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Browse files- ui/renderers.py +66 -256
ui/renderers.py
CHANGED
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@@ -1,5 +1,6 @@
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"""Markdown renderers for the Myco Gradio interface."""
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from html import escape
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from game.progression import (
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AREA_UNLOCKS, current_area, next_area, next_mystery,
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@@ -12,235 +13,97 @@ POISONOUS_MUSHROOM_NAMES = {
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"Ghost Gill", "Pepper Pixie", "Ruby Knuckle", "Clockwork Chanterelle",
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}
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# ββ Inline CSS + keyframes injected once into the scene ββββββββββββββββββββββ
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SCENE_STYLES = """
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<style>
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-
/* ββ Base scene ββ */
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.forest-scene {
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position: relative; isolation: isolate;
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background:
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radial-gradient(circle at 50% 72%, rgba(255,239,173,.26), transparent 8rem),
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radial-gradient(circle at 18% 24%, rgba(134,225,153,.22), transparent 10rem),
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linear-gradient(180deg,#123626 0%,#245c3c 54%,#523b20 100%);
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border: 1px solid rgba(225,255,209,.25);
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box-shadow: 0 18px 48px rgba(8,30,20,.26);
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color: #f9ffe9;
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}
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-
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/* ββ HUD bar ββ */
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.scene-hud {
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position: relative; z-index: 3;
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padding: .5rem .75rem; border-radius: 999px;
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background: rgba(13,38,28,.72); backdrop-filter: blur(6px);
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font-size: .8rem; font-weight: 800;
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}
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-
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/* ββ Stage ββ */
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.scene-stage {
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position: relative; height: 13rem;
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background:
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linear-gradient(transparent 62%, rgba(106,79,33,.55) 63%),
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radial-gradient(ellipse at bottom, rgba(190,255,180,.2), transparent 60%);
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border-radius: 22px; overflow: hidden;
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}
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.scene-stage span { position: absolute; line-height:1; }
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-
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/* ββ Trees / grass ββ */
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.tree-left { left:6%; bottom:18%; font-size:5rem; filter:drop-shadow(0 8px 12px rgba(0,0,0,.28)); }
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.tree-right { right:7%; bottom:20%; font-size:4.75rem; filter:drop-shadow(0 8px 12px rgba(0,0,0,.28)); }
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.grass-one { left:26%; bottom:14%; font-size:2.4rem; }
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.grass-two { right:28%;bottom:16%; font-size:2.2rem; }
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-
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/* ββ Sparkles ββ */
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.sparkle-one { left:34%; top:18%; font-size:1.8rem; animation:twinkle 1.8s ease-in-out infinite; }
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.sparkle-two { right:33%; top:24%; font-size:1.6rem; animation:twinkle 2.2s ease-in-out infinite reverse; }
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@keyframes twinkle {
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0%,100%{opacity:.3;transform:scale(.85);}
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50%{opacity:1;transform:scale(1.18);}
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}
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/* ββ Myco player β position grid ββ */
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.myco-player {
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font-size:4rem; z-index:2;
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transition: left .32s cubic-bezier(.34,1.56,.64,1), bottom .32s cubic-bezier(.34,1.56,.64,1);
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animation: myco-bob 2.4s ease-in-out infinite;
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filter:drop-shadow(0 6px 14px rgba(255,92,92,.28));
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}
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@keyframes myco-bob {
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}
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.pos-0-0 .myco-player{left:14%;bottom:62%;}
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.pos-1-0 .myco-player{left:41%;bottom:62%;}
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.pos-2-0 .myco-player{left:67%;bottom:62%;}
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.pos-0-1 .myco-player{left:14%;bottom:36%;}
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.pos-1-1 .myco-player{left:41%;bottom:36%;}
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.pos-2-1 .myco-player{left:67%;bottom:36%;}
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.pos-0-2 .myco-player{left:14%;bottom:13%;}
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.pos-1-2 .myco-player{left:41%;bottom:13%;}
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.pos-2-2 .myco-player{left:67%;bottom:13%;}
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/* ββ Mushroom sprite ββ */
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.mushroom-sprite {
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right:33%; bottom:22%;
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filter:drop-shadow(0 6px 14px rgba(0,0,0,.3));
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}
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/* ββ STATE: waiting (no mushroom) ββ */
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.state-waiting .mushroom-sprite { opacity:0; }
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}
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.state-
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}
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}
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}
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/* ββ STATE: picked β mushroom flies up and disappears ββ */
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.state-picked .mushroom-sprite {
