Spaces:
Sleeping
Sleeping
Commit History
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Fix Spaces config: app_file at root, add app.py wrapper
thewildofficialbbc4b4d -
feat(game): Option A auto-critical, discretionary proposals, remove CRITICAL_FAILURE
thewildofficial- Auto-fund critical in Phase 5; bankruptcy if treasury < sum(Critical) - Remove critical invariant termination and CRITICAL_FAILURE reward penalty - Parliament: drop ProposalAbstention adapter types - Server: remove ABSTAIN_FROM_PROPOSAL from action mapping - Direct allocation: return observation snapshot before next round reset - Sync specs 02,03,04,05,07,09,10 with Option A - Update tests and reward fixtures; add PR_DESCRIPTION_OPTION_A.md Made-with: Cursore4666d9 -
(train) pre-test train
Kr0issantf72fde9
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Merge origin/main; resolve test_game_loop (no force_advance in VOTING) and tests for linear reward, empty reset info
thewildofficialMade-with: Cursor15cc6aa -
Align tests and game with debate gating, log rewards, and OpenEnv reset info
thewildofficialMade-with: Cursor773fb23 -
Merge main and fix benchmark adapter review issues
thewildofficialResolve the main-branch merge conflicts, keep the benchmark plotter artifacts, and make rule-based baselines cast only valid non-duplicate votes so CI and benchmark evidence reflect legal policy behavior. Made-with: Cursor046ac0f -
fix(core): preserve rejection and shutdown paths
thewildofficialScope phased critical checks to approved allocations and reset transient revenue on critical failures so rejected or abstained proposals do not incorrectly end the game. Made-with: Cursor3c7b068 -
feat(core): implement NationGame orchestration
thewildofficialWire the core primitives into a playable phased game loop with proposal, voting, execution, rewards, and termination handling. Made-with: Cursor5ede5f5