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https://huggingface.co/spaces/awacke1/HTML5-BabylonJS-Javascript-3DAnimation/resolve/main/backup.html
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2.29 kB
| <html> | |
| <head> | |
| <meta charset="utf-8" /> | |
| <title>Babylon.js Game Example</title> | |
| <script src="https://cdn.babylonjs.com/babylon.js"></script> | |
| <script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script> | |
| <style> | |
| canvas { | |
| width: 100%; | |
| height: 100%; | |
| touch-action: none; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="renderCanvas"></canvas> | |
| <script> | |
| window.addEventListener('DOMContentLoaded', function () { | |
| var canvas = document.getElementById('renderCanvas'); | |
| var engine = new BABYLON.Engine(canvas, true); | |
| var createScene = function () { | |
| var scene = new BABYLON.Scene(engine); | |
| // Create a camera | |
| var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene); | |
| // Create a light | |
| var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); | |
| // Create a sphere | |
| var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2}, scene); | |
| // Add some texture to the sphere | |
| var material = new BABYLON.StandardMaterial("texture", scene); | |
| material.diffuseTexture = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/grass.jpg", scene); | |
| sphere.material = material; | |
| // Animate the sphere | |
| var animation = new BABYLON.Animation("myAnimation", "position.x", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); | |
| var keys = []; | |
| keys.push({frame: 0, value: 0}); | |
| keys.push({frame: 100, value: 10}); | |
| animation.setKeys(keys); | |
| sphere.animations.push(animation); | |
| scene.beginAnimation(sphere, 0, 100, true); | |
| return scene; | |
| } | |
| var scene = createScene(); | |
| engine.runRenderLoop(function () { | |
| scene.render(); | |
| }); | |
| window.addEventListener('resize', function () { | |
| engine.resize(); | |
| }); | |
| }); | |
| </script> | |
| </body> | |
| </html> | |