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animation: shroom-catch 0.55s cubic-bezier(.34,1.56,.64,1) both;
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}
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.state-picked .myco-player {
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animation: myco-bob 2.4s ease-in-out infinite,
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myco-catch-jump 0.55s ease both;
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}
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@keyframes shroom-catch {
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0% { opacity:1; transform:translateY(0) scale(1); }
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40% { opacity:1; transform:translateY(-2.5rem) scale(1.3) rotate(15deg); }
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100% { opacity:0; transform:translateY(-5rem) scale(.2) rotate(40deg); }
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}
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@keyframes myco-catch-jump {
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0%,100%{ transform:translateY(0); }
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40% { transform:translateY(-1.4rem) scale(1.1); }
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}
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/* ββ STATE: danger (poison, not yet picked) ββ */
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.state-danger .mushroom-sprite {
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animation: shroom-popup 0.7s cubic-bezier(.34,1.56,.64,1) both,
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poison-pulse 1.2s ease-in-out infinite 0.7s;
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filter: drop-shadow(0 0 18px rgba(255,62,91,.9));
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}
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.state-danger .myco-player {
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animation: myco-bob 2.4s ease-in-out infinite,
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myco-recoil 0.5s ease both;
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}
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@keyframes poison-pulse {
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0%,100%{ filter:drop-shadow(0 0 10px rgba(255,62,91,.6)); }
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50% { filter:drop-shadow(0 0 28px rgba(255,62,91,1)); }
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}
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@keyframes myco-recoil {
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0% { transform:translateX(0); }
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30% { transform:translateX(-1.2rem); }
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60% { transform:translateX(.4rem); }
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100%{ transform:translateX(0); }
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}
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/* ββ STATE: game over ββ */
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.state-game-over .forest-scene,
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.state-game-over {
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animation: screen-shake .45s ease both;
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background:
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radial-gradient(circle at 50% 72%, rgba(255,62,91,.35), transparent 8rem),
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linear-gradient(180deg,#3b0a0a 0%,#6b1a1a 54%,#2a0a0a 100%) !important;
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}
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.state-game-over .mushroom-sprite {
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animation: shroom-explode .6s ease both;
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filter: drop-shadow(0 0 24px rgba(255,62,91,1));
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}
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.state-game-over .myco-player {
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animation: myco-fall .6s ease both;
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}
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@keyframes screen-shake {
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0%,100%{ transform:translateX(0); }
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20% { transform:translateX(-8px); }
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40% { transform:translateX(8px); }
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60% { transform:translateX(-5px); }
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80% { transform:translateX(5px); }
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}
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@keyframes shroom-explode {
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0% { transform:scale(1) rotate(0); opacity:1; }
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50% { transform:scale(1.8) rotate(20deg); opacity:.8; }
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100%{ transform:scale(0) rotate(90deg); opacity:0; }
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}
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@keyframes myco-fall {
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0% { transform:rotate(0) translateY(0); opacity:1; }
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100%{ transform:rotate(-90deg) translateY(2rem); opacity:.4; }
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}
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/* ββ Rarity glows ββ */
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.rarity-rare .mushroom-sprite { filter:drop-shadow(0 0 18px rgba(138,220,255,.9)); }
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.rarity-legendary .mushroom-sprite{ filter:drop-shadow(0 0 28px rgba(255,215,0,1)); animation:legendary-pulse 1s ease-in-out infinite 0.7s; }
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@keyframes legendary-pulse {
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}
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/* ββ Mini map grid ββ */
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.forest-map {
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display:grid; grid-template-columns:repeat(3,1fr);
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gap:.3rem; margin:.4rem auto .6rem;
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max-width:9rem; padding:.4rem;
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border:1px solid rgba(255,255,255,.18); border-radius:14px;
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background:rgba(13,38,28,.58);
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}
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.map-tile {
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display:grid; min-height:1.7rem; place-items:center;
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border-radius:8px; background:rgba(255,255,255,.1); font-weight:900;
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}
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.map-tile.active { background:rgba(255,224,138,.92); color:#3d2c00!important; }
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/* ββ Caption ββ */
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.scene-caption {
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display:flex; justify-content:space-between; gap:.6rem;
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padding:.55rem .8rem; border-radius:14px;
