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submission: link demo video (YouTube) + social post (X) in README
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fix construction stuck-at-dirt: snap the shared clock on large drift + tab refocus (was a 0.02s/s crawl, useless after tab throttling)
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fix see-through buildings at street level: double-side the facade material (walls render from both sides)
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fix black region (real Mac GPUs): drop fragile MSAA HalfFloat resolve (4x less GPU mem) + robust FXAA AA
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fix black region (real Mac GPUs): drop fragile MSAA HalfFloat resolve (4x less GPU mem) + robust FXAA AA
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building glamour: beveled box + baked AO + recessed framed windows + trim + civic limestone/gold (verified clearly-better, all 19 kinds, perf intact)
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building glamour: beveled box + baked AO + recessed framed windows + trim + civic limestone/gold (verified clearly-better, all 19 kinds, perf intact)
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fix: black-rectangle render bug — canvas size-sync (ResizeObserver + per-frame) + NaN-safe clamp + smooth FPV exit
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fix: black-rectangle render bug — canvas size-sync (ResizeObserver + per-frame) + NaN-safe clamp + smooth FPV exit
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fix: black-rectangle render bug — canvas size-sync (ResizeObserver + per-frame) + NaN-safe clamp + smooth FPV exit
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fix: black-rectangle render bug — canvas size-sync (ResizeObserver + per-frame) + NaN-safe clamp + smooth FPV exit
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godseed-exact recipe: bare gradio 6.18 + transformers>=5.4 (in-tree nemotron_h)
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godseed-exact recipe: bare gradio 6.18 + transformers>=5.4 (in-tree nemotron_h)
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godseed-exact recipe: bare gradio 6.18 + transformers>=5.4 (in-tree nemotron_h)
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stage B: real Nemotron-Nano-9B-v2 on ZeroGPU
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NEMOCITY v0 — mock backend, gradio 6.16.0 (pre-SSR)
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initial commit