Download index.html from akram2019/https-cnetyjdg-manus-space: direct link, hf CLI and curl.
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https://huggingface.co/spaces/akram2019/https-cnetyjdg-manus-space/resolve/main/index.html
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hf download hf://spaces/akram2019/https-cnetyjdg-manus-space/index.html
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curl -L -o index.html https://huggingface.co/spaces/akram2019/https-cnetyjdg-manus-space/resolve/main/index.html
17.6 kB
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Akram 2019Car - Racing Game</title> | |
| <script src="https://cdn.tailwindcss.com"></script> | |
| <style> | |
| @import url('https://fonts.googleapis.com/css2?family=Racing+Sans+One&display=swap'); | |
| body { | |
| font-family: 'Racing Sans One', sans-serif; | |
| overflow: hidden; | |
| background-color: #111; | |
| color: white; | |
| } | |
| .road { | |
| background: repeating-linear-gradient( | |
| 0deg, | |
| #333 0, | |
| #333 10px, | |
| #fff 10px, | |
| #fff 20px | |
| ); | |
| position: relative; | |
| overflow: hidden; | |
| } | |
| .car { | |
| transition: transform 0.1s; | |
| z-index: 10; | |
| } | |
| .obstacle { | |
| position: absolute; | |
| z-index: 5; | |
| } | |
| .game-container { | |
| perspective: 1000px; | |
| } | |
| @keyframes roadMove { | |
| from { background-position: 0 0; } | |
| to { background-position: 0 100px; } | |
| } | |
| .animate-road { | |
| animation: roadMove 0.5s linear infinite; | |
| } | |
| .score-pop { | |
| animation: scorePop 0.5s ease-out; | |
| } | |
| @keyframes scorePop { | |
| 0% { transform: scale(0.5); opacity: 0; } | |
| 50% { transform: scale(1.2); opacity: 1; } | |
| 100% { transform: scale(1); } | |
| } | |
| </style> | |
| </head> | |
| <body class="bg-black text-white"> | |
| <div class="game-container w-full h-screen flex flex-col"> | |
| <!-- Game Header --> | |
| <header class="bg-gray-900 p-4 flex justify-between items-center"> | |
| <div class="flex items-center"> | |
| <h1 class="text-2xl md:text-3xl font-bold text-red-500">AKRAM 2019CAR</h1> | |
| <span class="ml-2 text-yellow-400 text-xs md:text-sm">v1.0</span> | |
| </div> | |
| <div class="flex items-center space-x-4"> | |
| <div class="bg-gray-800 px-3 py-1 rounded-full flex items-center"> | |
| <span class="text-yellow-400 mr-1">🏆</span> | |
| <span id="score" class="font-bold">0</span> | |
| </div> | |
| <div class="bg-gray-800 px-3 py-1 rounded-full flex items-center"> | |
| <span class="text-blue-400 mr-1">⚡</span> | |
| <span id="highscore" class="font-bold">0</span> | |
| </div> | |
| </div> | |
| </header> | |
| <!-- Game Area --> | |
| <div class="flex-1 relative overflow-hidden"> | |
| <div id="start-screen" class="absolute inset-0 bg-black bg-opacity-80 flex flex-col items-center justify-center z-20"> | |
| <h2 class="text-4xl md:text-6xl font-bold text-red-500 mb-6">AKRAM 2019CAR</h2> | |
| <p class="text-xl mb-8 text-center px-4">Race against time and avoid obstacles!</p> | |
| <button id="start-btn" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105"> | |
| START RACE | |
| </button> | |
| <div class="mt-8 text-gray-400"> | |
| <p class="mb-2">← → Arrow keys to move</p> | |
| <p>Space to pause</p> | |
| </div> | |
| </div> | |
| <div id="pause-screen" class="absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center z-20 hidden"> | |
| <h2 class="text-4xl font-bold text-yellow-400 mb-6">GAME PAUSED</h2> | |
| <button id="resume-btn" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105"> | |
