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ce03849 908139c ce03849 38c8b68 4abdd76 ce03849 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 | """Gradio demo: compress PBR texture sets to Intel TSNC format."""
from __future__ import annotations
import tempfile
from pathlib import Path
import install_dependencies
install_dependencies.install_private_package()
try:
import spaces
ON_SPACES = True
except ImportError:
ON_SPACES = False
def _gpu_decorator(**kwargs):
def wrapper(fn):
return fn
return wrapper
class _SpacesShim:
GPU = staticmethod(_gpu_decorator)
spaces = _SpacesShim()
import gradio as gr
import numpy as np
import torch
from numpy import iinfo
from tsnc.hypernetwork import Hypernetwork, functional_bcf1, write_tsnc
HF_MODEL_ID = "belcour/egsr2026_hypernetwork"
CFG_FILE = "karajan_ZDitTv2_2026_06_10_lod.cfg"
# ZeroGPU: CUDA is not visible in the main process until after .to("cuda").
device = "cuda" if torch.cuda.is_available() else "cpu"
print(f"Loading hypernetwork on {device}...")
hypernetwork = Hypernetwork.from_pretrained(HF_MODEL_ID, CFG_FILE)
hypernetwork.eval().to(device)
print("Hypernetwork ready.")
def _validate_inputs(diffuse, normal, arm) -> tuple[int, int]:
if diffuse is None or normal is None or arm is None:
raise gr.Error("Please upload diffuse, normal, and ARM textures.")
images = [("diffuse", diffuse), ("normal", normal), ("arm", arm)]
shapes = {name: img.shape[:2] for name, img in images}
ref_shape = shapes["diffuse"]
for name, shape in shapes.items():
if shape != ref_shape:
raise gr.Error(
f"All textures must have the same resolution. "
f"Diffuse is {ref_shape[0]}x{ref_shape[1]}, {name} is {shape[0]}x{shape[1]}."
)
height, width = ref_shape
if height != width:
raise gr.Error(f"Textures must be square (got {height}x{width}).")
return height, width
def _numpy_to_tensor(img: np.ndarray) -> torch.Tensor:
if iinfo(img.dtype).max > 255:
img = img.astype(np.float32) / 65535.0
else:
img = img.astype(np.float32) / 255.0
if img.ndim == 2:
img = img[..., None]
else:
img = img[..., :3]
return torch.tensor(img, dtype=torch.float32)
def _stack_textures(diffuse: np.ndarray, normal: np.ndarray, arm: np.ndarray) -> torch.Tensor:
tensors = [_numpy_to_tensor(img) for img in (diffuse, normal, arm)]
ts_tensor = torch.cat(tensors, dim=-1).to(device)
return ts_tensor[None].permute(0, 3, 1, 2)
def _write_tsnc_to_temp(bcf1s, wb) -> str:
outdir = tempfile.mkdtemp(prefix="tsnc_")
out_name = "compressed.tsnc"
write_tsnc(bcf1s, wb, cfg=hypernetwork.cfg, outdir=outdir, out_name=out_name)
return str(Path(outdir) / out_name)
def _gpu_duration(diffuse, normal, arm) -> int:
"""Scale GPU quota with texture resolution (square maps)."""
for img in (diffuse, normal, arm):
if img is not None:
return max(120, int(img.shape[0] * img.shape[1] / 8192))
return 120
@spaces.GPU(duration=_gpu_duration)
def compress(diffuse, normal, arm):
_height, width = _validate_inputs(diffuse, normal, arm)
with torch.inference_mode():
ts_tensor = _stack_textures(diffuse, normal, arm)
bcf1s, wb = hypernetwork(ts_tensor)
ts_out, _ = functional_bcf1(
bcf1s,
wb,
W=width,
lod=0.0,
subpixel_shift=False,
activation=hypernetwork.activation,
)
tsnc_path = _write_tsnc_to_temp(bcf1s, wb)
preview_diff = (ts_out[0, ..., 0:3].detach().cpu().clamp(0.0, 1.0).numpy() * 255.0).astype(
np.uint8
)
preview_norm = (ts_out[0, ..., 3:6].detach().cpu().clamp(0.0, 1.0).numpy() * 255.0).astype(
np.uint8
)
preview_arm = (ts_out[0, ..., 6:9].detach().cpu().clamp(0.0, 1.0).numpy() * 255.0).astype(
np.uint8
)
return tsnc_path, preview_diff, preview_norm, preview_arm
def build_demo() -> gr.Blocks:
with gr.Blocks(title="TSNC Hypernetwork") as demo:
gr.Markdown(
"""
# TSNC Hypernetwork
Compress a PBR texture set (diffuse, normal, ARM) into Intel's
[Texture Set Neural Compression (TSNC)](https://github.com/GameTechDev/TextureSetNeuralCompressionSample) format.
**Requirements:** square textures, same resolution for all three maps.
"""
)
with gr.Row():
diffuse_in = gr.Image(label="Diffuse", type="numpy", image_mode="RGB")
normal_in = gr.Image(label="Normal", type="numpy", image_mode="RGB")
arm_in = gr.Image(label="ARM", type="numpy", image_mode="RGB")
compress_btn = gr.Button("Compress", variant="primary")
tsnc_out = gr.File(label="TSNC file")
with gr.Row():
diff_out = gr.Image(label="Reconstructed diffuse", type="numpy")
norm_out = gr.Image(label="Reconstructed normal", type="numpy")
arm_out = gr.Image(label="Reconstructed ARM", type="numpy")
compress_btn.click(
fn=compress,
inputs=[diffuse_in, normal_in, arm_in],
outputs=[tsnc_out, diff_out, norm_out, arm_out],
)
return demo
if __name__ == "__main__":
demo = build_demo()
demo.launch()
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