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import pathlib
from dataclasses import dataclass
import cv2
import numpy as np
import redis
from logger import logger
from config import settings
try:
logger.info(
f"Connecting to Redis: {settings.get('redis_url', 'redis://localhost:6379')}"
)
redis_client = redis.from_url(settings.get("redis_url", "redis://localhost:6379"))
logger.info(f"Redis ping: {redis_client.ping()}")
except Exception as e:
logger.error(f"Failed to connect to Redis: {e}")
exit(1)
@dataclass
class ModelInfo:
name: str = ""
path: str = ""
scale: int = 4
algo: str = ""
BASE_STREAM_NAME = (
"super_resolution_api_queue"
if not settings.get("worker_id")
else f"super_resolution_api_queue_{settings.get('worker_id')}"
)
WORKER_KEY_PREFIX = "super_resolution_api_worker_"
DISTRIBUTED_STREAM_NAME = "super_resolution_api_distributed_queue"
RESULT_KEY_PREFIX = (
"super_resolution_api_result_"
if not settings.get("worker_id")
else f"super_resolution_api_result_{settings.get('worker_id')}_"
)
PROGRESS_TIMEOUT = settings.get("timeout", 30)
MAX_ALLOWED_TIMEOUT = settings.get("max_timeout", 300)
MAX_THREAD = settings.get("max_thread", 8)
MODEL_NAME_DEFAULT = "x4_Anime_6B-Official"
MODEL_NAME_X4_JP_ILLUSTRATION_FIX1 = "x4_JP_Illustration-fix1"
MODEL_NAME_X4_JP_ILLUSTRATION_FIX2 = "x4_JP_Illustration-fix2"
MODEL_NAME_X4_JP_ILLUSTRATION_FIX1_D = "x4_JP_Illustration-fix1-d"
MODEL_NAME_X4_ANIME_6B_OFFICIAL = "x4_Anime_6B-Official"
model_Anime_Official = ModelInfo(
MODEL_NAME_X4_ANIME_6B_OFFICIAL,
"models/x4_Anime_6B-Official.onnx",
4,
"real-esrgan",
)
model_JP_Illustration_fix1 = ModelInfo(
MODEL_NAME_X4_JP_ILLUSTRATION_FIX1,
"models/x4_jp_Illustration-fix1.onnx",
4,
"real-hatgan",
)
model_JP_Illustration_fix2 = ModelInfo(
MODEL_NAME_X4_JP_ILLUSTRATION_FIX2,
"models/x4_jp_Illustration-fix2.onnx",
4,
"real-esrgan",
)
model_JP_Illustration_fix1_d = ModelInfo(
MODEL_NAME_X4_JP_ILLUSTRATION_FIX1_D,
"models/x4_jp_Illustration-fix1-d.onnx",
4,
"real-esrgan",
)
models = {
MODEL_NAME_X4_ANIME_6B_OFFICIAL: model_Anime_Official,
MODEL_NAME_X4_JP_ILLUSTRATION_FIX1: model_JP_Illustration_fix1,
MODEL_NAME_X4_JP_ILLUSTRATION_FIX2: model_JP_Illustration_fix2,
MODEL_NAME_X4_JP_ILLUSTRATION_FIX1_D: model_JP_Illustration_fix1_d,
}
def get_image_size(image_path: pathlib.Path) -> tuple[int, int]:
"""
return: (width, height)
"""
img = cv2.imread(str(image_path))
if img is None:
raise Exception(f"Failed to load image: {image_path}")
return img.shape[1], img.shape[0]
@dataclass
class TileInfo:
x: int
y: int
filpath: pathlib.Path
def split_image(
img_path: pathlib.Path,
save_dir: pathlib.Path,
grid_size: tuple[int, int],
overlap: int = 16,
) -> list[TileInfo]:
save_path = pathlib.Path(save_dir)
save_path.mkdir(parents=True, exist_ok=True)
img = cv2.imread(str(img_path))
if img is None:
raise Exception(f"Failed to load image: {img_path}")
height, width = img.shape[:2]
rows, cols = grid_size
base_h = height // rows
base_w = width // cols
tiles_info = []
for row in range(rows):
for col in range(cols):
x1 = max(0, col * base_w - overlap)
