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<!doctype html><meta charset="utf-8"><title>Forest Explorer · checkpoints</title>
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      font:15px/1.65 ui-sans-serif,system-ui,"Helvetica Neue",sans-serif}
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 code{font:13px ui-monospace,monospace;background:#0a0e09;padding:1px 5px;border-radius:4px}
 .warn{color:#d4a24a}
</style>
<div class="w">
<h1>Forest Explorer</h1>
<p class="sub">Playable checkpoints of one 3D exploration game, in development order. Goal: find the five relics in the forest; walk up to a chest and press E to open it.</p>

<div class="rd"><span class="tag">R0</span>
<h2>Base game</h2>
<p class="goal">The initial generation, before any development.</p>
<a class="b" href="forest-r0/index.html">Play</a></div>

<div class="rd"><span class="tag">R1</span>
<h2>Terrain, objective guidance, title layout</h2>
<a class="b" href="forest-r1/index.html">Play</a></div>

<div class="rd"><span class="tag">R2</span>
<h2>Player visibility, chest radius, screen flash</h2>
<a class="b" href="forest-r2/index.html">Play</a></div>

<div class="rd"><span class="tag">R3</span>
<h2>Player placement, UI scaling, terrain props</h2>
<a class="b" href="forest-r3/index.html">Play</a></div>

<div class="rd"><span class="tag">R4</span>
<h2>Feedback, wildlife, water, music</h2>
<a class="b" href="forest-r4/index.html">Play</a></div>

<div class="rd"><span class="tag">R5</span>
<h2>Longer soundtrack, less visible texture tiling</h2>
<a class="b" href="forest-r5/index.html">Play</a></div>

<div class="rd"><span class="tag">R6</span>
<h2>On-screen text readable in the web build</h2>
<a class="b" href="forest-r6/index.html">Play</a></div>
</div>