Spaces:
Runtime error
Runtime error
File size: 11,671 Bytes
bde0962 0596153 3752d30 bde0962 0596153 bde0962 2e13c62 bde0962 0596153 bde0962 0596153 bde0962 3752d30 bde0962 0596153 bde0962 0596153 bde0962 3752d30 bde0962 3752d30 bde0962 3752d30 bde0962 0596153 bde0962 0596153 bde0962 4408421 bde0962 4408421 bde0962 3752d30 bde0962 3752d30 bde0962 0596153 bde0962 3752d30 bde0962 3752d30 bde0962 3752d30 bde0962 0596153 bde0962 0596153 bde0962 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 | import { Container, Ticker } from 'pixi.js'
import type { CameraState } from 'shared/board.ts'
import { CELL_SIZE } from 'shared/board.ts'
import { debug } from '../debug.ts'
const ZOOM_MIN = 0.1
const ZOOM_MAX = 5
const ZOOM_SPEED = 0.002
const CLICK_THRESHOLD = 5
const MOMENTUM_DECAY = 4
const MOMENTUM_MIN = 0.5
export class CameraController {
container: Container
state: CameraState
onChange: (() => void) | null = null
onCellClick: ((gx: number, gy: number) => void) | null = null
onCellHover: ((gx: number | null, gy: number | null) => void) | null = null
offsetX = 0
offsetY = 0
vw = 0
vh = 0
private dragging = false
private dragStartX = 0
private dragStartY = 0
private camStartX = 0
private camStartY = 0
private pointers = new Map<number, { x: number; y: number }>()
private pinchDist = 0
private pinchZoomStart = 1
private canvas: HTMLCanvasElement | null = null
private moved = false
private lastMoveX = 0
private lastMoveY = 0
private velocityX = 0
private velocityY = 0
private momentumActive = false
private currentHoverGx: number | null = null
private currentHoverGy: number | null = null
constructor(container: Container, vw: number, vh: number) {
this.container = container
this.vw = vw
this.vh = vh
this.state = { x: 0, y: 0, zoom: 1 }
}
resize(vw: number, vh: number): void {
this.vw = vw
this.vh = vh
this.apply()
}
screenToWorld(sx: number, sy: number): { x: number; y: number } {
return {
x: (sx - (this.vw / 2 + this.offsetX)) / this.state.zoom + this.state.x,
y: (sy - (this.vh / 2 + this.offsetY)) / this.state.zoom + this.state.y,
}
}
getVisibleWorldBounds(): { minX: number; minY: number; maxX: number; maxY: number } {
const topLeft = this.screenToWorld(0, 0)
const bottomRight = this.screenToWorld(this.vw, this.vh)
return {
minX: Math.min(topLeft.x, bottomRight.x),
minY: Math.min(topLeft.y, bottomRight.y),
maxX: Math.max(topLeft.x, bottomRight.x),
maxY: Math.max(topLeft.y, bottomRight.y),
}
}
setInitialZoom(boardSize: number = 15, fitRatio = 0.85): void {
const gridW = boardSize * CELL_SIZE
const gridH = boardSize * CELL_SIZE
const zoom = Math.min(this.vw / gridW, this.vh / gridH) * fitRatio
this.state.zoom = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, zoom))
this.state.x = boardSize / 2 * CELL_SIZE
this.state.y = boardSize / 2 * CELL_SIZE
debug('CameraController', 'setInitialZoom', { boardSize, fitRatio, zoom: this.state.zoom, vw: this.vw, vh: this.vh })
this.apply()
this.triggerChange()
}
ensureCellsInView(cells: [number, number][], marginFraction = 0.15): void {
if (cells.length === 0) return
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity
for (const [gx, gy] of cells) {
const cx = gx * CELL_SIZE
const cy = gy * CELL_SIZE
if (cx < minX) minX = cx
if (cy < minY) minY = cy
if (cx > maxX) maxX = cx
if (cy > maxY) maxY = cy
}
maxX += CELL_SIZE
maxY += CELL_SIZE
const boardCx = (minX + maxX) / 2
const boardCy = (minY + maxY) / 2
const visible = this.getVisibleWorldBounds()
const visCx = (visible.minX + visible.maxX) / 2
const visCy = (visible.minY + visible.maxY) / 2
const visW = visible.maxX - visible.minX
const visH = visible.maxY - visible.minY