| RESUME | |
| </button> | |
| <button id="restart-btn" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-8 rounded-full text-xl mt-4 transition-all transform hover:scale-105"> | |
| RESTART | |
| </button> | |
| </div> | |
| <div id="game-over-screen" class="absolute inset-0 bg-black bg-opacity-80 flex flex-col items-center justify-center z-20 hidden"> | |
| <h2 class="text-4xl font-bold text-red-500 mb-2">GAME OVER</h2> | |
| <div class="text-2xl mb-6"> | |
| <span>Your Score: </span> | |
| <span id="final-score" class="text-yellow-400">0</span> | |
| </div> | |
| <button id="play-again-btn" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105"> | |
| PLAY AGAIN | |
| </button> | |
| </div> | |
| <div id="game-area" class="relative w-full h-full"> | |
| <div id="road" class="road w-full h-full relative animate-road"></div> | |
| <div id="player-car" class="car absolute bottom-20 left-1/2 transform -translate-x-1/2 w-16 h-28 bg-red-600 rounded-lg"> | |
| <div class="absolute top-0 left-1/2 transform -translate-x-1/2 w-12 h-4 bg-red-700 rounded-t-sm"></div> | |
| <div class="absolute bottom-0 left-1/2 transform -translate-x-1/2 w-14 h-6 bg-red-800 rounded-b-lg"></div> | |
| <div class="absolute top-1/4 left-0 w-4 h-8 bg-black bg-opacity-30 rounded-r-sm"></div> | |
| <div class="absolute top-1/4 right-0 w-4 h-8 bg-black bg-opacity-30 rounded-l-sm"></div> | |
| <div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-8 h-1 bg-yellow-400"></div> | |
| <div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-1 h-8 bg-yellow-400"></div> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Game Footer --> | |
| <footer class="bg-gray-900 p-2 text-center text-xs text-gray-500"> | |
| © 2023 Akram 2019Car Racing Game | Developed with HTML5, CSS3 & JavaScript | |
| </footer> | |
| </div> | |
| <script> | |
| // Game variables | |
| let gameActive = false; | |
| let gamePaused = false; | |
| let score = 0; | |
| let highScore = localStorage.getItem('akram2019car_highscore') || 0; | |
| let playerPosition = 1; // 0: left, 1: center, 2: right | |
| let obstacles = []; | |
| let gameSpeed = 5; | |
| let gameLoop; | |
| let obstacleInterval; | |
| // DOM elements | |
| const startScreen = document.getElementById('start-screen'); | |
| const pauseScreen = document.getElementById('pause-screen'); | |
| const gameOverScreen = document.getElementById('game-over-screen'); | |
| const gameArea = document.getElementById('game-area'); | |
| const road = document.getElementById('road'); | |
| const playerCar = document.getElementById('player-car'); | |
| const scoreElement = document.getElementById('score'); | |
| const highscoreElement = document.getElementById('highscore'); | |
| const finalScoreElement = document.getElementById('final-score'); | |
| const startBtn = document.getElementById('start-btn'); | |
| const resumeBtn = document.getElementById('resume-btn'); | |
| const restartBtn = document.getElementById('restart-btn'); | |
| const playAgainBtn = document.getElementById('play-again-btn'); | |
| // Initialize high score display | |
| highscoreElement.textContent = highScore; | |
| // Event listeners | |
| startBtn.addEventListener('click', startGame); | |
| resumeBtn.addEventListener('click', resumeGame); | |
| restartBtn.addEventListener('click', restartGame); | |
| playAgainBtn.addEventListener('click', restartGame); | |
| document.addEventListener('keydown', (e) => { | |
| if (!gameActive) return; | |
| if (e.code === 'Space') { | |
