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bc8b36a 179dae4 bc8b36a 179dae4 bc8b36a 9a41b58 bc8b36a 9a41b58 bc8b36a 9a41b58 bc8b36a 179dae4 bc8b36a 9a41b58 bc8b36a 440fb71 9a41b58 440fb71 bc8b36a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>mAIndlock</title>
<link rel="icon" href="/favicon.ico" />
<link rel="stylesheet" href="/static/game.css" />
</head>
<body>
<div id="app">
<header id="hud">
<div class="hud-title">m<span class="ai">AI</span>ndlock</div>
<div class="hud-stats">
<span id="hud-room">—</span>
<span class="sep">·</span>
<span>depth <b id="hud-depth">0</b></span>
<span class="sep">·</span>
<span>reputation <b id="hud-rep">0</b></span>
<span class="sep">·</span>
<button id="snd" title="Sound on/off">♪</button>
</div>
</header>
<main id="stage">
<section id="world">
<canvas id="screen" width="640" height="448"></canvas>
<div id="prompt" class="hidden"></div>
<!-- a black, light-framed remark the protagonist can mutter (triggered on demand) -->
<div id="bark" class="hidden"></div>
<!-- the flip moment: REFUSE → HELP / HE BREAKS, stamped across the canvas -->
<div id="flip-banner" class="hidden"></div>
<div id="log"></div>
<!-- "Open the skull": the full per-region reasoning, summoned with /brain in the dialogue. -->
<div id="brain-panel" class="hidden"></div>
<!-- layout editor: searchable object picker (open with 'o' while editing) -->
<div id="objpicker" class="hidden">
<div class="op-head"><span>OBJECTS</span>
<input id="op-search" type="text" placeholder="search… (Esc closes)" autocomplete="off" />
</div>
<div id="op-grid"></div>
</div>
<!-- pause menu (Esc): save here, walk back to the title -->
<div id="pausemenu" class="hidden">
<div class="pm-card">
<div class="pm-title">PAUSED</div>
<button id="pm-continue">Continue <span class="pm-k">Esc</span></button>
<button id="pm-save" class="hidden">Save level <span class="pm-k">S</span></button>
<button id="pm-exit">Exit to menu</button>
</div>
</div>
<!-- layout editor: the legend (toggle with 'h') -->
<div id="ed-help" class="hidden">
<div class="edh-title">LEVEL EDITOR</div>
<div class="edh-grid">
<b>mouse drag</b><span>move a prop or a mind</span>
<b>O</b><span>object picker — picking ARMS the brush</span>
<b>click empty</b><span>armed: place the prop · else: deselect</span>
<b>Esc</b><span>drop the brush / deselect</span>
<b>[ ]</b><span>cycle brush prop (arms it)</span>
<b>Enter</b><span>edit the selected mind (prompts)</span>
<b>, .</b><span>Z-order: behind / in front</span>
<b>Z</b><span>layer: object / wall / floor</span>
<b>T</b><span>cycle room theme (walls+floor+mood)</span>
<b>W</b><span>cycle wall material only</span>
<b>F</b><span>cycle floor material only</span>
<b>arrows</b><span>nudge selection 1px</span>
<b>X / Del</b><span>delete prop</span>
<b>B</b><span>set / clear a bark on the prop</span>
<b>1–9, 0</b><span>jump to level (0 = 10)</span>
<b>C</b><span>copy layout JSON</span>
<b>S</b><span>save into the level file</span>
<b>H</b><span>show / hide this legend</span>
<b>L</b><span>exit the editor</span>
</div>
</div>
<!-- character editor: rewrite a mind's prompts; saves into the level JSON -->
<div id="charedit" class="hidden">
<div class="ce-head"><span id="ce-title">EDIT MIND</span><span class="ce-close" id="ce-cancel">Esc to cancel</span></div>
<div class="ce-grid">
<label>name<input id="ce-name" /></label>
<label>title<input id="ce-titlef" /></label>
<label>gender<select id="ce-gender"><option value="male">male</option><option value="female">female</option><option value=""></option></select></label>
<label class="wide">persona<textarea id="ce-persona" rows="2"></textarea></label>
<label class="wide">voice<textarea id="ce-voice" rows="2"></textarea></label>
<label class="wide">biography (the hippocampus reads this)<textarea id="ce-bio" rows="5"></textarea></label>
<label class="wide">fear<input id="ce-fear" /></label>
<label class="holder-only">approach words (comma)<input id="ce-approach" /></label>
<label class="holder-only">goal<input id="ce-goal" /></label>
<label class="holder-only">key location<input id="ce-keyloc" /></label>
<label>known people (comma)<input id="ce-known" /></label>
<label>needs reputation<input id="ce-needsrep" type="number" step="1" /></label>
<label>arousal<input id="ce-arousal" type="number" step="0.5" min="0" max="10" /></label>
<label>life<input id="ce-life" type="number" step="50" min="100" /></label>
<label class="wide">secrets (JSON list; "teaches" unlocks approach words)<textarea id="ce-secrets" rows="7" spellcheck="false"></textarea></label>
</div>
<div class="ce-foot">
<span id="ce-err"></span>
<button id="ce-save">Save mind</button>
</div>
</div>
<!-- Visual-novel dialogue: overlaid on the bottom of the game field, shown only while
talking. Portrait + name + reply, with the brain ("open the skull") folded in below. -->
