Commit History
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feat(lobby): enhance start logic with "Start anyway" option and player count checks
BhargavMN9115da0
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style(ui): refine win screen layout and enhance button styles for consistency
BhargavMN24d335b
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feat(ui+scoring): proof section consistency, hint deduction logic, rename in-game guide
BhargavMN538af1c -
fix: never apply head start for scavenger hunt
BhargavMN +1: Claude Opus 4.8The create screen hid the head-start slider for scavenger hunt but only reset its value on dropdown change, so the default game type kept the 60s value and begin_play staggered team starts. Force head_start=0 for scavenger_hunt in begin_play (authoritative) and default the slider to 0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>7267244
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fix: record selected game_type on the generated game
BhargavMN +1: Claude Opus 4.8The game schema/model output never carried a game_type, so the selected type was only implicit (config + team roles) and could not be read back from the game object. Stamp the authoritative config game_type onto the final game in both generation entry points (run_pipeline, generate_for_session) and in the mock generator, and document game_type as an optional enum field in the game schema. Investigation note: the config -> retrieval -> team-roles -> title flow already respects the selected type (verified for all 3 types); this closes the gap where the game object itself didn't record it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>e44426f -
fix(backend): prevent rejoin of finished games by validating game status
BhargavMN +1: Claude Opus 4.8join_room() now rejects a code whose room status is "finished" before adding the player, so a stale code can't reopen a completed game after the host has started a fresh room. Unknown/typo codes still return the distinct "No room found" message. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>a221445 -
fix(validation): enforce minimum 2 teams for game creation
BhargavMN +1: Claude Opus 4.8- Create screen teams slider now starts at 2 (was 1). - build_teams() floors at 2 teams (was 1) as the backend backstop. - do_create() guards teams < 2 with a warning and clamps to 2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>31e6272 -
feat: debugging asr and minicpm
NANInithin855ae1e -
feat: debugging asr and minicpm bugs
NANInithind3f0718 -
feat/ runtime error and debugging
NANInithin6a94b45 -
feat: full redesign of ui
NANInithina4a5ed9
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feat: retrieval for the new dataset added
NANInithin01da2ab
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feat: Normalize output from processor.decode in transcribe function for consistent string handling
31190c1 -
feat: Improve tensor handling in transcription for better model compatibility
51c88b7 -
feat: Enhance poster generation with FLUX img2img support and improved styling
1e19a89 -
feat: Add photo path handling in poster generation and enhance collage creation
07fb364 -
feat: Enhance GPU memory management and audio loading in ASR and generator services
85ae7dd -
feat: Enhance model unloading and authentication for GPU memory management in ASR and image generation services
894ab0d -
feat: Enhance error handling and version checks for ASR and image generation services
2fc6279 -
feat: Added voice journal recording with Cohere ASR integration
e7db016
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feat: enhance poster generation with offline FLUX support and improve error handling
c3692eb -
feat: add poster generation from session recap data and improve model caching
6172d30 -
add recap and poster genration with minicpm and bfl
e18b02f
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feat: city_context: Add real-world city context from Wikipedia to generation prompt
3b738a4 -
refactor: update model path handling and download logic for GPU compatibility
fb56042 -
hf fix: update model loading for GPU compatibility on HF Spaces
c698b97 -
fix for llamacpp installation in hf spaces; update project name in templates and .gitignore
15d62d8 -
Llamacpp addition and Hugging Face Spaces Zero GPU integration
2f663bd
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Phase 3: add live session intelligence
3ee7cb0 -
Phase 2: ship the core happy path
e9fc2fc -
Phase 1: establish the baseline
eaf7eca