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| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1"> | |
| <title>PixelModel v1: The Model Is a Thumbnail Now</title> | |
| <link rel="stylesheet" href="../style.css"> | |
| </head> | |
| <body> | |
| <script type="module" src="../summarize.js" defer></script> | |
| <script src="../script.js" defer></script> | |
| <div class="background"></div> | |
| <main class="article"> | |
| <a class="back" href="../index.html"> | |
| ← Back | |
| </a> | |
| <div class="meta"> | |
| July 2026 | |
| </div> | |
| <h1> | |
| PixelModel v1: The Model Is a Thumbnail Now | |
| </h1> | |
| <p> | |
| Last month we released <a href="pixelmodel.html">PixelModel</a> — a neural network whose weights are literally the pixels of a PNG. It was a toy: 202,752 parameters, welded to 32×32 output, trained on six solid-color swatches. It scored FID 566.84 on the <a href="https://huggingface.co/spaces/FlameF0X/Tiny-T2I-Leaderboard">Tiny-T2I-Leaderboard</a>, mostly by producing the same yellow noise for every prompt. | |
| </p> | |
| <p> | |
| Today we're releasing <strong>PixelModel v1</strong>. It is <strong>8.5× smaller</strong> — 23,747 parameters — and it beats v0 on both benchmark metrics while being trained on 20,000 real MS-COCO caption/image pairs instead of six color swatches. The entire model now fits in a 160×149 PNG: | |
| </p> | |
| <h1>cherry on top 🍒</h1> | |
| <p>The model generates 600 images (cpu) in 5 (five) seconds. | |
| Thats 5000 images in 24 seconds on cpu. | |
| The model trained on cpu for just 30 minutes. | |
| </p> | |
| <p> | |
| <img src="images/pixelmodel-v1-model.png" alt="The entire PixelModel v1: a 160x149 PNG containing all 23,747 weights" style="image-rendering: pixelated; width: 320px; max-width: 100%;"> | |
| </p> | |
| <p> | |
| That image is not a visualization of the model. It <em>is</em> the model. All 23,747 weights, one per pixel. | |
| </p> | |
| <h2> | |
| How do you make it smaller AND better? | |
| </h2> | |
| <p> | |
| v0 had a dirty secret: 196,608 of its 202,752 parameters — 97% of the model — were one giant output matrix with one weight row per output pixel. The "neural network" part was tiny; the rest was a lookup table bolted to a fixed 32×32 canvas. | |
| </p> | |
| <p> | |
| v1 replaces that output matrix with a <strong>coordinate-conditioned decoder</strong> (CPPN-style). Instead of storing weights per pixel, the decoder is a small MLP that answers one question: <em>"given this prompt's latent vector and the coordinate (x, y), what color is here?"</em> | |
| </p> | |
| <pre><code>prompt string | |
| → hashed char-trigram + word embedding (64-dim, 0 params) | |
| → T1 (80×64)+b → tanh | |
| → T2 (64×80)+b → tanh = latent z | |
| for every pixel (x, y): | |
| concat(z, fourier features of (x, y)) | |
| → D1 (80×82)+b → tanh | |
| → D2 (80×80)+b → tanh | |
| → D3 (3×80)+b → sigmoid = RGB</code></pre> | |
| <p> | |
| Because pixels are computed from coordinates, the parameter count no longer depends on resolution. The same 23,747 weights render 64×64 natively, or 256×256, or anything else — <code>--res 512</code> just works. | |
| </p> | |
| <h2> | |
| Three more upgrades | |
| </h2> | |
| <ul> | |
| <li><strong>Prompt embedding:</strong> v0 summed character codes — "red circle" and "circle red" collided. v1 hashes character trigrams and words (FNV-1a) into a 64-dim vector. Still deterministic, still zero parameters, but different prompts now get meaningfully different embeddings.</li> | |
| <li><strong>16-bit weights:</strong> v0 stored 8-bit magnitudes in R and wasted the G channel. v1 packs each weight across R (high byte) and G (low byte) — quantization error drops to ~3×10⁻⁵ per weight.</li> | |
| <li><strong>Real data:</strong> 20,000 MS-COCO caption/image pairs at 64×64, hash-checked to be disjoint from the 5,000 evaluation images.</li> | |
| </ul> | |
| <h2> | |
| Training | |
| </h2> | |
| <p> | |
| Training ran on CPU — the whole 50-epoch run over 20K images took 27 minutes. The dashed lines are the two "no-understanding" baselines: outputting one grey value forever (0.0707), and outputting the average COCO image forever (0.0691). The model crossed below the second one at epoch 4 and kept going — everything under that line is caption-conditioning, the part a text-to-image model actually gets judged on: | |
| </p> | |
| <p> | |
| <img src="images/pixelmodel-v1-loss.png" alt="Training loss curve crossing below both naive-predictor baselines" style="width: 100%; max-width: 720px;"> | |
| </p> | |
| <h2> | |
| Honesty section | |
| </h2> | |
| <p> | |
| Here is what generation actually looks like — real training photo on the left, model output for the same caption on the right: | |
| </p> | |
| <p> | |
| <img src="images/pixelmodel-v1-probe.png" alt="Target photos vs model outputs: the model produces caption-conditioned color washes" style="width: 100%; max-width: 640px;"> | |
| </p> | |
| <p> | |
| A 23K-parameter model does not draw sandwiches. With ~1 parameter per training image, the loss-minimizing behavior is to output the <em>average of all plausible images for a caption</em> — caption-conditioned color, light, and layout statistics. Food prompts come out warm and brown; sky prompts come out cool and bright. That is the ceiling for this size class, and we'd rather show it than crop around it. | |
| </p> | |
| <h2> | |
| Numbers | |
| </h2> | |
| <p> | |
| Measured per the leaderboard protocol: FID via <code>torchmetrics.image.fid.FrechetInceptionDistance</code> against MS-COCO val2014 (<code>sayakpaul/coco-30-val-2014</code>, 256×256 center-crop), CLIP Score via <code>torchmetrics.multimodal.CLIPScore</code> with <code>openai/clip-vit-base-patch32</code>, at the native 64×64 generation resolution, n=5000 (v0's numbers were n=40). | |
| </p> | |
| <pre><code> v0 v1 | |
| params 202,752 23,747 (8.5× smaller) | |
| FID ↓ 566.84 439.46 | |
| CLIP ↑ 18.60 20.02 | |
| native res 32×32 64×64 (resolution-free)</code></pre> | |
| <p> | |
| Smaller model, more general behavior, better scores, and the eval pipeline now ships inside the repo instead of living in a throwaway environment. | |
| </p> | |
| <h2> | |
| Try it | |
| </h2> | |
| <pre><code>git clone https://huggingface.co/bench-labs/pixelmodel-v1 | |
| python INFERENCE.py "a red double decker bus" | |
| python main.py "a beach with palm trees" --res 256 --scale 1</code></pre> | |
| <p> | |
| <code>model.png</code> is the canonical model; <code>model.safetensors</code> carries the same weights with the parameter count embedded in its header metadata. Check out the <a href="https://huggingface.co/bench-labs/pixelmodel-v1">PixelModel v1 repository</a>. | |
| </p> | |
| <blockquote> | |
| Still a toy. Slightly less useless. The model is literally a thumbnail. | |
| </blockquote> | |
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