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Commit History
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Nerfies-style home, paper-style match header, prettier setup, dataset README
- Redesign home page: centered title, author + links, abstract, motivation cards, BibTeX - Slim down match-page header to a minimal back-link + theme toggle - Replace ternary class injections with data-attributes (score, match-info, view mode) - Drop unused shadcn surface (accordion, alert-dialog, breadcrumb, ...) and pnpm artifacts - Expand README with usage, schema, dev/build, viewer internals, BibTeX - Improve <svelte:head> meta tags and robots.txt - Add Prettier with svelte + tailwindcss plugins; format the entire codebase95e3d2a -
Cut first-paint payload: per-icon phosphor imports + WebP radars + non-sticky header
- Switch every `import { X } from 'phosphor-svelte'` barrel to `import XIcon from 'phosphor-svelte/lib/XIcon'`. The barrel form was eagerly bundling all ~9000 icons into a single 8.5MB chunk (1.07MB gzipped); largest chunk now drops to 612KB / 156KB gzip - Convert all 17 radar PNGs to WebP @ q90 (visually indistinguishable, 2.4MB → 584KB total) and update `radarUrl()` accordingly. Modern browser support for WebP is universal so the .png fallback is unnecessary - Drop the sticky page header; round-list aside on the match page now sticks to top-2 (h: 100vh - 1rem) instead of the old 72px header offset15d8696 -
Rich data table on home page, interactive bigger minimap, tactical-reveal player swap
- Replace home-page card grid with a TanStack data table (Rounds default / Maps / Matches via Tabs); global search, map filter, sort, pagination, column-visibility, deep-link to specific round - Minimap: bigger badges + wider/fainter vision cones, halo on the active POV, click-to-switch with hover/focus ring (works in single + grid) - Player swap tactical reveal: diagonal beam sweep, corner reticle brackets, edge vignette, HUD chip slide-in (bottom-left), and a clip-path wipe on the freeze-frame so the old POV transitions out instead of snapping - Don't echo currentTime=0 from the freshly-mounted <video> back to the parent — kept the minimap and timeline from flashing to round-start during a swap; also don't drop bufferedRanges91677d6
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Initial CS2 render dataset viewer
31d3580