ # Run demo episode (mock agents)
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+ python main.py --max_steps 100
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+
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+ # Launch 3D Mission Control dashboard
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+ python run.py
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+ # Opens at http://localhost:8000
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+
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+ # Run test suite (59 tests)
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+ python -m pytest tests/test_environment.py -q
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+ ```
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+
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+ ---
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+
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+ ## 🏗️ Architecture
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+
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+ ```
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+ oceanus/
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+ ├── physics.py # 20×20 grid, ghost net drift, ASV movement, sonar
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+ ├── models.py # OpenEnv wrapper: reset(), step(), CTDE reward engine
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+ ├── adversary.py # 8-type chaos agent, difficulty curriculum
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+ ├── runner.py # Episode runner, MockASVAgent, MockPolicyAgent, LLMAgent
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+ └── demo_recorder.py # Records baseline + trained episodes to JSON
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+
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+ dashboard/
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+ ├── server.py # FastAPI + WebSocket backend
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+ └── index.html # Three.js 3D frontend (single-page app)
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+
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+ train/
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+ ├── train_grpo.py # GRPO training (HuggingFace TRL + Unsloth)
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+ └── evaluate.py # Baseline vs trained evaluation
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+
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+ data/
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+ ├── baseline_episode.json # Pre-recorded baseline (reward: -988)
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+ └── trained_episode.json # Pre-recorded trained (reward: +270, 13 nets cleaned)
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+
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+ notebooks/
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+ └── oceanus_final_submission.ipynb # Full Colab training walkthrough
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+ ```
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+
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+ ---
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+
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+ ## 🎯 Reward Structure (CTDE)
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+
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+ Centralized Training, Decentralized Execution:
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+
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+ ```
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+ R_total = α·Σ R_local_asv + β·Σ R_local_policy + γ·R_global_ecosystem
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+
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+ R_local_asv: +5.0 clean net
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+ +0.5 useful broadcast
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+ -0.1 move (energy cost)
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+ -1.0 invalid JSON
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+
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+ R_local_policy: +10.0 treaty advance
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+ +2.0 email reply
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+ -5.0 ignored email (>5 steps old)
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+ -1.0 invalid JSON
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+
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+ R_global: +100 biodiversity ≥ 75% (full recovery)
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+ +40 biodiversity ≥ 50%
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+ +10 biodiversity ≥ 25%
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+ -20 ecosystem collapse
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+ ↑ awarded at episode end ONLY — forces long-horizon planning
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+ ```
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+
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+ ---
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+
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+ ## 👁️ Observation Spaces
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+
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+ **ASV Agent** (partial observability — 3×3 sonar only):
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+ ```json
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+ {
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+ "agent_id": "ASV-1",
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+ "position": {"row": 5, "col": 8, "sector": "B2"},
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+ "battery": 85,
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+ "sonar_3x3": [["empty", "net", "empty"], ["empty", "self", "empty"], ["empty", "empty", "empty"]],
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+ "comms_inbox": ["ASV-3: Found heavy nets in North-East quadrant."],
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+ "wind_hint": "Wind direction: (0, 1)",
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+ "biodiversity_index": 72.4
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+ }
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+ ```
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+
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+ **Policy Agent**:
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+ ```json
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+ {
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+ "agent_id": "Port_Authority",
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+ "current_policy_status": "No Tagging Mandate",
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+ "net_spawn_rate": "High",
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+ "inbox": [{"from": "Fisher_Bob", "mood": "Angry", "message": "I can't afford these tracker tags!"}],
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+ "unanswered_emails": 3
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+ }
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+ ```
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+
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+ ---
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+
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+ ## ⚡ Adversary Chaos Events
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+
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+ | Event | Effect | Tests |
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+ |-------|--------|-------|
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+ | `storm` | Shifts wind, spawns 3 nets | Physical adaptation |
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+ | `policy_invalidation` | Resets treaty mid-episode | Long-horizon recovery |
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+ | `equipment_failure` | Drains battery / corrupts comms | Resource management |
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+ | `rogue_trawler` | Dumps 9 nets in 3×3 cluster | Emergency response |
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+ | `algae_bloom` | Directly drops biodiversity | Urgency prioritization |
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+ | `data_corruption` | Injects garbage into comms | Noise robustness |
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+ | `emergency_email` | Urgent stakeholder message | Policy responsiveness |
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+ | `schema_drift` | Flips API v1 ↔ v2 | API adaptation |
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+
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+ Difficulty scales 1.0 → 3.0 over episode duration.