<div id="dialogue" class="hidden">
<canvas id="dlg-portrait" width="180" height="180"></canvas>
<div id="dlg-main">
<div id="dlg-head">
<div id="dlg-speaker"></div>
<span id="dlg-life"></span>
<div id="dlg-lifebar" title="thinking tokens left — a mind that reaches zero is gone, with everything it knew"><i></i></div>
<button id="dlg-brainbtn" class="hidden" title="open the skull (/brain)">🧠</button>
</div>
<div id="dlg-reply" class="muted"></div>
<div id="dlg-brain" class="hidden"></div>
<div id="dlg-input-row">
<input id="dlg-input" type="text" autocomplete="off"
placeholder="Speak plainly… (Enter to say, Esc to step back)" />
<button id="dlg-send">Speak</button>
</div>
<!-- instant-demo transport — REPLACES the input row inside the same dialogue frame
while a recorded mind plays (one frame, no second box) -->
<div id="dlg-demo" class="hidden">
<span class="dd-info">
<i class="demo-dot"></i><span class="dd-rec">REC</span>
<b id="demo-count">1/9</b>
<span id="demo-cap" class="dd-cap"></span>
</span>
<span class="dd-ctrls">
<span class="demo-seg">
<button id="demo-warm" class="on">empathy</button>
<button id="demo-cruel">cruelty</button>
</span>
<button id="demo-next" class="dd-link">next ▶</button>
<button id="demo-play" class="dd-cta">▶ play it yourself</button>
<button id="demo-exit" class="dd-link dd-x" title="leave the demo">✕</button>
</span>
</div>
</div>
</div>
</section>
</main>
<footer id="controls">
<span><b>WASD</b>/<b>arrows</b> move</span>
<span><b>E</b> talk / use door</span>
<span><b>/brain</b> open the skull</span>
<span><b>Esc</b> step back</span>
<span><b>R</b> restart run</span>
</footer>
</div>
<div id="moral" class="hidden">
<div class="moral-card">
<pre id="moral-text"></pre>
<button id="moral-restart">Begin again — press R</button>
</div>
</div>
<!-- a mind died: its epitaph — name, what burned, what it took with it. Savable as PNG. -->
<div id="epitaph" class="hidden">
<div class="ep-card">
<canvas id="ep-canvas" width="380" height="500"></canvas>
<div class="ep-btns">
<button id="ep-save">⤓ Keep its epitaph</button>
<button id="ep-close">Walk away</button>
</div>
</div>
</div>
<!-- ===================== Main menu ===================== -->
<div id="menu">
<div class="menu-vignette"></div>
<div class="menu-inner">
<div class="menu-emblem"><img id="menu-emblem-img" alt="" /></div>
<h1 class="menu-title">m<span class="ai">AI</span>ndlock</h1>
<div class="menu-rule"><img id="menu-key-img" alt="" /></div>
<div class="menu-tag">One door. One guarded mind. A life measured in words.</div>
<p class="menu-sub">An escape room where every character is not one AI but a hierarchy of tiny
offline language models — the departments of one mind. You don't crack a code. You change a
person's decision by understanding their fears and the memories they keep.</p>
<div class="menu-btns">
<button id="menu-story" class="menu-btn primary">▶ Story</button>
<button id="menu-demo" class="menu-btn">👁 Watch a mind <span class="mb-sub">no wait · recorded live</span></button>
<button id="menu-endless" class="menu-btn">∞ Endless</button>
<button id="menu-editor" class="menu-btn">✎ Level editor</button>
<button id="menu-how" class="menu-btn">How to play</button>
<button id="menu-mute" class="menu-btn ghost" aria-pressed="false">♪ Sound: on</button>
</div>
<div class="menu-modes">
<span><b>Story</b> — a finite, hand-built campaign.</span>
<span><b>Endless</b> — rooms generate forever; reputation and death carry.</span>
<span><b>Editor</b> — restyle the authored rooms and rewrite their minds; saves into the level files.</span>
</div>
<div class="menu-credits">
<span class="mc-line">built small for the <img src="/static/room/objects/huggingface.png" alt="" class="mc-ico"> <b>Hugging Face</b> × <b>Gradio</b> hackathon</span>
<span class="mc-line">minds by <b>OpenBMB MiniCPM</b> · <img src="/static/room/objects/nvidia.png" alt="" class="mc-ico mc-wide"> <b>NVIDIA Nemotron</b> · running on <img src="/static/room/objects/llama_icon.png" alt="" class="mc-ico"> <b>llama.cpp</b> — fully offline</span>
<span class="mc-line">original soundtrack by <b>DjinAscet</b> ♪</span>
</div>
<div id="menu-howto" class="menu-howto hidden">
<div><b>WASD</b> / arrows — move through the room</div>
<div><b>E</b> — talk to a mind · pick up the key · use the door</div>
<div><b>Type & Enter</b> — speak plainly; change their mind by reaching them</div>
<div><b>/brain</b> — open the skull: each region tells you how to reach this person</div>
<div><b>R</b> restart run · <b>Esc</b> step back</div>
</div>
<div class="menu-foot">Thousand Token Wood · every mind here is mortal — spend it well</div>
</div>
<div class="menu-hint" id="menu-hint">click to begin <span>♪</span></div>
</div>
<script src="/static/game.js"></script>
</body>
</html>
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