| if (gamePaused) { | |
| resumeGame(); | |
| } else { | |
| pauseGame(); | |
| } | |
| return; | |
| } | |
| if (gamePaused) return; | |
| if (e.code === 'ArrowLeft') { | |
| moveLeft(); | |
| } else if (e.code === 'ArrowRight') { | |
| moveRight(); | |
| } | |
| }); | |
| // Touch controls for mobile | |
| let touchStartX = 0; | |
| gameArea.addEventListener('touchstart', (e) => { | |
| if (!gameActive || gamePaused) return; | |
| touchStartX = e.touches[0].clientX; | |
| }); | |
| gameArea.addEventListener('touchmove', (e) => { | |
| if (!gameActive || gamePaused) return; | |
| e.preventDefault(); | |
| const touchX = e.touches[0].clientX; | |
| const diff = touchStartX - touchX; | |
| if (diff > 50) { // Swipe left | |
| moveLeft(); | |
| touchStartX = touchX; | |
| } else if (diff < -50) { // Swipe right | |
| moveRight(); | |
| touchStartX = touchX; | |
| } | |
| }); | |
| // Game functions | |
| function startGame() { | |
| gameActive = true; | |
| score = 0; | |
| scoreElement.textContent = score; | |
| playerPosition = 1; | |
| updatePlayerPosition(); | |
| startScreen.classList.add('hidden'); | |
| road.classList.add('animate-road'); | |
| // Clear any existing obstacles | |
| obstacles.forEach(obstacle => obstacle.element.remove()); | |
| obstacles = []; | |
| // Start game loop | |
| gameLoop = setInterval(updateGame, 20); | |
| obstacleInterval = setInterval(createObstacle, 1500); | |
| } | |
| function pauseGame() { | |
| gamePaused = true; | |
| pauseScreen.classList.remove('hidden'); | |
| road.classList.remove('animate-road'); | |
| clearInterval(gameLoop); | |
| clearInterval(obstacleInterval); | |
| } | |
| function resumeGame() { | |
| gamePaused = false; | |
| pauseScreen.classList.add('hidden'); | |
| road.classList.add('animate-road'); | |
| gameLoop = setInterval(updateGame, 20); | |
| obstacleInterval = setInterval(createObstacle, 1500); | |
| } | |
| function restartGame() { | |
| pauseScreen.classList.add('hidden'); | |
| gameOverScreen.classList.add('hidden'); | |
| startGame(); | |
| } | |
| function gameOver() { | |
| gameActive = false; | |
| gameOverScreen.classList.remove('hidden'); | |
| finalScoreElement.textContent = score; | |
| road.classList.remove('animate-road'); | |
| // Update high score | |
| if (score > highScore) { | |
| highScore = score; | |
| highscoreElement.textContent = highScore; | |
| localStorage.setItem('akram2019car_highscore', highScore); | |
| // Show new high score animation | |
| const highScoreElement = document.createElement('div'); | |
| highScoreElement.className = 'absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 text-4xl font-bold text-yellow-400 score-pop'; | |
| highScoreElement.textContent = 'NEW HIGH SCORE!'; | |
| gameArea.appendChild(highScoreElement); | |
| setTimeout(() => { | |
| highScoreElement.remove(); | |
| }, 2000); | |
| } | |
| clearInterval(gameLoop); | |
| clearInterval(obstacleInterval); | |
| } | |
| function updateGame() { | |
| // Move obstacles | |
| obstacles.forEach((obstacle, index) => { | |
| const element = obstacle.element; | |
| const top = parseInt(element.style.top) || 0; | |
| const newTop = top + gameSpeed; | |
| element.style.top = `${newTop}px`; | |
| // Check collision | |
| if (checkCollision(playerCar, element) && gameActive) { | |
| gameOver(); | |
| } | |
| // Remove obstacles that are out of screen | |
| if (newTop > window.innerHeight) { | |
| element.remove(); | |
| obstacles.splice(index, 1); | |
| increaseScore(); | |
| } | |
| }); | |
| // Increase difficulty | |