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background:rgba(13,38,28,.68); backdrop-filter:blur(6px);
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align-items:center;
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}
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.scene-caption span { color:#d9f4d4; }
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.score-burst {
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padding:.5rem .85rem; border-radius:999px;
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background:rgba(255,224,112,.18); border:1px solid rgba(255,244,190,.36);
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color:#fff7d6; font-weight:900; text-align:center;
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animation:score-pop .56s ease both;
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}
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@keyframes score-pop {
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0%{transform:scale(.92);opacity:0;}
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45%{transform:scale(1.06);opacity:1;}
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100%{transform:scale(1);opacity:1;}
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}
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.state-game-over .score-burst {
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background:rgba(130,0,30,.45); border-color:rgba(255,120,140,.55);
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}
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/* ββ Story moment ββ */
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.story-moment {
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margin:.75rem auto 0; max-width:760px;
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padding:.8rem 1rem; border:1px solid rgba(255,234,166,.3);
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border-radius:18px; background:rgba(25,18,45,.72);
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color:#fff7d6; box-shadow:0 0 24px rgba(165,111,255,.22);
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}
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.story-moment strong,.story-moment span { display:block; }
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.story-moment span { margin-top:.2rem; color:#f6e7b2; }
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/* ββ Suppress Gradio white flash ββ */
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.generating .forest-scene, .pending .forest-scene { opacity:.88!important; }
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.progress-level,.progress-level-inner { display:none!important; }
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div.gradio-html { background:transparent!important; }
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</style>
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"""
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def hero_markdown() -> str:
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return """
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<div class="myco-hero">
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<div class="myco-mascot">π</div>
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<div>
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<p class="eyebrow">Tiny AI forest game</p>
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<h1>Myco</h1>
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<p>Follow an AI mushroom companion through a glowing forest. Every discovery starts with Myco's intuition.</p>
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</div>
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</div>
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"""
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def home_forest_markdown() -> str:
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return """
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<div class="home-forest-postcard" aria-label="Animated Myco forest postcard">
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<div class="home-sky">
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<span class="home-milky-way" title="Milky Way">π</span>
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<span class="home-star star-one">β¨</span>
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<span class="home-star star-two">β¦</span>
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<span class="home-star star-three">β§</span>
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</div>
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<div class="home-forest-floor">
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<span class="home-tree left">π²</span>
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<span class="home-grass grass-left">πΏ</span>
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<span class="home-myco" title="Myco">π</span>
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<span class="home-brown-mushroom" title="Brown mushroom">πβπ«</span>
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<span class="home-grass grass-right">π</span>
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<span class="home-tree right">π³</span>
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<span class="home-moon">π</span>
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</div>
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<p><strong>The Milky Way is awake.</strong> Myco hears a brown mushroom whispering your first clue.</p>
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<span class="home-whisper">"Tap Play. Let's find what the forest is hiding."</span>
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</div>
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"""
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def play_hook_markdown() -> str:
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return """
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<div class="play-hook">
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<p class="eyebrow">Mission</p>
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<h2>Goal: follow clues until Myco remembers the Impossible Mushroom.</h2>
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<div class="hook-steps">
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<span>1 Β· Move through the forest</span>
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<span>2 Β· Search Clearing β mushroom pops up!</span>
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<span>3 Β· Myco reacts Β· Pick, Study, or Follow Whisper</span>
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</div>
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<p>Every clue advances one mystery. Follow whispers to reveal why the MycoDex is regrowing a forest that vanished.</p>
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</div>
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"""
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def forest_scene(
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current: MushroomState | None,
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collection: CollectionState | None,
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if current is None:
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mushroom_name = "Hidden mushroom"
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rarity = "common"
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status = "The moss is listening. Click Search Clearing to wake the forest."
