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6.06 kB
| """Evals on eval-owned fixtures (see eval_fixtures.py β not the shipping scenarios), | |
| staged so the right answer can't be argued. | |
| Disposition: run the real CharacterTurn on one staged line, diff its before/after stance | |
| with the neutral DispositionShift comparator. Referee: one real Referee call per staged | |
| turn, asserted on its outcome label. Driver voice: one real SituationDriver call per | |
| staged turn, asserted with a deterministic regex β no judge. | |
| uv run evaluate.py quick (1 run) | |
| uv run evaluate.py --strict all-of-3 | |
| uv run evaluate.py [--strict] ferry one fixture only | |
| """ | |
| import re | |
| import sys | |
| import dspy | |
| import dispositions | |
| import engine | |
| from eval_fixtures import ( | |
| EVAL_FIXTURES, | |
| GATE, | |
| GATE_SCENE, | |
| OUTCOME_CASES, | |
| SHIFT_CASES, | |
| VOICE_CASES, | |
| ) | |
| from signatures import Referee, SituationDriver | |
| def mark(ok): | |
| return "β " if ok else "β" | |
| class DispositionShift(dspy.Signature): | |
| """Neutral before/after diff: which way did this stance move? Sees only the two stance | |
| cells β no persona, goal, or rules.""" | |
| previous_disposition: str = dspy.InputField( | |
| desc="the character's stance before the line" | |
| ) | |
| next_disposition: str = dspy.InputField( | |
| desc="the character's stance after the line" | |
| ) | |
| shift: str = dspy.OutputField( | |
| desc="exactly one word. 'better' = warmer, 'worse' = harder, 'neutral' = unchanged." | |
| ) | |
| # the beat is player-facing: it must address the player as 'you', never in the third person | |
| SECOND_PERSON = re.compile(r"\byou\b|\byours?\b", re.IGNORECASE) | |
| PLAYER_IN_THIRD = re.compile(r"\bthe player\b|\bthe traveller\b", re.IGNORECASE) | |
| def run_suite(title, label, cases, passes, describe, runs): | |
| """The all-of-N harness every suite shares: run each case `runs` times, demand every | |
| run pass, print one line per case and a section summary, return the section verdict.""" | |
| print(f"\n{'=' * 70}\n {title} [all-of-{runs}]\n{'=' * 70}") | |
| passed = 0 | |
| for case in cases: | |
| oks = [passes(case) for _ in range(runs)] | |
| all_ok = all(oks) | |
| passed += all_ok | |
| print(f" {mark(all_ok)} {describe(case)} {sum(oks)}/{runs}") | |
| ok = passed == len(cases) | |
| print(f"\n {mark(ok)} {label}: {passed}/{len(cases)} passed all {runs} runs") | |
| return ok | |
| def voice_passes(case, driver): | |
| pred = driver( | |
| goal=GATE.goal, scene=GATE_SCENE, this_turn=case.this_turn, room=case.room | |
| ) | |
| beat = pred.next_scene | |
| return bool(SECOND_PERSON.search(beat)) and not PLAYER_IN_THIRD.search(beat) | |
| def evaluate_voice(driver, runs): | |
| return run_suite( | |
| "Gate β driver voice", | |
| "voice", | |
| VOICE_CASES, | |
| lambda case: voice_passes(case, driver), | |
| lambda case: f"{case.note[:50]:<50} want 'you'-voice ", | |
| runs, | |
| ) | |
| def outcome_passes(case, referee): | |
| pred = referee( | |
| goal=GATE.goal, | |
| situation=GATE_SCENE, | |
| this_turn=case.this_turn, | |
| room=case.room, | |
| player_so_far=case.player_so_far, | |
| final_turn=case.final_turn, | |
| ) | |
| return engine.norm_label(pred.outcome) in case.expect | |
| def evaluate_outcomes(referee, runs): | |
| return run_suite( | |
| "Gate β referee outcome", | |
| "outcome", | |
| OUTCOME_CASES, | |
| lambda case: outcome_passes(case, referee), | |
| lambda case: f"{case.note[:50]:<50} want {'/'.join(sorted(case.expect)):<14}", | |
| runs, | |
| ) | |
| def shift_passes(scen, case, actor, comparator): | |
| """Real character turn, then diff its before/after stance toward the player.""" | |
| char = next(c for c in scen.characters if c.name.lower() == case.char.lower()) | |
| keys = dispositions.row_keys(scen) | |
| prev = dispositions.merge_row({}, case.disposition or char.disposition, keys) | |
| turn = actor( | |
| persona=char.persona, | |
| disposition=dispositions.render_row(char.name, prev, keys), | |
| scene=case.scene or scen.intro, | |
| since_you_spoke=case.since or f"PLAYER: {case.line}", | |
| ) | |
| new = dispositions.merge_row(prev, turn.updated_dispositions, keys) | |
| verdict = comparator( | |
| previous_disposition=prev["Player"], | |
| next_disposition=new["Player"], | |
| ) | |
| return engine.norm_label(verdict.shift) == case.expect | |
| def evaluate_suite(scen, actor, comparator, runs): | |
| return run_suite( | |
| f"{scen.title} β disposition (id: {scen.id})", | |
| "disposition", | |
| SHIFT_CASES.get(scen.id, []), | |
| lambda case: shift_passes(scen, case, actor, comparator), | |
| lambda case: ( | |
| f"[{case.char:<8}] {(case.note or case.line)[:42]:<42} want {case.expect:<8}" | |
| ), | |
| runs, | |
| ) | |
| def main(): | |
| args = sys.argv[1:] | |
| runs = 1 | |
| if "--strict" in args: | |
| args.remove("--strict") | |
| runs = 3 | |
| lm = engine.make_lm(0.2, cache=False) | |
| registry = {s.id: s for s in EVAL_FIXTURES} | |
| only = args[0] if args else None | |
| scenarios = [registry[only]] if only else list(registry.values()) | |
| print(f" mode: all-of-{runs}, cache off") | |
| comparator = dspy.Predict(DispositionShift) # scene-agnostic, no stage_rules | |
| results = {} | |
| for scen in scenarios: | |
| if scen.id not in SHIFT_CASES: | |
| continue | |
| with dspy.context(lm=lm): | |
| actor = dspy.Predict(engine.character_signature(scen)) | |
| results[f"{scen.id}/disposition"] = evaluate_suite( | |
| scen, actor, comparator, runs | |
| ) | |
| if not only or only == "gate": | |
| with dspy.context(lm=lm): | |
| referee = dspy.Predict(Referee.with_instructions(GATE.director_rules)) | |
| results["gate/outcome"] = evaluate_outcomes(referee, runs) | |
| driver = dspy.Predict( | |
| SituationDriver.with_instructions(GATE.director_rules) | |
| ) | |
| results["gate/voice"] = evaluate_voice(driver, runs) | |
| print(f"\n{'=' * 70}\n SUMMARY") | |
| for key, ok in results.items(): | |
| print(f" {mark(ok)} {key}") | |
| sys.exit(0 if all(results.values()) else 1) | |
| if __name__ == "__main__": | |
| main() | |