Efradeca commited on
Commit
8df9736
·
verified ·
1 Parent(s): 50aacaf

chore: deploy private lightloom build

Browse files
Files changed (2) hide show
  1. app.py +2 -2
  2. frontend/js/stage-scroll.js +1 -1
app.py CHANGED
@@ -145,7 +145,7 @@ def health() -> dict[str, Any]:
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  "privacy_mode": os.getenv("LIGHTLOOM_PRIVACY_MODE", "1") == "1",
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  "cpu_count": os.cpu_count(),
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  "director_backend": CONFIG.director_backend,
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- "build": "drift-fix-3",
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  }
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@@ -935,7 +935,7 @@ def _scroll_live_phrase(session: str, text: str, audio_b64: str, lang: str):
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  from lightloom.depth.depth import estimate_depth, load_depth_pipeline
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  from lightloom.director.director import generate_shot_transformers, load_director_transformers
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  from lightloom.director.state import SceneState
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- from lightloom.paint.scroll import encode_scroll_embeds, load_fast_pipeline, outpaint_right, slerp_embeds
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  # warm (cached after first call): director + fast painter + depth
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  tokenizer, model = load_director_transformers()
 
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  "privacy_mode": os.getenv("LIGHTLOOM_PRIVACY_MODE", "1") == "1",
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  "cpu_count": os.cpu_count(),
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  "director_backend": CONFIG.director_backend,
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+ "build": "seams-cleanup-1",
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  }
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  from lightloom.depth.depth import estimate_depth, load_depth_pipeline
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  from lightloom.director.director import generate_shot_transformers, load_director_transformers
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  from lightloom.director.state import SceneState
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+ from lightloom.paint.scroll import load_fast_pipeline, outpaint_right
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  # warm (cached after first call): director + fast painter + depth
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  tokenizer, model = load_director_transformers()
frontend/js/stage-scroll.js CHANGED
@@ -117,7 +117,7 @@ const Scroll = (() => {
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  });
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  }
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- const FEATHER = 96; // px the new section's left edge ORGANICALLY melts into the previous
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  // Paint `img` onto the strip at `x`, blending its left `blend` px into what's already
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  // there — but ARTISTICALLY: a wide, smoothly-eased cross-fade whose boundary WOBBLES
 
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  });
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  }
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+ const FEATHER = 140; // px the new section's left edge ORGANICALLY melts into the previous (wider -> softer seams)
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  // Paint `img` onto the strip at `x`, blending its left `blend` px into what's already
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  // there — but ARTISTICALLY: a wide, smoothly-eased cross-fade whose boundary WOBBLES