hollow / docs /superpowers

Commit History

  1. docs: plan to fix the player line, scrim rectangle, and oversized input box⁠

    Pabloler21 +1: Claude Opus 4.8
    527c283
  2. docs: plan for game-view chrome polish (controls/drawers/dialogue), Space-verified⁠

    Pabloler21 +1: Claude Opus 4.8
    0508e33
  3. docs: plan for end-screen button bugs + font/layout parity⁠

    Pabloler21 +1: Claude Opus 4.8
    102bb71
  4. docs: add Space deploy parity plan (intro/layout/voice)⁠

    Pabloler21 +1: Claude Opus 4.8
    2a41678
  5. docs: add plans for tester pacing+telemetry and tester intro comprehension⁠

    Pabloler21 +1: Claude Opus 4.8
    22712d6
  6. docs: add plans for end-screen layout B, silent convulse, bad-ending lore threat⁠

    Pabloler21 +1: Claude Opus 4.8
    4ec61de
  7. docs: agent execution brief (context + practices + gotchas for plan execution)⁠

    Pabloler21 +1: Claude Opus 4.8
    58d43d2
  8. docs: end-screen plan (epitaph + credits over the fog, A+B)⁠

    Pabloler21 +1: Claude Opus 4.8
    c53b158
  9. docs: lore + scene polish implementation plan (Caor/Gaunt, O2, F1, B weave)⁠

    Pabloler21 +1: Claude Opus 4.8
    0580d95
  10. docs: lore + scene polish design spec (Caor/the Gaunt, O2 scene, F1 input, B+C)⁠

    Pabloler21 +1: Claude Opus 4.8
    1bd61d4
  11. docs: game-view UI polish implementation plan (transcript/voices/color/feedback)⁠

    Pabloler21 +1: Claude Opus 4.8
    35d9271
  12. docs: game-view UI polish design spec (transcript, voices, color, feedback)⁠

    Pabloler21 +1: Claude Opus 4.8
    702bac2
  13. docs: plan to match game-view to mockup 3b (depth, fog, subtitle, drawers, tone)⁠

    Pabloler21 +1: Claude Opus 4.8
    e5a9dee
  14. docs: child redesign 3b implementation plan (letterbox scene + silhouette)⁠

    Pabloler21 +1: Claude Opus 4.8
    91fc618
  15. docs: child redesign design spec (symmetric layout, recovered-self, diegetic tone, naming)⁠

    Pabloler21 +1: Claude Opus 4.8
    740adb7
  16. docs: intro/menu polish + audio plans (this session)⁠

    Pabloler21 +1: Claude Opus 4.8
    fe45fde

  1. docs: opening intro-sequence plan (7 phases: cards, tick, views, css, typewriter)⁠

    Pabloler21 +1: Claude Fable 5
    3353396
  2. docs: opening intro-sequence spec (lore cards, typewriter tick, choice->tone)⁠

    Pabloler21 +1: Claude Fable 5
    2db812d
  3. docs: menu & layout polish plan (full-screen menu, black-gap fix, quieter bed)⁠

    Pabloler21 +1: Claude Fable 5
    35d7ded
  4. docs: front-door menu spec + plan (Direction C, modes, how-to-play, menu music)⁠

    Pabloler21 +1: Claude Fable 5
    9ce912d
  5. docs: add detailed execution report for opening chime ritual⁠

    Pabloler21 +1: Claude Fable 5
    9557331
  6. docs: add audio/idle/coaching, pacing/streaming, and chime-ritual plans⁠

    Pabloler21 +1: Claude Fable 5
    007fe5d
  7. docs: plan for TTS dash-strip + spoken opening + treasure align; refresh CLAUDE.md (voice/awareness/presence, new gotchas, mirror-first deploy)⁠

    Pabloler21 +1: Claude Fable 5
    e6fcd38
  8. docs: presence-polish plan (voice-every-reply, idle anger, mute fix, fog-veil, finale speed)⁠

    Pabloler21 +1: Claude Fable 5
    2f02eb9

  1. docs: voice+awareness spec and plan; gitignore sample wavs⁠

    Pabloler21 +1: Claude Fable 5
    5f0f188
  2. docs: finale audio/convulsion/restart plan + broaden preview-wav gitignore⁠

    Pabloler21 +1: Claude Fable 5
    0bf34e6

  1. docs: implementation plan for tone axis + three endings⁠

    Pabloler21 +1: Claude Fable 5
    73494df
  2. docs: spec for tone axis + three endings (What You Made Of Me)⁠

    Pabloler21 +1: Claude Fable 5
    45056f2

  1. docs: implementation plan for entity panel + Visitor Loop ending⁠

    Pabloler21 +1: Claude Fable 5
    9cd34d3
  2. docs: design spec for entity panel + Visitor Loop ending⁠

    Pabloler21 +1: Claude Fable 5
    3179d3a

  1. docs: add Day 4 implementation plan for deterministic recall

    b67c986
  2. docs: add Day 3 treasure panel implementation plan⁠

    Pabloler21 +1: Claude Opus 4.8
    b084563