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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SNAPQUEST ⚔</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;900&family=Cinzel+Decorative:wght@400;700&family=IM+Fell+English:ital@0;1&family=Share+Tech+Mono&display=swap" rel="stylesheet">
<style>
:root {
  --obsidian:#08090d; --parchment:#12100a; --gold:#c9a84c; --gold-dim:#6b5520;
  --gold-bright:#f0d060; --teal:#3aafa9; --teal-dim:#1a4a47; --crimson:#cc2936;
  --crimson-dim:#4a0a0e; --ghost:#e8e4d9; --muted:#7a7060; --panel:#0d0e14;
  --panel2:#11120a; --border:#1e1c14; --border-gold:#2a2210;
}
*{box-sizing:border-box;margin:0;padding:0;}
html,body{background:var(--obsidian);}
body{color:var(--ghost);font-family:'Share Tech Mono',monospace;min-height:100vh;overflow-x:hidden;}
.cinzel{font-family:'Cinzel',serif;} .cinzel-d{font-family:'Cinzel Decorative',serif;}
.fell{font-family:'IM Fell English',Georgia,serif;font-style:italic;}
.mono{font-family:'Share Tech Mono',monospace;}

/* CRT scanline overlay (subtle, perf-safe) */
.scanlines{position:fixed;inset:0;pointer-events:none;z-index:9000;
  background:repeating-linear-gradient(0deg,transparent,transparent 2px,rgba(201,168,76,.02) 2px,rgba(201,168,76,.02) 4px);
  mix-blend-mode:overlay;}
.vignette{position:fixed;inset:0;pointer-events:none;z-index:9001;
  background:radial-gradient(ellipse at center, transparent 60%, rgba(0,0,0,.55) 100%);}

/* Screens */
.screen{display:none;min-height:100vh;} .screen.active{display:flex;flex-direction:column;}

/* ── SCREEN 1 ── */
#s1 .hero{position:relative;background:radial-gradient(ellipse at 50% 0%,#18090a,var(--obsidian) 70%);
  border-bottom:1px solid var(--border-gold);padding:48px 24px 36px;text-align:center;overflow:hidden;}
.rune-l,.rune-r{position:absolute;top:14px;font-family:'Cinzel Decorative',serif;font-size:32px;color:#1e1808;opacity:.35;}
.rune-l{left:20px;} .rune-r{right:20px;}
.hero-title{font-family:'Cinzel Decorative',serif;font-size:clamp(32px,6vw,58px);font-weight:700;
  letter-spacing:.18em;color:var(--gold);text-shadow:0 0 40px rgba(201,168,76,.5),0 2px 0 #000;margin-bottom:6px;}
.hero-sub{font-family:'Cinzel',serif;color:var(--gold-dim);font-size:11px;letter-spacing:.4em;margin-bottom:22px;}
.divider{height:1px;background:linear-gradient(90deg,transparent,var(--gold-dim),var(--gold),var(--gold-dim),transparent);margin:0;}
.hero-desc{font-family:'IM Fell English',serif;font-style:italic;color:var(--muted);font-size:14px;line-height:1.85;
  max-width:520px;margin:18px auto 24px;}
.badges{display:flex;gap:10px;justify-content:center;flex-wrap:wrap;}
.badge{border:1px solid var(--border-gold);padding:4px 12px;font-size:10px;color:var(--gold-dim);letter-spacing:.1em;}
.badge-red{border-color:var(--crimson-dim);color:var(--crimson);}

/* Upload section */
.upload-section{max-width:820px;margin:0 auto;padding:36px 24px;width:100%;}
.section-label{font-family:'Cinzel',serif;color:var(--gold-dim);font-size:10px;letter-spacing:.35em;margin-bottom:16px;}
.slot-grid{display:grid;grid-template-columns:1fr 1fr 1fr;gap:14px;margin-bottom:22px;}
.slot{position:relative;border:1px solid var(--border);background:var(--parchment);
  min-height:160px;display:flex;flex-direction:column;align-items:center;justify-content:center;
  cursor:pointer;transition:border-color .2s,box-shadow .2s;text-align:center;padding:14px;overflow:hidden;}
.slot:hover{border-color:var(--gold-dim);box-shadow:0 0 14px rgba(201,168,76,.1);}
.slot.loaded{border-color:var(--teal-dim);align-items:flex-start;justify-content:flex-start;}
.slot.analyzing{border-color:var(--gold-dim);animation:slotPulse 1.2s ease-in-out infinite;}
@keyframes slotPulse{0%,100%{box-shadow:0 0 6px rgba(201,168,76,.1);}50%{box-shadow:0 0 22px rgba(201,168,76,.35);}}
.slot .slot-label{position:absolute;top:7px;left:10px;font-size:9px;letter-spacing:.25em;color:#3a2e14;font-family:'Cinzel',serif;z-index:2;}
.slot .slot-icon{font-size:28px;color:#2a2020;margin-bottom:8px;}
.slot .slot-name{font-family:'Cinzel',serif;color:#3a2e14;font-size:10px;letter-spacing:.2em;}
.slot .slot-opt{color:#1e1a10;font-size:10px;margin-top:4px;}
.slot img{width:100%;height:84px;object-fit:cover;border:1px solid var(--border);margin-bottom:7px;margin-top:20px;}
.slot .analyzed{color:var(--teal);font-size:9px;letter-spacing:.2em;margin-bottom:5px;display:flex;align-items:center;gap:6px;}
.slot .analyzing-label{color:var(--gold);font-size:9px;letter-spacing:.2em;margin-bottom:5px;}
.tags{line-height:2;} .tag{display:inline-block;border:1px solid var(--border-gold);padding:2px 8px;font-size:10px;color:var(--gold-dim);margin:2px;}
.boss-tag{border-color:var(--crimson-dim);color:var(--crimson);}
.boss-preview{margin-top:8px;border:1px solid var(--crimson-dim);padding:4px 8px;background:#0a0205;
  color:var(--crimson);font-size:10px;letter-spacing:.15em;animation:bossGlow 2s ease-in-out infinite;}
@keyframes bossGlow{0%,100%{box-shadow:0 0 0 rgba(204,41,54,0);}50%{box-shadow:0 0 14px rgba(204,41,54,.35);}}
.remove-photo{position:absolute;top:6px;right:6px;z-index:3;width:20px;height:20px;
  display:flex;align-items:center;justify-content:center;border:1px solid var(--crimson-dim);
  background:#0a0205;color:var(--crimson);font-size:12px;cursor:pointer;line-height:1;}
.remove-photo:hover{border-color:var(--crimson);color:#ff8888;}
.corner{position:absolute;width:14px;height:14px;}
.tl{top:0;left:0;border-top:2px solid var(--gold-dim);border-left:2px solid var(--gold-dim);}
.tr{top:0;right:0;border-top:2px solid var(--gold-dim);border-right:2px solid var(--gold-dim);}
.bl{bottom:0;left:0;border-bottom:2px solid var(--gold-dim);border-left:2px solid var(--gold-dim);}
.br{bottom:0;right:0;border-bottom:2px solid var(--gold-dim);border-right:2px solid var(--gold-dim);}

/* How it works */
.how{border:1px solid var(--border-gold);background:var(--panel2);padding:18px 22px;margin-bottom:26px;position:relative;}
.how-grid{display:grid;grid-template-columns:1fr 1fr 1fr;gap:20px;text-align:center;margin-top:14px;}
.how-icon{font-size:26px;margin-bottom:8px;}
.how-text{font-family:'IM Fell English',serif;font-style:italic;color:var(--muted);font-size:12px;line-height:1.6;}