let changed = false
if (Math.abs(boardCx - visCx) > visW * 0.5 || Math.abs(boardCy - visCy) > visH * 0.5) {
this.state.x = boardCx
this.state.y = boardCy
changed = true
}
const marginX = visW * marginFraction
const marginY = visH * marginFraction
if (minX < visible.minX + marginX || minY < visible.minY + marginY ||
maxX > visible.maxX - marginX || maxY > visible.maxY - marginY) {
const boardW = maxX - minX
const boardH = maxY - minY
const occupyFrac = 0.4
const zoomX = occupyFrac * this.vw / boardW
const zoomY = occupyFrac * this.vh / boardH
const newZoom = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, Math.min(zoomX, zoomY)))
if (newZoom < this.state.zoom) {
this.state.zoom = newZoom
this.state.x = boardCx
this.state.y = boardCy
changed = true
}
}
if (changed) {
this.apply()
this.triggerChange()
}
}
enable(canvas: HTMLCanvasElement): void {
this.canvas = canvas
canvas.addEventListener('pointerdown', this.onPointerDown)
canvas.addEventListener('pointermove', this.onPointerMove)
canvas.addEventListener('pointerup', this.onPointerUp)
canvas.addEventListener('pointercancel', this.onPointerUp)
canvas.addEventListener('pointerleave', this.onPointerLeave)
canvas.addEventListener('wheel', this.onWheel, { passive: false })
}
disable(): void {
this.stopMomentum()
if (!this.canvas) return
this.canvas.removeEventListener('pointerdown', this.onPointerDown)
this.canvas.removeEventListener('pointermove', this.onPointerMove)
this.canvas.removeEventListener('pointerup', this.onPointerUp)
this.canvas.removeEventListener('pointercancel', this.onPointerUp)
this.canvas.removeEventListener('pointerleave', this.onPointerLeave)
this.canvas.removeEventListener('wheel', this.onWheel)
this.canvas = null
}
apply(): void {
this.container.position.set(
(this.vw / 2 + this.offsetX) - this.state.x * this.state.zoom,
(this.vh / 2 + this.offsetY) - this.state.y * this.state.zoom,
)
this.container.scale.set(this.state.zoom)
}
triggerChange(): void {
this.onChange?.()
}
private updateHover(e: PointerEvent): void {
if (!this.canvas) return
const rect = this.canvas.getBoundingClientRect()
const sx = e.clientX - rect.left
const sy = e.clientY - rect.top
const world = this.screenToWorld(sx, sy)
const gx = Math.floor(world.x / CELL_SIZE)
const gy = Math.floor(world.y / CELL_SIZE)
if (gx !== this.currentHoverGx || gy !== this.currentHoverGy) {
this.currentHoverGx = gx
this.currentHoverGy = gy
this.onCellHover?.(gx, gy)
}
}
private clearHover(): void {
if (this.currentHoverGx !== null) {
this.currentHoverGx = null
this.currentHoverGy = null
this.onCellHover?.(null, null)
}
}
private startMomentum(vx: number, vy: number): void {
if (Math.abs(vx) < MOMENTUM_MIN && Math.abs(vy) < MOMENTUM_MIN) return
this.momentumActive = true
this.velocityX = vx
this.velocityY = vy
const ticker = Ticker.shared
const cb = () => {
if (!this.momentumActive) return
const dt = ticker.deltaTime / 60
this.state.x += this.velocityX * dt
this.state.y += this.velocityY * dt
this.velocityX *= 1 - MOMENTUM_DECAY * dt
this.velocityY *= 1 - MOMENTUM_DECAY * dt
if (Math.abs(this.velocityX) < MOMENTUM_MIN && Math.abs(this.velocityY) < MOMENTUM_MIN) {
this.momentumActive = false
ticker.remove(cb)
}
this.apply()
this.triggerChange()
}
ticker.add(cb)
}
private stopMomentum(): void {
this.momentumActive = false
this.velocityX = 0
this.velocityY = 0
}
private onPointerDown = (e: PointerEvent): void => {
debug('CameraController', 'pointerDown', { id: e.pointerId, button: e.button, clientX: e.clientX.toFixed(0), clientY: e.clientY.toFixed(0), pointerCount: this.pointers.size + 1 })
this.stopMomentum()
this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY })
this.moved = false
if (this.pointers.size === 1 && e.button === 1) {
this.dragging = true
this.dragStartX = e.clientX
this.dragStartY = e.clientY
this.camStartX = this.state.x
this.camStartY = this.state.y
this.lastMoveX = e.clientX
this.lastMoveY = e.clientY
debug('CameraController', 'drag start')
}
if (this.pointers.size === 2) {
this.dragging = false
const p = Array.from(this.pointers.values())
this.pinchDist = Math.hypot(p[1].x - p[0].x, p[1].y - p[0].y)
this.pinchZoomStart = this.state.zoom
debug('CameraController', 'pinch start', { pinchDist: this.pinchDist.toFixed(1), zoomStart: this.pinchZoomStart.toFixed(3) })
}
}
private onPointerMove = (e: PointerEvent): void => {
this.updateHover(e)
this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY })
if (this.pointers.size === 2) {
const p = Array.from(this.pointers.values())
const dist = Math.hypot(p[1].x - p[0].x, p[1].y - p[0].y)
const factor = dist / this.pinchDist
const mx = (p[0].x + p[1].x) / 2
const my = (p[0].y + p[1].y) / 2
const rect = this.canvas!.getBoundingClientRect()
const sx = mx - rect.left
const sy = my - rect.top
const world = this.screenToWorld(sx, sy)
this.state.zoom = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, this.pinchZoomStart * factor))
this.state.x = world.x - (sx - (this.vw / 2 + this.offsetX)) / this.state.zoom
this.state.y = world.y - (sy - (this.vh / 2 + this.offsetY)) / this.state.zoom
this.apply()
this.triggerChange()
return
}
if (!this.dragging) return
if (Math.abs(e.clientX - this.dragStartX) > CLICK_THRESHOLD ||
Math.abs(e.clientY - this.dragStartY) > CLICK_THRESHOLD) {
this.moved = true
}
const dx = e.clientX - this.dragStartX
const dy = e.clientY - this.dragStartY
this.state.x = this.camStartX - dx / this.state.zoom
this.state.y = this.camStartY - dy / this.state.zoom
this.velocityX = (e.clientX - this.lastMoveX) / this.state.zoom
this.velocityY = (e.clientY - this.lastMoveY) / this.state.zoom
this.lastMoveX = e.clientX
this.lastMoveY = e.clientY
this.apply()
this.triggerChange()
}
private onPointerUp = (e: PointerEvent): void => {
debug('CameraController', 'pointerUp', { id: e.pointerId, button: e.button, moved: this.moved, pointerCount: this.pointers.size })
this.pointers.delete(e.pointerId)
if (e.button === 1) {
this.dragging = false
}
if (this.pointers.size === 0) {
this.clearHover()
if (this.moved) {
debug('CameraController', 'start momentum')
this.startMomentum(this.velocityX, this.velocityY)
} else if (this.onCellClick && this.canvas && e.button !== 1) {
const rect = this.canvas.getBoundingClientRect()
const sx = e.clientX - rect.left
const sy = e.clientY - rect.top
const world = this.screenToWorld(sx, sy)
const gx = Math.floor(world.x / CELL_SIZE)
const gy = Math.floor(world.y / CELL_SIZE)
debug('CameraController', 'cell click detected', { gx, gy })
this.onCellClick(gx, gy)
} else {
debug('CameraController', 'no action on pointerUp')
}
}
}
private onPointerLeave = (): void => {
this.clearHover()
}
private onWheel = (e: WheelEvent): void => {
e.preventDefault()
debug('CameraController', 'wheel', { deltaY: e.deltaY.toFixed(0), zoomBefore: this.state.zoom.toFixed(3) })
const rect = this.canvas!.getBoundingClientRect()
const sx = e.clientX - rect.left
const sy = e.clientY - rect.top
const world = this.screenToWorld(sx, sy)
this.state.zoom *= 1 - e.deltaY * ZOOM_SPEED
this.state.zoom = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, this.state.zoom))
this.state.x = world.x - (sx - (this.vw / 2 + this.offsetX)) / this.state.zoom
this.state.y = world.y - (sy - (this.vh / 2 + this.offsetY)) / this.state.zoom
this.apply()
this.triggerChange()
}
}
|