semantique / static /game.html

Commit History

  1. feat(game): escalating, per-target hint ladder (#73)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    66ebc4d
  2. feat(game): add run stats to the win screen (#71)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    d6d25e1
  3. feat(game): nudge players toward guardrails in the delete-data modal (#67)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    c154db4
  4. feat(game): reword the welcome modal around prompting a small AI (#65)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    b841999
  5. feat(game): add "delete all data" wipe chain on the glitch board (#64)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    fb34922
  6. Merge pull request #61 from benjosaur/hint-button-improvements⁠

    Ben Blaker
    Unverified signature
    5871a15
  7. feat(levels): reword the victory modal to crown a master prompter (#60)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    e403e10
  8. feat(game): add a betrayed hint and refine hint copy⁠

    benjosaur +1: Claude Opus 4.8 (1M context)
    73db430
  9. feat(game): add hint lightbulb with confirm modal on boards 1 & 3 (#56)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    a02f97f
  10. feat(levels): glitch bonus board — context bombs, shrink/hug, portal round-trip (#54)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    a341239

  1. feat(social): wordmark share card and refreshed tagline (#51)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    78266fb
  2. fix(onboarding): tidy the welcome modal layout (#46)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    3037fcd
  3. feat(onboarding): add a line-art welcome modal on game open (#45)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    8429f6a

  1. feat(nav): swap boards by hopping a one-way progression tile (#25)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    b9f18ee
  2. feat(audio): background music and an in-game volume mixer (#21)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    7d3cc83
  3. refactor(ui): drop redundant labels and the extra check tick (#15)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    ff1852e
  4. feat(levels): modular drop-in level API + animal board⁠

    benjosaur +1: Claude Opus 4.8 (1M context)
    4a497b2
  5. feat(mobile): swipe controls and responsive layout (#13)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    a808a72
  6. refactor(ui): replace LLM jargon with friendlier game labels (#12)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    27f427c

  1. feat(targets): replace single target with collect-them-all checklist (#11)⁠

    Ben Blaker +1: Claude Fable 5
    Unverified signature
    557ba69
  2. feat(prompt): move prompt strip from bottom to just under the HUD (#9)⁠

    Ben Blaker +1: Claude Fable 5
    Unverified signature
    3d6fe70

  1. refactor(hud): drop token-slot boxes, keep plain N/10 context counter (#4)⁠

    Ben Blaker +1: Claude Fable 5
    Unverified signature
    09952e9
  2. feat(game): 3D keycap board, fleshed character, context-overflow death (#3)⁠

    Ben Blaker +1: Claude Opus 4.8 (1M context)
    Unverified signature
    45f65df
  3. feat(app): gr.HTML shell with templates and server function⁠

    benjosaur +1: Claude Opus 4.8 (1M context)
    e911f6b