/* Buttons */
.btn{font-family:'Cinzel',serif;font-size:13px;letter-spacing:.2em;padding:14px 24px;
  cursor:pointer;border:1px solid var(--gold-dim);color:var(--gold);
  background:linear-gradient(135deg,#120d04,#1c1508);text-transform:uppercase;
  transition:all .2s;width:100%;display:block;text-align:center;}
.btn:hover{border-color:var(--gold);color:var(--gold-bright);box-shadow:0 0 20px rgba(201,168,76,.15);}
.btn:active{transform:scale(.98);}
.btn:disabled,.btn-disabled{font-family:'Cinzel',serif;font-size:13px;letter-spacing:.2em;
  padding:14px 24px;border:1px solid #222;color:#333;background:#09090d;
  text-transform:uppercase;cursor:not-allowed;width:100%;display:block;text-align:center;}
.btn-sub{text-align:center;color:var(--gold-dim);font-size:10px;letter-spacing:.15em;margin-top:8px;}

/* ── SCREEN 2 — CLASS SELECT ── */
#s2 .topbar{background:var(--panel);border-bottom:1px solid var(--border-gold);
  padding:14px 24px;display:flex;align-items:center;justify-content:space-between;}
.topbar-title{font-family:'Cinzel Decorative',serif;color:var(--gold);font-size:18px;letter-spacing:.15em;text-shadow:0 0 12px rgba(201,168,76,.4);}
.back-btn{font-family:'Cinzel',serif;font-size:11px;letter-spacing:.15em;padding:6px 16px;
  cursor:pointer;border:1px solid var(--gold-dim);color:var(--gold);background:var(--panel);
  text-transform:uppercase;transition:all .2s;}
.back-btn:hover{border-color:var(--gold);}
.class-grid{display:grid;grid-template-columns:repeat(5,1fr);gap:12px;margin-bottom:28px;}
.class-card{border:1px solid var(--border);background:var(--panel);padding:18px 14px;
  cursor:pointer;transition:all .2s;position:relative;}
.class-card:hover{border-color:var(--border-gold);transform:translateY(-2px);}
.class-card.selected{border-width:2px;}
@keyframes goldPulse{0%,100%{box-shadow:0 0 8px rgba(201,168,76,.15);}50%{box-shadow:0 0 24px rgba(201,168,76,.45);}}
.class-card.selected{animation:goldPulse 3s ease-in-out infinite;}
.class-icon{font-size:34px;text-align:center;margin-bottom:8px;filter:drop-shadow(0 0 8px rgba(201,168,76,.25));}
.class-name{font-size:12px;letter-spacing:.2em;text-align:center;margin-bottom:3px;}
.class-tag{font-family:'IM Fell English',serif;font-style:italic;color:#5a5040;font-size:11px;text-align:center;margin-bottom:12px;}
.stat-grid{display:grid;grid-template-columns:1fr 1fr;gap:3px;margin-bottom:12px;}
.stat-box{text-align:center;background:var(--parchment);padding:5px 4px;border:1px solid var(--border);}
.stat-val{font-size:13px;font-weight:bold;} .stat-key{color:#3a2e14;font-size:9px;letter-spacing:.1em;}
.perk{color:var(--muted);font-size:11px;padding:4px 0;border-bottom:1px solid var(--border);}
.playstyle{border:1px solid var(--border);padding:6px 8px;color:#3a2020;font-size:10px;font-style:italic;margin-top:10px;}
.chosen-badge{font-family:'Cinzel',serif;font-size:9px;letter-spacing:.2em;text-align:center;margin-top:10px;}

/* ── SCREEN 3 — DUNGEON HUD ── */
#s3{flex-direction:column;}
.hud{background:var(--panel);border-bottom:1px solid var(--border-gold);
  padding:8px 16px;display:grid;grid-template-columns:auto 1fr auto auto auto;
  gap:14px;align-items:center;flex-shrink:0;}
.hud-title{font-family:'Cinzel Decorative',serif;color:var(--gold);font-size:15px;letter-spacing:.15em;text-shadow:0 0 10px rgba(201,168,76,.4);}
.minimap{display:flex;align-items:center;gap:0;overflow-x:auto;}
.mm-room{width:24px;height:24px;border:1px solid var(--border);display:flex;align-items:center;justify-content:center;font-size:11px;background:var(--panel);flex-shrink:0;}
.mm-line{width:10px;height:1px;background:#1e1c14;align-self:center;flex-shrink:0;}
.bar-wrap{min-width:130px;}
.bar-label{display:flex;justify-content:space-between;margin-bottom:3px;font-size:10px;}
.bar-track{height:6px;background:#1a0a0a;border:1px solid #2a1414;overflow:hidden;}
.bar-fill{height:100%;transition:width .4s;}
.game-grid{flex:1;display:grid;grid-template-columns:250px 1fr 220px;overflow:hidden;min-height:0;}
.sidebar{background:var(--panel);overflow:hidden;display:flex;flex-direction:column;}
.sidebar-l{border-right:1px solid var(--border);}
.sidebar-r{border-left:1px solid var(--border);}
.sidebar-header{padding:13px;border-bottom:1px solid var(--border-gold);flex-shrink:0;}
.sidebar-body{flex:1;overflow-y:auto;padding:12px;}
.class-mini-icon{font-size:28px;text-align:center;margin-bottom:4px;}
.center-col{display:flex;flex-direction:column;overflow:hidden;min-width:0;}
.scene-header{border-bottom:1px solid var(--border);padding:10px 16px;background:var(--parchment);
  flex-shrink:0;display:flex;align-items:center;justify-content:space-between;flex-wrap:wrap;gap:8px;}
.scene-name{font-family:'Cinzel',serif;color:var(--ghost);font-size:13px;}
.scene-loc{font-family:'Cinzel',serif;color:var(--gold-dim);font-size:9px;letter-spacing:.3em;}
.monster-tags{display:flex;gap:6px;flex-wrap:wrap;}
@keyframes runeGlow{0%,100%{box-shadow:inset 0 0 10px rgba(204,41,54,.1);}50%{box-shadow:inset 0 0 30px rgba(204,41,54,.35),0 0 18px rgba(204,41,54,.2);}}
.boss-panel{border:2px solid var(--crimson);background:#0a0208;padding:12px 16px;
  margin:0;flex-shrink:0;position:relative;animation:runeGlow 2s ease-in-out infinite;}
.boss-panel.defeated{border-color:var(--teal);background:#030e0a;animation:none;border-width:1px;}
.chronicle{flex:1;overflow-y:auto;padding:14px 16px;font-size:12px;line-height:1.7;
  background:radial-gradient(ellipse at 50% 0%,#0e0c08,var(--obsidian));}
.cl-dm{color:var(--ghost);line-height:1.75;}
.cl-player{color:#7ab8f5;}
.cl-combat{color:var(--crimson);font-weight:bold;}
.cl-loot{color:var(--gold);}
.cl-victory{color:#6bcf7f;font-weight:bold;}
.cl-system{color:var(--muted);}
.cl-div{color:#1e1c14;}
.actions{border-top:1px solid var(--border-gold);padding:12px 14px;background:var(--panel);flex-shrink:0;}
.advance-btn{width:100%;font-family:'Cinzel',serif;font-size:13px;letter-spacing:.2em;padding:12px;
  cursor:pointer;border:1px solid var(--gold-dim);color:var(--gold);
  background:linear-gradient(90deg,#120d04,#1c1508);text-transform:uppercase;margin-bottom:10px;}
@keyframes goldPulse2{0%,100%{box-shadow:0 0 8px rgba(201,168,76,.2);}50%{box-shadow:0 0 24px rgba(201,168,76,.5);}}
.advance-btn{animation:goldPulse2 2s ease-in-out infinite;}
.advance-btn:hover{color:var(--gold-bright);}
.choice-grid{display:grid;grid-template-columns:1fr 1fr 1fr;gap:8px;margin-bottom:10px;}
.choice-btn{font-family:'Share Tech Mono',monospace;font-size:11px;padding:10px 8px;
  cursor:pointer;border:1px solid var(--border-gold);color:var(--muted);
  background:var(--panel2);text-align:left;transition:all .15s;line-height:1.4;}
.choice-btn:hover{border-color:var(--gold-dim);color:var(--ghost);}
.choice-btn.boss-mode{border-color:var(--crimson-dim);color:#aa4444;}
.choice-btn.boss-mode:hover{border-color:var(--crimson);color:#ff8888;}
.choice-btn:disabled{opacity:.4;cursor:not-allowed;}
.input-row{display:flex;gap:8px;}
.action-input{flex:1;background:var(--parchment);border:1px solid var(--border-gold);
  color:var(--ghost);font-family:'Share Tech Mono',monospace;font-size:12px;padding:9px 12px;outline:none;}
.action-input:focus{border-color:var(--gold-dim);}
.act-btn{font-family:'Cinzel',serif;font-size:11px;letter-spacing:.15em;padding:9px 14px;
  cursor:pointer;border:1px solid var(--gold-dim);color:var(--gold);background:var(--panel);
  white-space:nowrap;transition:all .2s;}
.act-btn:hover{border-color:var(--gold);}
.act-btn:disabled{opacity:.4;cursor:not-allowed;}
.inv-item{display:flex;align-items:center;gap:8px;padding:5px 0;border-bottom:1px solid var(--border);font-size:11px;}
.inv-empty{font-family:'IM Fell English',serif;font-style:italic;color:var(--muted);font-size:12px;}
.atm-label{font-family:'Cinzel',serif;color:var(--gold-dim);font-size:9px;letter-spacing:.25em;margin-bottom:10px;}
.atm-text{font-family:'IM Fell English',serif;font-style:italic;color:var(--muted);font-size:12px;line-height:1.8;}
.perk-item{color:var(--muted);font-size:10px;padding:3px 0;border-bottom:1px solid var(--border);}
.thinking{display:flex;align-items:center;gap:8px;color:var(--gold-dim);font-size:11px;letter-spacing:.15em;padding:6px 0;}
.thinking .dot{width:5px;height:5px;background:var(--gold-dim);border-radius:50%;animation:dotPulse 1.2s ease-in-out infinite;}
.thinking .dot:nth-child(2){animation-delay:.2s;} .thinking .dot:nth-child(3){animation-delay:.4s;}
@keyframes dotPulse{0%,100%{opacity:.2;}50%{opacity:1;}}

