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| """Headless mesh rendering (pip-only, no display, no sudo). | |
| matplotlib's Agg backend renders a Trimesh to PNG without OpenGL/X11 — the only | |
| fully pip-installable, no-sudo path on this box. We add flat normal-based shading | |
| (matplotlib 3D has no z-buffer, so plain polys look see-through) and a 4-view | |
| composite (iso + front + side + top) that gives a VLM critic enough to judge shape. | |
| """ | |
| from __future__ import annotations | |
| import matplotlib | |
| matplotlib.use("Agg") # headless; must precede pyplot import | |
| import matplotlib.pyplot as plt # noqa: E402 | |
| import numpy as np # noqa: E402 | |
| import trimesh # noqa: E402 | |
| from mpl_toolkits.mplot3d.art3d import Poly3DCollection # noqa: E402 | |
| _VIEWS = { # (elev, azim) | |
| "iso": (22, 45), | |
| "front": (0, -90), | |
| "side": (0, 0), | |
| "top": (90, -90), | |
| } | |
| def _load(mesh): | |
| if isinstance(mesh, str): | |
| m = trimesh.load(mesh, force="mesh") | |
| else: | |
| m = mesh | |
| return m | |
| def _facecolors(m: trimesh.Trimesh, mode: str = "shaded", light=(0.4, 0.5, 0.75)) -> np.ndarray: | |
| """RGBA per-face colors. | |
| mode='shaded': flat shading from normal·light (CloneForge blue). | |
| mode='normal': normal-map colors (rgb = n*0.5+0.5) — exposes curvature/dents/non-flat | |
| faces that flat shading hides, helping the VLM critic judge geometry. | |
| """ | |
| n = m.face_normals | |
| if mode == "normal": | |
| rgb = np.clip(n * 0.5 + 0.5, 0, 1) | |
| else: | |
| light = np.array(light) / np.linalg.norm(light) | |
| b = np.clip(np.abs(n @ light), 0.15, 1.0) | |
| rgb = np.clip(np.array([0.36, 0.56, 0.93])[None, :] * (0.35 + 0.65 * b[:, None]), 0, 1) | |
| return np.concatenate([rgb, np.ones((len(rgb), 1))], axis=1) | |
| def _draw(ax, m, tris, colors, elev, azim): | |
| pc = Poly3DCollection(tris, facecolors=colors, edgecolors="none") | |
| ax.add_collection3d(pc) | |
| b = m.bounds | |
| ctr = (b[0] + b[1]) / 2 | |
| r = (b[1] - b[0]).max() / 2 * 1.05 | |
| ax.set_xlim(ctr[0] - r, ctr[0] + r) | |
| ax.set_ylim(ctr[1] - r, ctr[1] + r) | |
| ax.set_zlim(ctr[2] - r, ctr[2] + r) | |
| ax.set_box_aspect((1, 1, 1)) | |
| ax.view_init(elev=elev, azim=azim) | |
| ax.set_axis_off() | |
| def render_views(mesh, out_png: str, title: str | None = None, mode: str = "shaded") -> str: | |
| """Render a 2×2 composite (iso/front/side/top) of the mesh to out_png.""" | |
| m = _load(mesh) | |
| tris = m.vertices[m.faces] | |
| colors = _facecolors(m, mode) | |
| fig = plt.figure(figsize=(6, 6)) | |
| for i, (name, (elev, azim)) in enumerate(_VIEWS.items(), 1): | |
| ax = fig.add_subplot(2, 2, i, projection="3d") | |
| _draw(ax, m, tris, colors, elev, azim) | |
| ax.set_title(name, fontsize=9, color="#444") | |
| if title: | |
| fig.suptitle(title, fontsize=11) | |
| fig.tight_layout() | |
| fig.savefig(out_png, dpi=90, facecolor="white") | |
| plt.close(fig) | |
| return out_png | |
| def render_single(mesh, out_png: str, view: str = "iso", mode: str = "shaded", angles=None) -> str: | |
| """Render one view to out_png. `angles=(elev, azim)` overrides the named view (for pose search).""" | |
| m = _load(mesh) | |
| tris = m.vertices[m.faces] | |
| colors = _facecolors(m, mode) | |
| elev, azim = angles if angles else _VIEWS.get(view, _VIEWS["iso"]) | |
| fig = plt.figure(figsize=(4, 4)) | |
| ax = fig.add_subplot(111, projection="3d") | |
| _draw(ax, m, tris, colors, elev, azim) | |
| fig.savefig(out_png, dpi=90, facecolor="white", bbox_inches="tight") | |
| plt.close(fig) | |
| return out_png | |