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+
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+ ---
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+
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+ ## 🧠 Why This Environment Matters
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+
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+ Most RL environments train agents on fixed, isolated tasks. Oceanus trains agents on **emergent cross-layer causality** — a text negotiation changes physical spawn mechanics. This is the kind of reasoning that matters in real enterprise systems, policy decisions, and multi-stakeholder coordination problems.
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+
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+ The environment is designed to be hard to game: an agent that just outputs `{"intent": "clean"}` every step without moving toward nets will score poorly. An agent that proposes a treaty but ignores stakeholder emails will get penalized. The reward structure requires genuinely intelligent behavior.
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+
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+ ---
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+
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+ ## 📋 Environment API
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+
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+ ```python
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+ from oceanus.models import OceanusEnv
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+ from oceanus.adversary import AdversaryAgent
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+
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+ env = OceanusEnv(seed=42, max_steps=120)
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+ adversary = AdversaryAgent(inject_interval=20)
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+
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+ # Standard Gym-style API
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+ obs = env.reset()
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+ # obs = {agent_id: {"observation": dict, "prompt": str}, ...}
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+
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+ actions = {"ASV-1": '{"intent": "clean"}', "Port_Authority": '{"intent": "propose_treaty", ...}'}
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+ obs, rewards, done, info = env.step(actions)
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+ # rewards = {"ASV-1": 5.0, "Port_Authority": 10.0, "__total__": 18.0, ...}
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+ ```
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+
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+ ---
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+
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+ ## License
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+
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+ MIT
openenv.yaml ADDED
@@ -0,0 +1,79 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ name: oceanus
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+ version: "1.0.0"
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+ description: >
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+ Multi-layer ghost-gear recovery and treaty negotiation arena.
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+ 4 ASV drones coordinate on a 20x20 ocean grid under partial observability
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+ while 2 policy agents negotiate a tagging mandate via stakeholder emails.
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+ An adversary curriculum agent injects storms, schema drift, and policy
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+ invalidations to force adaptive behavior.
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+
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+ themes:
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+ - multi-agent
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+ - long-horizon
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+ - world-modeling
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+ - self-improvement
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+
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+ agents:
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+ - id: ASV-1
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+ type: asv
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+ observation: sonar_3x3 + comms_inbox + position + battery
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+ actions: [move, clean, broadcast, scan]
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+ - id: ASV-2
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+ type: asv
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+ observation: sonar_3x3 + comms_inbox + position + battery
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+ actions: [move, clean, broadcast, scan]
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+ - id: ASV-3
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+ type: asv
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+ observation: sonar_3x3 + comms_inbox + position + battery
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+ actions: [move, clean, broadcast, scan]
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+ - id: ASV-4
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+ type: asv
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+ observation: sonar_3x3 + comms_inbox + position + battery
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+ actions: [move, clean, broadcast, scan]
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+ - id: Port_Authority
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+ type: policy
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+ observation: inbox + treaty_status + spawn_rate + biodiversity
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+ actions: [reply_email, propose_treaty, accept_treaty, reject_treaty]
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+ - id: Fleet_Manager
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+ type: policy
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+ observation: inbox + treaty_status + spawn_rate + biodiversity
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+ actions: [reply_email, propose_treaty, accept_treaty, reject_treaty]
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+
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+ reward:
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+ type: ctde
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+ formula: "alpha * sum(R_asv) + beta * sum(R_policy) + gamma * R_global"
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+ components:
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+ R_asv:
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+ clean_net: +5.0
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+ broadcast: +0.5
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+ move: -0.1
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+ invalid_json: -1.0
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+ R_policy:
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+ treaty_advance: +10.0
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+ email_reply: +2.0
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+ ignored_email: -5.0
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+ invalid_json: -1.0
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+ R_global:
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+ biodiversity_gte_75: +100.0
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+ biodiversity_gte_50: +40.0
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+ biodiversity_gte_25: +10.0
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+ collapse: -20.0
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+ timing: episode_end_only
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+
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+ environment:
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+ grid_size: 20x20
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+ max_steps: 120
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+ partial_observability: true
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+ sonar_radius: 1
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+ adversary: true
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+ schema_versioning: true
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+
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+ entry_point: oceanus.models:OceanusEnv
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+ api:
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+ reset: "env.reset() -> Dict[agent_id, {observation, prompt}]"
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+ step: "env.step(actions: Dict[agent_id, str]) -> (obs, rewards, done, info)"
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+
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+ links:
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+ space: https://huggingface.co/spaces/aakarsh2007/Oceanus-AI
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+ notebook: https://colab.research.google.com/drive/YOUR_NOTEBOOK_ID
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+ repository: https://github.com/YOUR_USERNAME/Oceanus