chore: deploy private lightloom build
Browse files- app.py +2 -2
- frontend/js/stage-scroll.js +1 -1
app.py
CHANGED
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@@ -145,7 +145,7 @@ def health() -> dict[str, Any]:
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"privacy_mode": os.getenv("LIGHTLOOM_PRIVACY_MODE", "1") == "1",
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"cpu_count": os.cpu_count(),
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"director_backend": CONFIG.director_backend,
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"build": "
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}
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@@ -935,7 +935,7 @@ def _scroll_live_phrase(session: str, text: str, audio_b64: str, lang: str):
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from lightloom.depth.depth import estimate_depth, load_depth_pipeline
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from lightloom.director.director import generate_shot_transformers, load_director_transformers
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from lightloom.director.state import SceneState
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from lightloom.paint.scroll import
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# warm (cached after first call): director + fast painter + depth
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tokenizer, model = load_director_transformers()
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"privacy_mode": os.getenv("LIGHTLOOM_PRIVACY_MODE", "1") == "1",
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"cpu_count": os.cpu_count(),
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"director_backend": CONFIG.director_backend,
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"build": "seams-cleanup-1",
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}
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from lightloom.depth.depth import estimate_depth, load_depth_pipeline
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from lightloom.director.director import generate_shot_transformers, load_director_transformers
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from lightloom.director.state import SceneState
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from lightloom.paint.scroll import load_fast_pipeline, outpaint_right
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# warm (cached after first call): director + fast painter + depth
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tokenizer, model = load_director_transformers()
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frontend/js/stage-scroll.js
CHANGED
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@@ -117,7 +117,7 @@ const Scroll = (() => {
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});
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}
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const FEATHER =
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// Paint `img` onto the strip at `x`, blending its left `blend` px into what's already
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// there — but ARTISTICALLY: a wide, smoothly-eased cross-fade whose boundary WOBBLES
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});
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}
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+
const FEATHER = 140; // px the new section's left edge ORGANICALLY melts into the previous (wider -> softer seams)
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// Paint `img` onto the strip at `x`, blending its left `blend` px into what's already
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// there — but ARTISTICALLY: a wide, smoothly-eased cross-fade whose boundary WOBBLES
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