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omen = "Myco is waiting to sense the first spore."
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event_label = "π Dreaming Forest"
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else:
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mushroom_name = current.get("name", "Mystery mushroom")
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rarity = current.get("rarity", "Common").lower()
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game_over = current.get("game_over") == "Yes"
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studied = current.get("studied") == "Yes"
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event_label = f"{current.get('event_emoji','β¨')} {current.get('event_title','Strange Omen')}"
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reward_text = current.get("reward_text", "Decide whether to risk the pickup.")
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state_cls = _scene_state_class(current)
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status = f"A {rarity} {mushroom_name} breaks through the moss!"
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if game_over:
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status = f"π GAME OVER: {mushroom_name} was poisonous!"
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omen = "New field note unlocked." if studied else "Ask Myco what the forest is hiding."
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if current.get("picked") == "Yes":
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if game_over:
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omen = "Press Search Clearing to start a new run."
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# Unique key forces browser to re-run CSS animations on every render
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import time
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anim_key = str(int(time.time() * 1000))[-6:]
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@@ -364,7 +174,7 @@ def forest_scene(
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<span class="grass grass-one">πΏ</span>
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<span class="grass grass-two">π</span>
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<span class="myco-player" title="Myco">π</span>
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<
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<span class="sparkle sparkle-one">β¨</span>
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<span class="sparkle sparkle-two">β¦</span>
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</div>
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"""Markdown renderers for the Myco Gradio interface."""
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+
import hashlib
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from html import escape
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from game.progression import (
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AREA_UNLOCKS, current_area, next_area, next_mystery,
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| 13 |
"Ghost Gill", "Pepper Pixie", "Ruby Knuckle", "Clockwork Chanterelle",
|
| 14 |
}
|
| 15 |
|
| 16 |
+
# ββ 8-BIT MATRIX BLUEPRINTS ββ
|
| 17 |
+
MATRIX_DOME = [[0,0,0,1,1,1,1,0,0,0],[0,0,1,2,2,3,2,1,0,0],[0,1,2,2,3,2,2,2,1,0],[1,2,3,2,2,2,3,2,2,1],[1,1,1,1,1,4,1,1,1,1],[0,0,0,0,1,4,1,0,0,0],[0,0,0,0,1,4,1,0,0,0],[0,0,0,0,1,1,1,0,0,0]]
|
| 18 |
+
MATRIX_SKULL = [[0,0,1,1,1,1,1,1,0,0],[0,1,2,2,2,2,2,2,1,0],[1,2,1,2,2,2,1,2,2,1],[1,2,1,2,2,2,1,2,2,1],[0,1,2,2,1,1,2,2,1,0],[0,0,1,2,1,1,2,1,0,0],[0,0,1,4,4,4,4,1,0,0],[0,0,0,1,1,1,1,0,0,0]]
|
| 19 |
+
MATRIX_FLAT = [[0,0,1,1,1,1,1,1,0,0],[0,1,3,2,2,2,3,2,1,0],[1,2,2,2,3,2,2,2,2,1],[1,1,1,1,4,4,1,1,1,1],[0,0,0,1,4,4,1,0,0,0],[0,0,0,1,4,4,1,0,0,0],[0,0,1,4,4,4,4,1,0,0],[0,0,1,1,1,1,1,1,0,0]]
|
| 20 |
+
MATRIX_STAR = [[0,0,0,0,1,1,0,0,0,0],[0,1,0,1,2,2,1,0,1,0],[1,2,1,2,2,2,2,1,2,1],[0,1,2,3,2,2,3,2,1,0],[0,0,1,1,4,4,1,1,0,0],[0,0,0,1,4,4,1,0,0,0],[0,0,0,1,4,4,1,0,0,0],[0,0,0,1,1,1,1,0,0,0]]
|
| 21 |
+
|
| 22 |
+
def generate_mushroom_sprite(name: str) -> str:
|
| 23 |
+
"""Generates the procedural pixel mushroom visual."""