| if (score > 0 && score % 10 === 0) { | |
| gameSpeed = 5 + Math.floor(score / 10); | |
| } | |
| } | |
| function createObstacle() { | |
| if (!gameActive || gamePaused) return; | |
| const positions = [0, 1, 2]; | |
| const randomPos = positions[Math.floor(Math.random() * positions.length)]; | |
| const obstacle = document.createElement('div'); | |
| obstacle.className = 'obstacle'; | |
| // Random obstacle type (car or box) | |
| const obstacleType = Math.random() > 0.5 ? 'car' : 'box'; | |
| if (obstacleType === 'car') { | |
| obstacle.className += ' w-16 h-28 bg-blue-600 rounded-lg'; | |
| obstacle.innerHTML = ` | |
| <div class="absolute top-0 left-1/2 transform -translate-x-1/2 w-12 h-4 bg-blue-700 rounded-t-sm"></div> | |
| <div class="absolute bottom-0 left-1/2 transform -translate-x-1/2 w-14 h-6 bg-blue-800 rounded-b-lg"></div> | |
| <div class="absolute top-1/4 left-0 w-4 h-8 bg-black bg-opacity-30 rounded-r-sm"></div> | |
| <div class="absolute top-1/4 right-0 w-4 h-8 bg-black bg-opacity-30 rounded-l-sm"></div> | |
| `; | |
| } else { | |
| obstacle.className += ' w-14 h-14 bg-gray-500 rounded-sm'; | |
| } | |
| // Set initial position | |
| let leftPosition; | |
| if (randomPos === 0) { | |
| leftPosition = '20%'; | |
| } else if (randomPos === 1) { | |
| leftPosition = '50%'; | |
| } else { | |
| leftPosition = '80%'; | |
| } | |
| obstacle.style.left = leftPosition; | |
| obstacle.style.top = '-100px'; | |
| gameArea.appendChild(obstacle); | |
| obstacles.push({ | |
| element: obstacle, | |
| position: randomPos | |
| }); | |
| } | |
| function moveLeft() { | |
| if (playerPosition > 0) { | |
| playerPosition--; | |
| updatePlayerPosition(); | |
| } | |
| } | |
| function moveRight() { | |
| if (playerPosition < 2) { | |
| playerPosition++; | |
| updatePlayerPosition(); | |
| } | |
| } | |
| function updatePlayerPosition() { | |
| let leftPosition; | |
| if (playerPosition === 0) { | |
| leftPosition = '20%'; | |
| playerCar.style.transform = 'translateX(-50%) rotate(-10deg)'; | |
| } else if (playerPosition === 1) { | |
| leftPosition = '50%'; | |
| playerCar.style.transform = 'translateX(-50%) rotate(0deg)'; | |
| } else { | |
| leftPosition = '80%'; | |
| playerCar.style.transform = 'translateX(-50%) rotate(10deg)'; | |
| } | |
| playerCar.style.left = leftPosition; | |
| // Reset rotation after a short delay | |
| setTimeout(() => { | |
| if (playerPosition === 0) { | |
| playerCar.style.transform = 'translateX(-50%) rotate(-5deg)'; | |
| } else if (playerPosition === 2) { | |
| playerCar.style.transform = 'translateX(-50%) rotate(5deg)'; | |
| } else { | |
| playerCar.style.transform = 'translateX(-50%) rotate(0deg)'; | |
| } | |
| }, 100); | |
| } | |
| function increaseScore() { | |
| score++; | |
| scoreElement.textContent = score; | |
| // Score pop effect | |
| scoreElement.classList.add('score-pop'); | |
| setTimeout(() => { | |
| scoreElement.classList.remove('score-pop'); | |
| }, 200); | |
| } | |
| function checkCollision(player, obstacle) { | |
| const playerRect = player.getBoundingClientRect(); | |
| const obstacleRect = obstacle.getBoundingClientRect(); | |
| return !( | |
| playerRect.top > obstacleRect.bottom || | |
| playerRect.right < obstacleRect.left || | |
| playerRect.bottom < obstacleRect.top || | |
| playerRect.left > obstacleRect.right | |
| ); | |
| } | |
| </script> | |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=akram2019/https-cnetyjdg-manus-space" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> | |
| </html> |