/* Overlays */
@keyframes fadeIn{from{opacity:0;transform:translateY(6px);}to{opacity:1;transform:none;}}
.overlay{position:fixed;inset:0;background:rgba(4,3,6,.93);z-index:9999;
  display:flex;flex-direction:column;align-items:center;justify-content:center;
  font-family:'Share Tech Mono',monospace;animation:fadeIn .3s ease;padding:20px;}
.loot-title{font-family:'Cinzel Decorative',serif;color:var(--gold);font-size:22px;letter-spacing:.3em;
  margin-bottom:6px;text-shadow:0 0 20px rgba(201,168,76,.6);text-align:center;}
.loot-sub{font-family:'IM Fell English',serif;font-style:italic;color:var(--muted);margin-bottom:28px;text-align:center;}
.loot-cards{display:flex;gap:16px;flex-wrap:wrap;justify-content:center;margin-bottom:32px;}
.loot-card{border:1px solid;background:var(--panel2);padding:14px 18px;min-width:130px;text-align:center;animation:fadeIn .4s ease;}
.loot-icon{font-size:30px;margin-bottom:7px;}
.loot-tier{font-size:9px;letter-spacing:.2em;margin-bottom:4px;}
.loot-name{font-family:'Cinzel',serif;color:var(--ghost);font-size:13px;margin-bottom:4px;}
.loot-stat{color:var(--muted);font-size:11px;}
.victory-overlay{position:fixed;inset:0;background:rgba(4,3,6,.95);z-index:9998;
  display:flex;flex-direction:column;align-items:center;justify-content:center;
  text-align:center;animation:fadeIn .5s ease;padding:20px;}
.victory-title{font-family:'Cinzel Decorative',serif;color:var(--gold);font-size:clamp(24px,4vw,38px);
  letter-spacing:.2em;margin-bottom:12px;text-shadow:0 0 40px rgba(201,168,76,.6);}
.victory-stat{font-family:'Cinzel',serif;color:var(--gold);font-size:22px;}
.victory-stat-label{color:var(--muted);font-size:10px;letter-spacing:.15em;}

/* Loading */
@keyframes loadPulse{0%,100%{opacity:.3;}50%{opacity:1;}}
.loading-screen{position:fixed;inset:0;background:rgba(8,9,13,.92);z-index:9997;
  display:flex;align-items:center;justify-content:center;flex-direction:column;text-align:center;
  backdrop-filter:blur(2px);}
.loading-title{font-family:'Cinzel Decorative',serif;color:var(--gold);font-size:26px;
  letter-spacing:.2em;margin-bottom:14px;animation:loadPulse 1.2s infinite;}
.loading-sub{font-family:'IM Fell English',serif;font-style:italic;color:var(--muted);font-size:13px;}
#loading-screen{display:none;}

/* Toast / error banner */
.toast{position:fixed;bottom:20px;left:50%;transform:translateX(-50%);
  background:#0a0205;border:1px solid var(--crimson);color:#ff9090;
  padding:10px 20px;font-size:12px;letter-spacing:.05em;z-index:10001;
  max-width:90vw;text-align:center;animation:fadeIn .3s ease;display:none;}

/* Responsive */
@media(max-width:900px){.game-grid{grid-template-columns:1fr!important;}.sidebar-l,.sidebar-r{display:none!important;}
.class-grid{grid-template-columns:1fr 1fr!important;}.slot-grid{grid-template-columns:1fr!important;}
.hud{grid-template-columns:auto 1fr auto!important;}
.bar-wrap:last-child, .hud > div:nth-child(5){display:none;}
}
</style>
</head>
<body>

<div class="scanlines"></div>
<div class="vignette"></div>

<!-- Loading overlay -->
<div id="loading-screen" class="loading-screen">
  <div style="position:relative;padding:40px;">
    <div class="corner tl"></div><div class="corner tr"></div>
    <div class="corner bl"></div><div class="corner br"></div>
    <div class="loading-title" id="loading-msg">⚗ CONSULTING THE ORACLE</div>
    <div class="loading-sub" id="loading-sub">MiniCPM-V is reading your world...</div>
  </div>
</div>

