| import { |
| Clock, |
| HalfFloatType, |
| NoBlending, |
| Vector2, |
| WebGLRenderTarget |
| } from 'three'; |
| import { CopyShader } from '../shaders/CopyShader.js'; |
| import { ShaderPass } from './ShaderPass.js'; |
| import { MaskPass } from './MaskPass.js'; |
| import { ClearMaskPass } from './MaskPass.js'; |
|
|
| class EffectComposer { |
|
|
| constructor( renderer, renderTarget ) { |
|
|
| this.renderer = renderer; |
|
|
| this._pixelRatio = renderer.getPixelRatio(); |
|
|
| if ( renderTarget === undefined ) { |
|
|
| const size = renderer.getSize( new Vector2() ); |
| this._width = size.width; |
| this._height = size.height; |
|
|
| renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } ); |
| renderTarget.texture.name = 'EffectComposer.rt1'; |
|
|
| } else { |
|
|
| this._width = renderTarget.width; |
| this._height = renderTarget.height; |
|
|
| } |
|
|
| this.renderTarget1 = renderTarget; |
| this.renderTarget2 = renderTarget.clone(); |
| this.renderTarget2.texture.name = 'EffectComposer.rt2'; |
|
|
| this.writeBuffer = this.renderTarget1; |
| this.readBuffer = this.renderTarget2; |
|
|
| this.renderToScreen = true; |
|
|
| this.passes = []; |
|
|
| this.copyPass = new ShaderPass( CopyShader ); |
| this.copyPass.material.blending = NoBlending; |
|
|
| this.clock = new Clock(); |
|
|
| } |
|
|
| swapBuffers() { |
|
|
| const tmp = this.readBuffer; |
| this.readBuffer = this.writeBuffer; |
| this.writeBuffer = tmp; |
|
|
| } |
|
|
| addPass( pass ) { |
|
|
| this.passes.push( pass ); |
| pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio ); |
|
|
| } |
|
|
| insertPass( pass, index ) { |
|
|
| this.passes.splice( index, 0, pass ); |
| pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio ); |
|
|
| } |
|
|
| removePass( pass ) { |
|
|
| const index = this.passes.indexOf( pass ); |
|
|
| if ( index !== - 1 ) { |
|
|
| this.passes.splice( index, 1 ); |
|
|
| } |
|
|
| } |
|
|
| isLastEnabledPass( passIndex ) { |
|
|
| for ( let i = passIndex + 1; i < this.passes.length; i ++ ) { |
|
|
| if ( this.passes[ i ].enabled ) { |
|
|
| return false; |
|
|
| } |
|
|
| } |
|
|
| return true; |
|
|
| } |
|
|
| render( deltaTime ) { |
|
|
| |
|
|
| if ( deltaTime === undefined ) { |
|
|
| deltaTime = this.clock.getDelta(); |
|
|
| } |
|
|
| const currentRenderTarget = this.renderer.getRenderTarget(); |
|
|
| let maskActive = false; |
|
|
| for ( let i = 0, il = this.passes.length; i < il; i ++ ) { |
|
|
| const pass = this.passes[ i ]; |
|
|
| if ( pass.enabled === false ) continue; |
|
|
| pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) ); |
| pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive ); |
|
|
| if ( pass.needsSwap ) { |
|
|
| if ( maskActive ) { |
|
|
| const context = this.renderer.getContext(); |
| const stencil = this.renderer.state.buffers.stencil; |
|
|
| |
| stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff ); |
|
|
| this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime ); |
|
|
| |
| stencil.setFunc( context.EQUAL, 1, 0xffffffff ); |
|
|
| } |
|
|
| this.swapBuffers(); |
|
|
| } |
|
|
| if ( MaskPass !== undefined ) { |
|
|
| if ( pass instanceof MaskPass ) { |
|
|
| maskActive = true; |
|
|
| } else if ( pass instanceof ClearMaskPass ) { |
|
|
| maskActive = false; |
|
|
| } |
|
|
| } |
|
|
| } |
|
|
| this.renderer.setRenderTarget( currentRenderTarget ); |
|
|
| } |
|
|
| reset( renderTarget ) { |
|
|
| if ( renderTarget === undefined ) { |
|
|
| const size = this.renderer.getSize( new Vector2() ); |
| this._pixelRatio = this.renderer.getPixelRatio(); |
| this._width = size.width; |
| this._height = size.height; |
|
|
| renderTarget = this.renderTarget1.clone(); |
| renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio ); |
|
|
| } |
|
|
| this.renderTarget1.dispose(); |
| this.renderTarget2.dispose(); |
| this.renderTarget1 = renderTarget; |
| this.renderTarget2 = renderTarget.clone(); |
|
|
| this.writeBuffer = this.renderTarget1; |
| this.readBuffer = this.renderTarget2; |
|
|
| } |
|
|
| setSize( width, height ) { |
|
|
| this._width = width; |
| this._height = height; |
|
|
| const effectiveWidth = this._width * this._pixelRatio; |
| const effectiveHeight = this._height * this._pixelRatio; |
|
|
| this.renderTarget1.setSize( effectiveWidth, effectiveHeight ); |
| this.renderTarget2.setSize( effectiveWidth, effectiveHeight ); |
|
|
| for ( let i = 0; i < this.passes.length; i ++ ) { |
|
|
| this.passes[ i ].setSize( effectiveWidth, effectiveHeight ); |
|
|
| } |
|
|
| } |
|
|
| setPixelRatio( pixelRatio ) { |
|
|
| this._pixelRatio = pixelRatio; |
|
|
| this.setSize( this._width, this._height ); |
|
|
| } |
|
|
| dispose() { |
|
|
| this.renderTarget1.dispose(); |
| this.renderTarget2.dispose(); |
|
|
| this.copyPass.dispose(); |
|
|
| } |
|
|
| } |
|
|
| export { EffectComposer }; |
|
|