| import numpy as np |
| import torch |
| |
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|
|
| def look_at(cam_pos, target=(0,0,0), up=(0,0,1)): |
| |
| forward = target - cam_pos |
| forward /= np.linalg.norm(forward) |
|
|
| |
| right = np.cross(up, forward) |
| if np.linalg.norm(right) < 1e-6: |
| up = np.array([1, 0, 0]) |
| right = np.cross(up, forward) |
|
|
| right /= np.linalg.norm(right) |
| up = np.cross(forward, right) |
|
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| |
| rotation = np.eye(4) |
| rotation[:3, :3] = np.vstack([right, up, -forward]).T |
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|
| |
| translation = np.eye(4) |
| translation[:3, 3] = cam_pos |
|
|
| cam_to_world = translation @ rotation |
| cam_to_world[:3,2] = -cam_to_world[:3,2] |
| cam_to_world[:3,1] = -cam_to_world[:3,1] |
| |
| return cam_to_world |
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|
| def sample_camera_poses(target: np.ndarray, inner_radius: float, outer_radius: float, n: int,seed: int = 42,mode: str = 'grid') -> np.ndarray: |
| """ |
| Samples `n` camera poses uniformly on a sphere of given `radius` around `target`. |
| The cameras are positioned randomly and oriented to look at `target`. |
| |
| Args: |
| target (np.ndarray): 3D point (x, y, z) that cameras should look at. |
| inner_radius (float): Radius of the sphere. |
| outer_radius (float): Radius of the sphere. |
| n (int): Number of camera poses to sample. |
| |
| Returns: |
| torch.Tensor: (n, 4, 4) array of transformation matrices (camera-to-world). |
| """ |
| cameras = [] |
| np.random.seed(seed) |
| |
| u_1 = np.linspace(0,1,n,endpoint=False) |
| u_2 = np.linspace(0,0.7,n) |
| u_1, u_2 = np.meshgrid(u_1, u_2) |
| u_1 = u_1.flatten() |
| u_2 = u_2.flatten() |
| theta = np.arccos(1-2*u_2) |
| phi = 2*np.pi*u_1 |
| n_poses = len(phi) |
| |
| radii = np.random.uniform(inner_radius, outer_radius, n_poses) |
| cameras = [] |
| |
| r_z = np.array([[0,-1,0],[1,0,0],[0,0,1]]) |
| |
| for i in range(n_poses): |
| |
| x = target[0] + radii[i] * np.sin(theta[i]) * np.cos(phi[i]) |
| y = target[1] + radii[i] * np.sin(theta[i]) * np.sin(phi[i]) |
| z = target[2] + radii[i] * np.cos(theta[i]) |
| cam_pos = np.array([x, y, z]) |
| cam2world = look_at(cam_pos, target) |
| if theta[i] == 0: |
| cam2world[:3,:3] = cam2world[:3,:3] @ r_z |
| cameras.append(cam2world) |
| cameras = np.unique(cameras, axis=0) |
| return np.stack(cameras) |
|
|
|
|
| def pointmap_to_poses(pointmaps: torch.Tensor, n_poses: int, inner_radius: float = 1.1, outer_radius: float = 2.5, device: str = 'cpu', |
| bb_mode: str='bb',run_octmae: bool = False) -> np.ndarray: |
| """ |
| Samples `n_poses` camera poses uniformly on a sphere of given `radius` around `target`. |
| The cameras are positioned randomly and oriented to look at `target`. |
| """ |
|
|
| bb_min_corner = pointmaps.min(dim=0)[0].cpu().numpy() |
| bb_max_corner = pointmaps.max(dim=0)[0].cpu().numpy() |
| center = (bb_min_corner + bb_max_corner) / 2 |
| bb_radius = np.linalg.norm(bb_max_corner - bb_min_corner) / 2 |
| cam2center_dist = np.linalg.norm(center) |
| |
| if run_octmae: |
| radius = max(1.2*cam2center_dist,2.5*bb_radius) |
| else: |
| radius = max(0.7*cam2center_dist,1.3*bb_radius) |
| inner_radius = radius |
| outer_radius = radius |
| camera_poses = sample_camera_poses(center, inner_radius, outer_radius, n_poses) |
| return camera_poses |
|
|