<!-- Toast -->
<div class="toast" id="toast"></div>

<!-- ═══════════════════════════════════════════════════════ SCREEN 1 — UPLOAD -->
<div class="screen active" id="s1">
  <div class="hero">
    <div class="rune-l">ᚱ ᛗ ᚢ</div>
    <div class="rune-r">ᚦ ᛞ ᚾ</div>
    <div class="hero-title">SNAPQUEST</div>
    <div class="hero-sub">YOUR CHAMBER · YOUR DUNGEON · YOUR FATE</div>
    <div class="divider" style="max-width:480px;margin:0 auto 0;"></div>
    <div class="hero-desc">
      Photograph any real space. MiniCPM-V 4.6 reads every object within it.<br>
      Your <span style="color:var(--gold);font-style:normal;">bookshelf</span> becomes the Archive of Ancient Tomes.
      Your <span style="color:var(--crimson);font-style:normal;">lamp</span> becomes the final guardian.
    </div>
    <div class="badges">
      <span class="badge">1.3B PARAMS</span>
      <span class="badge">MODAL A10G GPU</span>
      <span class="badge">MULTI-ROOM</span>
      <span class="badge badge-red">☠ BOSS FIGHTS</span>
      <span class="badge" style="border-color:var(--teal-dim);color:var(--teal);">VOICE I/O</span>
    </div>
  </div>

  <div class="upload-section">
    <div class="section-label">◈ UPLOAD YOUR CHAMBERS ( 1 REQUIRED · 3 FOR FULL DUNGEON )</div>
    <div class="slot-grid" id="slot-grid">
      <!-- slots rendered by JS -->
    </div>
    <div class="how" id="how-box">
      <div class="corner tl"></div><div class="corner tr"></div>
      <div class="corner bl"></div><div class="corner br"></div>
      <div class="cinzel" style="color:var(--gold-dim);font-size:9px;letter-spacing:.3em;">THE RITUAL OF SIGHT</div>
      <div class="how-grid">
        <div><div class="how-icon">📸</div><div class="how-text">MiniCPM-V reads every object in your photograph</div></div>
        <div><div class="how-icon">⚗</div><div class="how-text">Each object transforms into a dungeon element or creature</div></div>
        <div><div class="how-icon">☠</div><div class="how-text fell" style="color:var(--crimson);">Last photo's dominant object becomes your final guardian</div></div>
      </div>
    </div>
    <div id="s1-btn-area"></div>
  </div>
</div>

<!-- ═══════════════════════════════════════════════════════ SCREEN 2 — CLASS -->
<div class="screen" id="s2">
  <div class="topbar">
    <div class="topbar-title">⚔ SNAPQUEST</div>
    <button class="back-btn" onclick="showScreen('s1')">← BACK</button>
  </div>
  <div style="max-width:1100px;margin:0 auto;padding:28px 20px 48px;width:100%;">
    <div style="text-align:center;margin-bottom:8px;">
      <div class="cinzel" style="color:var(--gold);font-size:20px;letter-spacing:.2em;margin-bottom:4px;">CHOOSE YOUR CLASS</div>
      <div class="cinzel" style="color:var(--gold-dim);font-size:10px;letter-spacing:.3em;">YOUR CHOICE SHAPES HOW THE DUNGEON REVEALS ITS SECRETS</div>
    </div>
    <div class="divider" style="max-width:400px;margin:16px auto;"></div>
    <div class="cinzel fell" id="s2-summary" style="text-align:center;color:var(--gold-dim);font-size:11px;margin-bottom:20px;"></div>
    <div class="class-grid" id="class-grid"><!-- rendered by JS --></div>
    <div id="s2-btn-area"></div>
  </div>
</div>

<!-- ═══════════════════════════════════════════════════════ SCREEN 3 — DUNGEON -->
<div class="screen" id="s3">
  <!-- TOP HUD -->
  <div class="hud">
    <div class="hud-title">⚔ SQ</div>
    <div class="minimap" id="minimap"></div>
    <div style="text-align:center;min-width:70px;">
      <div class="cinzel" id="hud-diff" style="font-size:9px;letter-spacing:.2em;"></div>
      <div style="color:var(--muted);font-size:10px;" id="hud-room"></div>
    </div>
    <div class="bar-wrap">
      <div class="bar-label"><span style="color:#ff6060;">VITALITY</span><span id="hud-hp"></span></div>
      <div class="bar-track"><div class="bar-fill" id="hp-bar"></div></div>
    </div>
    <div style="min-width:100px;text-align:right;">
      <div class="cinzel" style="color:var(--gold-dim);font-size:10px;letter-spacing:.15em;" id="hud-level"></div>
      <div style="color:var(--muted);font-size:10px;" id="hud-xp"></div>
    </div>
  </div>

  <div class="game-grid">
    <!-- LEFT -->
    <div class="sidebar sidebar-l">
      <div class="sidebar-header">
        <div class="class-mini-icon" id="cls-icon"></div>
        <div class="cinzel" style="letter-spacing:.2em;text-align:center;font-size:12px;" id="cls-name"></div>
        <div class="fell" style="color:var(--muted);font-size:10px;text-align:center;" id="cls-tag"></div>
        <div style="display:grid;grid-template-columns:1fr 1fr;gap:3px;margin-top:10px;" id="cls-stats"></div>
      </div>
      <div class="sidebar-body">
        <div class="cinzel atm-label" style="margin-bottom:10px;">SATCHEL · <span id="inv-count">0</span> ITEMS</div>
        <div id="inventory"></div>
      </div>
    </div>

    <!-- CENTER -->
    <div class="center-col">
      <div class="scene-header">
        <div><span class="scene-loc">LOCATION · </span><span class="scene-name" id="scene-name"></span></div>
        <div class="monster-tags" id="monster-tags"></div>
      </div>
      <div id="boss-panel"></div>
      <div class="chronicle" id="chronicle"></div>
      <div class="actions">
        <div id="advance-area"></div>
        <div class="choice-grid" id="choices"></div>
        <div class="input-row">
          <input class="action-input" id="action-input" type="text"
            placeholder='"attack", "examine the lamp", "use scroll"...'
            onkeydown="if(event.key==='Enter') doAction(this.value)">
          <button class="act-btn" id="act-btn" onclick="doAction(document.getElementById('action-input').value)">⚔ ACT</button>
        </div>
      </div>
    </div>

    <!-- RIGHT -->
    <div class="sidebar sidebar-r">
      <div class="sidebar-body">
        <div class="cinzel atm-label">ATMOSPHERE</div>
        <div class="atm-text" id="atmosphere"></div>
        <div class="divider" style="margin:14px 0;"></div>
        <div class="cinzel atm-label">ROOM STATUS</div>
        <div style="font-size:11px;line-height:1.9;color:var(--muted);" id="room-status"></div>
        <div class="divider" style="margin:14px 0;"></div>
        <div class="cinzel atm-label">CLASS PERKS</div>
        <div id="cls-perks"></div>
        <div class="divider" style="margin:14px 0;"></div>
        <div class="cinzel atm-label">VOICE COMMAND</div>
        <div style="color:var(--muted);font-size:10px;margin-bottom:8px;">Record audio below to speak your action</div>
        <button class="btn" id="voice-btn" onclick="startVoice()" style="font-size:11px;padding:10px;">🎙 RECORD VOICE</button>
        <div id="voice-status" style="color:var(--muted);font-size:10px;margin-top:6px;"></div>
      </div>
    </div>
  </div>
</div>