|
| 24 |
+
hash_val = int(hashlib.md5(name.encode('utf-8')).hexdigest(), 16)
|
| 25 |
+
shapes = [MATRIX_DOME, MATRIX_SKULL, MATRIX_FLAT, MATRIX_STAR]
|
| 26 |
+
matrix = shapes[hash_val % len(shapes)]
|
| 27 |
+
palettes = [("#d62828", "#f77f00", "#fcbf49"), ("#00f2fe", "#ff007f", "#25003e"), ("#ffb703", "#ffffff", "#fb8500")]
|
| 28 |
+
c_cap, c_spot, c_stem = palettes[hash_val % len(palettes)]
|
| 29 |
+
color_map = {1: "#121214", 2: c_cap, 3: c_spot, 4: c_stem}
|
| 30 |
+
px_scale = 5
|
| 31 |
+
shadows = [f"{c*px_scale}px {r*px_scale}px 0 {color_map[v]}"
|
| 32 |
+
for r, row in enumerate(matrix) for c, v in enumerate(row) if v in color_map]
|
| 33 |
+
return f'<div style="width:{px_scale}px; height:{px_scale}px; box-shadow: {", ".join(shadows)}; margin: 0 auto; transform: scale(1.4);"></div>'
|
| 34 |
+
|
| 35 |
# ββ Inline CSS + keyframes injected once into the scene ββββββββββββββββββββββ
|
| 36 |
SCENE_STYLES = """
|
| 37 |
<style>
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|
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|
| 38 |
.forest-scene {
|
| 39 |
+
position: relative; isolation: isolate; overflow: hidden; min-height: 20rem; padding: 0.75rem; border-radius: 28px;
|
| 40 |
+
background: radial-gradient(circle at 50% 72%, rgba(255,239,173,.26), transparent 8rem), radial-gradient(circle at 18% 24%, rgba(134,225,153,.22), transparent 10rem), linear-gradient(180deg,#123626 0%,#245c3c 54%,#523b20 100%);
|
| 41 |
+
border: 1px solid rgba(225,255,209,.25); box-shadow: 0 18px 48px rgba(8,30,20,.26); color: #f9ffe9;
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|
| 42 |
}
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|
| 43 |
.scene-hud {
|
| 44 |
+
position: relative; z-index: 3; display: flex; flex-wrap: wrap; gap: .4rem; padding: .5rem .75rem; border-radius: 999px;
|
| 45 |
+
background: rgba(13,38,28,.72); backdrop-filter: blur(6px); font-size: .8rem; font-weight: 800;
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|
| 46 |
}
|
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|
| 47 |
.scene-stage {
|
| 48 |
+
position: relative; height: 13rem; margin: .6rem 0;
|
| 49 |
+
background: linear-gradient(transparent 62%, rgba(106,79,33,.55) 63%), radial-gradient(ellipse at bottom, rgba(190,255,180,.2), transparent 60%);
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|
| 50 |
border-radius: 22px; overflow: hidden;
|
| 51 |
}
|
| 52 |
.scene-stage span { position: absolute; line-height:1; }
|
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|
| 53 |
.tree-left { left:6%; bottom:18%; font-size:5rem; filter:drop-shadow(0 8px 12px rgba(0,0,0,.28)); }
|
| 54 |
.tree-right { right:7%; bottom:20%; font-size:4.75rem; filter:drop-shadow(0 8px 12px rgba(0,0,0,.28)); }
|
| 55 |
.grass-one { left:26%; bottom:14%; font-size:2.4rem; }
|
| 56 |
.grass-two { right:28%;bottom:16%; font-size:2.2rem; }
|
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|
| 57 |
.sparkle-one { left:34%; top:18%; font-size:1.8rem; animation:twinkle 1.8s ease-in-out infinite; }