y1 = max(0, row * base_h - overlap)
x2 = min(width, (col + 1) * base_w + overlap)
y2 = min(height, (row + 1) * base_h + overlap)
tile = img[y1:y2, x1:x2]
tile_name = f"{img_path.stem}_tile_{row}_{col}.png"
tile_path = save_path / tile_name
cv2.imwrite(str(tile_path), tile)
tiles_info.append(TileInfo(col, row, tile_path))
return tiles_info
def merge_sr_tiles(
tiles: list[TileInfo],
output: pathlib.Path,
original_size: tuple[int, int],
scale: int,
overlap: int = 16,
):
"""
合并超分辨率后的图块
tiles: 超分辨率后的图块信息列表, 需要根据 filepath 读取图块, 根据 x, y 位置信息进行拼接
output: 合并后的图片保存路径
original_size: 原始图片的尺寸
overlap 为原始图片切割时设定的重叠像素数
scale 为超分辨率倍数
"""
# Calculate output dimensions
logger.debug(
f"正在合并 {len(tiles)} 张超分辨率图块, 原尺寸: {original_size}, 缩放倍数: {scale}"
)
width, height = original_size
out_width = width * scale
out_height = height * scale
output_img = np.zeros((out_height, out_width, 3), dtype=np.uint8)
# Calculate base tile sizes
rows = max([t.y for t in tiles]) + 1
cols = max([t.x for t in tiles]) + 1
base_h = height // rows
base_w = width // cols
# Scale dimensions
scaled_base_h = base_h * scale
scaled_base_w = base_w * scale
scaled_overlap = overlap * scale
for tile_info in tiles:
# Read tile
tile = cv2.imread(str(tile_info.filpath))
if tile is None:
raise Exception(f"Failed to load tile: {tile_info.filpath}")
# Calculate positions
x1 = max(0, tile_info.x * scaled_base_w - scaled_overlap)
y1 = max(0, tile_info.y * scaled_base_h - scaled_overlap)
x2 = min(out_width, (tile_info.x + 1) * scaled_base_w + scaled_overlap)
y2 = min(out_height, (tile_info.y + 1) * scaled_base_h + scaled_overlap)
# Calculate blend mask for overlapping regions
h, w = y2 - y1, x2 - x1
blend_mask = np.ones((h, w, 1), dtype=np.float32)
# Apply feathering at edges
if tile_info.x > 0: # Left edge
blend_mask[:, :scaled_overlap] = np.linspace(0, 1, scaled_overlap).reshape(
1, -1, 1
)
if tile_info.x < cols - 1: # Right edge
blend_mask[:, -scaled_overlap:] = np.linspace(1, 0, scaled_overlap).reshape(
1, -1, 1
)
if tile_info.y > 0: # Top edge
blend_mask[:scaled_overlap, :] *= np.linspace(0, 1, scaled_overlap).reshape(
-1, 1, 1
)
if tile_info.y < rows - 1: # Bottom edge
blend_mask[-scaled_overlap:, :] *= np.linspace(
1, 0, scaled_overlap
).reshape(-1, 1, 1)
# Blend tiles
output_img[y1:y2, x1:x2] = (
output_img[y1:y2, x1:x2] * (1 - blend_mask)
+ tile[: y2 - y1, : x2 - x1] * blend_mask
).astype(np.uint8)
cv2.imwrite(output.as_posix(), output_img)
def calculate_grid(image_width, image_height, workers):
if workers <= 0:
raise ValueError("Worker count must be positive")
best_rows, best_cols = 1, workers
min_aspect_diff = float("inf")
for rows in range(1, workers + 1):
if workers % rows == 0:
cols = workers // rows
tile_width = image_width / cols
tile_height = image_height / rows
aspect_ratio = max(tile_width, tile_height) / min(tile_width, tile_height)
aspect_diff = aspect_ratio - 1
if aspect_diff < min_aspect_diff:
best_rows, best_cols = rows, cols
min_aspect_diff = aspect_diff
logger.debug(f"calculate_grid: {best_rows}x{best_cols}")
return best_rows, best_cols