<!-- Loot overlay -->
<div id="loot-overlay" style="display:none;" class="overlay">
  <div style="position:relative;padding:40px 20px;text-align:center;max-width:700px;width:100%;">
    <div class="corner tl"></div><div class="corner tr"></div>
    <div class="corner bl"></div><div class="corner br"></div>
    <div class="loot-title">✦ SPOILS OF BATTLE ✦</div>
    <div class="loot-sub">The dungeon yields its secrets.</div>
    <div class="loot-cards" id="loot-cards"></div>
    <button class="btn" style="max-width:240px;margin:0 auto;" onclick="closeLoot()">CLAIM YOUR SPOILS</button>
  </div>
</div>

<!-- Victory overlay -->
<div id="victory-overlay" style="display:none;" class="victory-overlay">
  <div style="position:relative;padding:48px 32px;max-width:560px;text-align:center;">
    <div class="corner tl"></div><div class="corner tr"></div>
    <div class="corner bl"></div><div class="corner br"></div>
    <div class="victory-title">★ DUNGEON CLEARED ★</div>
    <div class="divider" style="max-width:360px;margin:0 auto 20px;"></div>
    <div class="fell" style="color:var(--muted);font-size:14px;line-height:1.8;margin-bottom:28px;" id="victory-text"></div>
    <div style="display:flex;gap:28px;justify-content:center;margin-bottom:32px;flex-wrap:wrap;">
      <div><div class="victory-stat" id="v-level"></div><div class="victory-stat-label">FINAL LEVEL</div></div>
      <div><div class="victory-stat" id="v-xp"></div><div class="victory-stat-label">TOTAL XP</div></div>
      <div><div class="victory-stat" id="v-items"></div><div class="victory-stat-label">ITEMS</div></div>
    </div>
    <button class="btn" style="max-width:280px;margin:0 auto;" onclick="document.getElementById('victory-overlay').style.display='none'">VIEW THE AFTERMATH</button>
  </div>
</div>

<script>
// ════════════════════════════════════════════════════════════════════════════
// CONFIG & STATE
// ════════════════════════════════════════════════════════════════════════════
// IMPORTANT: relative path. Gradio is mounted at /gradio in app.py, so its
// own gradio_api lives at /gradio/gradio_api/run/<endpoint>. This works
// regardless of the Space's domain (HF Spaces, localhost, custom domain).
const API_BASE = '/gradio/gradio_api/run';
const SID = 'sq_' + Math.random().toString(36).slice(2);

const GS = {
  photos: [{},{},{}],   // slot objects
  selectedClass: null,
  gameState: null,
  chronicle: [],
  busy: false,
};

const CLASS_DATA = {
  Swordsman:{icon:'⚔️',tagline:'The Iron Vanguard',stats:{HP:130,ATK:18,DEF:14,SPD:10},
    color:'#3aafa9',perks:['Shield Bash — stun enemy 1 turn','Rallying Cry — +20 HP when below 30%','Armor Expertise — DEF items +50%']},
  Archer:{icon:'🏹',tagline:'The Silent Wind',stats:{HP:100,ATK:22,DEF:8,SPD:18},
    color:'#c9a84c',perks:['Piercing Shot — ignore 50% enemy DEF','Eagle Eye — first strike crits each room','Quiver Master — ranged never misses']},
  Healer:{icon:'💚',tagline:'The Warden of Light',stats:{HP:115,ATK:10,DEF:16,SPD:12},
    color:'#6bcf7f',perks:['Mend — restore 25 HP/turn (passive)','Holy Shield — 3-turn immunity 1/room','Life Tap — kill enemy → gain 20 HP']},
  Rogue:{icon:'🗡️',tagline:'The Shadow Knife',stats:{HP:95,ATK:20,DEF:10,SPD:22},
    color:'#c084fc',perks:['Backstab — first action 3× damage','Vanish — 30% dodge chance','Loot Sense — +1 item per room']},
  Mage:{icon:'🔮',tagline:'The Arcane Eye',stats:{HP:90,ATK:28,DEF:6,SPD:14},
    color:'#60a5fa',perks:['Arcane Burst — 40% chance double damage','Object Reading — detect hidden items','Mana Shield — DEF scales with ATK']},
};

const LOOT_TIERS = {
  common:   {color:'#9ca3af',glow:'none',label:'COMMON'},
  uncommon: {color:'#4ade80',glow:'0 0 8px rgba(74,222,128,.5)',label:'UNCOMMON'},
  rare:     {color:'#60a5fa',glow:'0 0 12px rgba(96,165,250,.6)',label:'RARE'},
  epic:     {color:'#c084fc',glow:'0 0 16px rgba(192,132,252,.7)',label:'EPIC'},
  legendary:{color:'#fbbf24',glow:'0 0 24px rgba(251,191,36,.8)',label:'LEGENDARY'},
};

// ════════════════════════════════════════════════════════════════════════════
// API CALLS  — Gradio /gradio/gradio_api/run/<endpoint> endpoints
// ════════════════════════════════════════════════════════════════════════════
async function callAPI(endpoint, data) {
  const res = await fetch(`${API_BASE}/${endpoint}`, {
    method:'POST',
    headers:{'Content-Type':'application/json'},
    body: JSON.stringify({data}),
  });
  if (!res.ok) {
    const text = await res.text().catch(()=>'');
    throw new Error(`HTTP ${res.status} on /${endpoint}: ${text.slice(0,200)}`);
  }
  const json = await res.json();
  const raw = (json && json.data) ? json.data[0] : json;
  return typeof raw === 'string' ? JSON.parse(raw) : raw;
}

function showToast(msg) {
  const t = document.getElementById('toast');
  t.textContent = msg;
  t.style.display = 'block';
  clearTimeout(t._hideTimer);
  t._hideTimer = setTimeout(()=>{ t.style.display='none'; }, 4000);
}

// ════════════════════════════════════════════════════════════════════════════
// SCREEN ROUTING
// ════════════════════════════════════════════════════════════════════════════
function showScreen(id) {
  document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
  document.getElementById(id).classList.add('active');
  window.scrollTo(0,0);
}

function showLoading(msg, sub) {
  document.getElementById('loading-msg').textContent = msg || '⚗ CONSULTING THE ORACLE';
  document.getElementById('loading-sub').textContent = sub || '';
  document.getElementById('loading-screen').style.display = 'flex';
}
function hideLoading() { document.getElementById('loading-screen').style.display = 'none'; }