|
| 58 |
.sparkle-two { right:33%; top:24%; font-size:1.6rem; animation:twinkle 2.2s ease-in-out infinite reverse; }
|
| 59 |
+
@keyframes twinkle { 0%,100%{opacity:.3;transform:scale(.85);} 50%{opacity:1;transform:scale(1.18);} }
|
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|
| 60 |
.myco-player {
|
| 61 |
font-size:4rem; z-index:2;
|
| 62 |
transition: left .32s cubic-bezier(.34,1.56,.64,1), bottom .32s cubic-bezier(.34,1.56,.64,1);
|
| 63 |
animation: myco-bob 2.4s ease-in-out infinite;
|
| 64 |
filter:drop-shadow(0 6px 14px rgba(255,92,92,.28));
|
| 65 |
}
|
| 66 |
+
@keyframes myco-bob { 0%,100%{transform:translateY(0);} 50%{transform:translateY(-.45rem);} }
|
| 67 |
+
.pos-0-0 .myco-player{left:14%;bottom:62%;} .pos-1-0 .myco-player{left:41%;bottom:62%;} .pos-2-0 .myco-player{left:67%;bottom:62%;}
|
| 68 |
+
.pos-0-1 .myco-player{left:14%;bottom:36%;} .pos-1-1 .myco-player{left:41%;bottom:36%;} .pos-2-1 .myco-player{left:67%;bottom:36%;}
|
| 69 |
+
.pos-0-2 .myco-player{left:14%;bottom:13%;} .pos-1-2 .myco-player{left:41%;bottom:13%;} .pos-2-2 .myco-player{left:67%;bottom:13%;}
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|
| 70 |
.mushroom-sprite {
|
| 71 |
+
position: absolute; right:33%; bottom:22%; z-index:2;
|
| 72 |
filter:drop-shadow(0 6px 14px rgba(0,0,0,.3));
|
| 73 |
}
|
|
|
|
|
|
|
| 74 |
.state-waiting .mushroom-sprite { opacity:0; }
|
| 75 |
+
.state-discovered .mushroom-sprite { animation: shroom-popup 0.7s cubic-bezier(.34,1.56,.64,1) both; }
|
| 76 |
+
.state-discovered .myco-player { animation: myco-bob 2.4s ease-in-out infinite, myco-run-in 0.6s cubic-bezier(.34,1.56,.64,1) both; }
|
| 77 |
+
@keyframes shroom-popup { 0%{ opacity:0; transform:translateY(3rem) scale(.2); } 60%{ opacity:1; transform:translateY(-.4rem) scale(1.18); } 100%{ opacity:1; transform:translateY(0) scale(1); } }
|
| 78 |
+
@keyframes myco-run-in { 0%{ transform:translateX(-3rem) scaleX(-1); } 100%{ transform:translateX(0) scaleX(1); } }
|
| 79 |
+
.state-picked .mushroom-sprite { animation: shroom-catch 0.55s cubic-bezier(.34,1.56,.64,1) both; }
|
| 80 |
+
.state-picked .myco-player { animation: myco-bob 2.4s ease-in-out infinite, myco-catch-jump 0.55s ease both; }
|
| 81 |
+
@keyframes shroom-catch { 0%{ opacity:1; transform:translateY(0) scale(1); } 40%{ opacity:1; transform:translateY(-2.5rem) scale(1.3) rotate(15deg); } 100%{ opacity:0; transform:translateY(-5rem) scale(.2) rotate(40deg); } }
|
| 82 |
+
@keyframes myco-catch-jump { 0%,100%{ transform:translateY(0); } 40%{ transform:translateY(-1.4rem) scale(1.1); } }
|
| 83 |
+
.state-danger .mushroom-sprite { animation: shroom-popup 0.7s cubic-bezier(.34,1.56,.64,1) both, poison-pulse 1.2s ease-in-out infinite 0.7s; filter: drop-shadow(0 0 18px rgba(255,62,91,.9)); }
|
| 84 |
+
.state-danger .myco-player { animation: myco-bob 2.4s ease-in-out infinite, myco-recoil 0.5s ease both; }
|
| 85 |
+
