Update README.md
Browse files
README.md
CHANGED
|
@@ -69,7 +69,7 @@ AeroSphere implements a massive DOM override to convert standard Gradio columns
|
|
| 69 |
## Hackathon Tracks & Merit Badges
|
| 70 |
- **An Adventure in Thousand Token Wood (Main Track)** — Built explicitly for this track. It introduces a highly experimental user capability that surprises the player entirely via load-bearing LLM manipulation.
|
| 71 |
- **NVIDIA Nemotron Quest** — Employs NVIDIA's `Mistral-NeMo-Minitron-8B-Instruct` zero-shot to calculate real-time deterministic game logic loops.
|
| 72 |
-
- **Modal Build Track** — Development compute and procedural UX prototyping were heavily accelerated using serverless **Modal GPU endpoints**. See the Field Notes blog post for the full architectural breakdown of how Modal credits sustained the 8B-inference weight during the local build phase!
|
| 73 |
|
| 74 |
| Badge | Status | Technical Requirement Satisfied |
|
| 75 |
| --- | --- | --- |
|
|
|
|
| 69 |
## Hackathon Tracks & Merit Badges
|
| 70 |
- **An Adventure in Thousand Token Wood (Main Track)** — Built explicitly for this track. It introduces a highly experimental user capability that surprises the player entirely via load-bearing LLM manipulation.
|
| 71 |
- **NVIDIA Nemotron Quest** — Employs NVIDIA's `Mistral-NeMo-Minitron-8B-Instruct` zero-shot to calculate real-time deterministic game logic loops.
|
| 72 |
+
- **Modal Build Track** — Development compute and procedural UX prototyping were heavily accelerated using serverless **Modal GPU endpoints**. See the [Field Notes blog post](https://huggingface.co/blog/build-small-hackathon/aerosphere-blog) for the full architectural breakdown of how Modal credits sustained the 8B-inference weight during the local build phase!
|
| 73 |
|
| 74 |
| Badge | Status | Technical Requirement Satisfied |
|
| 75 |
| --- | --- | --- |
|