// ════════════════════════════════════════════════════════════════════════════
// SCREEN 1 — UPLOAD
// ════════════════════════════════════════════════════════════════════════════
const ROOM_LABELS = ['ENTRY HALL','INNER CHAMBER','BOSS LAIR ☠'];
const ROOM_ICONS  = ['⚔','🏰','☠'];

function renderSlots() {
  const grid = document.getElementById('slot-grid');
  grid.innerHTML = '';
  GS.photos.forEach((p, i) => {
    const has = !!p.path && p.path !== 'pending';
    const pending = p.path === 'pending';
    let inner = '';
    if (pending) {
      inner = `
        <div class="slot-label">${String(i+1).padStart(2,'0')} · ${ROOM_LABELS[i]}</div>
        <img src="${p.dataUrl||''}" alt="room ${i+1}" style="opacity:.5;">
        <div class="analyzing-label">⚗ ANALYZING...</div>`;
    } else if (has) {
      const tags = (p.objects||[]).map(o => `<span class="tag">${e(o)}</span>`).join('');
      const boss = (i===2 && p.objects && p.objects[0])
        ? `<div class="boss-preview">☠ BOSS · ${e(p.objects[0].toUpperCase())}</div>` : '';
      inner = `
        <div class="slot-label">${String(i+1).padStart(2,'0')} · ${ROOM_LABELS[i]}</div>
        <img src="${p.dataUrl||''}" alt="room ${i+1}">
        <div class="analyzed">✓ ANALYZED</div>
        <div class="tags">${tags}</div>${boss}`;
    } else {
      inner = `
        <div class="slot-label">${String(i+1).padStart(2,'0')} · ${ROOM_LABELS[i]}</div>
        <div class="slot-icon">${ROOM_ICONS[i]}</div>
        <div class="slot-name">${ROOM_LABELS[i]}</div>
        <div class="slot-opt">${i===0?'Required':'Optional'}</div>`;
    }
    const removeBtn = (has || pending) ? `<div class="remove-photo" onclick="event.stopPropagation();removeSlot(${i})">✕</div>` : '';
    const div = document.createElement('div');
    div.className = 'slot' + (has ? ' loaded' : '') + (pending ? ' analyzing' : '');
    div.innerHTML = `
      ${inner}${removeBtn}
      <div class="corner tl"></div><div class="corner tr"></div>
      <div class="corner bl"></div><div class="corner br"></div>
      <input type="file" id="file-${i}" accept="image/*" style="display:none" onchange="handleFile(${i},this)">`;
    div.onclick = (ev) => {
      if (ev.target.closest('.remove-photo')) return;
      if (pending) return;
      document.getElementById(`file-${i}`).click();
    };
    grid.appendChild(div);
  });
  renderS1Button();
}

function removeSlot(i) {
  GS.photos[i] = {};
  renderSlots();
}

function renderS1Button() {
  const n = GS.photos.filter(p=>p.path && p.path !== 'pending').length;
  const pending = GS.photos.some(p=>p.path === 'pending');
  const area = document.getElementById('s1-btn-area');
  const labels = {1:'1-room dungeon',2:'2-room dungeon',3:'3-room dungeon'};
  if (pending) {
    area.innerHTML = `<div class="btn-disabled">⚗ READING YOUR WORLD...</div>`;
  } else if (n >= 1) {
    area.innerHTML = `
      <button class="btn" onclick="goToClassSelect()">⚔&nbsp;&nbsp;CHOOSE YOUR CLASS&nbsp;&nbsp;→</button>
      <div class="btn-sub">${labels[n]||''} ready to be conquered</div>`;
  } else {
    area.innerHTML = `<div class="btn-disabled">UPLOAD AT LEAST ONE PHOTO TO BEGIN</div>`;
  }
}

async function handleFile(slot, inp) {
  if (!inp.files || !inp.files[0]) return;
  const file = inp.files[0];
  const reader = new FileReader();
  reader.onload = async (ev) => {
    const dataUrl = ev.target.result;
    GS.photos[slot] = {dataUrl, path:'pending', objects:[], name:file.name};
    renderSlots();
    try {
      const res = await callAPI('upload', [SID, slot, dataUrl, file.name]);
      if (res && res.ok) {
        const summary = res.photos[slot];
        GS.photos[slot] = {dataUrl, path:'ready', objects:summary.objects||[], name:file.name};
      } else {
        GS.photos[slot] = {dataUrl, path:'ready', objects:['mysterious object'], name:file.name};
        if (res && res.error) showToast('Vision read fallback used: ' + res.error);
      }
    } catch(err) {
      GS.photos[slot] = {dataUrl, path:'ready', objects:['mysterious object'], name:file.name};
      showToast('Upload error (fallback used): ' + err.message);
    }
    renderSlots();
  };
  reader.readAsDataURL(file);
}

function goToClassSelect() {
  renderClassSelect();
  showScreen('s2');
}

// ════════════════════════════════════════════════════════════════════════════
// SCREEN 2 — CLASS SELECT
// ════════════════════════════════════════════════════════════════════════════
function renderClassSelect() {
  const n = GS.photos.filter(p=>p.path && p.path !== 'pending').length;
  const summaries = {1:'1 photo → 1-room dungeon (straight to boss)',
                     2:'2 photos → 2-room dungeon (entry + boss)',
                     3:'3 photos → 3-room dungeon (entry, chamber, boss)'};
  document.getElementById('s2-summary').textContent = summaries[n]||'';

  const grid = document.getElementById('class-grid');
  grid.innerHTML = '';
  Object.entries(CLASS_DATA).forEach(([cls, d]) => {
    const isSel = cls === GS.selectedClass;
    const stats = Object.entries(d.stats).map(([k,v])=>
      `<div class="stat-box"><div class="stat-val" style="color:${d.color}">${v}</div><div class="stat-key">${k}</div></div>`
    ).join('');
    const perks = d.perks.map(p=>`<div class="perk">▸ ${e(p)}</div>`).join('');
    const badge = isSel ? `<div class="chosen-badge" style="color:${d.color};">✓ CHOSEN</div>` : '';
    const card = document.createElement('div');
    card.className = 'class-card' + (isSel ? ' selected' : '');
    card.style.borderColor = isSel ? d.color : '';
    card.style.borderWidth = isSel ? '2px' : '';
    card.innerHTML = `
      <div class="class-icon">${d.icon}</div>
      <div class="class-name" style="color:${d.color}">${cls.toUpperCase()}</div>
      <div class="class-tag">${e(d.tagline)}</div>
      <div class="divider" style="margin-bottom:10px;"></div>
      <div class="stat-grid">${stats}</div>
      <div>${perks}</div>
      <div class="playstyle">"${e(d.perks[0])}"</div>
      ${badge}`;
    card.onclick = () => { GS.selectedClass = cls; renderClassSelect(); };
    grid.appendChild(card);
  });

  const area = document.getElementById('s2-btn-area');
  if (GS.selectedClass) {
    area.innerHTML = `<button class="btn" onclick="startDungeon()">⚔&nbsp;&nbsp;ENTER THE DUNGEON&nbsp;&nbsp;→</button>`;
  } else {
    area.innerHTML = `<div class="btn-disabled">CHOOSE A CLASS BEFORE YOU DESCEND</div>`;
  }
}

async function startDungeon() {
  if (!GS.selectedClass || GS.busy) return;
  GS.busy = true;
  showLoading('⚔ FORGING YOUR DUNGEON...', 'Building rooms from your photos...');
  try {
    const res = await callAPI('start', [SID, GS.selectedClass]);
    hideLoading();
    if (!res || !res.ok) {
      showToast('Failed to start: ' + (res && res.error ? res.error : 'unknown error'));
      GS.busy = false;
      return;
    }
    GS.gameState = res.state;
    GS.chronicle = [];
    addChronicle('system', `═══ You descend into ${res.state.room.scene_name} ═══`);
    addChronicle('dm', res.state.room.scene_description || '');
    if (res.state.room.is_boss && res.state.boss) {
      addChronicle('combat', `☠ ${res.state.boss.name} stirs in the darkness...`);
    }
    renderDungeon();
    showScreen('s3');
  } catch(err) {
    hideLoading();
    showToast('Failed to start: ' + err.message);
  }
  GS.busy = false;
}