@keyframes poison-pulse { 0%,100%{ filter:drop-shadow(0 0 10px rgba(255,62,91,.6)); } 50%{ filter:drop-shadow(0 0 28px rgba(255,62,91,1)); } }
|
| 86 |
+
@keyframes myco-recoil { 0%{ transform:translateX(0); } 30%{ transform:translateX(-1.2rem); } 60%{ transform:translateX(.4rem); } 100%{ transform:translateX(0); } }
|
| 87 |
+
.state-game-over .forest-scene, .state-game-over { animation: screen-shake .45s ease both; background: radial-gradient(circle at 50% 72%, rgba(255,62,91,.35), transparent 8rem), linear-gradient(180deg,#3b0a0a 0%,#6b1a1a 54%,#2a0a0a 100%) !important; }
|
| 88 |
+
.state-game-over .mushroom-sprite { animation: shroom-explode .6s ease both; filter: drop-shadow(0 0 24px rgba(255,62,91,1)); }
|
| 89 |
+
.state-game-over .myco-player { animation: myco-fall .6s ease both; }
|
| 90 |
+
@keyframes screen-shake { 0%,100%{ transform:translateX(0); } 20%{ transform:translateX(-8px); } 40%{ transform:translateX(8px); } 60%{ transform:translateX(-5px); } 80%{ transform:translateX(5px); } }
|
| 91 |
+
@keyframes shroom-explode { 0%{ transform:scale(1) rotate(0); opacity:1; } 50%{ transform:scale(1.8) rotate(20deg); opacity:.8; } 100%{ transform:scale(0) rotate(90deg); opacity:0; } }
|
| 92 |
+
@keyframes myco-fall { 0%{ transform:rotate(0) translateY(0); opacity:1; } 100%{ transform:rotate(-90deg) translateY(2rem); opacity:.4; } }
|
| 93 |
+
.rarity-rare .mushroom-sprite { filter:drop-shadow(0 0 18px rgba(138,220,255,.9)); }
|
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|
| 94 |
.rarity-legendary .mushroom-sprite{ filter:drop-shadow(0 0 28px rgba(255,215,0,1)); animation:legendary-pulse 1s ease-in-out infinite 0.7s; }
|
| 95 |
+
@keyframes legendary-pulse { 0%,100%{ filter:drop-shadow(0 0 18px rgba(255,215,0,.7)); transform:scale(1); } 50%{ filter:drop-shadow(0 0 36px rgba(255,215,0,1)); transform:scale(1.1); } }
|
| 96 |
+
.forest-map { display:grid; grid-template-columns:repeat(3,1fr); gap:.3rem; margin:.4rem auto .6rem; max-width:9rem; padding:.4rem; border:1px solid rgba(255,255,255,.18); border-radius:14px; background:rgba(13,38,28,.58); }
|
| 97 |
+
.map-tile { display:grid; min-height:1.7rem; place-items:center; border-radius:8px; background:rgba(255,255,255,.1); font-weight:900; }
|
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|
| 98 |
.map-tile.active { background:rgba(255,224,138,.92); color:#3d2c00!important; }
|
| 99 |
+
.scene-caption { display:flex; justify-content:space-between; gap:.6rem; padding:.55rem .8rem; border-radius:14px; background:rgba(13,38,28,.68); backdrop-filter:blur(6px); align-items:center; }
|
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|
| 100 |
.scene-caption span { color:#d9f4d4; }
|
| 101 |
+
.score-burst { margin:.65rem auto 0; max-width:520px; padding:.5rem .85rem; border-radius:999px; background:rgba(255,224,112,.18); border:1px solid rgba(255,244,190,.36); color:#fff7d6; font-weight:900; text-align:center; animation:score-pop .56s ease both; }
|
| 102 |
+
@keyframes score-pop { 0%{transform:scale(.92);opacity:0;} 45%{transform:scale(1.06);opacity:1;} 100%{transform:scale(1);opacity:1;} }
