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Commit History
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fill sectors and events json
Kr0issante6288c6 -
docs(spec): reconcile specifications with original piecewise revenue design
thewildofficialMajor reconciliation updating all core documents to match original design intent: Economy Model (04): - Replace linear efficiency with piecewise revenue curve (Critical→Demand→Surplus→Wastage) - Add per-sector critical threshold (40% of demand = game over) - Revenue depends on Allocation (not Consumption) - Add persistent productivity [0.5, 2.0] with running state - Population-scaled demand: Demand = Baseline × (Pop/Pop₀) × Event_Multiplier - Population dynamics: 1,000,000 initial, birth/death rates - Same-round revenue application Event System (06): - Switch from additive costs to multiplicative demand scaling - Positive events inject cash into treasury (not reduce need) - Add missing events: Unemployment, Teacher Shortage, Market Crash, Contamination, Public Distrust, High Public Enthusiasm - Black swan events: Natural Disaster, Pandemic, Financial Collapse - Realistic distribution: 40% normal, 35% minor, 20% moderate, 4% critical, 1% compound Turn Structure (03): - Same-round r…61c8933 -
docs(spec): add comprehensive RL parliament environment specification
thewildofficialComplete specification document set for multi-agent RL parliament hackathon: - 01_GAME_OVERVIEW: Marxist-inspired cooperative resource allocation concept - 02_GAME_RULES_REFERENCE: Single-page anchor with MUST/MUST NOT rules - 03_TURN_STRUCTURE: 9-phase turn flow with rotating proposal order - 04_ECONOMY_MODEL: Model A government budget execution with realistic macro - 05_VOTING_PROTOCOL: Sequential voting with no self-voting, majority rules - 06_EVENT_SYSTEM: 40% normal, black swan crises, positive events - 07_AGENT_ACTION_SPACE: Valid actions with phase restrictions - 08_OBSERVATION_SPACE: Public/private information distinction - 09_REWARD_MODEL: Prosperity/GDP with collective reward - 10_SUCCESS_CRITERIA: Winning/losing with population growth metrics - 11_GUARDRAILS: Explicit exclusions and anti-patterns - 12_GLOSSARY: 26 defined terms - APPENDIX_A_EXAMPLES: 5 concrete examples with correct math Key design decisions: - Model A: Consumption = min(Need, Allocation), treasury pays onl…449767b