// ════════════════════════════════════════════════════════════════════════════
// SCREEN 3 — DUNGEON
// ════════════════════════════════════════════════════════════════════════════
function renderDungeon() {
  const gs = GS.gameState;
  if (!gs) return;
  const cd = CLASS_DATA[gs.character_class] || CLASS_DATA.Swordsman;
  const room = gs.room;
  const boss = gs.boss;

  // HUD
  const hpPct = Math.max(0,Math.min(100, gs.hp/gs.max_hp*100));
  const hpColor = hpPct<30?'#cc2936':hpPct<60?'#c9841c':'#3aafa9';
  document.getElementById('hud-hp').textContent = `${gs.hp}/${gs.max_hp}`;
  document.getElementById('hud-hp').style.color = hpColor;
  document.getElementById('hp-bar').style.width = hpPct+'%';
  document.getElementById('hp-bar').style.background = hpColor;
  document.getElementById('hud-diff').textContent = (room.difficulty||'').toUpperCase();
  document.getElementById('hud-diff').style.color = {easy:'var(--teal)',medium:'#c9841c',hard:'var(--crimson)'}[room.difficulty]||'var(--teal)';
  document.getElementById('hud-room').textContent = `ROOM ${gs.room_index+1}/${gs.total_rooms}`;
  document.getElementById('hud-level').textContent = 'LVL ' + gs.level;
  document.getElementById('hud-xp').textContent = (gs.xp%100)+'/100 XP';

  // Minimap
  const mm = document.getElementById('minimap');
  mm.innerHTML = '';
  gs.rooms_summary.forEach((r,i) => {
    let c,sym,bc;
    if(i===gs.room_index){c='#c9a84c';sym='▶';bc='2px solid #c9a84c';}
    else if(r.cleared){c='#3aafa9';sym='✓';bc='1px solid #3aafa9';}
    else if(r.is_boss){c='#cc2936';sym='☠';bc='1px dashed #cc2936';}
    else{c='#1e1c14';sym=String(i+1);bc='1px solid #1e1c14';}
    if(i>0) { const l=document.createElement('div'); l.className='mm-line'; mm.appendChild(l); }
    const d=document.createElement('div');
    d.className='mm-room'; d.style.border=bc; d.style.color=c;
    d.title=r.scene_name; d.textContent=sym; mm.appendChild(d);
  });

  // Class sidebar
  document.getElementById('cls-icon').textContent = cd.icon;
  document.getElementById('cls-name').textContent = gs.character_class.toUpperCase();
  document.getElementById('cls-name').style.color = cd.color;
  document.getElementById('cls-tag').textContent = cd.tagline;
  document.getElementById('cls-stats').innerHTML = Object.entries(cd.stats).map(([k,v])=>
    `<div class="stat-box"><div class="stat-val" style="color:${cd.color}">${v}</div><div class="stat-key">${k}</div></div>`
  ).join('');
  document.getElementById('cls-perks').innerHTML = cd.perks.map(p=>`<div class="perk-item">▸ ${e(p)}</div>`).join('');

  // Inventory
  document.getElementById('inv-count').textContent = gs.inventory.length;
  const inv = document.getElementById('inventory');
  if (!gs.inventory.length) {
    inv.innerHTML = '<div class="inv-empty">Your satchel is empty.</div>';
  } else {
    inv.innerHTML = gs.inventory.map(item => {
      if (typeof item === 'object' && item.tier) {
        const td = LOOT_TIERS[item.tier]||LOOT_TIERS.common;
        return `<div class="inv-item">
          <span style="font-size:15px;min-width:20px;">${item.icon||'📦'}</span>
          <div style="flex:1;min-width:0;">
            <div style="color:${td.color};text-shadow:${td.glow};font-size:11px;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;">${e(item.name)}</div>
            <div style="color:var(--muted);font-size:10px;">${e(item.stat||'')}</div>
          </div>
          <div style="font-size:9px;color:${td.color};opacity:.6;">${td.label}</div>
        </div>`;
      }
      return `<div class="inv-item" style="color:var(--muted);">· ${e(String(item))}</div>`;
    }).join('');
  }

  // Scene header
  document.getElementById('scene-name').textContent = room.scene_name;
  document.getElementById('monster-tags').innerHTML = (room.objects_found||[]).map((obj,i)=>
    room.is_boss && i===0
      ? `<span class="tag boss-tag">☠ ${e(obj.toUpperCase())}</span>`
      : `<span class="tag">${e(obj)}</span>`
  ).join('');

  // Boss panel
  const bpEl = document.getElementById('boss-panel');
  if (room.is_boss && boss) {
    const bPct = Math.max(0,Math.min(100,boss.hp/boss.max_hp*100));
    if (boss.alive) {
      bpEl.className = 'boss-panel';
      bpEl.innerHTML = `
        <div class="corner tl"></div><div class="corner tr"></div>
        <div class="corner bl"></div><div class="corner br"></div>
        <div style="color:var(--crimson);font-size:9px;letter-spacing:.3em;margin-bottom:4px;">☠ BOSS ENCOUNTER</div>
        <div class="cinzel" style="color:#ff8888;font-size:15px;margin-bottom:8px;">${e(boss.name)}</div>
        <div class="bar-track" style="margin-bottom:4px;">
          <div class="bar-fill" style="width:${bPct}%;background:linear-gradient(90deg,#4a0a0e,#cc2936);"></div>
        </div>
        <div style="color:var(--crimson);font-size:11px;">${boss.hp} / ${boss.max_hp} HP</div>`;
    } else {
      bpEl.className = 'boss-panel defeated';
      bpEl.innerHTML = `<div class="cinzel" style="color:var(--teal);letter-spacing:.15em;">✓ ${e(boss.name)} SLAIN</div>`;
    }
  } else {
    bpEl.innerHTML = '';
    bpEl.className = '';
  }

  // Advance button
  const advEl = document.getElementById('advance-area');
  if (room.cleared && (gs.room_index+1) < gs.total_rooms) {
    advEl.innerHTML = `<button class="advance-btn" onclick="doAction('go deeper')">▶&nbsp;&nbsp;DESCEND DEEPER&nbsp;&nbsp;→</button>`;
  } else {
    advEl.innerHTML = '';
  }

  // Choices
  const isBossActive = room.is_boss && boss && boss.alive;
  document.getElementById('choices').innerHTML = (gs.choices||[]).slice(0,3).map((c,i)=>
    `<button class="choice-btn${isBossActive?' boss-mode':''}" onclick="doAction(${JSON.stringify(c)})">
      <span style="color:var(--gold-dim);margin-right:6px;">${['①','②','③'][i]}</span>${e(c)}
    </button>`
  ).join('');

  // Atmosphere
  document.getElementById('atmosphere').textContent = room.atmosphere||room.scene_description||'The dungeon watches.';
  const diffC = {easy:'var(--teal)',medium:'#c9841c',hard:'var(--crimson)'}[room.difficulty]||'var(--teal)';
  document.getElementById('room-status').innerHTML = `
    Difficulty:&nbsp;<span style="color:${diffC}">${(room.difficulty||'').toUpperCase()}</span><br>
    Enemies:&nbsp;<span style="color:${room.enemy_alive?'var(--crimson)':'var(--teal)'};">${room.enemy_alive?'Active':'Defeated'}</span><br>
    Room:&nbsp;${gs.room_index+1} of ${gs.total_rooms}`;

