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chore: prepare v1.1.0 release
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docs: add gameplay preview and Codex credits
Unverified signatureCo-authored-by: Codex <codex@openai.com>d575283
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Add Rune Goblin article and agentic runtime notes
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Add public model and dataset links
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Update README launch links and deployment badges
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fix: remove redundant phrase in tip for clarity in play page
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Merge pull request #5 from ASH1998/deploy/modal
Ashutosh MishraUnverified signatureDeploy Rune Goblin vision model on Modalffd25a2 -
fix: update smoke test command in modal_vision_gguf-L4.py for clarity
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feat: update README with deployment details for Modal vision spell engine and architecture overview
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feat: add new GGUF vision model server implementation and update smoke test configuration
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feat: add GGUF vision model server and smoke test for endpoint
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feat: update app name to include GPU support and enable GPU snapshotting
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fix: install git in Dockerfile to support HF Dev Mode
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Merge pull request #4 from ASH1998/deploy/modal
Ashutosh MishraUnverified signatureEnhance Modal vision model deployment and update assets0dbad20 -
feat: add GitHub Actions workflow for deploying Modal vision model to Hugging Face Space
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feat: integrate Modal vision API and add smoke test for endpoint
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feat: update GPU type to L4 and pin vLLM version to 0.22.0 in modal_vision.py
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feat: add modal_vision.py to serve Rune Goblin vision model on Modal
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fix: update version of rune-goblin to 1.0.0 in uv.lock
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feat: add MODAL_DEPLOYMENT.md for deploying vision model on Modal and hosting game on Hugging Face
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Update assets: Replace various icons, sound effects, and sprites with new versions
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Merge pull request #3 from ASH1998/feat/better-maps
Ashutosh MishraUnverified signatureEnhance RPG gameplay with admin controls, loot systems, and visuals16e814a -
feat: add credits section to README and create CREDITS.md for asset attribution
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outdated doc
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feat: update model references to openbmb/MiniCPM-V-4.6 in documentation
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chore: release v1.0.0 with changelog
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feat: add start script to launch the Rune Goblin game with CPU and GPU options
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Merge branch 'feat/better-maps' of github.com:ASH1998/Rune-Goblin into feat/better-maps
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feat: implement mega boss with animation states and attack mechanics
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feat: add drawing customization tools and enhance sketch functionality
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feat: enhance world interactions with Debt Receipt mechanics and improve shrine healing functionality
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feat: update various weapon and sprite assets for improved visuals
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feat: enhance NPC dialogue and weapon tempering mechanics
Unverified signature- Introduced major beats in the story to mark significant moments for the client. - Updated dialogue generation to include relationship callbacks based on player interactions. - Implemented weapon tempering system that tracks kills with equipped weapons, granting free reforges at specified milestones. - Adjusted NPC voice definitions to include callbacks for different trust levels. - Enhanced tests to cover new features, including relationship callbacks in dialogue and weapon kill tracking.fe9c864
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feat: Update CSS and JS versioning, enhance champion tier damage calculations, and improve boss attack visuals
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feat: Update asset versioning and enhance monster tier system with display levels
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feat: Update asset versioning for CSS and JS files to v49
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feat: Update hero king sprite dimensions and enhance admin actions menu
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feat: Enhance loot and combat systems with new mechanics
Unverified signature- Introduced a loot naming system to generate unique names and descriptions for trinkets based on rarity and area. - Added combat taunts for elite and boss enemies, enhancing player engagement during battles. - Expanded item definitions to include new potions and materials, such as "Ward Salve" and "Warped Cog". - Implemented weapon reforging mechanics, allowing players to upgrade weapons using gold and materials. - Enhanced enemy tier system with difficulty ratings and abilities, improving combat dynamics. - Updated experience points (XP) system to accommodate new levels and rewards, including milestone bonuses. - Introduced a drop table for enemies, providing tier-aware loot including gold, materials, and trinkets.69e42ea -
Add tests for RPG-depth systems and update evolution logic for king status
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Refactor code structure for improved readability and maintainability
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Update asset versioning and add loot and taunt request handling
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Expand combat feedback and boss encounters
Unverified signatureCo-authored-by: Codex <codex@openai.com>11711d2 -
Harden vision cast recovery
Unverified signatureCo-authored-by: Codex <codex@openai.com>8d36aa9 -
Update README metadata for project configuration
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Add weapon pricing and story beats to enhance gameplay experience
Unverified signature- Introduced price and pitch attributes to Weapon class for better market interactions. - Updated WEAPONS dictionary with pricing and sales pitches for each weapon. - Implemented flag_story function to translate story flags into player-readable events. - Added main_objective and story_chapter functions to provide players with clear objectives. - Developed price_band function to calculate weapon prices based on game stage and player reputation. - Enhanced resolve_shop function to handle weapon purchases and pricing dynamically. - Created tests for story beats, ensuring unique IDs, valid areas, and proper conditions. - Added tests for shop functionality, including price band validation and purchase logic.dce7c9a -
Add proactive story beats and shop functionality to enhance gameplay narrative
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Add Bone Market shop layout and update merchant transaction logic
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Add minimap and biome visual polish to the RPG
Unverified signatureCo-authored-by: Codex <codex@openai.com>5a28fee -
Add admin controls for the RPG world
Unverified signatureCo-authored-by: Codex <codex@openai.com>d841e03 -
Revise README and update deploy badge link
Ashutosh MishraUnverified signatureUpdated the README to remove the YAML block and adjust the deploy badge link.5bc2290