|
| 103 |
+
.state-game-over .score-burst { background:rgba(130,0,30,.45); border-color:rgba(255,120,140,.55); }
|
| 104 |
+
.story-moment { margin:.75rem auto 0; max-width:760px; padding:.8rem 1rem; border:1px solid rgba(255,234,166,.3); border-radius:18px; background:rgba(25,18,45,.72); color:#fff7d6; box-shadow:0 0 24px rgba(165,111,255,.22); }
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|
| 105 |
.story-moment strong,.story-moment span { display:block; }
|
| 106 |
.story-moment span { margin-top:.2rem; color:#f6e7b2; }
|
|
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|
|
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|
| 107 |
.generating .forest-scene, .pending .forest-scene { opacity:.88!important; }
|
| 108 |
.progress-level,.progress-level-inner { display:none!important; }
|
| 109 |
div.gradio-html { background:transparent!important; }
|
|
|
|
| 111 |
</style>
|
| 112 |
"""
|
| 113 |
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|
| 114 |
def forest_scene(
|
| 115 |
current: MushroomState | None,
|
| 116 |
collection: CollectionState | None,
|
|
|
|
| 124 |
if current is None:
|
| 125 |
mushroom_name = "Hidden mushroom"
|
| 126 |
rarity = "common"
|
| 127 |
+
sprite_html = "β¨"
|
| 128 |
status = "The moss is listening. Click Search Clearing to wake the forest."
|
| 129 |
omen = "Myco is waiting to sense the first spore."
|
| 130 |
event_label = "π Dreaming Forest"
|
|
|
|
| 137 |
else:
|
| 138 |
mushroom_name = current.get("name", "Mystery mushroom")
|
| 139 |
rarity = current.get("rarity", "Common").lower()
|
| 140 |
+
sprite_html = generate_mushroom_sprite(mushroom_name)
|
| 141 |
game_over = current.get("game_over") == "Yes"
|
| 142 |
studied = current.get("studied") == "Yes"
|
| 143 |
event_label = f"{current.get('event_emoji','β¨')} {current.get('event_title','Strange Omen')}"
|
|
|
|
| 148 |
reward_text = current.get("reward_text", "Decide whether to risk the pickup.")
|
| 149 |
state_cls = _scene_state_class(current)
|
| 150 |
status = f"A {rarity} {mushroom_name} breaks through the moss!"
|
| 151 |
+
if game_over: status = f"π GAME OVER: {mushroom_name} was poisonous!"
|
|
|
|
| 152 |
omen = "New field note unlocked." if studied else "Ask Myco what the forest is hiding."
|
| 153 |
+
if current.get("picked") == "Yes": omen = "β
Picked! Move to the next clearing."
|
| 154 |
+
if game_over: omen = "Press Search Clearing to start a new run."
|
|
|
|
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|
|
| 155 |
|
|
|
|
| 156 |
import time
|
| 157 |
anim_key = str(int(time.time() * 1000))[-6:]
|
| 158 |
|
|
|
|
| 174 |
<span class="grass grass-one">πΏ</span>
|
| 175 |
<span class="grass grass-two">π</span>
|
| 176 |
<span class="myco-player" title="Myco">π</span>
|
| 177 |
+
<div class="mushroom-sprite" title="{escape(mushroom_name)}">{sprite_html}</div>
|
| 178 |
<span class="sparkle sparkle-one">β¨</span>
|
| 179 |
<span class="sparkle sparkle-two">β¦</span>
|
| 180 |
</div>
|