  // Scroll chronicle
  renderChronicle();

  // Victory check
  if (room.is_boss && boss && !boss.alive && gs.room_index === gs.total_rooms-1) {
    showVictory(gs, boss);
  }
}

function renderChronicle() {
  const ch = document.getElementById('chronicle');
  ch.innerHTML = GS.chronicle.map(({type,text}) => `<div class="cl-${type}">${e(text)}</div>`).join('');
  ch.scrollTop = ch.scrollHeight;
}

function addChronicle(type, text) {
  if (!text || !text.trim()) return;
  text.split('\n').forEach(line => {
    if (!line.trim()) { GS.chronicle.push({type:'system',text:'\u00A0'}); return; }
    let t = type;
    if (line.startsWith('▷')) t='player';
    else if (line.includes('⚔')||line.includes('💀')) t='combat';
    else if (line.includes('✅')||line.includes('🏆')) t='victory';
    else if (line.includes('💰')||line.includes('✨')) t='loot';
    else if (line.startsWith('═')||line.startsWith('─')) t='div';
    else if (line.startsWith('[')) t='system';
    GS.chronicle.push({type:t, text:line});
  });
}

function setBusy(busy) {
  GS.busy = busy;
  const actBtn = document.getElementById('act-btn');
  const input = document.getElementById('action-input');
  if (actBtn) actBtn.disabled = busy;
  if (input) input.disabled = busy;
  document.querySelectorAll('.choice-btn').forEach(b => b.disabled = busy);
  const advBtn = document.querySelector('.advance-btn');
  if (advBtn) advBtn.disabled = busy;
}

async function doAction(text) {
  text = (text||'').trim();
  if (!text || GS.busy) return;
  document.getElementById('action-input').value = '';
  addChronicle('player', `▷ ${text}`);
  GS.chronicle.push({type:'thinking', text:'__THINKING__'});
  renderChronicleWithThinking();
  setBusy(true);

  try {
    const res = await callAPI('action', [SID, text]);
    GS.chronicle = GS.chronicle.filter(c => c.type !== 'thinking');
    if (!res || !res.ok) {
      addChronicle('system', `[error] ${res && res.error ? res.error : 'unknown error'}`);
      setBusy(false);
      renderChronicle();
      return;
    }
    GS.gameState = res.state;
    if (res.story) addChronicle('dm', res.story);
    setBusy(false);
    if (res.loot && res.loot.length) showLoot(res.loot);
    if (res.audio_b64) playAudio(res.audio_b64);
    renderDungeon();
  } catch(err) {
    GS.chronicle = GS.chronicle.filter(c => c.type !== 'thinking');
    addChronicle('system', `[error] ${err.message}`);
    setBusy(false);
    renderChronicle();
  }
}

function renderChronicleWithThinking() {
  const ch = document.getElementById('chronicle');
  ch.innerHTML = GS.chronicle.map(({type,text}) => {
    if (type === 'thinking') {
      return `<div class="thinking">THE DUNGEON STIRS <span class="dot"></span><span class="dot"></span><span class="dot"></span></div>`;
    }
    return `<div class="cl-${type}">${e(text)}</div>`;
  }).join('');
  ch.scrollTop = ch.scrollHeight;
}

// ════════════════════════════════════════════════════════════════════════════
// LOOT / VICTORY / VOICE
// ════════════════════════════════════════════════════════════════════════════
function showLoot(items) {
  document.getElementById('loot-cards').innerHTML = items.map(item => {
    const td = LOOT_TIERS[item.tier]||LOOT_TIERS.common;
    return `<div class="loot-card" style="border-color:${td.color};box-shadow:${td.glow};">
      <div class="loot-icon">${item.icon||'📦'}</div>
      <div class="loot-tier" style="color:${td.color};">${td.label}</div>
      <div class="loot-name">${e(item.name)}</div>
      <div class="loot-stat">${e(item.stat||'')}</div>
    </div>`;
  }).join('');
  document.getElementById('loot-overlay').style.display = 'flex';
}
function closeLoot() { document.getElementById('loot-overlay').style.display = 'none'; }

function showVictory(gs, boss) {
  document.getElementById('v-level').textContent = gs.level;
  document.getElementById('v-xp').textContent = gs.xp;
  document.getElementById('v-items').textContent = gs.inventory.length;
  document.getElementById('victory-text').textContent =
    `You have slain ${boss.name} and emerged victorious. The dungeon remembers your name.`;
  setTimeout(()=>{ document.getElementById('victory-overlay').style.display = 'flex'; }, 600);
}

function playAudio(b64) {
  try {
    const blob = b64ToBlob(b64, 'audio/mpeg');
    const url  = URL.createObjectURL(blob);
    const audio = new Audio(url);
    audio.play().catch(()=>{});
  } catch(e) {}
}
function b64ToBlob(b64, type) {
  const bin = atob(b64);
  const arr = new Uint8Array(bin.length);
  for(let i=0;i<bin.length;i++) arr[i]=bin.charCodeAt(i);
  return new Blob([arr],{type});
}

// Voice recording
let mediaRec=null, chunks=[];
async function startVoice() {
  const btn = document.getElementById('voice-btn');
  if (mediaRec && mediaRec.state==='recording') {
    mediaRec.stop();
    btn.textContent = '🎙 RECORD VOICE';
    document.getElementById('voice-status').textContent = 'Processing...';
    return;
  }
  try {
    const stream = await navigator.mediaDevices.getUserMedia({audio:true});
    chunks = [];
    mediaRec = new MediaRecorder(stream);
    mediaRec.ondataavailable = ev => chunks.push(ev.data);
    mediaRec.onstop = async () => {
      stream.getTracks().forEach(t => t.stop());
      const blob = new Blob(chunks, {type:'audio/webm'});
      const reader = new FileReader();
      reader.onload = async ev => {
        const b64 = ev.target.result.split(',')[1];
        document.getElementById('voice-status').textContent = 'Sending to Whisper...';
        setBusy(true);
        try {
          const res = await callAPI('voice', [SID, b64]);
          if (res.transcribed) {
            document.getElementById('voice-status').textContent = `"${res.transcribed}"`;
            if (res.ok) {
              GS.gameState = res.state;
              if (res.story) addChronicle('dm', res.story);
              if (res.loot && res.loot.length) showLoot(res.loot);
              if (res.audio_b64) playAudio(res.audio_b64);
              renderDungeon();
            }
          } else {
            document.getElementById('voice-status').textContent = 'Could not transcribe, try again.';
          }
        } catch(err) {
          document.getElementById('voice-status').textContent = 'Voice error: '+err.message;
        }
        setBusy(false);
      };
      reader.readAsDataURL(blob);
    };
    mediaRec.start();
    btn.textContent = '⏹ STOP RECORDING';
    document.getElementById('voice-status').textContent = '● Recording...';
  } catch(err) {
    document.getElementById('voice-status').textContent = 'Mic error: '+err.message;
  }
}

// ════════════════════════════════════════════════════════════════════════════
// UTILS
// ════════════════════════════════════════════════════════════════════════════
function e(str) {
  return String(str||'').replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;').replace(/"/g,'&quot;');
}

// ════════════════════════════════════════════════════════════════════════════
// INIT
// ════════════════════════════════════════════════════════════════════════════
renderSlots();
</script>
</body>
</html>