Commit History
-
Enhance lobby UI with new styles: remove outer screen background, add room-code hint, copy-to-clipboard button, team-pick button states, and progress bar. Center prep status and improve host/guest instructions. Update pill styles for better visibility.
BhargavMN64cf79d -
Revert "Enhance lobby UI with new styles..."
BhargavMN +1: Claude Opus 4.8This reverts commit e9cb0b0, backing out the lobby UI enhancements (room-code hint, copy button, team-pick states, progress bar, etc.). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>4c6c6bd -
Enhance lobby UI with new styles: remove outer screen background, add room-code hint, copy-to-clipboard button, team-pick button states, and progress bar. Center prep status and improve host/guest instructions. Update pill styles for better visibility.
BhargavMNe9cb0b0 -
feat(ui): enhance create screen with refined dropdowns and button styles
BhargavMN7db2765 -
UI: Enhance background gradient animation and make wrappers transparent
BhargavMNed01a7a
-
fix(ui): landing page refinements
BhargavMN +1: Claude Opus 4.8Remove grey container/card borders, hide redundant card titles and subtitle, enlarge title, make both home buttons green, bigger buttons with hover animation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>93cdaab -
UI: fixed colour pallete
BhargavMN307c769 -
update
BhargavMN5c204e9 -
fix: record selected game_type on the generated game
BhargavMN +1: Claude Opus 4.8The game schema/model output never carried a game_type, so the selected type was only implicit (config + team roles) and could not be read back from the game object. Stamp the authoritative config game_type onto the final game in both generation entry points (run_pipeline, generate_for_session) and in the mock generator, and document game_type as an optional enum field in the game schema. Investigation note: the config -> retrieval -> team-roles -> title flow already respects the selected type (verified for all 3 types); this closes the gap where the game object itself didn't record it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>e44426f -
fix(ui): correct game type dropdown positioning
BhargavMN +1: Claude Opus 4.8The themed .cq-card uses backdrop-filter, which creates a containing block that clipped the dropdown's default position:fixed menu, so the game-type menu rendered off-position / overlapping other fields. Render the listbox in-flow (static, full-width, directly under the field) so it can no longer be clipped or overlap neighbouring inputs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>473609f -
fix(backend): prevent rejoin of finished games by validating game status
BhargavMN +1: Claude Opus 4.8join_room() now rejects a code whose room status is "finished" before adding the player, so a stale code can't reopen a completed game after the host has started a fresh room. Unknown/typo codes still return the distinct "No room found" message. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>a221445 -
fix(validation): enforce minimum 2 teams for game creation
BhargavMN +1: Claude Opus 4.8- Create screen teams slider now starts at 2 (was 1). - build_teams() floors at 2 teams (was 1) as the backend backstop. - do_create() guards teams < 2 with a warning and clamps to 2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>31e6272 -
feat(ui): live form validation + button busy states
BhargavMN +1: Claude Opus 4.8- Join screen: live room-code counter/format check (mirrors rooms code charset) with a status pill; Join button stays disabled until a valid 6-char code and a name are present. - Create screen: live one-line summary of the chosen config. - Disable LLM/IO buttons during their call via .then() chaining (create, start, transcribe, save-journal, ask, recaps, posters) to prevent double-submits; existing text loaders still show progress. - theme.py: .cq-pill.alert, eased pill/timer transitions, .cq-reveal panel animation (applied to the task detail group only). UI-only; no backend/service logic changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>8ced7f8 -
Dataset update
BhargavMNad25fbb -
feat: debugging asr and minicpm
NANInithin855ae1e -
feat: debugging asr and minicpm bugs
NANInithind3f0718 -
feat/ runtime error and debugging
NANInithin6a94b45 -
feat: full redesign of ui
NANInithina4a5ed9 -
update tag data set
BhargavMNf6e85ac -
data set for fine tuning
BhargavMN0acfbcd
-
feat: retrieval for the new dataset added
NANInithin01da2ab -
Tag dataset for fine tuninig
BhargavMNa70253e -
Hide and seek dataset for fine tuninig
BhargavMN30aba87 -
feat: Add scavenger_hunt synthetic training-data generation pipeline
BhargavMN +1: Claude Sonnet 4.6Integrates the sampler/generator/validator/test pipeline into scripts/scavenger_hunt/ (per-game folder pattern for future game types) with generated datasets under app/data/scavenger_hunt/. Adds google-genai and python-Levenshtein deps and includes a sample dataset.json for review. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>f7f184b
-
feat: Normalize output from processor.decode in transcribe function for consistent string handling
31190c1 -
feat: Improve tensor handling in transcription for better model compatibility
51c88b7 -
feat: Enhance poster generation with FLUX img2img support and improved styling
1e19a89 -
feat: Add photo path handling in poster generation and enhance collage creation
07fb364 -
feat: Enhance GPU memory management and audio loading in ASR and generator services
85ae7dd -
feat: Enhance model unloading and authentication for GPU memory management in ASR and image generation services
894ab0d -
feat: Enhance error handling and version checks for ASR and image generation services
2fc6279 -
feat: Added voice journal recording with Cohere ASR integration
e7db016 -
Added adventure creation/joining and team selection option
BhargavMN4f6f969
-
feat: enhance poster generation with offline FLUX support and improve error handling
c3692eb -
feat: add poster generation from session recap data and improve model caching
6172d30 -
add recap and poster genration with minicpm and bfl
e18b02f
-
feat: city_context: Add real-world city context from Wikipedia to generation prompt
3b738a4 -
refactor: update model path handling and download logic for GPU compatibility
fb56042 -
hf fix: update model loading for GPU compatibility on HF Spaces
c698b97 -
fix for llamacpp installation in hf spaces; update project name in templates and .gitignore
15d62d8 -
Llamacpp addition and Hugging Face Spaces Zero GPU integration
2f663bd
-
Phase 3: add live session intelligence
3ee7cb0 -
Phase 2: ship the core happy path
e9fc2fc -
Phase 1: establish the baseline
eaf7eca