22:16 feat: species taxonomy UI + robust ingest + precision hero layout Burnmydays +1: Devin
- theme.py: rename rarity-* → species-* CSS classes (cascade/architect/
converter/throughput); add .tabitem padding override to fix column squish
- app.py: classify/rarity_class rewritten to Quadrant Species Designation;
board_html/card_html updated to species-* classes; ghost card updated;
hero replaced with precision hardware telemetry layout (4-column stat
strip, SYSTEM STATUS badge, METRIC VECTOR label)
- ingest.py: add Defense 1 (markdown fence strip) + Defense 2 (embedded
brace seeking) before JSON parse; wrap Strategy 1+2 in try/except so
broken trees fall through cleanly; Strategy 3 raises descriptive error
Generated with [Devin](https://cli.devin.ai/docs)
Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com> 19:30 feat: redesign UI (bdemo2) — two-column tabs, visible primary path, ghost cards Burnmydays +1: Claude Opus 4.8 (1M context)
- Leaderboard: board (left) + sticky Operator Profile Inspector (right). Rank-by
styled as a horizontal pill control via CSS (no more gray form box).
- Clock Your Signal: primary local importer up top in a gr.Code block (copy
button, plain URL — fixes the zsh paste trap); advanced/paste options folded
into an accordion; two-column ingest + "minted card" floor.
- Ghost "UNMINTED" placeholder card so the right column is never an empty void.
- Hero: terminal-style copy + Build-Small compute-footprint flex line.
- theme.py: CSS for footprint, pill radio, dark clone block, dropdown, ghost card.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> 16:19 Importer overhaul: two-pathway Codex parser, HF auth, timestamps, Greatest Hits Devin AI +1: Deric J. McHenry
- ingest.py: Replace parse_codex() with parse_codex_submission() implementing
Pathway Alpha (3:2:1 standard baseline, input = output × 2.0) and
Pathway Beta (Claude 1:9 closed-loop, input = output / 9.0).
Returns calibrated_user_input + structural_context_debt.
- app.py: Rename tab to 'Clock Your Signal'. Fix CLI instructions to show
all ccusage providers (claude/codex/combined). Fix paste format and examples.
Add HF LoginButton (Space-only, graceful local fallback). Wire HF auth
into run_ingest — only authenticated users get persisted board entries.
Add Greatest Hits section showing top sessions by Υ.
- db.py: Add submitted_at timestamp to save_operator(). Gate saves on
hf_user (no HF login = no persistence). Add sigrank_sessions table
for session history. Add load_session_history() for Greatest Hits.
- theme.py: CSS for parsing mode badge, estimation asterisk, Greatest
Hits table, HF login button.
- sigrank.py: Use parse_codex_submission with operator_profile … 14:26 Rarity system: COMMON/RARE/EPIC/MYTHIC tiers for cards and board Devin AI +1: Deric J. McHenry
- Add rarity_class(m) mapping velocity/leverage to four tiers
- card_html(): rarity badge, passive ability, effect text, per-rarity border
- board_html(): rarity-colored left borders per row
- theme.py: rarity CSS variables, card variants, badge/passive/effect styles
- .sig-card-name defaults to --moses-ink; MYTHIC overrides to gold
Co-Authored-By: Deric J. McHenry <deric.mchenry@gmail.com> 13:46 Visual upgrade: dominant #1 row, readable bars, composition bar, trading card Devin AI +1: Deric J. McHenry
Co-Authored-By: Deric J. McHenry <deric.mchenry@gmail.com> 12:52 MO§ES SigRank: app + Supabase persistence (db.py + SEED fallback), semantics fixes (FIX 1/2/4/6), cross-agent SCRATCHPAD Burnmydays +1: Claude Opus 4.8 (1M context)
Ready for Devin/Codex pickup. SCRATCHPAD.md = coordination + do-not-touch list.
Supabase table sigrank_operators already built + seeded in AppFeeder (curated RLS).
Secrets are NOT in repo (SECRETS.local.md gitignored) — set on HF Space.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>