3dai / app.py

Commit History

29 days ago

  1. Strip drop-shadow ground slab from the sparse structure for shadowed RGBA inputs⁠

    Bobby +1: Claude Opus 5.5
    ce565eb

  1. Serve SEO head server-side, keep it out of embeds, skip theme redirect for crawlers⁠

    SkyeBrowse Developer +1: Claude Opus 5.5
    fec4e98
  2. Name downloads skyebrowse-3d-model.glb / .stl⁠

    Bobby +1: Claude Opus 5.5
    c479c65
  3. Turn Generate 3D Model into a Download 3D Model button once the GLB is ready⁠

    Bobby +1: Claude Opus 5.5
    0ce4985
  4. Pre-bake the GLB under the Pro allowance for embed runs⁠

    Bobby +1: Claude Opus 5.5
    baf02dc
  5. Show the progress bar in the app.skyebrowse.com embed⁠

    Bobby +1: Claude Opus 5.5
    cf8e3da
  6. Start the preview bar the moment the GPU worker begins⁠

    Bobby +1: Claude Opus 5.5
    e6290a7
  7. Reapply "Show Initializing GPU until the first GPU stage, then the progress bar"⁠

    Bobby
    dc0cc96
  8. Revert "Show Initializing GPU until the first GPU stage, then the progress bar"⁠

    Bobby
    01eb71c
  9. Show Initializing GPU until the first GPU stage, then the progress bar

    Bobby
    33304a1
  10. Ship core switches 1-4 and speculative GLB pre-bake⁠

    Bobby +1: Claude Opus 5.5
    692adfc
  11. Gated core speedups: GPU preview render, SLAT/SS SDPA+batched CFG, sync-free bake, upstream SS schedule⁠

    Bobby +1: Claude Opus 5.5
    a6a6aa0
  12. Label the GLB packaging step so the vehicle generator reads it as texturing

    Bobby
    9c2d88f

  1. Restore full texture fitting and default preview encode quality⁠

    Bobby
    e66e0ce
  2. Speed phase 2: one shared ZeroGPU entry for preview and bake⁠

    Bobby +1: Claude Opus 5.5
    df74830
  3. Speed phase 1: fp16 SLAT, SDPA flow attention, batched CFG, realtime VP8, bake init150⁠

    Bobby +1: Claude Opus 5.5
    093fc19
  4. Log ZeroGPU worker reuse and GLB/STL click-through; add reuse_report⁠

    Bobby +1: Claude Opus 5.5
    da58840
  5. Stream only explicit stage progress from generation and export⁠

    Bobby +1: Claude Opus 5.5
    0ef3946
  6. Show labelled progress bars for preview, GLB and STL generation⁠

    Bobby +1: Claude Opus 5.5
    06d399d
  7. Reserve 12s nominal for GLB bakes up to 1024px and record findings⁠

    Bobby +1: Claude Opus 5.5
    6a0219e
  8. Decimate GLB meshes on GPU with cumesh by default⁠

    Bobby +1: Claude Opus 5.5
    ed3d05d
  9. Bench: A/B the bake against the production module on the same state⁠

    Bobby +1: Claude Opus 5.5
    9186740
  10. Speed up original TRELLIS export paths and add a dev bake/sampler bench⁠

    Bobby +1: Claude Opus 5.5
    8cee3f1

  1. Validate the image and texture before requesting a grant⁠

    Bobby +1: Claude Opus 5.5
    df79a87
  2. Run every grant natively first and refund failed generations⁠

    broyang +1: Claude Opus 5.5
    574875b
  3. Gate generations behind webapp grants and a public free limit⁠

    broyang +1: Claude Opus 5.5
    1ac53f4

  1. Add an env-gated transparent preview WebM⁠

    Bobby
    21cd56e
  2. Default the texture quality to 1024px⁠

    Bobby
    c083601
  3. Raise SLAT guidance to the upstream reference and cap texture steps at 1000

    Bobby
    e0ee6b2
  4. Drive mesh faces and texture steps from the texture-quality setting

    Bobby
    b6a3ea1
  5. Preserve mobile preview resolution across Gradio GPU requests

    Bobby
    a8b1bfd
  6. Migrate dev Space to Gradio 6 and return preview before texture baking

    Bobby
    9c836cf
  7. feat: archive input views and preview video to Google Drive per generation

    Bobby
    a21583d
  8. Add a 2048px texture option with a raised GPU reservation

    Bobby
    6e068de
  9. Add multiple-image generation with a view gallery

    Bobby
    6aba652
  10. Request 27 effective GPU seconds and default to 512px textures

    Bobby
    64640ed
  11. Add GLB texture quality options defaulting to 1024px

    Bobby
    4ee066d
  12. Explicitly pin TRELLIS generation to large ZeroGPU

    Bobby
    2f76f49
  13. Use provider-neutral generation allowance messages

    Bobby
    27d3e57
  14. Reuse resident outputs and tighten single-allocation verification

    Bobby
    1db2018
  15. Prepare preview and cached textured GLB in one ZeroGPU allocation

    Bobby
    cb3f0ca

  1. Add Pro allowance fallback for ZeroGPU quota denials⁠

    Bobby +1: Claude Code
    ec59cbe
  2. Promote validated TRELLIS speedups and RGB-only previews

    Bobby
    6cad89f
  3. Use prebuilt Blackwell rasterizer wheels

    Bobby
    38afcc2
  4. Pin xformers to Torch 2.8 build

    Bobby
    4643ef7
  5. Support Blackwell ZeroGPU runtime

    Bobby
    df7e8d2
  6. Remove hourly HF Space self-restarts

    Bobby
    c0a4a6e

  1. fix(export): restore 40s GPU cap for textured GLB, surface ZeroGPU errors, unify export buttons⁠

    Bobby +1: Claude Fable 5.1
    b3b6ff9
  2. fix: show textured GLB export progress before the model is ready

    Bobby
    85340cc
  3. Wait for example image loading before starting generation

    Bobby
    1125459